Search found 553 matches
Thursday, 26th July 2012, 08:28
Forum: Game Design Discussion
Topic: what is spell memorization failure FOR?
Replies: 25
Views: 6703
Thursday, 26th July 2012, 02:43
Forum: Game Design Discussion
Topic: what is spell memorization failure FOR?
Replies: 25
Views: 6703
Re: what is spell memorization failure FOR?
Thursday, 26th July 2012, 02:34
Forum: Dungeon Crawling Advice
Topic: Does staff of fire boost a maxed spell
Replies: 27
Views: 4628
Re: Does staff of fire boost a maxed spell
Thursday, 26th July 2012, 00:39
Forum: Dungeon Crawling Advice
Topic: Does staff of fire boost a maxed spell
Replies: 27
Views: 4628
Re: Does staff of fire boost a maxed spell
Wednesday, 25th July 2012, 21:20
Forum: Dungeon Crawling Advice
Topic: Does staff of fire boost a maxed spell
Replies: 27
Views: 4628
Re: Does staff of fire boost a maxed spell
Monday, 23rd July 2012, 20:02
Forum: Contributions
Topic: Icon for deep dwarves with mirror damage
Replies: 10
Views: 3844
Re: Icon for deep dwarves with mirror damage
Monday, 23rd July 2012, 03:44
Forum: Dungeon Crawling Advice
Topic: ideal spell set?
Replies: 20
Views: 6028
Re: ideal spell set?
Sunday, 22nd July 2012, 18:46
Forum: Game Design Discussion
Topic: Proposal: Making the orb return run more dangerous
Replies: 38
Views: 9515
Re: Proposal: Making the orb return run more dangerous
Saturday, 21st July 2012, 08:15
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 365015
Re: Fighting reform
Friday, 20th July 2012, 22:56
Forum: Game Design Discussion
Topic: Change default autofight threshold
Replies: 12
Views: 2858
Re: Change default autofight threshold
Friday, 20th July 2012, 19:38
Forum: Game Design Discussion
Topic: Proposal: Making the orb return run more dangerous
Replies: 38
Views: 9515
Re: Proposal: Making the orb return run more dangerous
Friday, 20th July 2012, 04:46
Forum: Crazy Yiuf's Corner
Topic: Is Windows a Virus?
Replies: 14
Views: 3161
Re: Is Windows a Virus?
twelwe wrote:any other jokes from the 1990s? I love Window$ M$ jokes
well, judging by the last post, this thread is at least caught up to 2003 now
Thursday, 19th July 2012, 17:44
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84851
Re: Feedback on Trunk deployment (.11)
Igxfl wrote:Did OOD monster generation get tweaked? I just ran into a D:8 draconian.
Not really.
A "draconian" on D:8 isn't going to be that dangerous. Brown (or colourless) draconians are much weaker than coloured ones.
Wednesday, 18th July 2012, 18:21
Forum: Game Design Discussion
Topic: Brainstorm for a new starting background: The Escapist
Replies: 35
Views: 6855
Re: Brainstorm for a new starting background: The Escapist
Wednesday, 18th July 2012, 18:14
Forum: Game Design Discussion
Topic: Remove Slow from Wizard book?
Replies: 20
Views: 4429
Re: Remove Slow from Wizard book?
Monday, 9th July 2012, 08:07
Forum: Game Design Discussion
Topic: New Vaults Layout
Replies: 30
Views: 8112
Re: New Vaults Layout
Re: Statue Form
Sunday, 8th July 2012, 00:44
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84851
Re: Feedback on Trunk deployment (.11)
Blade wrote:every single monster was a legitimate, manageable threat)
I have a hunch this is because your character had 50 max hp and no extra lives. Still, this feedback is nice to hear.
Re: Statue Form
Saturday, 7th July 2012, 02:37
Forum: Dungeon Crawling Advice
Topic: Mutating monsters list?
Replies: 7
Views: 1940
Re: Mutating monsters list?
Friday, 6th July 2012, 22:43
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84851
Re: Feedback on Trunk deployment (.11)
Re: mimics
Friday, 6th July 2012, 00:51
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84851
Re: Feedback on Trunk deployment (.11)
Thursday, 5th July 2012, 09:24
Forum: Game Design Discussion
Topic: New Vaults Layout
Replies: 30
Views: 8112
Re: New Vaults Layout
Thursday, 5th July 2012, 08:54
Forum: Dungeon Crawling Advice
Topic: Does amulet of stasis prevent banishment?
Replies: 9
Views: 2207
Re: Does amulet of stasis prevent banishment?
Arkhan wrote:You want at least "incredible", preferably "uncanny", if you're going to be in there mixing it up.
These levels are very hard to get, and not really necessary. "Extremely" is enough for most things, "Extraordinarily" for almost everything.
Wednesday, 4th July 2012, 21:58
Forum: Game Design Discussion
Topic: mimics
Replies: 174
Views: 32587
Re: mimics
Re: mimics
Thursday, 28th June 2012, 22:30
Forum: Game Design Discussion
Topic: Secret Doors
Replies: 88
Views: 20301
Re: Secret Doors
Thursday, 28th June 2012, 18:39
Forum: Game Design Discussion
Topic: Secret Doors
Replies: 88
Views: 20301
Re: Secret Doors
Wednesday, 27th June 2012, 19:23
Forum: Game Design Discussion
Topic: Equipment command keys make no sense
Replies: 26
Views: 7162
Re: Equipment command keys make no sense
Wednesday, 27th June 2012, 19:17
Forum: Game Design Discussion
Topic: Does Amulet of Faith add much to the game?
Replies: 42
Views: 11854
Re: Does Amulet of Faith add much to the game?
Wednesday, 27th June 2012, 18:54
Forum: Game Design Discussion
Topic: Equipment command keys make no sense
Replies: 26
Views: 7162
Re: Equipment command keys make no sense
Wednesday, 27th June 2012, 08:56
Forum: Game Design Discussion
Topic: Does Amulet of Faith add much to the game?
Replies: 42
Views: 11854
Re: Does Amulet of Faith add much to the game?
Wednesday, 27th June 2012, 08:04
Forum: Game Design Discussion
Topic: Does Amulet of Faith add much to the game?
Replies: 42
Views: 11854
Re: Does Amulet of Faith add much to the game?
Tuesday, 26th June 2012, 05:49
Forum: Dungeon Crawling Advice
Topic: Anti-magic: Useful or just filler?
Replies: 11
Views: 2635
Re: Anti-magic: Useful or just filler?
Saturday, 23rd June 2012, 23:58
Forum: Game Design Discussion
Topic: Equipment command keys make no sense
Replies: 26
Views: 7162
Re: Equipment command keys make no sense
Saturday, 23rd June 2012, 23:50
Forum: Game Design Discussion
Topic: Equipment command keys make no sense
Replies: 26
Views: 7162
Re: Equipment command keys make no sense
Friday, 22nd June 2012, 22:37
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 44991
Re: Potion of beneficial mutation
Friday, 22nd June 2012, 22:33
Forum: Dungeon Crawling Advice
Topic: Making yourself play carefully
Replies: 39
Views: 9429
Re: Making yourself play carefully
ebarrett wrote:relying on the game to tell you when to stop tabbing isn't good threat assessment, just saying
But how else will you clear special rooms by holding down tab???? (this is fun, everyone should try it)
Wednesday, 20th June 2012, 23:34
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 44991
Re: Potion of beneficial mutation
It's worth pointing out, a "potion of evolution" patch was uploaded to mantis some time ago. I like the "potion of good mutation" better though, since I think it's better if it has an immediate effect.
Wednesday, 20th June 2012, 23:16
Forum: Crazy Yiuf's Corner
Topic: Set Theory
Replies: 16
Views: 3254
Wednesday, 20th June 2012, 18:45
Forum: Game Design Discussion
Topic: Lair Branches
Replies: 51
Views: 8606
Re: Lair Branches
dpeg wrote:evilmike just fixed the offending vaults. Thanks!
minmay deserves the credit, I just used the fix he put on mantis.
Wednesday, 20th June 2012, 15:32
Forum: Game Design Discussion
Topic: Proposal: Monsters should not pick up items.
Replies: 46
Views: 9149
Re: Proposal: Monsters should not pick up items.
Tuesday, 19th June 2012, 20:20
Forum: Game Design Discussion
Topic: Lair Branches
Replies: 51
Views: 8606
Re: Lair Branches
Tuesday, 19th June 2012, 17:29
Forum: Game Design Discussion
Topic: Lair Branches
Replies: 51
Views: 8606
Re: Lair Branches
Monday, 18th June 2012, 23:01
Forum: Game Design Discussion
Topic: Lair Branches
Replies: 51
Views: 8606
Re: Lair Branches
Thursday, 14th June 2012, 03:12
Forum: Game Design Discussion
Topic: Monsters and Jewelry
Replies: 25
Views: 4212
Re: Monsters and Jewelry
Wednesday, 13th June 2012, 14:40
Forum: Game Design Discussion
Topic: Remove most armours from the game
Replies: 77
Views: 17756
Re: Remove most armours from the game
Wednesday, 13th June 2012, 13:09
Forum: Game Design Discussion
Topic: Some notes on Races and Deities
Replies: 9
Views: 2710
Re: Some notes on Races and Deities
Monday, 11th June 2012, 00:51
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84851