Search found 200 matches

Thursday, 10th January 2019, 04:17

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 10887

Re: Sif Muna Rework

*..... - Channel Magic moved here. Divine Energy removed. It was a decent passive but is ultimately redundant. Channel Magic can also provide a strong early power spike, is perhaps even more powerful for that purpose, and scales with Invocations such that it can be useful throughout the entirety of...

Thursday, 3rd January 2019, 00:38

Forum: Crazy Yiuf's Corner

Topic: Xom's black market

Replies: 2

Views: 1907

Re: Xom's black market

petercordia wrote:I assume you mean to put in altars of the DCSS gods, and increase the player penance counter with the appropriate god?


It's accurate.

Monday, 31st December 2018, 09:38

Forum: Crazy Yiuf's Corner

Topic: Xom's black market

Replies: 2

Views: 1907

Xom's black market

This is an opinion of new gauntlet, but overall it is more of a joke ;) . Xom's black market Admission Fees: Free When you enter, you can see three portals. Like the original gauntlet, there's a treasure here. And these three portals can all go in if you want to. In front of the portal is the altar ...

Saturday, 29th December 2018, 04:08

Forum: Game Design Discussion

Topic: Abomination player species

Replies: 7

Views: 2833

Re: Abomination player species

Re: vampire, the best nutrition state is usually satiated once you hit level 3, and usually alive before that point. Vampire nutrition management is extremely bad though, and the species is in desperate need of a full overhaul. I think Vp is fun, but some problems make me tired. I like Bloodless. F...

Friday, 28th December 2018, 17:16

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18749

Re: Revised^n Report on the god Nemelex

https://crawl.project357.org/morgue/sdynet/morgue-sdynet-20181211-155539.txt TrFi all rune clear. I've never felt like I was short of cards, but... When all three decks were full, the act of lighting up an empty space was felt to be a waste. I didn't get this feeling when I trusted other gods. It's...

Monday, 24th December 2018, 05:52

Forum: Crazy Yiuf's Corner

Topic: Which browser is optimal for playing webtiles?

Replies: 3

Views: 1989

Re: Which browser is optimal for playing webtiles?

cerealjynx wrote:As the subject asks. Personally I use Chrome, but I notice if I have a buncha other tabs things like input delay start happening.


I use Chrome too. Other browsers have an odd percentage of the screen. also, Explorer is uncomfortable using macros.

Sunday, 23rd December 2018, 03:06

Forum: Crazy Yiuf's Corner

Topic: Show Trog's Berserk duration clearly.

Replies: 7

Views: 2689

Show Trog's Berserk duration clearly.

Berserk is the most powerful force in early games. But this is a dangerous force to use in late games.
One of the reasons is that it is difficult to predict when Berserk will end.
Show Trog's Berserk duration like Song of Slaying(Of course, only Trog's Berserk. Not other Berserk.).

Saturday, 22nd December 2018, 04:47

Forum: Game Design Discussion

Topic: Remove reference to Ratri from Robe of Night description

Replies: 1

Views: 1294

Re: Remove reference to Ratri from Robe of Night description

monkeytor wrote:Like with Krishna's bow and a couple other unrands I think


Change Ratri to Dithmenos.

Thursday, 13th December 2018, 02:13

Forum: Game Design Discussion

Topic: dumb cards idea #500

Replies: 9

Views: 4218

Re: dumb cards idea #500

more seriously, the arguments put forward to justify improving triple draw are flimsy. the piety cost is minor (same as Trog's Hand, Channel Energy, Receive Corpses) and there are plenty of god abilities that cost resources and can result in a wasted turn, or are effectively a wasted turn. Another ...

Wednesday, 12th December 2018, 04:43

Forum: Game Design Discussion

Topic: dumb cards idea #500

Replies: 9

Views: 4218

Re: dumb cards idea #500

I mean... yes, this is possible. I don't see how you could possibly change this in a way to allow Nem to continue to be a god of cards. If you can stack them such that the order matters, and they're random, then draw three will always potentially give you 3 of the worst card in any situation. It's ...

Tuesday, 11th December 2018, 17:15

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18749

Re: Revised^n Report on the god Nemelex

https://crawl.project357.org/morgue/sdynet/morgue-sdynet-20181211-155539.txt TrFi all rune clear. Overall, it was a satisfying experience. I was completely free from the terrible pain of managing my inventory. The card gift was generous and the Deal Four was very useful. Deal Four and Stack Five we...

Tuesday, 11th December 2018, 05:34

Forum: Game Design Discussion

Topic: dumb cards idea #500

Replies: 9

Views: 4218

Re: dumb cards idea #500

I think ya'll are missing part of the point of nemelex: It's OK for a card effect to be useless in some situations. The player is supposed to manage this by using various draw/stack/pick abilities, or simply by not waiting until he is one turn from death before blind drawing from decks. Well, I und...

Tuesday, 11th December 2018, 04:44

Forum: Game Design Discussion

Topic: dumb cards idea #500

Replies: 9

Views: 4218

Re: dumb cards idea #500

Degeneration Against unpolymorphable monsters, or if the MR check fails, simply do nothing. Yes sometimes you draw it against a gargoyle and are sad, that's okay, sometimes you draw Vitriol against an acid blob or Pain against a lich (except not anymore because I removed Pain)! Well, but the odds o...

Sunday, 9th December 2018, 12:47

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

https://github.com/crawl/crawl/wiki/0.23-Development-and-Release-Plan I showed 0.23 Development and Release Plan(Under Consideration - Beogh Follower Menu) to Korean DCSS community. There were various opinions about that. It would be interesting to compare differences between this place and the Kore...

Sunday, 9th December 2018, 10:01

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18749

Re: Revised^n Report on the god Nemelex

So that gives me another idea: remove piety cost from all Nemelex abilities, make piety gain very slow (but keep cards coming at about the same rate), and have high piety grant much more card power and chance to improve power level. Having no piety cost for abilities would differentiate Nemelex a b...

Sunday, 9th December 2018, 03:39

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18749

Re: Revised^n Report on the god Nemelex

I didn't use deal four at all, there was never a point where losing all my cards was going to be worth it. *Maybe* if I got into a real oh-shit moment, but that never happened. I don't know if anything can be done to this ability short of "don't lose all your cards" to make it more appeal...

Saturday, 17th November 2018, 04:09

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

new power Promotion(Active): Relative to Invocation and Piety, increase the target's HD. Once a promotion follower, it cannot be promoted again. promotion automatically changes the orc's equipment. Why do you want to make it Invocation-dependent? If you do not apply Invocation-depending to a follow...

Friday, 16th November 2018, 16:50

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

Then how about taking the orc inventory completely out of the player's control ? For instance a fixed inventory for each orc archetype (polearms of course, for sanity), where promotion automatically changes the orc's equipment. The other two opinions are interesting, but I'm most interested in this...

Friday, 16th November 2018, 04:24

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

gameguard wrote:What if you can challenge an orc warlord to 1v1. Other orcs will form a circle around the battle and shout random stuff. If you win, they let you join.


Even now. If you win, they let you join.

Tuesday, 13th November 2018, 01:22

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

What I would really want with Beogh is a way to choose which of my follower I recall, for example a menu listing all my orcs where I could toggle whether I recall them, and maybe also a "recall all" option. That sounds okay. But no matter how good it is, being forced to play passive doesn...

Tuesday, 13th November 2018, 01:05

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

What happens to the equipment when a follower dies? You make it sound like it disappears. Oh, sorry! I didn't have enough explanation. Item military use is not a gift. Replicating the equipment worn by the player. For example, the player is wearing a demon Trident. Use this Item military. And then ...

Monday, 12th November 2018, 11:28

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

Re: rework Beogh

The major rework I'd like to see with Beogh is the removal of all references to Jesus/Christianity, if DCSS' lore shouldn't refer to real theme\religions\whatever, as done for other several objects in the game. Then remove it totally because we have already too many micro-manage allies gods in the ...

Monday, 12th November 2018, 09:56

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7656

rework Beogh

There are many grammatical errors. Please excuse me. :) problem of Beogh Unlike Yre or Hep, Beogh is difficult to recover when the Followers are lost. This restriction makes you passive. You have to manage your follower's HP during battle. If you don't want to lose your follower. In conclusion, bein...

Sunday, 3rd June 2018, 12:05

Forum: Game Design Discussion

Topic: Obligatory nerf Nemelex thread

Replies: 8

Views: 3236

Re: Obligatory nerf Nemelex thread

Please understand the grammatical errors that may occur during the translation process. I think xobeh needs to do right now is an improvement on the DAMN INTERFACE. So, I brought a new plan. [highlight] gift - xebeh no longer presents the card deck. As soon as you believe in God, can use three card ...

Tuesday, 20th February 2018, 10:31

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Re: Proposal:The Legion from Beyond, god of liberation

The whole thing seems to play like Beogh, but the description and intention appear to read like a personal fantasy, rather than creating an interesting game mechanic. It doesn't help that your description and modified description uses use multiple words to describe the same game mechanic multiple t...

Thursday, 15th February 2018, 10:03

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Re: Proposal:The Legion from Beyond, god of liberation

I have fixed the strange description clearly. modified version Piety Legion uses the term energy instead of Piety. This number is 0 to 100. Piety does not increase or decrease through the killing of enemies or exploration. As the player moving to next map, the friendly 'energy parts' is randomly pla...

Thursday, 15th February 2018, 04:25

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Re: Proposal:The Legion from Beyond, god of liberation

(Active) Liberation / cost 30 energy Creates a dimension gate that sucks a 3x3 range at the selected location. Objects adjacent to the dimension gate are constantly subject to damage and change to trooper upon death. When energy is over 50, range increases to 5x5 Have you heard of the spell singula...

Tuesday, 13th February 2018, 11:25

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Re: Proposal:The Legion from Beyond, god of liberation

I don't actually understand the proposed mechanics super well, but this sounds like another ally god? Allies are problematic in Crawl — they're very strong, but since monsters in crawl are supposed to die all the time, keeping your allies healthy is very hard. In particular, this proposal sounds li...

Tuesday, 13th February 2018, 09:58

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Re: Proposal:The Legion from Beyond, god of liberation

I'll need some time to think about the mechanics, but... The post-apocalyptic robot army aesthetic is really out of character for Crawl's setting. Why not a god of artificing or golemancy or something more thematically appropriate? Well, I thought that the concept most appropriate for the act of li...

Monday, 12th February 2018, 14:54

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 3505

Proposal:The Legion from Beyond, god of liberation

The Legion from Beyond, god of liberation The legion is a superior machine army in the faraway world, an army that believes in machine perfection and is organized to save the mortals trapped in weak flesh from death. The ideal value of the legion is believed to be swift and accurate, and they prefe...

Monday, 15th January 2018, 00:26

Forum: Game Design Discussion

Topic: ely pacification and invisible monsters

Replies: 2

Views: 1232

Re: ely pacification and invisible monsters

Give corona to pacification and invisible monsters.
(I know it's a simple and unseemly solution, but the result is the same.)

Thursday, 11th January 2018, 08:41

Forum: Crazy Yiuf's Corner

Topic: (proposal)New artifact : pair of Pepper gloves

Replies: 7

Views: 3137

(proposal)New artifact : pair of Pepper gloves

I thought of an interesting item through Gourmand. With gloves made of pepper, Any terrible meat makes it easy to eat. Of course, in return for sneezing all day long. :) and, The smell of pepper in the dungeon will reveal the presence of the owner. :) -1 pepper gloves{Gourm, *Noise, Stlth-} A pair o...

Monday, 18th September 2017, 12:39

Forum: Technical Support

Topic: Questions about executive file

Replies: 0

Views: 1209

Questions about executive file

Hi.
The left side of the screenshot is executive file compiled by source downloaded in github, and right side is file downloaded in homepage.
The compiled file has 19 columns of inventory in game, and I'd like to change it in to 11 columns just like in downloaded file.
Can anyone help?

Thursday, 30th March 2017, 04:42

Forum: Game Design Discussion

Topic: Fedhas rework idea

Replies: 2

Views: 1332

Fedhas rework idea

1. The rain ability should prevent drowning allied plants. Giving some warnings could be a viable solution. 2. The criteria of spells that can harm allied plants is unintuitive; e.g.) IMB pass through plants but Battlesphere's beam cannot. 3. Allied plants' HD increase by piety, but it's hard to be ...

Sunday, 11th September 2016, 14:53

Forum: Crazy Yiuf's Corner

Topic: Did you funny play Elyvilon?

Replies: 13

Views: 3571

Did you funny play Elyvilon?

I asked several times. Is Ely is strong? You always said the same thing. He(She) is strong. I will change the question. Did you funny play Ely? Find all looked games. most people are not followers of Elyvilon. What are the criteria to change god? Do you advocate that the play Ely is fun? If so, why ...

Thursday, 28th April 2016, 15:52

Forum: Game Design Discussion

Topic: sif's new ability - magic save

Replies: 10

Views: 2830

Re: sif's new ability - magic save

Than that, Intelligent absorption resistance or Mana evaporation resistance. How think two methods?

Friday, 22nd April 2016, 03:33

Forum: Game Design Discussion

Topic: Elyvilon rework

Replies: 18

Views: 4658

Re: Elyvilon rework

Generally speaking, requiring the player to deal with monsters in a specific way for a reward leads to degenerate behavior. In this case, your idea would mean that players get rewarded with future healing for allowing monsters to attack them; accordingly, players should go out of their way to get a...

Thursday, 21st April 2016, 07:54

Forum: Game Design Discussion

Topic: Elyvilon rework

Replies: 18

Views: 4658

Elyvilon rework

hi. The new theme. Raise a new thread. suggestion for ely's revamp ely wants to aid others, its the deity of who loves peace. but he(she) is a realist, and its doctrine has no 'forbid taking other's life'. like tiger preys rabbit is no sin, if someone harms other for survival is no sin. but ely dema...

Wednesday, 20th April 2016, 14:50

Forum: Game Design Discussion

Topic: Elyvilon Reform

Replies: 62

Views: 19999

Re: Elyvilon Reform

Inspired by this thread , and in particular some ideas floated by KoboldLord, I would like to propose some changes to Elyvilon. hi. A new opinion. suggestion for ely's revamp ely wants to aid others, its the deity of who loves peace. but he(she) is a realist, and its doctrine has no 'forbid taking ...

Monday, 4th April 2016, 12:52

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17105

Re: New god on experimental branch: Ukayaw

The balance adjustment is required. However, the important thing is ... God is so Interesting!

Saturday, 12th March 2016, 15:23

Forum: Crazy Yiuf's Corner

Topic: AMCA(ask my community anything) - Korean Roguelike Gallery

Replies: 27

Views: 8844

Re: AMCA(ask my community anything) - Korean Roguelike Galle

pubby wrote:what does this say

haha, that's mean...
Image

Monday, 7th March 2016, 11:10

Forum: Technical Support

Topic: Please change the CKR server address.

Replies: 1

Views: 1121

Please change the CKR server address.

Hi. CKR server address is changed. (http://kr.dobrazupa.org:8080/) -> (http://webzook.net:8080/#lobby) On the start screen, the server address was changed successfully. (https://crawl.develz.org/play.htm) But, Dev Blog screen, The server address has not changed. (http://crawl.develz.org/wordpress/bl...

Friday, 19th February 2016, 12:09

Forum: Crazy Yiuf's Corner

Topic: Korean Tier List Broken Down to Easily Analyzed Format

Replies: 24

Views: 7683

Re: Korean Tier List Broken Down to Easily Analyzed Format

Sdynet, thank you for posting. I am fascinated by the idea that the Korean dcss playstyle might be unique in some way. In GunZ for instance, there is a "k style" which differs markedly from western style of play. Some users here are hypothesizing that Korean players use permanent allies m...

Friday, 19th February 2016, 08:25

Forum: Crazy Yiuf's Corner

Topic: Korean Tier List Broken Down to Easily Analyzed Format

Replies: 24

Views: 7683

Re: Korean Tier List Broken Down to Easily Analyzed Format

Yes, that list was made by DrKe as his personal assessment, and he would be the first to say that it's no 'definitive' listing of any kind, just his personal opinion. Also, the Korean listing is the result of one person putting such a list forward, we don't know how many people were involved in suc...

Thursday, 18th February 2016, 17:01

Forum: Crazy Yiuf's Corner

Topic: Koreans think 0.18 God tiers

Replies: 18

Views: 5471

Koreans think 0.18 God tiers

hi. We have seen this. https://crawl.develz.org/tavern/viewtopic.php?f=5&t=14957&hilit=tier We say, "WTF?" That result is not consistent with our thoughts. In many parts... So, we decided to show our thoughts to your. When it comes to this subject, to understand each other's though...

Saturday, 9th May 2015, 14:07

Forum: Game Design Discussion

Topic: Ammo always mulching

Replies: 31

Views: 9318

Re: Ammo always mulching

basic ammo = unlimited special ammo (and needles) = limited quantity -special ammo (and needles)- Dispersal Arrow/Tomahawk, Exploding Sling bullet/Tomahawk, not poison needles(Sleeping, Slowing, Confusion, Paralysis, Frenzy, Curare) I think special ammo(and needles) limited quantity is 200. and, Th...

Wednesday, 22nd April 2015, 01:33

Forum: Game Design Discussion

Topic: God idea: Jorgrhiss, demonic serpent

Replies: 60

Views: 23603

Re: God idea: Jorgrhiss, demonic serpent

Overall, it is a concept of preference. What about how to use the poison potion to fedas so in the penalty of power?

Saturday, 18th April 2015, 08:21

Forum: Game Design Discussion

Topic: Ammo always mulching

Replies: 31

Views: 9318

Re: Ammo always mulching

It is very very NICE! THANK!

Friday, 16th May 2014, 11:16

Forum: Game Design Discussion

Topic: Suggestions for the design of Gozag's bribe branch

Replies: 8

Views: 3680

Suggestions for the design of Gozag's bribe branch

hi. Sentence using Google Translator. I hope to understand. When Gozag appeared, I, the bribe branch of his power that was very exciting. Beogh and Nemelex Xobeh without it getting colleagues to meet the wishes of the people want him. I LIKE THAT. THANK. but... They require too much gold. Contract p...

Sunday, 11th May 2014, 12:53

Forum: Suggestions & Criticism

Topic: Gozag power bribe branch is disappointment.

Replies: 2

Views: 3224

Gozag power bribe branch is disappointment.

hi. Sentence using Google Translator. I hope to understand. When Gozag appeared, I, the bribe branch of his power that was very exciting. Beogh and Nemelex Xobeh without it getting colleagues to meet the wishes of the people want him. I LIKE THAT. THANK. but... They require too much gold. Contract p...
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