Search found 719 matches

Wednesday, 27th August 2014, 11:40

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Things (Ug)

Replies: 47

Views: 16401

Re: Species Proposal: Ugly Things (Ug)

Currently the repulsiveness card is the only mean to summon an ugly thing

Tuesday, 26th August 2014, 21:31

Forum: Crazy Yiuf's Corner

Topic: Player: perunasaurus

Replies: 7

Views: 2321

Re: Player: perunasaurus

Best nick ever, it always makes me smile when I read it.

Tuesday, 26th August 2014, 14:56

Forum: Crazy Yiuf's Corner

Topic: The right shop in the right place

Replies: 5

Views: 1826

Re: The right shop in the right place

Seriously, this is the kind of things I would like that Gozag could do: promote shops where you are going to find something you lack of or need.

Tuesday, 19th August 2014, 15:23

Forum: Crazy Yiuf's Corner

Topic: Have Labyrinths gotten easier?

Replies: 8

Views: 2200

Re: Have Labyrinths gotten easier?

In the last labyrinth I tried I was stuck. I found a teleport trap that surprisingly worked even with the supposed -ctele and that fortunately sent me towards the stone section, closer to the metal one.

Thursday, 14th August 2014, 13:29

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 18857

Re: Proposal: Early Trample

I cannot figure out what happens if a trampling creature appears close to lava or deep water areas, is there a chance to be pushed to instadeath? If so, I think vaults could be cleverly designed to convert a mild nuisance in a challenging threat. Trampling can never push you into fatal terrain. how...

Thursday, 14th August 2014, 12:59

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 18857

Re: Proposal: Early Trample

FWIW, I find constriction to be far less relevant or interesting than trample. Because is rather harmless? Early constriction from ball pythons is anecdotic at best, but I understand is just for learning. Later on, constriction monsters like nagas, octopodes or anacondas (am I forgetting anything e...

Tuesday, 12th August 2014, 20:37

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 18857

Re: Proposal: Early Trample

Something rather harmless but annoying, stubborn and with a tendency to push: a goat

Sunday, 10th August 2014, 14:32

Forum: Crazy Yiuf's Corner

Topic: War Gargoyles change

Replies: 13

Views: 4257

Re: War Gargoyles change

Targoyles, the compressed version

Thursday, 7th August 2014, 20:34

Forum: Game Design Discussion

Topic: Give incremental damage to flaming brand?

Replies: 11

Views: 3576

Re: Give incremental damage to flaming brand?

Interesting, I was thinking of this more or less for mace&flails weapons: the bonus is applied provided you stand on the same place and lost when moving. It reflects the fact you gain inertia as you are swinging the weapon. It would offer some choice between a better positioning or standing to g...

Thursday, 7th August 2014, 18:22

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Ru, god of balance and sacrifice

To me the humble and dour brown was fine. Which is the description, rock, carved stone? It also conditions the tile art...

Thursday, 7th August 2014, 17:21

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Ru, god of balance and sacrifice

+1 to some destruction of walls, currently the cataclysm seems like a neutron bomb, just affecting living things and I was expecting something like a thermonuclear bomb, a big kabooom. How loud is it, by the way? Another issue, have you changed the altar colour in console? I've found a Ru altar with...

Monday, 4th August 2014, 12:41

Forum: Crazy Yiuf's Corner

Topic: AW YEAH, TRUNK IS .16, LADIES!

Replies: 12

Views: 3561

Re: AW YEAH, TRUNK IS .16, LADIES!

Is still too soon to merge Ru (formerly Iashol) experimental branch into 0.16 ?

Monday, 4th August 2014, 11:29

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37299

Re: Feedback on Gozag design

Does the fact that Gozag won't be present at 0.15 mean that the design needs some tuning?

Sunday, 3rd August 2014, 20:40

Forum: Game Design Discussion

Topic: Make Sublimation of Blood targetable.

Replies: 14

Views: 3246

Re: Make Sublimation of Blood targetable.

And a "steal mana" from monsters able to cast? effect: gain Mp + a "silence" status on target

Sunday, 3rd August 2014, 20:19

Forum: Game Design Discussion

Topic: Proposal: no more instadeath from deep water or lava

Replies: 15

Views: 3364

Re: Proposal: no more instadeath from deep water or lava

Replace water by shifting sands

Saturday, 2nd August 2014, 17:20

Forum: Crazy Yiuf's Corner

Topic: Real life oklob plants

Replies: 0

Views: 1178

Real life oklob plants

or very closely related Gympie Gympie: Once stung, never forgotten http://www.australiangeographic.com.au/topics/science-environment/2009/06/gympie-gympie-once-stung,-never-forgotten/ MARINA HURLEY'S DEDICATION TO science was sorely tested during the three years she spent in Queensland’s Atherton Ta...

Saturday, 2nd August 2014, 12:15

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Ru, god of balance and sacrifice

* Draw Out Power curing status effects is a good idea, and one I hadn't previously considered. Do you have a suggestion of which status effects it should clear? My first reaction would be poison, confusion, mesmerize, and petrify. Doesn't it overlap with Ely purification? To make it a little differ...

Friday, 1st August 2014, 23:42

Forum: Game Design Discussion

Topic: Remove wielding useless items

Replies: 20

Views: 4484

Re: Remove wielding useless items

Well but those spells have the assumed handicap that you cannot wield anything not even fight when carrying the ammo. This would change -not sure for better or worst- the early playstyle of geomancers and transmuters

Friday, 1st August 2014, 23:32

Forum: Game Design Discussion

Topic: Remove wielding useless items

Replies: 20

Views: 4484

Re: Remove wielding useless items

A first sensible step could be making unwieldable the item categories of books, armor and consumables, letting projectiles, wands and rods. But a better idea is to make wieldable either stones or arrows whenever you have learned the corresponding spell. Otherwise projectiles would be unwieldable by ...

Friday, 1st August 2014, 17:41

Forum: Crazy Yiuf's Corner

Topic: Breadswinging & Speedrunning

Replies: 20

Views: 5141

Re: Remove wielding useless items

Is this bread-dancing for real?

Friday, 1st August 2014, 16:22

Forum: Game Design Discussion

Topic: Remove wielding useless items

Replies: 20

Views: 4484

Remove wielding useless items

I sometimes found myself wielding a bread ration or a potion by mistake while switching among weapons or decks. I lose a precious turn. Why is this option still available? Since removal of stalker class and those spells you need to have skeletons or chunks there's no need to wield consumables and su...

Thursday, 31st July 2014, 20:00

Forum: Crazy Yiuf's Corner

Topic: Isn't STR on Draconians useless?

Replies: 10

Views: 2907

Re: Isn't STR on Draconians useless?

Doesn't it affect throwing and UC?

Wednesday, 30th July 2014, 19:41

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50142

Re: God: Qazlal Stormbringer

not sure if tossed before or currently implemented, Qaz haven't been one of my usual gods. To make more appealing Qazlal to casters a possibility is to sustain spells based on elemental schools, probably the school that you're getting a resistance. Somewhat like Vehumet with conjurations or Kiku wit...

Monday, 28th July 2014, 10:54

Forum: Crazy Yiuf's Corner

Topic: Enemy removal

Replies: 15

Views: 4489

Re: Enemy removal

I didn't noticed the removal of eyeballs :cry:

Does it mean they cannot be placed in designed vaults? I think that removal of certain enemies from the RNG is fine because random placement does not benefit them but I think some of them may be still useful if permitted to exist in dedicated vaults.

Monday, 28th July 2014, 10:41

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 70741

Re: how can we get more girls to play

How is it possible, don't you have a room sanctuary dedicated to play Crawl with the utmost concentration surrounded by candle lights while listening to heavy music in complete solitude?

Monday, 28th July 2014, 10:26

Forum: Crazy Yiuf's Corner

Topic: Last Deck of Nemelex Xobeh

Replies: 19

Views: 7762

Re: Last Deck of Nemelex Xobeh

I knew the version with French soldiers during Napoleonic wars, that I see that is also mentioned in the wikipedia.

Sunday, 27th July 2014, 20:36

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Ru, god of balance and sacrifice

People like challenges and choices and the granted benefits are versatile enough

Sunday, 27th July 2014, 20:34

Forum: Game Design Discussion

Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

Replies: 33

Views: 7556

Re: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

Would be interesting to have more minor gods instead of temple gods in the future? I'm not sure what to say on this

Wednesday, 23rd July 2014, 09:45

Forum: Crazy Yiuf's Corner

Topic: bikeshedding: renaming greater sling

Replies: 31

Views: 9619

Re: bikeshedding: greater sling

the problem with that is that Staves skill exists Yeah I thought somebody would mention this, but I don't imagine you can use that staff as a blunt weapon. In the figure I have included it's simply a sling attached to a stick rather than call it a cane or a staff, because the primary goal is to inc...

Wednesday, 23rd July 2014, 09:37

Forum: Crazy Yiuf's Corner

Topic: bikeshedding: renaming greater sling

Replies: 31

Views: 9619

bikeshedding: renaming greater sling

This name sounds ad hoc and so simple that I'd want to propose replacing it with an actual sling weapon Staff sling or fustibalus http://en.wikipedia.org/wiki/Sling_%28weapon%29#Variants The staff sling, also known as the stave sling, fustibalus (Latin), fustibale (French), consists of a staff (a le...

Friday, 18th July 2014, 18:29

Forum: Game Design Discussion

Topic: Demigod Revamp (GASP!)

Replies: 39

Views: 10806

Re: Demigod Revamp (GASP!)

Actually the proposal here is IMO replaces

a lackluster race with no god

with

a lackluster god for almost all races, without spending neither a god slot nor a race slot.

Friday, 18th July 2014, 08:58

Forum: Game Design Discussion

Topic: Demigod Revamp (GASP!)

Replies: 39

Views: 10806

Re: Demigod Revamp (GASP!)

and Dg having an easy time early on is one of their defining traits.) Subsequent and meaningful changes in each DCSS version may make not so relevant the easier start that Dg provides compared to other races, but I cannot tell if this is true or not in the most recent versions since I don't roll Dg...

Wednesday, 16th July 2014, 18:06

Forum: Crazy Yiuf's Corner

Topic: Other names for potion of cancellation

Replies: 40

Views: 8907

Re: Other names for potion of cancellation

Potion of purge

Tuesday, 15th July 2014, 09:10

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Iashol, God of balance and sacrifice

Just won a Iashol game. Cataclysm felt pretty strong, specially considering it costs nothing. and Power Leap is good too, almost a free Cblink. add in healing, and that was the easiest game I ever played. oh, and I did not understand what does sacrifice sanity does. negative slaying or something li...

Monday, 14th July 2014, 13:27

Forum: Game Design Discussion

Topic: Proposal: Inventory challenges

Replies: 13

Views: 4794

Re: Proposal: Inventory challenges

To put it plain and simple, to me a variable* number of slots is more interesting (someone else can call it annoying, it's fine) than having a constant number of them for all the game. Let's say that every other trait of your play: skills, stats, resistances, weapons... experiement variability along...

Monday, 14th July 2014, 13:13

Forum: Game Design Discussion

Topic: Proposal: Inventory challenges

Replies: 13

Views: 4794

Proposal: Inventory challenges

Since the removal of the weight and item destruction, the slot inventory has become one of the most abstract and unaltered features of Crawl. It's even more magical than Doraemon's magic pocket. I think it is a good niche to add new playing challenges. This is a list of ideas and their possible impl...

Friday, 11th July 2014, 14:52

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Iashol, God of balance and sacrifice

Ok no more horrifying blood but now I am experiencing oddities like stabbing a monster and feeling a twist of horror at the sight of this foe, after I have slain it.

Besides, the same message appears sometimes when no monster is in sight.

Friday, 11th July 2014, 07:17

Forum: Game Design Discussion

Topic: Artificers should start with a rod instead of wands.

Replies: 31

Views: 6942

Re: Artificers should start with a rod instead of wands.

Siegurt wrote:Aha! so clearly we need a "God of Rods" His name can be "Rod" , and of course his favorite color will be goldenrod.


I would support Rod Eric

Thursday, 10th July 2014, 15:17

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Iashol, God of balance and sacrifice

Is this alt version of sac sanity motivated by the everlasting blood tiles?

edit: btw, which effects does the horror status cause?

Thursday, 10th July 2014, 12:41

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 21364

Re: Korean feedback

If I am a weak mage, and can carry 20+ rations, then starvation will never "await me" on the Labyrinth. That was a price for being weak. Now everything goes into INT and/or DEX. Hmm, I don't remember if I've ever had to eat more than one ration in a Labyrinth. Usually there's no need to e...

Tuesday, 8th July 2014, 10:03

Forum: Game Design Discussion

Topic: Make hellfire green

Replies: 28

Views: 7488

Re: Make hellfire green

Aren't there two shades of red as well? Make the shade fire isn't, unless I'm forgetting something

Monday, 7th July 2014, 16:26

Forum: Crazy Yiuf's Corner

Topic: Hydra Slayer (mathematical roguelike)

Replies: 1

Views: 1085

Re: Hydra Slayer (mathematical roguelike)

Nice topic! I also conquered the first ending just as you. But I cannot help very much... I will have to replay it again but I felt very proud after dealing the ancient hydra. My guess is that with a titan you can go deep further provided you should have a right set of weapons along the way and you'...

Saturday, 5th July 2014, 21:02

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 242076

Re: Proposal: Iashol, God of balance and sacrifice

I am rolling a SpEn with an amulet of faith found early. It hasn't cleared Orc or Lair and only reached D:13 but has made up to six sacrifices, with the last one when I was having 6 stars. I don't think I'm gonna sacrifice more so I am going too much crippled. Thus, can I forgot I have a god for the...

Saturday, 5th July 2014, 14:38

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 21364

Re: Korean feedback

I think I am Korean and I didn't know

Tuesday, 1st July 2014, 15:17

Forum: Crazy Yiuf's Corner

Topic: CYC idea dump

Replies: 7

Views: 2165

Re: CYC idea dump

Portals where monsters go out from as in Gauntlet.

Monday, 23rd June 2014, 09:19

Forum: Game Design Discussion

Topic: Removal: Fish ponds

Replies: 36

Views: 12329

Re: Removal: Fish ponds

The main concern here is the existence of areas of water, aka ponds, where you can safely melee a water critter, aka fish, from the shore. So you either change the critters or change the environment. In short, fishes are only a challenge if you are in their environment, otherwise you have the upper ...

Sunday, 22nd June 2014, 17:04

Forum: Game Design Discussion

Topic: Removal: Fish ponds

Replies: 36

Views: 12329

Re: Removal: Fish ponds

Make unexpected floods for some areas triggered by a trap, where fishes and sharks are released in addition. Interesting challenge I think.

Friday, 20th June 2014, 19:02

Forum: Game Design Discussion

Topic: Reinstating Dragon Slaying Brand

Replies: 34

Views: 10967

Re: Reinstating Dragon Slaying Brand

I want a unrandart sling of giant-slaying

Friday, 20th June 2014, 18:55

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DAT TITAN

Replies: 6

Views: 1856

Re: YASD: DAT TITAN

I know that feel bro

Friday, 20th June 2014, 18:52

Forum: Crazy Yiuf's Corner

Topic: Removal: Blood stains

Replies: 19

Views: 4535

Re: Removal: Blood stains

Insects should bleed green in console, I think this is present in tiles

On another thought, does the chunkless branch remove the gibs from blasting with the disintegration wand? This is one of the most fun visual features a recent player may found.
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