Search found 8724 matches
Saturday, 7th December 2019, 20:39
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10103
Saturday, 7th December 2019, 10:24
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation [Now Playable]
gameguard wrote:Have not played with range 1 necro spells but I fail to see how turning spells into melee fits a positional magic theme.
Friday, 6th December 2019, 19:00
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 2nd December 2019, 17:06
Forum: Crazy Yiuf's Corner
Topic: Poll: What do you think about shaft effects?
Replies: 122
Views: 36797
Re: Poll: What do you think about shaft effects?
Friday, 29th November 2019, 00:48
Forum: Crazy Yiuf's Corner
Topic: Poll: What do you think about shaft effects?
Replies: 122
Views: 36797
Re: Poll: What do you think about shaft effects?
Thursday, 28th November 2019, 03:54
Forum: Crazy Yiuf's Corner
Topic: Oh No The Scientists Are Watching Start Acting Weird
Replies: 7
Views: 3030
Re: Oh No The Scientists Are Watching Start Acting Weird
Sunday, 24th November 2019, 18:20
Forum: YASD! YAVP! and characters in progress too
Topic: Yet another shaft death ended streak of Nebukadnezar
Replies: 6
Views: 2519
Re: Yet another shaft death ended streak of Nebukadnezar
Saturday, 23rd November 2019, 07:44
Forum: Game Design Discussion
Topic: Items scattering
Replies: 20
Views: 6212
Re: Items scattering
Saturday, 23rd November 2019, 01:25
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation [Now Playable]
Wednesday, 20th November 2019, 02:16
Forum: Dungeon Crawling Advice
Topic: immolation/serpent's lash
Replies: 7
Views: 3757
Wednesday, 20th November 2019, 02:15
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 99448
Re: Positional Attack Spells
Tuesday, 19th November 2019, 03:02
Forum: Dungeon Crawling Advice
Topic: Evaluating armour (melee dude)
Replies: 10
Views: 4466
Re: Evaluating armour (melee dude)
MrDizzy wrote:Some time ago, I read somewhere (maybe here) that on a melee dude the most import factor for choosing body armour is GDR
Tuesday, 19th November 2019, 03:00
Forum: Dungeon Crawling Advice
Topic: Ru: Is max piety worth it?
Replies: 6
Views: 3098
Sunday, 17th November 2019, 19:41
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation
Friday, 15th November 2019, 22:26
Forum: Game Design Discussion
Topic: Items scattering
Replies: 20
Views: 6212
Re: Items scattering
Slap and stab wrote:Also, while we are on off-topic, is duvessa = tealizard?
Friday, 15th November 2019, 19:13
Forum: Game Design Discussion
Topic: Items scattering
Replies: 20
Views: 6212
Re: Items scattering
Friday, 15th November 2019, 05:39
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation
Thursday, 14th November 2019, 09:35
Forum: Game Design Discussion
Topic: Divine Exegesis piety cost should not be static
Replies: 9
Views: 3762
Re: Divine Exegesis piety cost should not be static
Wednesday, 13th November 2019, 20:21
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49592
Re: Positional Attack Magic Implementation
Sunday, 10th November 2019, 04:37
Forum: Game Design Discussion
Topic: Divine Exegesis piety cost should not be static
Replies: 9
Views: 3762
Re: Divine Exegesis piety cost should not be static
Wednesday, 6th November 2019, 05:08
Forum: Dungeon Crawling Advice
Topic: I play so slooowly
Replies: 14
Views: 5805
Re: How do people play so fast?
Tuesday, 5th November 2019, 02:41
Forum: Game Design Discussion
Topic: shops -> machines
Replies: 5
Views: 2007
Re: shops -> machines
Saturday, 26th October 2019, 04:07
Forum: Game Design Discussion
Topic: Simplify silence, and remove it as a player spell
Replies: 22
Views: 6532
Re: Simplify silence, and remove it as a player spell
Friday, 25th October 2019, 10:39
Forum: Game Design Discussion
Topic: New rune lock proposal
Replies: 9
Views: 3527
Re: New rune lock proposal
Wednesday, 23rd October 2019, 18:29
Forum: Game Design Discussion
Topic: Simplify silence, and remove it as a player spell
Replies: 22
Views: 6532
Re: Simplify silence, and remove it as a player spell
Shtopit wrote:To make an example, compare with opening doors: the question right now is "does it have hands?"
Wednesday, 23rd October 2019, 18:25
Forum: Game Design Discussion
Topic: Information leaks in animations
Replies: 2
Views: 1558
Information leaks in animations
Wednesday, 23rd October 2019, 01:43
Forum: Game Design Discussion
Topic: Food suggestion
Replies: 31
Views: 7757
Tuesday, 22nd October 2019, 20:24
Forum: Game Design Discussion
Topic: Simplify silence, and remove it as a player spell
Replies: 22
Views: 6532
Re: Simplify silence, and remove it as a player spell
Tuesday, 22nd October 2019, 03:03
Forum: Game Design Discussion
Topic: Simplify silence, and remove it as a player spell
Replies: 22
Views: 6532
Re: Simplify silence, and remove it as a player spell
chequers wrote:PS, There might be a complaint that this leads to confusing lore. How does silence prevent crocodiles sprinting?
Sunday, 20th October 2019, 19:35
Forum: Game Design Discussion
Topic: New rune lock proposal
Replies: 9
Views: 3527
Re: New rune lock proposal
Sunday, 20th October 2019, 19:30
Forum: Game Design Discussion
Topic: Stash (bag of holding)
Replies: 24
Views: 6169
Re: Stash (bag of holding)
Friday, 18th October 2019, 20:27
Forum: Game Design Discussion
Topic: Food suggestion
Replies: 31
Views: 7757
Re: Food suggestion
Wednesday, 16th October 2019, 01:55
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 99448
Re: Positional Attack Spells
Wednesday, 16th October 2019, 01:47
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 99448
Re: Positional Attack Spells
Monday, 7th October 2019, 01:15
Forum: Game Design Discussion
Topic: Neutral monsters bad
Replies: 19
Views: 6091
Re: Neutral monsters bad
Saturday, 5th October 2019, 19:28
Forum: Game Design Discussion
Topic: Neutral monsters bad
Replies: 19
Views: 6091
Re: Neutral monsters bad
Sorcerous wrote:But you still want to use them as allies for some reason, and you use #optimalworkarounds in order to use them in an obviously unintended way. You willingly inconvenience yourself and this thread is the result.
Saturday, 5th October 2019, 02:21
Forum: Crazy Yiuf's Corner
Topic: new demonspawn muation proposals
Replies: 11
Views: 4130
Re: new demonspawn muation proposals
I also want to note that we have three Ds mutation facets dedicated to retaliating against monsters that attack you in melee (passive freeze, spiny, foul stench). That's kind of silly.
Saturday, 5th October 2019, 02:20
Forum: Game Design Discussion
Topic: Neutral monsters bad
Replies: 19
Views: 6091
Neutral monsters bad
Friday, 4th October 2019, 04:58
Forum: Crazy Yiuf's Corner
Topic: new demonspawn muation proposals
Replies: 11
Views: 4130
Re: new demonspawn muation proposals
Wednesday, 25th September 2019, 03:32
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10103
Re: Unrandart proposals
Monday, 23rd September 2019, 16:37
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10103
Re: Unrandart proposals
damerell wrote:It could surely remain a cloak but recharge like an XP evoker.
Monday, 23rd September 2019, 15:42
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10103
Re: Unrandart proposals
Tuesday, 17th September 2019, 03:09
Forum: Game Design Discussion
Topic: Making D:1 more interesting for newer players
Replies: 14
Views: 4650
Re: Making D:1 more interesting for newer players
Monday, 16th September 2019, 02:55
Forum: Game Design Discussion
Topic: Fedhas rework
Replies: 32
Views: 12667
Re: Fedhas rework
Mod note: Here is your of punishment, as promised.
Saturday, 14th September 2019, 09:54
Forum: Game Design Discussion
Topic: Making D:1 more interesting for newer players
Replies: 14
Views: 4650
Re: Making D:1 more interesting for newer players
Saturday, 14th September 2019, 05:48
Forum: Game Design Discussion
Topic: Making D:1 more interesting for newer players
Replies: 14
Views: 4650
Making D:1 more interesting for newer players
Wednesday, 11th September 2019, 05:15
Forum: Game Design Discussion
Topic: Demonspawn Rerolls
Replies: 14
Views: 4866
Re: Demonspawn Rerolls
Tuesday, 10th September 2019, 03:19
Forum: Game Design Discussion
Topic: Formicids should not be able to use PoG
Replies: 24
Views: 6796
Re: Formicids should not be able to use PoG
Tuesday, 10th September 2019, 02:04
Forum: Game Design Discussion
Topic: Formicids should not be able to use PoG
Replies: 24
Views: 6796
Re: Formicids should not be able to use PoG
Tuesday, 10th September 2019, 01:54
Forum: Game Design Discussion
Topic: Formicids should not get swift
Replies: 62
Views: 19636