Search found 1727 matches
Thursday, 4th October 2018, 00:34
Forum: The Dart Board
Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]
Replies: 55
Views: 43021
Monday, 1st October 2018, 23:16
Forum: Crazy Yiuf's Corner
Topic: Idea: Higher chance of unique monsters and random portals
Replies: 7
Views: 3035
Re: Idea: Higher chance of unique monsters and random portal
Monday, 1st October 2018, 18:00
Forum: Dungeon Crawling Advice
Topic: Again with weapon choice (GnSk)
Replies: 13
Views: 3746
Monday, 1st October 2018, 17:42
Forum: Dungeon Crawling Advice
Topic: Again with weapon choice (GnSk)
Replies: 13
Views: 3746
Re: Again with weapon choice (GnSk)
Sunday, 30th September 2018, 20:50
Forum: Dungeon Crawling Advice
Topic: Again with weapon choice (GnSk)
Replies: 13
Views: 3746
Re: Again with weapon choice (GnSk)
Sunday, 30th September 2018, 20:48
Forum: Game Design Discussion
Topic: Remove direct damage from the list of necromancy miscasts
Replies: 3
Views: 1654
Re: Remove direct damage from the list of necromancy miscast
Yermak wrote:*just by rN, not by torment immunity: undead players aren't affected
It checks torment but not RN? How is that anything but a bug?
Friday, 28th September 2018, 04:03
Forum: Game Design Discussion
Topic: Ziggs, Pandemonium, and Farming
Replies: 15
Views: 4698
Re: Ziggs, Pandemonium, and Farming
However, even that is dumb. If you are too weak to do extended without farming, that is nature's way of telling you not to do extended.
Thursday, 27th September 2018, 22:09
Forum: Game Design Discussion
Topic: Kobolds are just worse deep elves
Replies: 47
Views: 17131
Re: Kobolds are just worse deep elves
Thursday, 27th September 2018, 01:16
Forum: The Dart Board
Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]
Replies: 55
Views: 43021
Re: 0.22 Crawl Sudden Death Challenges
Wednesday, 26th September 2018, 22:18
Forum: Crazy Yiuf's Corner
Topic: how to open doors
Replies: 9
Views: 3749
Tuesday, 25th September 2018, 08:00
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 2666102
Re: Best/Worst Artifacts
As drawbacks go, it's up there with "-1 Dex", with an extra dose of "fuck you for wear-IDing items in the early game".
Monday, 24th September 2018, 20:23
Forum: Dungeon Crawling Advice
Topic: Have I won with...?
Replies: 5
Views: 2150
Monday, 24th September 2018, 20:09
Forum: Technical Support
Topic: dobrazupa.org down?
Replies: 1
Views: 1374
Monday, 24th September 2018, 00:42
Forum: Crazy Yiuf's Corner
Topic: Wiki is not showing any pictures [FIXED]
Replies: 2
Views: 1521
Re: Wiki is not showing any pictures (since yesterday)
Saturday, 22nd September 2018, 01:34
Forum: Crazy Yiuf's Corner
Topic: Is tomb too difficult?
Replies: 27
Views: 9273
Re: Is tomb too difficult?
Friday, 21st September 2018, 20:11
Forum: Game Design Discussion
Topic: Bring back Pakellas
Replies: 20
Views: 6633
Re: Bring back Pakellas
Thursday, 20th September 2018, 23:42
Forum: Crazy Yiuf's Corner
Topic: New Crawl players will never get to experience...
Replies: 57
Views: 19853
Re: New Crawl players will never get to experience...
mrbobbyg wrote:Do people still make stashes? Is it still necessary?
Yeah, you need about 55-60 inventory slots for most characters.
Thursday, 20th September 2018, 23:38
Forum: Game Design Discussion
Topic: Bring back Pakellas
Replies: 20
Views: 6633
Re: Bring back Pakellas
Not every god has to be like Ru or the Wall Jump Council
Thursday, 20th September 2018, 23:11
Forum: Game Design Discussion
Topic: Bring back Pakellas
Replies: 20
Views: 6633
Re: Bring back Pakellas
Thursday, 20th September 2018, 09:36
Forum: Crazy Yiuf's Corner
Topic: Don't remove Kobolds...
Replies: 3
Views: 1973
Thursday, 20th September 2018, 09:34
Forum: Game Design Discussion
Topic: Species Proposal: Yokkaso
Replies: 46
Views: 14003
Re: Species Proposal: Yokkaso
Wednesday, 19th September 2018, 00:30
Forum: Game Design Discussion
Topic: Species Proposal: Yokkaso
Replies: 46
Views: 14003
Re: Species Proposal: Yokkaso
Saturday, 15th September 2018, 00:52
Forum: Game Design Discussion
Topic: Bring back Pakellas
Replies: 20
Views: 6633
Re: Bring back Pakellas
Friday, 14th September 2018, 23:14
Forum: Game Design Discussion
Topic: Bring back Pakellas
Replies: 20
Views: 6633
Re: Bring back Pakellas
Pereza0 wrote:Evocables are meant to be limited resources, if you have a god that makes them more powerful and less limited that is likely to cause problems.
What if he mostly just made them more powerful?
Thursday, 13th September 2018, 23:11
Forum: Game Design Discussion
Topic: Remove the Evocations boost to max mana
Replies: 3
Views: 1648
Re: Remove the Evocations boost to max mana
Whatever, adjust the Heal Wounds mana reduction chance down to compensate.
Thursday, 13th September 2018, 22:39
Forum: Game Design Discussion
Topic: Remove the Evocations boost to max mana
Replies: 3
Views: 1648
Remove the Evocations boost to max mana
Evocations skill is already quite powerful; there's no need for it to have the side effect of giving bonus mana shield if you're one of those characters who ignores spellcasting and inovcations.
Thursday, 13th September 2018, 22:19
Forum: Game Design Discussion
Topic: Defense reductions should be applied equally to all defenses
Replies: 13
Views: 4280
Re: Defense reductions should be applied equally to all defe
duvessa wrote:I consider petrification a failure.
But it's fun to dance around catoblepas clouds and stab petrified monsters.
If you mean chaos-branded petrification attacks or whatever, yeah, those can go.
Wednesday, 12th September 2018, 23:01
Forum: Game Design Discussion
Topic: Hornet adjustment
Replies: 17
Views: 4762
Re: Hornet adjustment
Wednesday, 12th September 2018, 00:41
Forum: Game Design Discussion
Topic: Redesign Proposal - Demigod (or, a new Species?)
Replies: 92
Views: 29851
Re: Redesign Proposal - Demigod (or, a new Species?)
It should be implemented as a new.....
...god.
Wednesday, 12th September 2018, 00:29
Forum: Crazy Yiuf's Corner
Topic: Typical monster abilities added in the last few years
Replies: 4
Views: 2103
Typical monster abilities added in the last few years
ignores EV
ignores SH
ignores obvious elemental resistance (it's OK, players won't notice!)
smite targeted
slows
paralyses
ignores MR
prevents player from using items
punishes player for using tactics
punishes player for attacking
corrodes
summons
ignores MR
Tuesday, 11th September 2018, 22:39
Forum: Game Design Discussion
Topic: Remove Summoner Kill Experience Penalty
Replies: 44
Views: 13726
Re: Remove Summoner Kill Experience Penalty
VeryAngryFelid wrote:every character should have 10 levels in Evocations when played optimally.
Shhh dont tell them.
Tuesday, 11th September 2018, 18:22
Forum: Crazy Yiuf's Corner
Topic: Pan lord chaos melee paralysis sleep stab orb run death
Replies: 9
Views: 3200
Re: Pan lord chaos melee paralysis sleep stab orb run death
Saturday, 8th September 2018, 00:49
Forum: Game Design Discussion
Topic: Proposal: Gnoll should be "simple" race
Replies: 18
Views: 6862
Re: Proposal: Gnoll should be "simple" race
Thursday, 6th September 2018, 19:27
Forum: Crazy Yiuf's Corner
Topic: compress each hell branch to single floor
Replies: 2
Views: 1666
Re: compress each hell branch to single floor
Also I would remove the quick-escape feature of hell stairs, though I'd provide an exit portal on Hell:9
Tuesday, 4th September 2018, 17:22
Forum: Dungeon Crawling Advice
Topic: Ancient lich on Vaults:4 - advice?
Replies: 61
Views: 15879
Re: Ancient lich on Vaults:4 - advice?
Saturday, 1st September 2018, 19:18
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23007
Re: Throwing Brand Removals thread
So how about this:
There, now confusion needles have been exactly replaced with frenzy.
Saturday, 1st September 2018, 19:11
Forum: Crazy Yiuf's Corner
Topic: New Crawl players will never get to experience...
Replies: 57
Views: 19853
New Crawl players will never get to experience...
Friday, 31st August 2018, 21:54
Forum: Game Design Discussion
Topic: Separate acquirement for spell books and manuals
Replies: 21
Views: 6007
Re: Separate acquirement for spell books and manuals
njvack wrote:But: Once you know a lot about Crawl, there is basically always going to be give unambiguously the best odds for a given character in a given situation.
FR: Remove D:1-15, it's too much of a no-brainer.
Friday, 31st August 2018, 21:50
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23007
Re: Throwing Brand Removals thread
Thursday, 30th August 2018, 21:57
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 2666102
Re: Best/Worst Artifacts
Thursday, 30th August 2018, 21:15
Forum: Crazy Yiuf's Corner
Topic: Goldify manuals
Replies: 1
Views: 1177
Re: Goldify manuals
Additional FR: Remove manuals of Fighting, make manuals of Armor much rarer. They are too good.
Wednesday, 29th August 2018, 23:48
Forum: Game Design Discussion
Topic: Robot - new hard species
Replies: 59
Views: 15579
Re: Robot - new hard species
Wednesday, 29th August 2018, 20:53
Forum: Dungeon Crawling Advice
Topic: Ancient lich on Vaults:4 - advice?
Replies: 61
Views: 15879
Re: Ancient lich on Vaults:4 - advice?
Wednesday, 29th August 2018, 20:45
Forum: Game Design Discussion
Topic: Robot - new hard species
Replies: 59
Views: 15579
Re: Robot - new hard species
Re: Memes
Yes, the elite players can streak terrible races and combos, but if you just want a respectable streak (five), you should be pairing beefy races like Ho and Mi and Mf with backgrounds from the left two columns.
Wednesday, 29th August 2018, 20:32
Forum: Game Design Discussion
Topic: Tournament rules can cause health problems
Replies: 67
Views: 35047
Re: Tournament rules can cause health problems
Wednesday, 29th August 2018, 00:21
Forum: Dungeon Crawling Advice
Topic: Ancient lich on Vaults:4 - advice?
Replies: 61
Views: 15879
Re: Ancient lich on Vaults:4 - advice?
Wednesday, 23rd May 2018, 14:01
Forum: Crazy Yiuf's Corner
Topic: Unicode god altars in console
Replies: 4
Views: 1883
Re: Unicode god altars in console
ebering wrote:feature += Gozag {₪}
Well meme'd.
What font should I use? Most of these don't work in Courier New.
Thursday, 3rd May 2018, 04:45
Forum: Game Design Discussion
Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)
Replies: 18
Views: 5745
Abyssal Knights (was: Merchant, a Gozag zealot background)
Tumalu wrote:Zealot is because it's the only realistic way to have Lucy within the first half or more of the game.
Besides, you know, generating Lugonu altars in D and Temple.