Search found 721 matches

Tuesday, 18th June 2013, 01:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MuNe - First YouTube Full Run Version 0.12

Replies: 0

Views: 1513

YAVP - MuNe - First YouTube Full Run Version 0.12

Hated this run due to the slow leveling of the Mummy, archery is also not my thing, and lacklustre item finds hampered by ability to play. I basically just did everything in my power to eek out a quick 3 rune win and be done with it. You can view my entire run on YouTube from this playlist: 2013 Let...

Monday, 17th June 2013, 00:24

Forum: Game Design Discussion

Topic: New Species Idea: Viscerid

Replies: 10

Views: 3451

Re: New Species Idea: Viscerid

The idea of customizing how you melee sounds cool, as well as how you build your defense; however, it feels and sounds extremely unintuitive and confusing. It might be a better idea to approach this concept with a Golem archetype instead of a hermit crab one, and think of something else instead of t...

Sunday, 16th June 2013, 03:12

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5554

Re: New Species Idea: the Simulacri

The species sounds way too similar to Ghouls and Mummy's. Essentially they are Ghouls or Mummy's except that their aptitudes are different and they have ice themed abilities. Not much more to say really outside of that, other then that you might also look up the Yeti - a few ideas up from yours in t...

Saturday, 15th June 2013, 20:33

Forum: Game Design Discussion

Topic: Suggestion: mini-quests/more flavour

Replies: 16

Views: 4346

Re: Suggestion: mini-quests/more flavour

mumra wrote:
twelwe wrote:what about achievements. i love cheevos


Is a special forum colour not enough of an achievement for you


Once you achieve something, achieve something else.

Saturday, 15th June 2013, 16:07

Forum: Game Design Discussion

Topic: Proposal: Allied gods

Replies: 10

Views: 2257

Re: Proposal: Allied gods

Elyvilon is actually the best god in the game already, and besides, you'd still be able to switch between them - I'm having trouble seeing how you got "switching would no longer be allowed" from my post in the first place. I'll admit that Zin and especially TSO are currently very weak, bu...

Saturday, 15th June 2013, 09:59

Forum: Game Design Discussion

Topic: Suggestion: mini-quests/more flavour

Replies: 16

Views: 4346

Re: Suggestion: mini-quests/more flavour

One of the strengths of crawl could be said to be that it lacks any quests and just solid free-flowing choice. You just play the game pretty much and handle challenges as they come up.

Saturday, 15th June 2013, 09:54

Forum: Game Design Discussion

Topic: Proposal: Allied gods

Replies: 10

Views: 2257

Re: Proposal: Allied gods

I don't think I like the idea of non-good gods being allied. Gods being friendly perhaps, sure - maybe Yredelemnul wouldn't like if you switched to Kikubaaqudgha, but he won't punish you for it other then you losing all your piety if you switch and vice versa. Note I'd be against the good gods allia...

Saturday, 15th June 2013, 03:07

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 96304

Re: the Counsellors thread

I support nago becoming a Counsellor if he so wishes. I can't however support at this time reaver becoming a Counsellor nago has been giving continual advice to new players for a long while now without much pause. He has also been part of the forum for a good while. He also has a wealth of game know...

Thursday, 13th June 2013, 17:17

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58226

Re: New Species: Gargoyle

MarvinPA wrote:It does not, although I would assume it's an oversight rather than intentional.


It would be another way to differentiate the Gargoyle though - since I believe Mummy's are the only ones that do that as well.

Thursday, 13th June 2013, 11:10

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

This still doesn't explain why Demonic weapons are something to emulate. I just said I'd be fine if they were removed. There is a lot of work in these weapons. TSO worshippers can bless them to become holy versions of the weapons (Demonic Whip becomes Holy Scourge for example) and the concept aroun...

Thursday, 13th June 2013, 03:11

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

To me, I'd be for keeping Racial Weapons in light of the fact that we have Demonic Weapons . The Bonuses provided however would have to be useful to really make them stand apart - and this is for all species and not just the specifically specified racial match (assuming we keep it so that specific ...

Thursday, 13th June 2013, 00:53

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

Figured before brain-storming begins on how Light Armour and Heavy Armour would work in conjunction with Normal Armour and against Dragon Armour I'd put this out there once again: What should happen with Weapons? To me, I'd be for keeping Racial Weapons in light of the fact that we have Demonic Weap...

Wednesday, 12th June 2013, 14:46

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 28417

Re: Proposal: Launchers with Infinite Unbranded Ammo

I should also note: the reason it's better being weaker is because this gives you a choice. For dangerous targets you'll want to use real ammo and kill them quicker. If it was as strong or stronger then you'd always use the spirit ammo. Having it start off weak nails the initial purpose of you not ...

Wednesday, 12th June 2013, 13:14

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 28417

Re: Proposal: Launchers with Infinite Unbranded Ammo

Less then 100% damage seems really weak. If possible I'd bump up the requirements for the spell to bump up the damage - As an example, make it hit from 75% to 125% but cost 2 MP per shot and make it have a huge spell gauge so it takes at you high into the double digits for Hexes before you hit that ...

Tuesday, 11th June 2013, 20:55

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

I can't be the only one who thinks dwarven armor is useful. Everyone seems entirely focused on body armor. Yes, dwarven body armor is probably for anyone with a spell, but dwarven boots, shields, cloaks, etc are better. The ac bonus is rather small, but a bonus is a bonus, and resistance to corrosi...

Tuesday, 11th June 2013, 16:11

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

The main problem with dwarven items is that there is only one species of dwarf in the game, which is only called dwarf by chance and doesn't really synch with dwarven gear. This isn't actually really a problem, there could be no Elves and Elven Equipment would still be awesome. The problem is that ...

Tuesday, 11th June 2013, 03:36

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

I think you are at least partially misinterpeting what was intended. There wouldn't be just light, med, and heavy like with shields. There would be Light Plate Armor (of Ego), or Heavy Plate Armor (of Ego), or Plate Armor (of Ego). Nah I got that, and it is indeed a good idea because the Light [Ar...

Monday, 10th June 2013, 22:56

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

-Remove racial prefixes from non-body armor because they're not that important. -Rename "elven" to "light" and make it give equal bonuses to all races. Appears on the armors that could be elven, but not on robes. -Remove "orcish" and make Beogh gift enchantments for th...

Monday, 10th June 2013, 22:11

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Re: Racial Equipment

One reason I'm for keeping the Racial Aspect is because it can be an interesting way of diversifying Armour and providing more choices for the character - sort of like a second Ego but potentially one designed to possibly be harmful in a way for other species (like how currently Dwarven Armour hampe...

Monday, 10th June 2013, 17:28

Forum: Game Design Discussion

Topic: Shields

Replies: 29

Views: 6402

Re: Shields

You are both suggesting to make shields more like armour, I disagree. Diminishing the effect of Armour or Dodging to protect you would go a long way in making Shields more beneficial; is it possible some of the intrinsic from these defense mechanisms can be given to Shields? Particularly with the s...

Monday, 10th June 2013, 13:30

Forum: Game Design Discussion

Topic: Racial Equipment

Replies: 33

Views: 8189

Racial Equipment

I've seen minmay and dpeg hint on the concept of racial equipment in Crawl now and I think some discussion needs to be made about them. To describe this topic pertains to and centers on is the inclusion of Elven, Dwarven, and Orcish racial modifier for equipment and whether we need it is Crawl; perh...

Monday, 10th June 2013, 09:54

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99600

Re: Dwants (dwarfs + ants)

Some Feedback: The idea of a species with a permanent stasis effect seems cool - and it might make sense to N/A the modifier for Translocations. However, it feels like the species lacks escape techniques - discussion for the shafting ability concluded that it is really not that great an escape abili...

Sunday, 9th June 2013, 20:22

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58226

Re: New Species: Gargoyle

Gargoyles are good UC fighters who aren't pigeonholed into using UC. They have good defenses, good hp, and nice conjurations. Trample resistance is flavorful and unique, and I can see the merit of a passive stealth bonus (maybe only when adjacent to a wall). I might also suggest giving gargoyles ho...

Sunday, 9th June 2013, 19:36

Forum: Dungeon Crawling Advice

Topic: advice for someone who's never won

Replies: 11

Views: 4153

Re: advice for someone who's never won

You should probably read up a bit on Jorgrun and undestand how he was able to kill you so fast - try the Wiki Page here . Generally, Unique enemies are by far the most dangerous enemies you can face - and certain builds and species have to fear certain Uniques more then others. Additionally, certain...

Sunday, 9th June 2013, 16:05

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58226

Re: New Species: Gargoyle

Right, no one wakes up in the morning and says "I'm going to play a Draconian because they get tail-slap." I'm pretty sure there will be people who say they will play Draconian because of the random color or ability to get a higher AC as a caster though. The same can't be said about a Gar...

Sunday, 9th June 2013, 03:18

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58226

Re: New Species: Gargoyle

brendan wrote:Sludge Elves were removed from the game.


That's a red herring. I was also tempted to say that Gargoyles look like really downgraded versions of Mountain Dwarves but I figured that was going too many versions back.

Sunday, 9th June 2013, 01:54

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58226

Re: New Species: Gargoyle

I hate to say it, but what justification is there left for adding in Gargoyle to the species lineup after you take out self-petrification? The species comes off right now being extremely similar blend of Deep Dwarves and Sludge Elves - as is we might as well just bump up Sludge Elves Staves skill an...

Saturday, 8th June 2013, 22:48

Forum: Game Design Discussion

Topic: Armor egos and the robe of resistance

Replies: 17

Views: 4521

Re: Armor egos and the robe of resistance

Is there a reason why robes are special cased with the resistance ego? Can leather armor also be allowed to roll resistance? Why not plate? Casters have no less slots than melee, and generally need resistances less due to being able to nuke monsters from a distance. Why do they get this perk? Also,...

Saturday, 8th June 2013, 14:37

Forum: Game Design Discussion

Topic: Back from the Dead

Replies: 4

Views: 1429

Re: Back from the Dead

I'm pretty sure it is intended that Xom 'Not' directly kill you with his divine acts. Polymorphing an enemy or summoning one to indirectly kill you fine, but he won't kill you directly.

Saturday, 8th June 2013, 11:27

Forum: Game Design Discussion

Topic: Shields

Replies: 29

Views: 6402

Re: Shields

Of note, isn't a buckler something you strap to your forearm when using a rwo-handed weapon? When doing so, both could be made less effective. Bucklers were usually tools in Fencing, and the purpose of them were multi-tooled. Unlike Shields which were usually worn on the Arm and used for defense, B...

Saturday, 8th June 2013, 00:06

Forum: Game Design Discussion

Topic: Shields

Replies: 29

Views: 6402

Re: Shields

For #1, a player is unlikely to have enough time to train enough Shield Skill and the accompanying Weapon Skill within a normal 3 rune game while training all the other skills they need. This is not true because you don't have to invest in the weapon skill that much! Getting a great mace to min del...

Friday, 7th June 2013, 21:56

Forum: Game Design Discussion

Topic: Shields

Replies: 29

Views: 6402

Re: Shields

Core Problems with Shields: 1. Basically having to train the Shield Skill in Addition to the Weapon Skill. 2. Shields don't add enough defense (or any defense) when having to kill things is important. 3. Poor Synergy with Too Many Other Playstyles In Crawl For #1, a player is unlikely to have enough...

Friday, 7th June 2013, 10:31

Forum: Game Design Discussion

Topic: Can an unarmed race with high aptitudes be balanced/unique?

Replies: 51

Views: 9881

Re: Can an unarmed race with high aptitudes be balanced/uniq

I'm pretty sure the correct way to do that would be to remove the effect of size on shield penalties, it's stupid anyway. Good idea. Remove the bonus instead of add a penalty, makes sense. Although, I'm not sure about spriggans and halflings using large shields. I'd be against this unless you plan ...

Thursday, 6th June 2013, 19:31

Forum: Dungeon Crawling Advice

Topic: Assassin: Viable Late Game?

Replies: 14

Views: 4656

Re: Assassin: Viable Late Game?

To make stabbing reliable you need one of a few things: really enormous stealth (this is still unreliable, you can't get this early on) spells special needles evocable invisibility Spells are by far the easiest way to successfully reliably stab enemies. Just going from this list I'll note that as a...

Thursday, 6th June 2013, 18:56

Forum: Dungeon Crawling Advice

Topic: Assassin: Viable Late Game?

Replies: 14

Views: 4656

Re: Assassin: Viable Late Game?

I just started playing with a KoAs, and I am enjoying the game play (sneak up on people, run and poison when faced with a boss, etc.). However, due to the need to wear robes and such to stay stealthy, I have concerns with the late-game survivability of the Assassin. How does the Assassin work late ...

Thursday, 6th June 2013, 14:37

Forum: Game Design Discussion

Topic: Can an unarmed race with high aptitudes be balanced/unique?

Replies: 51

Views: 9881

Re: Can an unarmed race with high aptitudes be balanced/uniq

Speaking about Unarmed Combat, It might make sense instead to change how it works to strike with two hands. Right now we are getting two attacks that start off weak but quickly pick up steam and eventually become the strongest attacks in the game. It may be a better idea to make it so striking with ...

Wednesday, 5th June 2013, 17:29

Forum: Dungeon Crawling Advice

Topic: Troll leather armour

Replies: 14

Views: 4199

Re: Troll leather armour

Also, an enchanter usually has higher MR than average anyway. Um, how so? Unless he's carting around a Staff of Enchantment then the only thing he's got going for him is the Vampires 4*Experience Level MR; that may be higher then the average Human 3*Experience Level MR but outside of that his chara...

Wednesday, 5th June 2013, 17:14

Forum: Game Design Discussion

Topic: Can an unarmed race with high aptitudes be balanced/unique?

Replies: 51

Views: 9881

Re: Can an unarmed race with high aptitudes be balanced/uniq

Personally while I agree that Human like aptitudes are interesting, that doesn't necessarily mean that playing a Human is fun or that other species should be made to look more like Humans. Ogre's for example are interesting and fun because of how they play - though there is little incentive to stay ...

Wednesday, 5th June 2013, 17:02

Forum: Dungeon Crawling Advice

Topic: Troll leather armour

Replies: 14

Views: 4199

Re: Troll leather armour

I'd say no myself, I'd prefer the Robe of Magic Resistance over it (unless you feel your Hexes lack spellpower); however, if you Vampire is heavily focused on Meleeing things instead of stabbing them then the Troll Leather Armor will certainly help you out quite a bit with regenerating hit points.

Wednesday, 5th June 2013, 14:51

Forum: Game Design Discussion

Topic: Can an unarmed race with high aptitudes be balanced/unique?

Replies: 51

Views: 9881

Re: Can an unarmed race with high aptitudes be balanced/uniq

I don't think he's over thinking it, but I do agree that the balance is an important aspect to consider and that avoiding 'pigeon-hole' problems is probably also worth considering. I think the greater question though is about whether we can see a species gain +2, +3, or +4 Unarmed Combat? I know tha...

Wednesday, 5th June 2013, 02:32

Forum: Game Design Discussion

Topic: Vehumet Suggestion

Replies: 27

Views: 5689

Re: Vehumet Suggestion

Kiku, Veh, and Sif are the three spellcaster gods. Yes Kiku is a spellcaster god in the sense that your character casts spells, and so is every god other than Trog. A key part of Kikubaaqudgha's sphere is that the God helps would-be Necromancers, since worship eventually gives you access to some Ne...

Wednesday, 5th June 2013, 02:11

Forum: Game Design Discussion

Topic: Small Tweaks

Replies: 4

Views: 1354

Re: Small Tweaks

Was this mistakenly posted in GDD when it was intended for CYC?

Tuesday, 4th June 2013, 18:26

Forum: Dungeon Crawling Advice

Topic: Are Shields Viable?

Replies: 17

Views: 5358

Re: Are Shields Viable?

Generally as a rule of Thumb when consideration for Shields comes into Play: Axes, Polearms, and Staves are all generally poor categories to use Shields with - there isn't really enough high profile One Handed Weaponry in the category with the exception of Demon Tridents and some randarts Mace &...

Tuesday, 4th June 2013, 14:00

Forum: Game Design Discussion

Topic: Vehumet Suggestion

Replies: 27

Views: 5689

Re: Vehumet Suggestion

While I like the idea of the Heavy Armor caster, it feels like it would make Vehumet too powerful in combination to him giving you mana on kills along with the ranged boost to spells - not to mention he gifts you destructive spells. As is, he's still the most powerful Caster God for those focused on...

Saturday, 1st June 2013, 12:49

Forum: Game Design Discussion

Topic: Reasoning behind removing Nausea?

Replies: 10

Views: 3515

Re: Reasoning behind removing Nausea?

Huh. I play almost nothing but centaurs and I find it interesting. Otherwise I'd probably never use permafood. That was probably the only species where it had any sort of impact since high metabolism would coupled with Nausea was sometimes capable of making you reach Starving. But if it is really d...

Saturday, 1st June 2013, 02:20

Forum: Game Design Discussion

Topic: Reasoning behind removing Nausea?

Replies: 10

Views: 3515

Re: Reasoning behind removing Nausea?

It wasn't really an interesting feature, and at most it was a general annoyance.

Friday, 31st May 2013, 09:32

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14176

Re: Remove burdened and item weight

I'm sorry but is that supposed to matter? Maybe there's a reason their weight has been set so high Does anyone seriously carry like 12 wands of frost into Zot? Of course not, it's completely dumb. But 12 high tier wands would certainly help. Very true. You never know when you find scrolls of rechar...

Sunday, 26th May 2013, 19:26

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14176

Re: Remove burdened and item weight

I sort of like this idea, but I feel if Item Weight was to go in then Item Destruction would need to be reworked and reasons to Stash items would need to be diminished first.

Friday, 24th May 2013, 15:34

Forum: Game Design Discussion

Topic: [sugg] rescale claws for stabbing based on species size

Replies: 21

Views: 6078

Re: [sugg] rescale claws for stabbing based on species size

This seems like a good idea, but maybe just to simplify things - make it so any Unarmed Combat Strike counts for a Full Stabbing Bonus. This would be with Claws or without any Claws; though stabbing chance could be effected by size.

Thursday, 23rd May 2013, 16:25

Forum: Dungeon Crawling Advice

Topic: I want to win with every God

Replies: 15

Views: 3774

Re: I want to win with every God

I recent won a Naga Wizard with Cheibriados. If you are grabbing a Naga for the Mephitic Cloud then Wizard will work just as well for it - plus you get access to Blink which let's you run away as a Naga or a Cheibriados Worshiper (at least in 0.12). If however you are against using Wizard again, the...
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