Search found 3839 matches

Wednesday, 11th September 2013, 01:37

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 21673

Re: Detailed description for Fighting skill

Actually it'd kinda be nice if you could see in the skill's description, what effect is Has/is having Something like: Fighting Fighting skill increases your accuracy and damage in hand-to-hand combat, and also increases your maximum hit points. Current effects: +5 Max points +12.4% hand-to hand dam...

Wednesday, 11th September 2013, 01:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YAVP:DEFE#15141

Replies: 12

Views: 2876

Re: CIP:DEFE#15141

Glad you got your EV up a bit from the last post, but more dodging and (especially!) more fighting would serve you well, and would be cheap at this point. I'd recommend 12 fighting and mid- to late twenties in dodging, I'm sure others would have other recommended break points, but that's what I'd sa...

Wednesday, 11th September 2013, 00:22

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

ackack: I think it will be much easier to get a change on the way if the steps are small. Item weights are a separate issue, and may need thought. However, that matter is not clear cut (think about wands, javelins, large rocks). Getting rid of food will be easier if weights are left out of the pict...

Wednesday, 11th September 2013, 00:14

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

and_into: Just a quick one: I agree that conducts help a lot, with flavour and with gameplay, and therefore the water god should get one. There are some candidates. However, "the drain effect would be minor, and it would grow with piety" is not so good, in my opinion: you would expect mor...

Tuesday, 10th September 2013, 23:58

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

JARG: Thanks for the feedback, it is much appreciated and I think you raise several good poitns. I'll respond now and try to incorporate your criticisms (possibly editing my earlier proposal) at some point down the line. Neutral sea creatures could stay or go, I don't think it required for the god, ...

Tuesday, 10th September 2013, 22:56

Forum: Game Design Discussion

Topic: Demonspawn remake suggestion

Replies: 16

Views: 4296

Re: Demonspawn remake suggestion

Current mutations aren't balanced at all. You can get your very first mutation on level 7 and it can be a gorgeous antennae. You'll get second level of it on level 9 as your second mutation, if you'll survive somehow. Mutations require level control and balancing. But, if you can introduce more gam...

Tuesday, 10th September 2013, 21:57

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

The only thing which bothers me is that because of item destruction/weight limits you are encouraged to create stashes of various items, and this creates a lot of tedious travels, which can cut into your food supplies. I don't think backtracking is a major food cost or problem. Removing chunks won'...

Tuesday, 10th September 2013, 21:02

Forum: Dungeon Crawling Advice

Topic: What stuff to use and how to proceed?

Replies: 70

Views: 14874

Re: What stuff to use and how to proceed?

So, while I would prefer 40 AC and 20 EV over 50 AC and 10 EV, I would on the other hand prefer 32 AC and 10 EV (or vice versa) over 21 AC and 21 EV, for instance. I think EV 10 does not evade much so we have 32 AC vs 21 AC and 21 EV. I would take the latter. Yes, perhaps a bad example, but I was t...

Tuesday, 10th September 2013, 20:45

Forum: Dungeon Crawling Advice

Topic: Hunter build: armor and fighting skill

Replies: 9

Views: 3641

Re: Hunter build: armor and fighting skill

2) What are pros and cons of using heavier (heavier than leather, i mean) armor on a hunter? None, really. Heavy armor only really affects spell casting. So this disadvantage is something to consider if and when you want to branch out into magic, but not before. Even if you do want to do that down t...

Tuesday, 10th September 2013, 20:28

Forum: Dungeon Crawling Advice

Topic: What stuff to use and how to proceed?

Replies: 70

Views: 14874

Re: What stuff to use and how to proceed?

40 AC and 20 EV is better than 50 AC and 10 EV, imo I agree with this, but it is getting into less well-defined areas. In general the AC + EV is a good indicator when *comparing armors of a similar type*. It is an alright general indicator, but due to the different ways that EV and AC work, it is v...

Tuesday, 10th September 2013, 20:11

Forum: Dungeon Crawling Advice

Topic: Shields

Replies: 26

Views: 5796

Re: Shields

Mankeli wrote:So I'm not sure I missed your point because I agree with (at least some of) it :D!


Ah, I must have missed that you had *not* missed my point, then. Unless, of course, I'm missing something...

Tuesday, 10th September 2013, 19:59

Forum: Crazy Yiuf's Corner

Topic: Species Mergers Discussion

Replies: 46

Views: 14620

Re: Species Mergers Discussion

Klown, Siegurt, and rebthor: Yes, good points. @ beginners playing spellcasters. Lets just walk into the head of a novice. :) I hate playing low apt spellcasters(0 and under). Start off with 12% fail rate for spells you rely on to live. Then you miss and miscast, only have 3 magic points. Tediously ...

Tuesday, 10th September 2013, 19:50

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

Minus 3 move delay may be too much, in my original proposal I was thinking more like minus 1, *perhaps* -2. The boost can kick in at stage 2 rather than 3 if it is just minus 1, so you get it a bit earlier. A tier 3 facet should be powerful but I think that -3 would be too powerful. I'm happy with a...

Tuesday, 10th September 2013, 19:41

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 21673

Re: Detailed description for Fighting skill

It is just that the HP you get from fighting scales with your level, so sometimes the gains from getting levels in fighting is very low when you are at (relatively) low skill level. Maybe that fact could be made clearer in the description, without giving numbers, but really overall I don't think we ...

Tuesday, 10th September 2013, 16:18

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

I'd give see races (merfolk and octopode) Some benefit, so this god wouldn't be silly for them. It makes little sense if god of sea isn't good for races which live in sea. (maybe bit extra evasion in water +2 and maybe some extra piety gain. This is partly what I tried to achieve already with my pr...

Tuesday, 10th September 2013, 16:06

Forum: Dungeon Crawling Advice

Topic: Shields

Replies: 26

Views: 5796

Re: Shields

Yeah, "shields LOL useless" has become a bit of a thing on the forums I actually haven't seen anyone ever make this kind of statement in Tavern, not to mention this thread, and I've been here much longer than you have. So this part is probably your imagination. Also while demon weapons ma...

Tuesday, 10th September 2013, 13:21

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

sputwalt: Both good points. My thinking is that we should *try* to make kraken form a thing, and I'm sure there is stuff we can do to make it worthwhile without requiring a heavy investment in unarmed combat. While in kraken form maybe all your weapon and magic skills are added and averaged to somet...

Tuesday, 10th September 2013, 13:00

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20043

Re: New Level 9 Spell

That looks a lot like Tornado. Yes, it would have to be differentiated from Tornado. I wasn't thinking of a spell that went on for more than one turn building up power, though, but something cast instantly like shatter, but with a different damage mechanic, plus some sort of secondary effect more l...

Tuesday, 10th September 2013, 12:35

Forum: Dungeon Crawling Advice

Topic: Shields

Replies: 26

Views: 5796

Re: Shields

Yeah, "shields LOL useless" has become a bit of a thing on the forums, which isn't exactly true. They are a bit underpowered for many melee characters, yet really great for many casters. A bit different from the usual trope, then, and so a bit counter-intuitive. But shields are perfectly v...

Tuesday, 10th September 2013, 02:56

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

Savageorange: Yes to all your edits, thank you very much. Indeed, I meant the current drain like effect, with a noticeable but not crippling malus to all skills that doesn't time out (permanent definitely wrong word!), but will go away once you are back near water. I'll enter these edits back into t...

Tuesday, 10th September 2013, 02:12

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

And fruits are delicious! They can't lose their flavour! Also, there's ambrosia which is kinda half-food, half-potion. The other thing is you wouldn't be able to drop food around harpies. If food destruction is to continue to be a thing, that has heightened significance if you can't eat the harpies...

Tuesday, 10th September 2013, 02:05

Forum: Dungeon Crawling Advice

Topic: What stuff to use and how to proceed?

Replies: 70

Views: 14874

Re: What stuff to use and how to proceed?

Probably lair 8, then orcish mines, but be careful on lair 8 and on mines 4. Usually not too bad, but they can vary, especially mines 4. If something really gnarly is down there do not hesitate to leave entirely and come back later when you are higher level. After either completing the mines or runn...

Tuesday, 10th September 2013, 01:44

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

I hate to double-post, but I'm stuck at my computer for the next twenty minutes or so. I thought I'd try to compile some of the ideas so far worked out, with a little bit more work put into how this would work as a cohesive god. Sethygir the Sunken Appreciates: Killing landlubbers "Rafter of Se...

Tuesday, 10th September 2013, 00:44

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

I like everything you guys say here, and I'm happy to see so much support. But! This is definitely not 0.13 territory :) Design is a long-term process... I'm happy when I can be more or less sure a feature will come, I then don't bother too much whether it will be 0.13 or 0.15. Crawl has been aroun...

Tuesday, 10th September 2013, 00:33

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

OTOH optimizing branch order to waste little food is not really interesting either, but I think it's a lesser evil. The thing is, there isn't an optimal branch order for all characters, and in a weird way the current way it is, where the branches are intentionally out of order to an extent (but not...

Tuesday, 10th September 2013, 00:10

Forum: Game Design Discussion

Topic: Demonspawn remake suggestion

Replies: 16

Views: 4296

Re: Demonspawn remake suggestion

Didn't I said that mutations will still vary? If you got slow mutation, it doesn't mean you'll get nothing from others. You still can get some battle mutations, some magic affecting or universal ones. Lets say we've got Slow mutation. This is core mutation and, I think it'll go best with current Ro...

Monday, 9th September 2013, 23:54

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

The only rationale I've read so far for dropping chunk eating is that chopping/eating is too tedious. My point was that the current process is fairly well automated and that having to search for food, travel to it, and travel back to the front sounds more tedious than the status quo. If there's som...

Monday, 9th September 2013, 23:35

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20043

Re: New Level 9 Spell

The more I think about it, the more I really like the idea of a spell that deals more damage and is more effective with any secondary effects, the *fewer* enemies are being affected by it on screen. Why? In that case, you might as well just make it single targeted. It's always better to have fewer ...

Monday, 9th September 2013, 23:22

Forum: Dungeon Crawling Advice

Topic: What stuff to use and how to proceed?

Replies: 70

Views: 14874

Re: What stuff to use and how to proceed?

Anti-magic great mace is indeed an end-game worthy weapon, but you are fairly likely to get either a great mace of freezing or flaming at some point, and the Anti-magic mace already has a good enchantment level for damage, so I wouldn't burn *all* your scrolls on that. (If the Anti-M great mace wasn...

Monday, 9th September 2013, 23:06

Forum: Crazy Yiuf's Corner

Topic: Species Mergers Discussion

Replies: 46

Views: 14620

Re: Species Mergers Discussion

Actually I find that DE's extra Mana is what really makes them slightly better spellcasters than HE, being able to cast more of your spells in the early game is very useful against bands of stuff (Early Gnoll packs are particularly tedious as a low level HE, and not quite so obnoxious for a similar...

Monday, 9th September 2013, 19:39

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20043

Re: New Level 9 Spell

So, I guess the general consensus is leaning towards making this smite-targeted? I'd advocate not making this a Conjurations spell; you're not really conjuring anything into existence, you're warping space. I'd also prefer to avoid the caster having immunity to the spell's effects; it seems more th...

Monday, 9th September 2013, 15:15

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

Being large shouldn't reduce speed. If anything, it should make you faster, since now your legs are longer, and a single stride will take your further. I assume people are thinking that Spriggans are faster because they're small, but the correct interpretation is that Spriggans are fast because the...

Monday, 9th September 2013, 14:52

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20043

Re: New Level 9 Spell

Not every damage-dealing spell should be Conjuration (LRD, Ignite Poison, Shatter, Tornado), the Earth school alone justifies dealing physical damage and IMO a gravity-based spell should definitely be an Earth spell. Conjuration already has two level 9 spells, I don't think it needs a third one. To...

Monday, 9th September 2013, 13:26

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

I did mention a couple things up above earlier, too. Ah. Yeah, you did. I don't have any excuses, that is just negligence on my part. I didn't read the thread carefully enough before going off with my proposal, my apologies again. Anyway, the Imp / Titan mutation isn't stopping you from using spell...

Monday, 9th September 2013, 12:53

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 20043

Re: New Level 9 Spell

Very cool spell idea. I think conjurations/translocations level 9 would be appropriate, though translocations and something else, level 9, could also work. In terms of overpowered or underpowered, obviously that's going to depend a lot on the exact numbers. I don't think the way the spell would work...

Monday, 9th September 2013, 12:22

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32337

Re: Sethygir: Sea God and Water Addition

And another theme that I keep mulling over is breath... it just seems to make sense. Short of giving a god-breath ability(like a force lance with more range/stun and less damage), I think it'd at least be cool to have some sort of passive breath support(even if it's a vehumet-like range increase) o...

Monday, 9th September 2013, 11:53

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

I think GSC should still be only usable by ogres and troll. I'd rather let giant Ds use large rocks, since throwing isn't so strong except for needles. Throwing large rocks is quite strong, but yes, if it does cross over too much into ogre and troll territory, only giant weapon use or only large ro...

Monday, 9th September 2013, 11:42

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

Also: Has anyone made an attempt to make chunk-eating more interesting? Is there some level of interesting play we can get out of chunk eating we've overlooked? Like what if eating different kinds of chunks had a chance of curing specific statuses would something like that make chunk-eating more in...

Monday, 9th September 2013, 11:32

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

you can also easily tweak init so that you only need to press "c" once and that's it. confirm_butcher = never auto_eat_chunks = true easy_eat_chunks = true I think this will get rid of most of your problems with eating chunks. Thank you, I do appreciate your readiness to help. However, if...

Monday, 9th September 2013, 11:03

Forum: YASD! YAVP! and characters in progress too

Topic: CiP MiBe

Replies: 4

Views: 1565

Re: CiP MiBe

If you can handle vault 5, you should be able to handle all of crypt without much issue. Your battleaxe of flaming should handle undead well enough, but switch to anti-magic for things like liches, ancient liches, and curse skulls. Obviously if you have some weird luck and get a really dangerous lev...

Monday, 9th September 2013, 05:11

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

I'm thinking "and into" has me blocked or doesn't know how to quote or something because https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9149 , like 2 hours earlier. Sorry! No, I don't have you blocked, I just didn't see that post. I referenced the other thread in my post because ...

Monday, 9th September 2013, 04:46

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

Seriously, the removal of victory dancing in Dungeon Crawl Stone Soup 0.9 was the dawn of a new era. Let's make 0.13 the same! Too close to release. Not enough lead time. Any change this radical would likely go into 0.14 or higher. I am not a Crawl developer. Well, very glad to be wrong about the t...

Monday, 9th September 2013, 00:35

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Re: Proposal: remove chunk-eating for satiation purposes

Okay, upon further reflection, Trolls would have to be tweaked slightly I think, as also for melee only characters. A couple quick addenda: + Fighting in melee or firing a ranged weapon could have a nominal small nutrition cost, while resting and walking do not. So yes attacking, throwing things, fi...

Monday, 9th September 2013, 00:27

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15809

Proposal: remove chunk-eating for satiation purposes

Radical, I know, but hear me out. I've been thinking of it for a while, and I may have a notion how it could work out. Please read through all of the proposal before you raise objections. I know I'm proposing a major overhaul of a core mechanic, but it is a mechanic that sucks (at least more than it...

Sunday, 8th September 2013, 23:11

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10188

Re: Proposal: Gigantism Mutation

One thing to keep in mind is that actually getting three levels of a random mutation is exceedingly rare. Playing mutation roulette (which is a bad idea usually but whatever) or Jivya worship means that it can show up, but even then it is unlikely. If this were implemented as a random mutation playe...

Sunday, 8th September 2013, 21:27

Forum: Dungeon Crawling Advice

Topic: Discussion about Mara

Replies: 57

Views: 12978

Re: Discussion about Mara

Personally, I have my character throw a snozzcumber over his right shoulder whenever I run into Boris I was talking about this part Oh, I see. I beg your pardon, that was just a joke. I can see why that was unclear, as I switched from joking to serious-posting really quickly. As usual the tone-deaf...

Sunday, 8th September 2013, 18:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASP: DsFi

Replies: 1

Views: 767

Re: YASP: DsFi

Farewell, DsFi. We hardly knew ye.

Sunday, 8th September 2013, 17:55

Forum: Dungeon Crawling Advice

Topic: Discussion about Mara

Replies: 57

Views: 12978

Re: Discussion about Mara

Well, presumably an ettin with considerably more hp and better defenses than an orb of fire, which is a big step up in danger Yes, but also one that eventually times out and dies, like all summons. So the only consideration is its ability to kill you. So long as you do not die, it will eventually d...

Sunday, 8th September 2013, 17:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpBe

Replies: 8

Views: 2512

Re: CIP - SpBe

That means that sling bullet weight is less of a problem for me than it should be. But as you just said, it is hard to keep up the killing damage on slings in very late game. It is certainly doable, especially with a really really good sling, but it can be difficult. So carrying sling bullets is no...

Sunday, 8th September 2013, 17:36

Forum: Dungeon Crawling Advice

Topic: Discussion about Mara

Replies: 57

Views: 12978

Re: Discussion about Mara

And what "tiny rational kernel" does this one have? As I said, if your clone spawns with a bread ration in hand, it does do *less* damage, noticeably so, and Siegurt just posted the actual numbers. So there's the rational kernel. None of that changes the fact that doing it is a bad idea. ...
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