Search found 2229 matches

Wednesday, 26th June 2019, 07:56

Forum: Crazy Yiuf's Corner

Topic: Divine Exegesis: I heard you like big spells

Replies: 5

Views: 2795

Divine Exegesis: I heard you like big spells

Sif Rework Part 4: Add a Divine Exegesis ability Sif currently has one active that uses piety, Channel Energy, an ability that becomes more about convenience than power as the game progresses since players get access to a large MP pool. This commit adds a powerful new active to help Sif be relevant...

Friday, 17th May 2019, 17:15

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

It's the fucking best weapon in the game barring some insane ranged artifact

Friday, 17th May 2019, 13:27

Forum: YASD! YAVP! and characters in progress too

Topic: The new throwing is pretty good

Replies: 2

Views: 1493

Re: The new throwing is pretty good

Fsim is needed but I'm almost sure a +9 plain broad axe is going to be significantly better than a +9 holy war axe against evil targets, at least at 0 and >=18 axes skill.

Tuesday, 14th May 2019, 10:16

Forum: Crazy Yiuf's Corner

Topic: Dith's shadow mimic doesn't seem to distract the enemy.

Replies: 8

Views: 3122

Re: Dith's shadow mimic doesn't seem to distract the enemy.

yeah it's very nice when your hex fails but your shadow buddy helps you.

Sunday, 12th May 2019, 19:41

Forum: Crazy Yiuf's Corner

Topic: Dith's shadow mimic doesn't seem to distract the enemy.

Replies: 8

Views: 3122

Re: Dith's shadow mimic doesn't seem to distract the enemy.

The shadow ranged or melee attack use a base type of weapon, probably with +0 enchantment and no consideration of player skill.

So it is very good with 2h and very bad with bad 1h.

Large rock or longbow/xbow shadow mimic is extremely good, for example

Sunday, 12th May 2019, 10:53

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26468

Re: Experimental branch: two state vampires

Possibly -20% hp is a bit excessive, maybe -10hp would be a little more balanced but overall very neat solution. Kudos

Thursday, 9th May 2019, 08:19

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 23237

Re: Throwing Brand Removals thread

On one hand I'll miss the returning brand - the bailey with kobolds and returning tomahawk was alone enough to train some throwing for char even without Oka and Trog. On the other hand throwing has so many problems that anything improves remotely it it's a huge progress. Kudos for your work!

Thursday, 2nd May 2019, 07:30

Forum: Crazy Yiuf's Corner

Topic: nerf gozag

Replies: 17

Views: 5267

Re: nerf gozag

VeryAngryFelid wrote:
nago wrote:And for not-Tr-Gh-Vp he actually improves it!
How so? By making me check spell hunger and gold in order not to starve?


It was a semi-joke post, for "caster" he is annoying, but if you play "melee" dudes he removes all the eat chunk mini game which is a great thing.

Tuesday, 30th April 2019, 16:51

Forum: Crazy Yiuf's Corner

Topic: nerf gozag

Replies: 17

Views: 5267

Re: nerf gozag

And for not-Tr-Gh-Vp he actually improves it!

Monday, 29th April 2019, 09:46

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26468

Re: Experimental branch: two state vampires

I think adding a cost cost to batform is a good change - maybe simply skill drain would be better to be coherent to other "abilities" but it's a minor thing. However, as already said, I don't see why adding a permanent, "significant" cost to switch state, especially when 'alive' ...

Wednesday, 17th April 2019, 07:55

Forum: Dungeon Crawling Advice

Topic: Walk-through optimal exposure

Replies: 4

Views: 2255

Re: Walk-through optimal exposure

If it is actually good I'd say you may ask to Ultraviolent4 if he can put on http://www.ultraviolent4.com/characters.html

If like 99% of "character guide" is bad, I'd say wiki is the best place.

Sunday, 14th April 2019, 21:34

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 23237

Re: Throwing Brand Removals thread

Why?

Sunday, 14th April 2019, 11:08

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 23237

Re: Throwing Brand Removals thread

I'd say: 1) if a char can afford to let a stone giant to run out of his rocks, there aren't big difference if he has unlimited rock. If a char can't afford to face a rock, it doesn't matter if it is one or unlimited. 2) abusing limited rock supply of stone giant and especially cyclops (slow speed yu...

Thursday, 11th April 2019, 20:28

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

  Code:
+10 plate armour "Seicor" {rPois rN+ rCorr}


It's rare to find armor like that on D:7.
But usually it happens when playing something like a Dr.

Tuesday, 9th April 2019, 15:37

Forum: Game Design Discussion

Topic: Eleven Hauls too early?

Replies: 10

Views: 3189

Re: Eleven Hauls too early?

Sprucery wrote:
Hellmonk wrote:and orc needs to always show up after lair

Not for venom mages imo.


O:1 can still spawn stone giant or ogre magi or even a warlord with a crossbow who are quite deadly for a squishy mage.
Or just the risk of sorceror paralysis or of a warg.
I wouldn't try it early on even with a VM.

Tuesday, 9th April 2019, 15:33

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7890

Re: Stat Strategy ("stategy" as the Pros call it)

How the fuck you get those stat in a game without zig raiding or chei?
(ok a DE can reach 40+ int without too much hassle, or a Dg another stat...)

Thursday, 4th April 2019, 09:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

  Code:
d - the amulet "Hykkuhawn" (around neck) {Reflect Fragile rF+ MR+ Str+4 Dex+7 SH+3}.


Ooookay I don't think I'm gonna remove it very soon.

Monday, 1st April 2019, 19:42

Forum: Game Design Discussion

Topic: engorged

Replies: 13

Views: 4549

Re: engorged

Unreal world is awesome but its "focus" is about survival, exploring etc. Food is a fondumental aspect in game like that (the fact that in unreal world that part is interesting and balanced way game play-wise is only a plus). Dcss "game play" has nothing to do with food, it is on...

Friday, 22nd March 2019, 17:38

Forum: Dungeon Crawling Advice

Topic: -4 slaying for +8 Str?

Replies: 13

Views: 4772

Re: -4 slaying for +8 Str?

Speed and haste\finesse\zerk stack but there's an hard limit of 0.3 to min-delay.

Friday, 22nd March 2019, 15:52

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

VeryAngryFelid wrote:I didn't know Clar is still a random ego.


Good catcha, I've discovered just now it's a special case because everyone loves special hidden rules (ok, personally I don't mind them for fixedart)

Friday, 22nd March 2019, 09:50

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

  Code:
 the +7 faerie dragon scales (worn) {rCorr Dex-2 Slay+6 Clar}.


Hei my Gn^Dith was already wearing a +6 acid scales, but I don't complain if the Enchantress is lending her fine tuned armour.

Thursday, 14th March 2019, 17:36

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19338

Re: Trog vs. Okawaru

Pillar-dancing with untrained fire weapon is far from tactics which new players use. Also I am not sure why but last time I used some flaming weapon it didn't cut heads (it was a hand axe as far as I remember). As far as I know, the chance of cutting a hydra's head with flaming weapon depends on th...

Wednesday, 13th March 2019, 08:50

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

  Code:
+11 plate armour of the Townfolk (worn) {rElec rF++ Int+2 Dex+3}


That town surely is rich.

Monday, 11th March 2019, 10:32

Forum: Crazy Yiuf's Corner

Topic: How do Ghost moths mate?

Replies: 10

Views: 3891

Re: How do Ghost moths mate?

Thank you, from now onwards I'm considering Sinv and a tactical nuke to burn them from afar as absolutely mandatory both in Spider and Zot.

Thursday, 7th March 2019, 11:57

Forum: Game Design Discussion

Topic: Vampire rework proposal

Replies: 14

Views: 4968

Re: Vampire rework proposal

That would solve a lot about vampire-the-blood-minigame, but they would still have 54 different states that would be also more uncontrollable by the player. Really, I am 100% positive that a new race proposal with half of the traits of a Vp - even without all their gimmicks or quirkcs - would be nev...

Friday, 1st March 2019, 16:00

Forum: Dungeon Crawling Advice

Topic: how to defeat this frost giant safely?

Replies: 11

Views: 3383

Re: how to defeat this frost giant safely?

I wonder how and why a Te^Ash has a -2 cursed club as weapon. Anyway I don't think you're going to find anything worthwhile in the loot at the end of the cave worthy of the very high risk of dying right here and the consumables necessary to kill him. If you want to gamble, I'd quaff agility, use wan...

Monday, 25th February 2019, 22:52

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 6318

Re: Thanks Devs for the Gauntlet!

Holy crap those minivault were even worse than I thought

Monday, 25th February 2019, 20:21

Forum: Crazy Yiuf's Corner

Topic: Why does piety decay still exist?

Replies: 30

Views: 9659

Re: Why does piety decay still exist?

After that ood spawn was removed yes, theorically the best - aka safest - way for them to clear every level would be to shout and wait on the stairs until virtually everything was lured and killed.

Thursday, 21st February 2019, 15:06

Forum: Dungeon Crawling Advice

Topic: Does umbra from the ring and Dith somehow stack

Replies: 2

Views: 1624

Does umbra from the ring and Dith somehow stack

As the title. I'm a dith worshipper who has the ring of umbra in a shop. Would its umbra effects stack with Dith's one?

Wednesday, 20th February 2019, 12:25

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18611

Re: Revised^n Report on the god Nemelex

As said tomb provides an almost unique effect of altering the terrain creating wall - and not only a safe point to rest. It is definitely interesting to use and is it not 100% overpowered as already noticed, you need to be at least 1 square away from enemies. Moveover, personally I consider the most...

Saturday, 16th February 2019, 15:28

Forum: Game Design Discussion

Topic: Monsters and alarm traps

Replies: 19

Views: 6456

Re: Monsters and alarm traps

I don't have control over where the enemy moves This is not true, for most (any?) monster is possible to determine where is going to move according the position of the player and therefore use terrain at own advantage - e.g. water, flame clouds, shafts and so on. And fight a monster with a dispersa...

Wednesday, 13th February 2019, 08:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Naga Transmuter, murdered in V:5, but don't know why..

Replies: 10

Views: 2915

Re: YASD: Naga Transmuter, murdered in V:5, but don't know w

I thought the convoker wasn't summoning because he didn't have a flag. I guess his presence should've been enough to make me teleport regardeless. Probably I haven't been clear: if the convoker was in your LOS he wasn't summoning unless he had the "flag". However if that convoker (or anot...

Tuesday, 12th February 2019, 11:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Naga Transmuter, murdered in V:5, but don't know why..

Replies: 10

Views: 2915

Re: YASD: Naga Transmuter, murdered in V:5, but don't know w

This is the dump of your death: https://underhound.eu/crawl/morgue/petercordia3/morgue-petercordia3-20190212-105633.txt I can't understand anything from the ascii code of the layout of where you were fighting but from the list of monsters it was bad. Too many things at once, many of which could hurt...

Monday, 11th February 2019, 21:14

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 13

Views: 4754

Re: Gauntlet

I haven't a lot of experience of gaunlets but it seems to me it's likely most normal-power-char should got at least one "path" with reasonable monsters. Obliviously, don't go against hexers if have poor MR, fire immune monsters if a DEFE and so on. Moreover you often land near the next tel...

Tuesday, 5th February 2019, 15:26

Forum: YASD! YAVP! and characters in progress too

Topic: [BaWn] One of my luckiest char ever, what would you train?

Replies: 6

Views: 2063

Re: [BaWn] One of my luckiest char ever, what would you trai

Yes Death channel works, and I think also Infestation. Necro has even other strong spells which doesn't require corpses at all, such as Agony or BVC.

However, I think that the lack of Animate dead makes the schools not really better in comparison of summon.

Tuesday, 5th February 2019, 08:58

Forum: YASD! YAVP! and characters in progress too

Topic: [BaWn] One of my luckiest char ever, what would you train?

Replies: 6

Views: 2063

Re: [BaWn] One of my luckiest char ever, what would you trai

^Gozag so necro isn't so attractive as other chars. Everything petercordia said is 100% accurate - plus being slow means meathshield to run away are much more valuable However, I've already played dozens of heavy armor summoners so while it would be the best extra to add to this char I will still pr...

Sunday, 3rd February 2019, 10:51

Forum: YASD! YAVP! and characters in progress too

Topic: [BaWn] One of my luckiest char ever, what would you train?

Replies: 6

Views: 2063

[BaWn] One of my luckiest char ever, what would you train?

Dungeon Crawl Stone Soup version 0.24-a0-41-gf098211c9e (webtiles) character file. nago the Warrior (Barachi Wanderer) Turns: 50361, Time: 01:23:36 Health: 190/190 AC: 52 Str: 26 XL: 22 Next: 90% Magic: 36/36 EV: 8 Int: 20 God: Gozag Gold: 14631 SH: 16 Dex: 13 Spells: 30/41 levels left rFire + + + ...

Thursday, 31st January 2019, 09:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DDNe looking for advice from experienced players

Replies: 1

Views: 1074

Re: CIP: DDNe looking for advice from experienced players

You already said yourself everything. Go and win the game! The only import advice I can give is: your character is already set to win the game - very good offence, decent defences for nw, DD + Makh. The only thing that may kill you is hubris. Play good, and you'll be fine. Don't fight hordes of enem...

Thursday, 31st January 2019, 09:20

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 28418

Re: Remove 3rd pip of fire/cold resistance

I'd just say that 29% (sqrt(50%)) is a very easy and clear formula to tell to new players

Wednesday, 16th January 2019, 08:35

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 17

Views: 5718

Re: Using Wands...

Random effects is good early on if you use it while on the stairs, so you can freely nullify its bad results.

Later there are far better and not annoying to use consumables so it's 100% legit to drop it, but potentially it could be kept and used until there's space in the inventory.

Monday, 14th January 2019, 10:28

Forum: Crazy Yiuf's Corner

Topic: How will I kill myself

Replies: 7

Views: 3148

Re: How will I kill myself

You'll tab your first Oof in zot and die

Tuesday, 8th January 2019, 09:21

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 17

Views: 5718

Re: Using Wands...

Next time try it on Grinder!

(seriously, don't)

Monday, 7th January 2019, 09:14

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 17

Views: 5718

Re: Using Wands...

Wands are great and everyone should use them unless they sacrificed artifice for Ru. This. Most probably a DEFE is one of the char that benefits less of wands because he can easily get online ranged attack spells and hex spells with good success rate, which are the two things wands "mimick&quo...

Tuesday, 1st January 2019, 13:45

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18611

Re: Revised^n Report on the god Nemelex

Some thoughts about new Nemelews after a couple of games. First of all: thank you a lot, now this god is playable instead of being a mess of micromaging of items. New form is quite balanced too! Some changes I'd like very much: 1) I loathe the storm card. Infinitely. Early on is very strong but late...

Saturday, 22nd December 2018, 23:09

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 28418

Re: Remove 3rd pip of fire/cold resistance

You're right, but the gimmick on cerebov's sword could be just removed and something else eventually added. I think it would be better if *all* resistance had 1 pipe - or immunity when the case - and possibly reduced the damage of the same ratio instead of a different behaviour for each different re...

Friday, 21st December 2018, 14:23

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll

Replies: 5

Views: 3873

Re: Hot DCSS Spell Poll

Before I answer, two questions: 1) Most useful: at soon as it's possible to cast it, considering a 3 runes game, or a 15 runes game? Because e.g. for me in the first case, best 2nd spells should be poisonous vapor, call imp or corpse rot, otherwise swiftness or blink. 2) Most useful: considering opt...

Wednesday, 19th December 2018, 19:10

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2953453

Re: Best/Worst Artifacts

Has ring of shaolin renamed again? Or randart can go so high? I thought their limit was +6 for slay\ac\ev

Monday, 10th December 2018, 22:32

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 18611

Re: Revised^n Report on the god Nemelex

Could be possible to think a rework of storm card? Its effects are quite weird to be a destruction card: it works sort of escape card, pushing enemies aways, it summons elementals and only deals damage via clouds - which most monsters will avoid. On the other hand, it fucks positioning, do a tons of...

Tuesday, 4th December 2018, 10:01

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 97

Views: 33934

Re: Experimental branch: Known Traps

I haven't played yet with those changes, so it's just a speculation: trap triggered when appearing encourages to reveal less new tiles at same time as possible.
This is going to further punish auto-explore, doesn't it?

Tuesday, 4th December 2018, 08:43

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 912846

Re: I think we learned an important lesson today.

I don't think this trick will last longer after a dev read about it.
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