Search found 187 matches

Monday, 16th July 2018, 15:20

Forum: Dungeon Crawling Advice

Topic: MiMo^Qazlal

Replies: 6

Views: 2385

Re: MiMo^Qazlal

Also it is unusual to see unidentified potions on such a lategame character. You should try to identify them, and then probably quaff a potion of mutation to try and get rid of blurry vision and frail. If there are no nasty potions in your list of unrecognized potions (see Unrecognized List with ke...

Monday, 16th July 2018, 11:16

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

Re: CiP: FoAK with unused Obsidian Axe

That does not prove they are killing monsters while you are on another level. As far as I know no activity happens on other levels except Jiyva eating items and there is special code that does it. True! Since I've had such a bad streak using Bend Space to got out of the action, I now feel more comf...

Saturday, 14th July 2018, 10:26

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

Re: CiP: FoAK with unused Obsidian Axe

Corruption should be used at high HP/MP (optimally at max) so you can use Bend Space and take some damage while trying to run away. Don't leave the level (shafting included) as I believe it stops attacks of the neutral monsters. I used Corrupt in O:2 for a Ghost vault after the rest of the level wa...

Friday, 13th July 2018, 06:59

Forum: Dungeon Crawling Advice

Topic: FoAK: some lessons learned, and some Qs

Replies: 22

Views: 6003

Re: FoAK: some lessons learned, and some Qs

VeryAngryFelid wrote:... Why? Is there a book with Animate Dead in a shop?

No just one with BVC and not enough gold yet since I had wasted ~2000 gold on a Runed Fire Dragon armour for it to only be enchanted to +1. sigh

Friday, 13th July 2018, 06:51

Forum: Dungeon Crawling Advice

Topic: FoAK: some lessons learned, and some Qs

Replies: 22

Views: 6003

NVM YASD electrocuted to cinder by Nikola in V:3

In vault:3 with only MR+++ as resistances and injured by a tough encounter with a Fire Giant, my FoAK is about to finish off an Ice Dragon. Nikola jumps in the action, blinking in right behind the Ice Dragon. Having only one potion of resistance and not found any rElec yet, I wrongly decided to Meth...

Friday, 13th July 2018, 05:27

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 361673

Re: I don't love it when...

confirm_action += Corrupt The way it is implemented is way too annoying. Every time I press 'a' for the list of abilities, before letting me see the list it blocks at: "Really use Corrupt?" forcing me to press N ...when all I wanted to do was Dig another killhole. So I've resorted to my o...

Friday, 13th July 2018, 04:03

Forum: Game Design Discussion

Topic: Idea: Scroll of Acquirement, Artefacts and XOM

Replies: 4

Views: 2193

Idea: Scroll of Acquirement, Artefacts and XOM

When using a scroll of acquirement later in the game, I hate getting armour that is already lying on the dungeon floor. So I've been trying to think of a new option for the scroll specific to: Artefacts One idea is to have the option: (i)random artefact It would provide a completely randart or unran...

Friday, 13th July 2018, 03:38

Forum: Dungeon Crawling Advice

Topic: FoAK: some lessons learned, and some Qs

Replies: 22

Views: 6003

CiP: well rounded XL18 FoAK w/ 1 rune heading to Swamp

If your goal is to get second 15-rune game, I'd suggest to use another species, Fo is arguably the hardest species in extended. Thanks for shattering my dreams of using Shatter soon! :lol: If you are going to stay in light armour, probably put bonus stat points in Dex and train Dodging. Thanks, I d...

Thursday, 12th July 2018, 09:56

Forum: Dungeon Crawling Advice

Topic: FoAK: some lessons learned, and some Qs

Replies: 22

Views: 6003

CiP: FoAK @lv12, found Lair, no books yet

Thank you for both of your comments; they are very helpful. Here's a concrete example that I'm currently experiencing (char dump is at the bottom): I've invested in INT on all 3 offers (even though I have no book yet) since STR 17 & DEX 10 seem more than fine from my long experience as a caster....

Thursday, 12th July 2018, 04:42

Forum: Dungeon Crawling Advice

Topic: FoAK: some lessons learned, and some Qs

Replies: 22

Views: 6003

FoAK: some lessons learned, and some Qs

Please keep in mind: - My experience in the last few years is mostly starting as a caster; and - I've written this post so that it could also be instructive to greener crawlers also :mrgreen: I've started about a hundred FoAKs with a spear (since I love Polearms and Conjure Flame), and more than hal...

Thursday, 12th July 2018, 00:55

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 361673

Re: I don't love it when...

On a FoAK at ~50% HP with just a few more weaklings left after killing almost a dozen, I wanted to Conjure Flame using the keys: zc but instead pressed: ac that triggers Corruption in a 2-wide long hallway. Didn't even have time to shaft myself. RIP FoAK#93 Lesson learned: reassign Corruption to key...

Tuesday, 10th July 2018, 15:39

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

Re: CiP: FoAK with unused Obsidian Axe

RIP. Have you considered using Corruption? It is a great way to deal with swarms. I've used it, just don't feel comfortable yet using it on a lower level. Sometimes, I get knocked around too much by it and I've resorted to shaft myself. Any idea if the Corruption will have dissipated if I use it on...

Tuesday, 10th July 2018, 13:26

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

YASD: FoAK on U:5 with a useless Bazaar

After V:1-4, I attempted the Depths. All was going well until I went down to U:5 with a Bazaar in reach but with a mob swarming. I made it to the Bazaar with almost $2K in hand, only to find nothing very valuable except for a scarf of cloud immunity for a measly 70aug! After I exited the bazaar at f...

Tuesday, 10th July 2018, 09:10

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

Re: CiP: FoAK heading to Vaults

My FoAK made it out of Spiders with just one scare that required 1 Potion of Heal Wounds as a precaution while they were all burning thanks to a Scroll of Immolation in the rune's vault! I totally see Hellmonk's point about concentrating XP on a few skills as I still don't have mindelay on my triden...

Tuesday, 10th July 2018, 06:45

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

Re: CiP: FoAK with unused Obsidian Axe

... (arbalest of speed is really good) and pick up pproj, looking for either heavier armor or to find ozos eventually. I can see an argument for just mindelaying the trident and killing everything with spectral weapon distortion trident instead though. I would probably train defensive skills after ...

Tuesday, 10th July 2018, 00:19

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 4045

CiP: FoAK with unused Obsidian Axe

I've cleared Orc & Lair and now have a weapon conundrum since I've found/bought so many artifacts this early on! I've mostly been using the first two with the war axe finding limited use due to Animate Skeleton providing such a great defensive buffer. the +3 arbalest of the Everdark (weapon) {sp...

Monday, 9th July 2018, 23:28

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 4607

Re: No more trunk build update?

Doh! :oops: lol
I guess I've been playing mostly Normal sized races until very recently when I went all in trying FoAK with only sporadic success past Early Game.
Thanks for the detailed lesson.

Monday, 9th July 2018, 22:40

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 4607

Re: No more trunk build update?

What about changes to Shields? (I'm guessing that change happened after the Blog post.) In 0.22-a0-608-... I just noticed a buckler only requires "Skill to remove penalty: 2.4" Seems strange to me since it the first time I recall coming across a "Skill to remove penalty" that has...

Sunday, 8th July 2018, 09:49

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 4607

Re: No more trunk build update?

Here's the latest Trunk ChangeLog update up to release 604:
https://github.com/crawl/crawl/commit/9281fa2407993a3a04f5560b6e3d9cf83585df06

Thanks gammafunk! :D

Wednesday, 4th July 2018, 03:55

Forum: Dungeon Crawling Advice

Topic: Vaults 5 or Elf 3?

Replies: 9

Views: 3387

Re: Vaults 5 or Elf 3?

After you're done with both V5 and E3, you'll be able to do Slimes now that you have: the +5 faerie dragon scales {rF+ MR+++ rCorr Str-2 Dex+2} But that's a topic for another post if you've never tackled the Slime Pits before. (Hint: I usually prefer to do it with a Phantom Mirror to create an ally ...

Wednesday, 4th July 2018, 03:36

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10244

Re: How does the amulet of the acrobat work in trunk?

The amulet of Acrobat seems to deactivate when using stairs and escape hatches. (I haven't found a shaft to see if it has the same effect.) Or maybe it is part of a larger issue described in: https://crawl.develz.org/mantis/view.php?id=11436 :?: Although this is consistent with how Ozocubu's Armour ...

Tuesday, 3rd July 2018, 05:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3103126

Re: Best/Worst Artifacts

As a HuWn with 4 random spells, finally something I can use...and it is sweet:
- the +5 robe of Fortification (worn) {rPois MR+ Slay+6} (You found it on level 7 of the Dungeon) :o

Monday, 2nd July 2018, 23:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3103126

Re: Best/Worst Artifacts

the -6 hat "Lefeb" {+Blink MP+9 Str-3 Int+3} ...another Acquirement scroll wasted :roll:

Monday, 2nd July 2018, 20:38

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 361673

Re: I don't love it when...

A WizLab with just body armour ...for my DrIE. :roll:
Feels like I've been XOMed! :evil:

Sunday, 1st July 2018, 20:27

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 4607

Re: No more trunk build update?

I will be making one in the next week. The release tournament will probably be in August, so there will be an announcement about that some time afterwards. Can't make any promises about monthly update posts, but hopefully we can get a few more of those in the next cycle. Development often happens i...

Wednesday, 27th June 2018, 00:51

Forum: Dungeon Crawling Advice

Topic: CiP: recommendations wanted for OpVM^Kiku with 4 runes

Replies: 2

Views: 1324

CiP: recommendations wanted for OpVM^Kiku with 4 runes

I have a handful of 3-4 rune wins but keep in mind my first 15-rune win was last month with a GrEE by following the player guide on the Wiki: " Majang's Disquisition on the Nether Reaches (0.20) - extended game walk-through " I'm looking for recommendations on anything since I've never mad...

Tuesday, 26th June 2018, 22:57

Forum: Crazy Yiuf's Corner

Topic: Heal Wounds and Cure potions ought to be evil

Replies: 9

Views: 3727

Re: Heal Wounds and Cure potions ought to be evil

tasonir wrote:
johlstei wrote:Healing is the domain of the gods.

And also potions. And Deep Dwarves. And the 5 key.

...and a random unexpected Mutation (just to throw in the evolutionary perspective) :geek:

Tuesday, 26th June 2018, 03:44

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3103126

Re: Best/Worst Artifacts

+12 arbalest of Leimmar {venom, rC+} (You took it off an orc priest on level 1 of the Orcish Mines) for a OpVM^Kiku already wearing a +4 shield {AC+3} with Shield skill of 8.1 and rising...sigh! Look on the bright side. You already have venom, so at least the brand is redundant. It'd be worse if it...

Monday, 25th June 2018, 22:04

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3103126

Re: Best/Worst Artifacts

+12 arbalest of Leimmar {venom, rC+}
(You took it off an orc priest on level 1 of the Orcish Mines)

for a OpVM^Kiku already wearing a +4 shield {AC+3} with Shield skill of 8.1 and rising

...sigh!

Monday, 24th November 2014, 21:53

Forum: Crazy Yiuf's Corner

Topic: Are player ghosts on the way out?

Replies: 19

Views: 4781

Re: Are player ghosts on the way out?

Thank you all for your feedback.
I am especially grateful to all those who wrote more than 6 sentences.

Cheers! :D

Monday, 24th November 2014, 11:27

Forum: Crazy Yiuf's Corner

Topic: Are player ghosts on the way out?

Replies: 19

Views: 4781

Re: Are player ghosts on the way out?

Thanks KoboldLord For clarification, I'm not expecting at all for my potential proposal to get implemented. But I also don't want to spend time putting together a formal proposal that will be ignored because I happened not to be aware about current and future development trends. I just find it ironi...

Monday, 24th November 2014, 09:31

Forum: Crazy Yiuf's Corner

Topic: New in trunk: the Iron Rod ...or is it a...

Replies: 3

Views: 1471

New in trunk: the Iron Rod ...or is it a...

New item: the Iron Rod, which fires a spray of shrapnel in a wide arc. Extremely effective against agile, low-AC enemies, but ineffective against armoured enemies or at a distance. from: http://crawl.develz.org/wordpress/trunk-updates-17-november-2014 After reading the description, I had to think h...

Monday, 24th November 2014, 08:08

Forum: Suggestions & Criticism

Topic: Discussions no longer take place on the Dev Wiki

Replies: 1

Views: 2224

Discussions no longer take place on the Dev Wiki

Game Design Discussion Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first. Discussions no longer take place on the Dev Wiki. See the middle section "Link to a Discussion Thread" on pa...

Monday, 24th November 2014, 07:58

Forum: Crazy Yiuf's Corner

Topic: Are player ghosts on the way out?

Replies: 19

Views: 4781

Re: Are player ghosts on the way out?

I'm still feeling a bit triggered by this post being moved from "Game Design Discussion". (I don't mean for this to be a rant but it might end up being one.) FYI, I am working on a proposal but since this is my 1st one, I find it challenging to figure out if it goes against current and fut...

Monday, 24th November 2014, 06:47

Forum: Crazy Yiuf's Corner

Topic: Are player ghosts on the way out?

Replies: 19

Views: 4781

Re: Are player ghosts on the way out?

I don't see how my Q was not a "Game Design Discussion"! ... especially considering how outdated the dev wiki is on this topic: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:uniques:player_ghost Footer: dcss/brainstorm/monster/uniques/player_ghost.txt · Last modified: 2...

Monday, 24th November 2014, 04:22

Forum: Game Design Discussion

Topic: Reworking/changing Silent Specters

Replies: 24

Views: 6529

Re: Reworking/changing Silent Specters

I feel maybe a screen capture of the original scenario could be beneficial.

Monday, 24th November 2014, 03:55

Forum: Crazy Yiuf's Corner

Topic: Are player ghosts on the way out?

Replies: 19

Views: 4781

Are player ghosts on the way out?

After a very long and good thread (https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14180), I get a feeling a lot of crawlers don't like Player Ghosts and those who play locally/offline usually delete the bones files. I'm wondering if there's any talk of changes to come relating to Player Gho...

Monday, 24th November 2014, 01:41

Forum: Crazy Yiuf's Corner

Topic: Which are the more challenging/difficult backgrounds?

Replies: 9

Views: 2733

Re: Which are the more challenging/difficult backgrounds?

Great feedback! Thanks Obviously the combo is the most important, since it is the character that is "viable" for the early game; backgrounds and species on their own cannot be "viable" (and therefore the "Viable" option should be deactivated when a background or a speci...

Sunday, 23rd November 2014, 22:24

Forum: Crazy Yiuf's Corner

Topic: Xom makes me salty

Replies: 19

Views: 4846

Re: Xom makes me salty

The reason I would submit an issue on Mantis is to hear from a dev who knows the historical context of Xom's powers as to why it might be a feature and not a bug. Ideally, a dev would write a very informative response in the issue's Note field, which you could then provide a link to in this thread. ...

Sunday, 23rd November 2014, 21:48

Forum: Crazy Yiuf's Corner

Topic: Which are the more challenging/difficult backgrounds?

Replies: 9

Views: 2733

Which are the more challenging/difficult backgrounds?

When selecting a background before a species, the "Please select a background" screen (in v.15.x) doesn't offer any indication as to which backgrounds are innately much more difficult/challenging than others. Berzerkers are often referred to as an easier background especially for new crawl...

Sunday, 23rd November 2014, 21:06

Forum: Crazy Yiuf's Corner

Topic: Xom makes me salty

Replies: 19

Views: 4846

Re: Xom makes me salty

3105 | D:3 | XOM: summons 3 hostile demons 3106 | D:3 | Noticed a sun demon 3106 | D:3 | Noticed a ynoxinul 3106 | D:3 | Noticed a ynoxinul This is from my current game. It is 0.15, to be sure, so that might have changed in trunk.[/quote] I would file an "issue" on Mantis stating that it ...

Sunday, 23rd November 2014, 06:15

Forum: Crazy Yiuf's Corner

Topic: Xom makes me salty

Replies: 19

Views: 4846

Re: Xom makes me salty

If you want that starting chaos brand weapon, Chaos Knight may be viable if you're playing a stabber character such as a Spriggan, selecting the Shortsword to start. I've been playing Chaos Knights much more lately but I'm not experienced enough yet to determine which are good CK combos. During the...

Saturday, 22nd November 2014, 23:13

Forum: Game Design Discussion

Topic: Idea: a "generic character ghost" (XL=1) in early game

Replies: 32

Views: 8287

Re: Idea: a "generic character ghost" (XL=1) in early game

After thinking about those who wrote constructive feedback , I now realize I'm focusing on patching something that may not be an issue for some. So let me share my overall perspective as it is (since it has evolved from what it was 5 days ago when I started this thread): From versions .12 to .15, I ...

Friday, 21st November 2014, 23:26

Forum: Game Design Discussion

Topic: Idea: a "generic character ghost" (XL=1) in early game

Replies: 32

Views: 8287

Re: Idea: a "generic character ghost" (XL=1) in early game

Thank you all for your feedback. As my signature states, my main concern is with the new crawler offline experience In the early game, apart from a few Uniques like Sigmund, I find there is a huge challenge for new crawlers when they 1st encounter their own Player Ghosts and I am thinking that this ...

Friday, 21st November 2014, 07:48

Forum: Crazy Yiuf's Corner

Topic: Add-On: Ghosts of versions past (the DK prototype)

Replies: 1

Views: 1091

Add-On: Ghosts of versions past (the DK prototype)

Since Death Knights (DK) have been removed from trunk as a starting background, I thought it might be fun to start creating Ghost files (aka Bones files) for species/backgrounds that are no longer possible at game start. The attached .zip has 21 bones files for all the species that can start as DK i...

Friday, 21st November 2014, 07:20

Forum: Technical Support

Topic: crawl-tiles 0.15 broken dependency in Debian Stable

Replies: 7

Views: 3168

Re: crawl-tiles 0.15 broken dependency in Debian Stable

If it's working now, can you let me know if you can access the "Read Me!" via the help menu on the following post:
see: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=14217

Friday, 21st November 2014, 07:17

Forum: Technical Support

Topic: crawl-tiles 0.15 broken dependency in Debian Stable

Replies: 7

Views: 3168

Re: crawl-tiles 0.15 broken dependency in Debian Stable

Crawl Tiles 0.14 worked, but 0.15 seems to depend on "fonts-dejavu-core", which isn't in the Debian Stable repositories (only "ttf-dejavu-core" is in the repositories). Is there a simple fix for this? Did you follow the following steps for v.15? http://crawl.develz.org/wordpress...

Friday, 21st November 2014, 06:34

Forum: Technical Support

Topic: Develz.org was down for a bit...

Replies: 2

Views: 1180

Re: Develz.org was down for a bit...

stickyfingers wrote:Maintenance.

if it was not announced ahead of time, then it seems like it's emergency "maintenance"! aka: crash :o

Friday, 21st November 2014, 05:58

Forum: Technical Support

Topic: Any 3rd alternative to keyboard movement keys for laptops?

Replies: 12

Views: 6774

Any 3rd alternative to keyboard movement keys for laptops?

In the Dungeon Crawl Help (?) at the top of the List of commands (??), it mentions the keyboard movement via the number pad (NumPad) and the vi keys (non-intuitive on QWERTY kb). In crawl-tiles, what do I do on a laptop if I don't want to always access the NumPad by pressing the Fn key? I'm just sur...

Friday, 21st November 2014, 03:50

Forum: Game Design Discussion

Topic: 0.16 Development Plan: update?

Replies: 1

Views: 1362

0.16 Development Plan: update?

As a new non-dev contributor, I'm still trying to get to grips with the whole structure & process. I am now getting familiar with the "DCSS - Code and Docs Wiki" https://crawl.develz.org/wiki . I've noticed that the 0.16 Development Plan seems like it isn't being update. Q: Is there so...
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