Search found 182 matches
Monday, 19th September 2011, 18:13
Forum: Game Design Discussion
Topic: Entry Vaults with no Doors
Replies: 7
Views: 2167
Saturday, 17th September 2011, 14:45
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29782
Re: Random gods
Friday, 16th September 2011, 19:01
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29782
Re: Random gods
Friday, 16th September 2011, 16:50
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29782
Re: Random gods
Wednesday, 14th September 2011, 19:18
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29782
Re: Random gods
Tuesday, 13th September 2011, 19:21
Forum: Game Design Discussion
Topic: God of doors
Replies: 33
Views: 8802
Re: God of doors
Sunday, 11th September 2011, 14:04
Forum: Game Design Discussion
Topic: Demigods feedback and help wanted!
Replies: 91
Views: 23226
Re: Minion names and builds (Demigods)
Sunday, 11th September 2011, 13:30
Forum: Game Design Discussion
Topic: Hiding information from the player
Replies: 15
Views: 3761
Re: Hiding information from the player
Wednesday, 31st August 2011, 20:04
Forum: Game Design Discussion
Topic: Lurker feedback & suggestions
Replies: 35
Views: 7409
Re: Lurker feedback & suggestions
galehar wrote:Marten wrote:- I'm absolutely positive I have autopicked a "curse armour" scroll when not playing as Ashenzari; bug?
No scroll is useless if you don't know spellcasting.
Is this still the case under the new skilling system?
Monday, 29th August 2011, 21:11
Forum: Game Design Discussion
Topic: God of doors
Replies: 33
Views: 8802
Re: God of doors
Monday, 29th August 2011, 19:56
Forum: Game Design Discussion
Topic: Branch ends and their rewards
Replies: 63
Views: 15415
Re: Branch ends and their rewards
Saturday, 27th August 2011, 07:15
Forum: Game Design Discussion
Topic: Branch ends and their rewards
Replies: 63
Views: 15415
Re: Branch ends and their rewards
Thursday, 25th August 2011, 21:08
Forum: Dungeon Crawling Advice
Topic: how does dungeon generation work?
Replies: 10
Views: 2346
Re: how does dungeon generation work?
Thursday, 25th August 2011, 15:34
Forum: Game Design Discussion
Topic: Branch ends and their rewards
Replies: 63
Views: 15415
Re: Branch ends and their rewards
Wednesday, 24th August 2011, 10:13
Forum: Game Design Discussion
Topic: permanent allies
Replies: 19
Views: 2897
Re: remove stairdancing?
Wednesday, 24th August 2011, 07:09
Forum: Game Design Discussion
Topic: permanent allies
Replies: 19
Views: 2897
Re: remove stairdancing?
Sunday, 7th August 2011, 11:36
Forum: Coding
Topic: documentation about the code
Replies: 1
Views: 1471
Re: documentation about the code
Sunday, 7th August 2011, 11:08
Forum: Game Design Discussion
Topic: Bye bye victory dancing
Replies: 274
Views: 66859
Re: Bye bye victory dancing
Thursday, 14th April 2011, 15:32
Forum: Game Design Discussion
Topic: Xom specific spells
Replies: 5
Views: 1683
Re: Xom specific spells
Wednesday, 13th April 2011, 22:34
Forum: Technical Support
Topic: Is trunk now 0.9?
Replies: 9
Views: 3252
Re: Is trunk now 0.9?
qix wrote:Are there any plans to post the latest 0.8 "release candidates" on the development builds page any time soon?
Yes. We'll switch to the pre-release builds tomorrow, in reaction to your question actually, so thanks!
Saturday, 9th April 2011, 17:42
Forum: Game Design Discussion
Topic: Casting Success Scale
Replies: 24
Views: 5562
Re: Casting Success Scale
Wednesday, 6th April 2011, 09:38
Forum: Crazy Yiuf's Corner
Topic: Sending messages while playing online?
Replies: 4
Views: 1594
Re: Sending messages while playing online?
MarvinPA wrote:(And to send a message to someone else whose game you're watching, press m).
Don't you mean "_"? By default, m is used for the skills screen.
Tuesday, 5th April 2011, 16:26
Forum: Crazy Yiuf's Corner
Topic: SO... Have you cheated yet?
Replies: 103
Views: 30752
Re: SO... Have you cheated yet?
Tuesday, 5th April 2011, 10:00
Forum: Contributions
Topic: Jumping Spider and Shark Tiles:Feedback
Replies: 15
Views: 4923
Re: My Tiles:Feedback
dolphin wrote:The shark is still a WIP, since I'm not sure if the tail should be partially submerged, but the jumping spider is on Mantis.
Note that you'll never see the shark out of water, so it's lower half will always be covered by a transparent water tile, anyway.
Tuesday, 5th April 2011, 09:26
Forum: Technical Support
Topic: Prompt at level up
Replies: 11
Views: 3683
Re: Prompt at level up
Tuesday, 5th April 2011, 09:20
Forum: Game Design Discussion
Topic: YAOS-- innate berserk
Replies: 7
Views: 2128
Re: YAOS-- innate berserk
Re: Sound for Mac?
Thursday, 31st March 2011, 12:57
Forum: Game Design Discussion
Topic: Other Gods' Wrath
Replies: 6
Views: 2077
Re: Other Gods' Wrath
Tuesday, 29th March 2011, 22:50
Forum: Game Design Discussion
Topic: Holy Weapon vs. Orange Rat
Replies: 5
Views: 1861
Re: Holy Weapon vs. Orange Rat
Sunday, 27th March 2011, 19:34
Forum: Technical Support
Topic: Colors on the map
Replies: 1
Views: 1518
Re: Colors on the map
Friday, 25th March 2011, 23:20
Forum: Game Design Discussion
Topic: Interface improvement: Shop lists & ID status
Replies: 10
Views: 2729
Re: Interface improvement: Shop lists & ID status
Wednesday, 23rd March 2011, 20:45
Forum: Technical Support
Topic: Autopickup all missiles
Replies: 11
Views: 3286
Re: Autopickup all missiles
Wednesday, 23rd March 2011, 20:01
Forum: Technical Support
Topic: Autopickup all missiles
Replies: 11
Views: 3286
Re: Autopickup all missiles
Friday, 18th March 2011, 09:57
Forum: Crazy Yiuf's Corner
Topic: Facepalm moment
Replies: 11
Views: 3587
Re: Facepalm moment
Monday, 14th March 2011, 22:50
Forum: Technical Support
Topic: Tiles interface - spell keys
Replies: 4
Views: 1925
Re: Tiles interface - spell keys
Monday, 14th March 2011, 15:05
Forum: Technical Support
Topic: Changing keys inflicts mouse control
Replies: 5
Views: 2536
Re: Changing keys inflicts mouse control
Sunday, 13th March 2011, 21:46
Forum: Game Design Discussion
Topic: Unlocking Species
Replies: 44
Views: 13969
Re: Unlocking Species
Thursday, 10th March 2011, 21:59
Forum: Technical Support
Topic: Changing keys inflicts mouse control
Replies: 5
Views: 2536
Re: Changing keys inflicts mouse control
Thursday, 10th March 2011, 20:27
Forum: Technical Support
Topic: Changing keys inflicts mouse control
Replies: 5
Views: 2536
Re: Changing keys inflicts mouse control
Thursday, 10th March 2011, 07:41
Forum: Game Design Discussion
Topic: Saint Roka can't walk on water? Heretic!
Replies: 8
Views: 2197
Re: Saint Roka can't walk on water? Heretic!
As Smite-happy as St. Roka is, him not quite having "Messiah" status is a good explanation, though.
Thursday, 10th March 2011, 07:40
Forum: Game Design Discussion
Topic: Revise Vorpalize Weapon Scrolls
Replies: 25
Views: 8265
Re: Revise Vorpalize Weapon Scrolls
Thursday, 10th March 2011, 07:31
Forum: Game Design Discussion
Topic: Categorization on Species selection screen
Replies: 11
Views: 2874
Re: Spellcaster backgrounds
Wednesday, 9th March 2011, 18:12
Forum: Game Design Discussion
Topic: Revise Vorpalize Weapon Scrolls
Replies: 25
Views: 8265
Re: Revise Vorpalize Weapon Scrolls
Tuesday, 8th March 2011, 17:52
Forum: Game Design Discussion
Topic: Gain Foo potions
Replies: 4
Views: 1236
Re: Gain Foo potions
Tuesday, 8th March 2011, 17:45
Forum: Dungeon Crawling Advice
Topic: Acid Damage
Replies: 4
Views: 1315
Re: Acid Damage
Tuesday, 8th March 2011, 17:32
Forum: Dungeon Crawling Advice
Topic: Acid Damage
Replies: 4
Views: 1315
Re: Acid Damage
Saturday, 5th March 2011, 21:54
Forum: Game Design Discussion
Topic: God flavor texts for deaths
Replies: 8
Views: 2248
Re: God flavor texts for deaths
jackalKnight wrote:Chebriados: You feel the stillness of eternity flow over you...
I rather like this one, though I'm unsure whether Chei would actually value the lazy dead.
Saturday, 5th March 2011, 14:54
Forum: Game Design Discussion
Topic: Getting rid of Fighting.
Replies: 88
Views: 21723
Re: Getting rid of Fighting.
Friday, 4th March 2011, 21:49
Forum: Crazy Yiuf's Corner
Topic: Screwy and Contradictory Randarts
Replies: 2
Views: 1204
Re: Screwy and Contradictory Randarts
TwilightPhoenix wrote:- The ring of Gluttony (Fire, rElec)
What did this have to do with eating?
Obviously, it's for someone so greedy they can't wait for their food to cool down. *snerk*
Thursday, 3rd March 2011, 10:18
Forum: Game Design Discussion
Topic: How about more "money" tiles
Replies: 11
Views: 3025
Re: How about more "money" tiles
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