Search found 221 matches

Tuesday, 11th February 2014, 18:58

Forum: Game Design Discussion

Topic: Proposal: Kill some plain rings

Replies: 30

Views: 8279

Re: Proposal: Kill some plain rings

+1 merge positive energy and sustain abilities. I dunno about any of the other ideas, though. I almost never use rings of fire and ice because of the added vulnerability they give me. The only times I've ever gone for a ring of fire was when a) that was all the rF I'd found with a mummy, and b) when...

Tuesday, 4th February 2014, 21:13

Forum: Game Design Discussion

Topic: Proposal: Draconian Revisions

Replies: 51

Views: 15923

Re: Proposal: Draconian Revisions

Yeah, I'd agree that yellow draconians kinda need a buff. The acid spit as it is currently is kinda useless; it hits only 1 target, does low damage, and comes with a *chance* of reducing the enemy's AC. Some sort of aptitude bonus would also be nice (since literally every other color gets an aptitud...

Saturday, 11th January 2014, 04:48

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80246

Re: New God: Seth, the Shadow King

Wrath idea: Dsomething summons a shadow copy of you a la Zelda II. ("Your shadow rises to attack you!") We can probably make it similar to Mara's clones, though if we do, it should probably be less common than other results, just so people don't rage-quit as often. Stuff like getting Coron...

Thursday, 9th January 2014, 08:21

Forum: Game Design Discussion

Topic: beogh recruitment sistem.

Replies: 4

Views: 1727

Re: beogh recruitment sistem.

I'd be okay with this. I tend to avoid HO of Beogh because trying to micromanage your band of mooks gets kinda annoying after a while, especially once you've gone through the Orcish Mines and recruited every common orc and his mother to your cause. "No, I don't want to take umpteen bazillion me...

Thursday, 9th January 2014, 07:33

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

Nice to see people are still thinking about this one. Here's some more thoughts of my own: Since Sea Nymphs get a regen boost while in water, should they heal slower away from water? Seems like a lot of people think slow movement steps on Cheibriados's toes, though you don't become hideously slow li...

Sunday, 24th November 2013, 18:57

Forum: Game Design Discussion

Topic: Poorly designed centaur vault placed far too early

Replies: 5

Views: 2425

Re: Poorly designed centaur vault placed far too early

Wait, there was a centaur warrior on D:2? That seems overly deadly, even for Crawl.

Friday, 22nd November 2013, 22:55

Forum: Game Design Discussion

Topic: Opinions on lava orcs?

Replies: 33

Views: 9411

Re: Opinions on lava orcs?

I think Djinn not being able to use Wucad Mu is more because one of the possible side-effects is losing a huge chunk of MP. They could conceivably poof themselves out of existence by screwing up a channeling attempt.

Tuesday, 19th November 2013, 20:21

Forum: Game Design Discussion

Topic: Poison effect

Replies: 118

Views: 34323

Re: Poison effect

Twilight Phoenix's idea sounds interesting.

Thursday, 14th November 2013, 20:38

Forum: Game Design Discussion

Topic: New Level 6 Spell: Trismegistus's Hermetic Seal

Replies: 8

Views: 2564

Re: New Level 6 Spell: Trismegistus's Hermetic Seal

Would you be able to set off your own magic traps? That could be an amusing way to go.

Thursday, 14th November 2013, 20:35

Forum: Game Design Discussion

Topic: Proposal: Scroll of curse item

Replies: 13

Views: 4122

Re: Proposal: Scroll of curse item

I'd be okay with this.

Thursday, 14th November 2013, 07:02

Forum: Game Design Discussion

Topic: Ice Species Idea: Fjoads

Replies: 78

Views: 17775

Re: Ice Species Idea: Fjoads

I like the idea of devour working on demons/undead being based on your level (your stomach gets stronger as you do, allowing you to eat stuff you couldn't before). I'm not sure on the level progression, though; level 21 seems a little high for when you can start eating demons/undead. Yeah, that's pr...

Tuesday, 12th November 2013, 21:33

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99858

Re: Formicids (Was: Dwants)

Yeah, teleport traps are cool. I ran into a player ghost and lured him into a teleport trap. No more ghost problems for most of the rest of the level.

Tuesday, 12th November 2013, 20:28

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99858

Re: Formicids (Was: Dwants)

I figured bend space works because Lugonu is the god of the Abyss, where translocations/stasis just kinda fizzle. It's a divine ability given by the god of "not even stasis can protect you now!".

Tuesday, 12th November 2013, 20:22

Forum: Game Design Discussion

Topic: Ice Species Idea: Fjoads

Replies: 78

Views: 17775

Re: Ice Species Idea: Fjoads

I'd say it makes sense to give Fjoads at least saprovore 1; I mean, they're going around eating things live without even taking their various metal bits off them first. I had kinda wondered what would happen if you ate something concious; after all, that orc probably isn't going to just let you eat ...

Tuesday, 12th November 2013, 01:16

Forum: Game Design Discussion

Topic: Ice Species Idea: Fjoads

Replies: 78

Views: 17775

Re: Ice Species Idea: Fjoads

What happens to equipment when you eat stuff? Do you hork it back up as part of the process?

Monday, 11th November 2013, 19:49

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99858

Re: Formicids (Was: Dwants)

Well, looks like I finally have a reason to use Passage of Golubria.

Monday, 11th November 2013, 19:39

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99858

Re: Formicids (Was: Dwants)

Yeah, Trog would suck, considering you can't berserk, but I guess you could still use Hand of Trog or Brothers in Arms. How are Okawaru and Nemelex worse for Formicids, though? They've got +2 evocations for Nemelex, and Okawaru helps them do shield+2-hander (though I guess losing Finesse is kinda bi...

Monday, 11th November 2013, 19:34

Forum: Game Design Discussion

Topic: Ice Species Idea: Fjoads

Replies: 78

Views: 17775

Re: Ice Species Idea: Fjoads

I'm okay with hybrid-sized Fjoads, but I'm still not sure they should be able to eat things as big as themselves; sure, you're hybrid-sized, but so are nagas/centaurs. We're doing the devour ability as a ranged tongue-snatch, right? What sort of range are we talking about? Also, should there be fact...

Monday, 11th November 2013, 19:31

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99858

Re: Formicids (Was: Dwants)

I've been running FoVMs, and they've been pretty fun. I've died a bunch, but that's mostly me just not playing as well as I could have. Getting Cure Poison right from the start really helps with random adders/blowgun kobolds/etc., plus Venom Mages are just kinda fun to play. You have a hard time wit...

Monday, 11th November 2013, 09:07

Forum: Game Design Discussion

Topic: Interface - Extra encumberance-causing inventory slots

Replies: 4

Views: 1790

Re: Interface - Extra encumberance-causing inventory slots

Generally, I've found that if my inventory's full, I'm probably carrying stuff I don't need to be carrying, which is when I head back to my stash or make a new one nearby.

Being able to use more stuff off the floor would be nice, though.

Monday, 11th November 2013, 09:04

Forum: Game Design Discussion

Topic: Ice Species Idea: Fjoads

Replies: 78

Views: 17775

Re: Ice Species Idea: Fjoads

Finally, an ice-based species! (To all of you who say Merfolk are the ice-based species: they're really not. They're more Tmut-based with a decent apt for ice. Deep elves have just as much ice magic as merfolk, and nobody says they're the ice species.) I like the idea of just up and eating your foes...

Wednesday, 6th November 2013, 21:52

Forum: Game Design Discussion

Topic: Species: Psiborn

Replies: 38

Views: 7122

Re: Species: Psiborn

Wild Magic 3? On a starting spellcaster? Have fun trying to kill anything with Magic Dart at 38% failure rate. I'd basically ignore magic completely for the first several floors of the dungeon. I'm actually not sure why people are so enthused with Wild Magic; sure, I guess it helps you burninate stu...

Wednesday, 6th November 2013, 21:42

Forum: Game Design Discussion

Topic: Medium-serious idea: yes another quest post

Replies: 53

Views: 12515

Re: Medium-serious idea: yes another quest post

I like these ideas! Having stuff like this in Dungeon Crawl would be fun (though the game's already plenty fun without them). I really like that idea with the shopkeeper's key being an unrandart amulet that you can just yoink for yourself, if you so desire; it fits in with other, similar events wher...

Wednesday, 6th November 2013, 21:18

Forum: Crazy Yiuf's Corner

Topic: Demigod Idea

Replies: 42

Views: 10005

Re: Demigod Idea

I like that no-level cap idea that was being tossed around earlier. I also think giving Demigods small amounts of the "lesser" resistances (SustAb, rN+, boosted MR growth, things of that nature) could tie in effectively with their "divine stamina" idea without completely breaking...

Wednesday, 6th November 2013, 20:58

Forum: Game Design Discussion

Topic: Heaven Idea

Replies: 34

Views: 8753

Re: Heaven Idea

Vestibule of Heaven, guarded by Mennas.

Monday, 4th November 2013, 00:03

Forum: Crazy Yiuf's Corner

Topic: Demigod Idea

Replies: 42

Views: 10005

Re: Demigod Idea

Yeah, Wild Magic is a major nerf in the early game, when you're still working on getting your spells castable. I had a demigod who got wild magic early on from a mutation potion where basically I just focused more on melee until I finally got enough skill to be able to use Stone Arrow again. I don't...

Sunday, 3rd November 2013, 23:47

Forum: Game Design Discussion

Topic: Proposal: Mangle item

Replies: 62

Views: 13802

Re: Proposal: Mangle item

I imagine all the "Aaargh chopping up corpses is so tedious" people are going to be thrilled with this idea.

Sunday, 3rd November 2013, 23:09

Forum: Game Design Discussion

Topic: Species Proposal: Treant

Replies: 27

Views: 8263

Re: Species Proposal: Treant

You regain saturation naturally and very quickly if you rest while rooted, setting yourself to "Full." Gourmand has no effect. You do not use perma-food or chunks. Otherwise hunger is normal. You do not gain saturation if you are taking actions while rooted. Now *THAT* is a cool idea! A r...

Monday, 14th October 2013, 05:33

Forum: Game Design Discussion

Topic: Pass 0.5 aut command

Replies: 27

Views: 6274

Re: Pass 0.5 aut command

Isn't there supposed to be an option somewhere that makes 's' wait until something happens? (e.g. a monster moves .7 aut after you hit 's', it stops waiting instantly there)

Wednesday, 9th October 2013, 05:44

Forum: Game Design Discussion

Topic: Spiked Brand

Replies: 18

Views: 5139

Re: Spiked Brand

Technically, this would be an ego, not a brand... Pedantery aside, I could see a spiked shield or body armor work like the Spiny mutation. If people think it's too powerful for random stuff you find on the ground, just make a fixedart (though I've never really noticed my demonspawn's spines doing mu...

Friday, 27th September 2013, 08:09

Forum: Game Design Discussion

Topic: Bullseye.

Replies: 14

Views: 4266

Re: Bullseye.

I'd consider using Bullseye if it was a buckler, especially if I was playing a character who didn't want to devote much to Shields.

Wednesday, 25th September 2013, 05:54

Forum: Game Design Discussion

Topic: Unique: Novice Nate

Replies: 18

Views: 5432

Re: Unique: Novice Nate

Bardiche is probably too strong. I know that if I was planning a polearm character and saw him early, I'd definitely let him level up to his final form just for a guaranteed bardiche by lair. Many games won't even have a bardiche, so a guaranteed one by lair is OP. A glaive would be a better choice...

Friday, 20th September 2013, 19:50

Forum: Game Design Discussion

Topic: Background Proposal: Banker

Replies: 37

Views: 8639

Re: Background Proposal: Banker

Don't gods excommunicate you when you hit 0 piety? You'd essentially be starting under penance.

Thursday, 19th September 2013, 05:46

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 60064

Re: Proposal: Rework Item Destruction

I like the idea of scrolls/potions being risky to use when you've taken lots of fire/cold damage (though I haven't actually tried the destruction test branch yet, so I might feel differently after experiencing the effect myself). One idea I had was, instead of (or perhaps in addition to a reduced ch...

Thursday, 19th September 2013, 05:01

Forum: Game Design Discussion

Topic: Background Proposal: Banker

Replies: 37

Views: 8639

Re: Background Proposal: Banker

Still not entirely sure what's so wrong with the current backgrounds that makes people want a customizable background, but whatever. I'll still give this proposal my two cents. Wouldn't starting with no skills at all make it really hard to survive the early dungeon? I mean, yeah, you might be able t...

Thursday, 19th September 2013, 04:53

Forum: Game Design Discussion

Topic: Gargoyle Glitch/Flaw (?)

Replies: 8

Views: 2488

Re: Gargoyle Glitch/Flaw (?)

Don't mummies with 0 intelligence get a message saying they forget to exist or something? I vaguely remember reading something to that effect on TVtropes...

Wednesday, 18th September 2013, 21:17

Forum: Game Design Discussion

Topic: Implement "cure" for sticky flame

Replies: 21

Views: 6460

Re: Implement "cure" for sticky flame

You could try to put out sticky flame by splashing your potions on yourself, but make it so it's a fairly low chance of it working (potion bottles aren't very big, you know). Then the choice becomes "Do I just hope not too many of my scrolls catch fire, or do I use half my potions trying to put...

Wednesday, 18th September 2013, 20:54

Forum: Game Design Discussion

Topic: New Unique Moth of Suppression: The Monarch

Replies: 14

Views: 4998

Re: New Unique Moth of Suppression: The Monarch

If we did want a more balanced unrandart Butterfly Regalia cloak slot item (I DO like the name suggestion there), I could see +2, +Fly, and rWind (!!!) being an interesting combo. It's a unique resistance you don't see anywhere else, but it's not a useful enough one to be game-breaking : P I think ...

Saturday, 14th September 2013, 04:56

Forum: Game Design Discussion

Topic: Sunlight vs. vampires

Replies: 18

Views: 4765

Sunlight vs. vampires

So, does anybody else think Fedhas' Sunlight ability should harm enemy vampires? Player vampires already take increased damage from Sunray (that one spriggan druid spell). It probably wouldn't come up often, and if it ends up being too tedious to code, then that's okay. I just thought it would make ...

Saturday, 14th September 2013, 04:52

Forum: Dungeon Crawling Advice

Topic: Question regarding LO´s Aura

Replies: 1

Views: 1294

Re: Question regarding LO´s Aura

If you worship Beogh, he turns off your aura so you're not constantly setting your disciples on fire. There is no other way to disable a Lava Orc's fire aura; non-Beoghites just have to be careful not to stand right next to their allies (or just get allies that are immune to fire, like fire elementa...

Friday, 13th September 2013, 21:14

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

So, I guess the idea is that Unarmed Combat specialists will be the ones who will benefit the most from the various form changes? A lot of them are kinda UC-based, though I guess other followers will still get to use their weapons in the mer-forms. Selective Stasis (when entering a teleport trap, yo...

Thursday, 12th September 2013, 00:45

Forum: Game Design Discussion

Topic: Make stashes useless

Replies: 46

Views: 11873

Re: Make stashes useless

What I usually do is inscribe a junk item (like a single arrow or something) with a unique tag like "supplies", then drop that wherever I happen to make my stash (which is usually Lair:2). If I have to make a ministash, I usually find another junk item to inscribe with the word "drops...

Wednesday, 11th September 2013, 06:02

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

The spawning fog as a defense against dangerous clouds could work. Alternatively, you could have the breath attack blow clouds around. Death drake spews miasma at you? Blow it straight back! (Of course, death drakes are immune to miasma, but the stuff standing around behind it might not be.) I could...

Tuesday, 10th September 2013, 06:40

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

I'm liking what we've got going here. That draining effect sounds like it could be annoying in areas without much water, but I guess you'll be making quite a lot of your own water as you go. I have to say, I like the idea of summoning a kraken better than turning into one. As fun as it would be to t...

Monday, 9th September 2013, 19:33

Forum: Game Design Discussion

Topic: Singularity: L9 Tloc spell that is looking for a Coder

Replies: 50

Views: 19989

Re: New Level 9 Spell

So, I guess the general consensus is leaning towards making this smite-targeted? I'd advocate not making this a Conjurations spell; you're not really conjuring anything into existence, you're warping space. I'd also prefer to avoid the caster having immunity to the spell's effects; it seems more the...

Monday, 9th September 2013, 05:54

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15749

Re: Proposal: remove chunk-eating for satiation purposes

Am I the only person who's never really had a problem with having to eat chunks? I think it adds an interesting bit of tension to the game at times; yes, I need to heal, but I also need to eat something *right now*. I guess chunks might get more tedious when you're keeping well-fed, but I never real...

Saturday, 7th September 2013, 23:01

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

I like the idea of the water god's wrath involving asphyxiation damage/breathlessness. "You feel your lungs fill with water!" I also like the idea of a water god giving you the ability to turn into water (which I'm assuming is what JARG's fluid form idea was going for). It could give you s...

Saturday, 7th September 2013, 04:09

Forum: Game Design Discussion

Topic: Proposal: Gigantism Mutation

Replies: 39

Views: 10169

Re: Proposal: Gigantism Mutation

I'm not sure about giving things +/- 9 to their stats... A deep elf with dwarfism 3 would really take it in the shorts. Would those with gigantism be able to use giant weapons? It'd be fun to have something wielding a giant spiked club that didn't have defenses that were crap (though I guess the For...

Saturday, 7th September 2013, 04:05

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

What if instead of a merfolk, certain species turned into different things? For instance, maybe a felid could be a catfish (like half cat half fish, but obviously in homage to the actual catfish). It would fit thematically (turning into an aquatic version of what you are) and it would allow continu...

Friday, 6th September 2013, 16:28

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32207

Re: Sethygir: Sea God and Water Addition

One thing that could be done to lightly prevent them from abusing these sudden new equipment slots would be to NEVER give them access to weapon or armour skills; any skill that was N/A from the start could be treated as zero. Even with opposable thumbs, cat brains just don't grok how clothing and c...
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