Search found 202 matches
Tuesday, 23rd August 2016, 18:28
Forum: Game Design Discussion
Topic: Nerf elemental resistances of PC
Replies: 39
Views: 17494
Tuesday, 23rd August 2016, 05:50
Forum: Crazy Yiuf's Corner
Topic: Crawl late game is easier than its early game
Replies: 21
Views: 6260
Re: Crawl late game is easier than its early game
Tuesday, 23rd August 2016, 04:32
Forum: Dungeon Crawling Advice
Topic: VS bite?
Replies: 15
Views: 3715
Re: VS bite?
MainiacJoe wrote:This is misleading because no XL:1 character has STR 28 DEX 28 (unless you silently reduced these for this run). The (S+D)/50 chance that you actually take a bite does matter, not just the weapon speed.
Clearly Cheibriados is best VS god.
Monday, 22nd August 2016, 13:27
Forum: Crazy Yiuf's Corner
Topic: Race Idea: Elemental
Replies: 15
Views: 4802
Re: Race Idea: Elemental
Monday, 22nd August 2016, 03:48
Forum: Crazy Yiuf's Corner
Topic: Race Idea: Elemental
Replies: 15
Views: 4802
Re: Race Idea: Elemental
Sunday, 21st August 2016, 16:44
Forum: Game Design Discussion
Topic: Make Benemut Bypass Mutation Resistance
Replies: 10
Views: 2897
Re: Make Benemut Bypass Mutation Resistance
Sunday, 21st August 2016, 15:22
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 2948333
Sunday, 21st August 2016, 14:48
Forum: Dungeon Crawling Advice
Topic: Ancestor Type Choice
Replies: 14
Views: 4888
Re: Ancestor Type Choice
CypherZel wrote:Isn't hexer so much better then the others that there's really no other point of going knight or Mage?
See my previous post, please. All three ancestors are very good.
Saturday, 20th August 2016, 17:11
Forum: Dungeon Crawling Advice
Topic: Magic vs Melee
Replies: 72
Views: 26133
Re: Magic vs Melee
Saturday, 20th August 2016, 04:45
Forum: Crazy Yiuf's Corner
Topic: New Unique: Amphiaraos, the Fallen Charioteer
Replies: 7
Views: 2335
Re: New Unique: Amphiaraos, the Fallen Charioteer
Sounds either exceptionally annoying or amazingly deadly, or possibly both.
Friday, 19th August 2016, 17:58
Forum: Dungeon Crawling Advice
Topic: Ancestor Type Choice
Replies: 14
Views: 4888
Re: Ancestor Type Choice
Friday, 19th August 2016, 14:42
Forum: Crazy Yiuf's Corner
Topic: minmay vaults
Replies: 21
Views: 4942
Re: minmay vaults
Thursday, 18th August 2016, 03:53
Forum: Game Design Discussion
Topic: Large Abominations Ought Not Look Like Tormentors
Replies: 25
Views: 7518
Re: Large Abominations Ought Not Look Like Tormentors
Tuesday, 16th August 2016, 15:25
Forum: Game Design Discussion
Topic: Rename "Metabolic Englaciation"
Replies: 11
Views: 3466
Re: Rename "Metabolic Englaciation"
4Hooves2Appendages wrote:Just remove the 'metabolic'.
Which en/glaciates monsters, Englaciation or Glaciate?
Friday, 5th August 2016, 06:29
Forum: Crazy Yiuf's Corner
Topic: New branches or runes?
Replies: 7
Views: 1997
Re: New branches or runes?
Friday, 5th August 2016, 05:05
Forum: Game Design Discussion
Topic: Can we brainstorm a way to shorten pandemonium?
Replies: 43
Views: 16365
Re: Can we brainstorm a way to shorten pandemonium?
Friday, 5th August 2016, 03:33
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 2948333
Re: Gda
arandomperson12 wrote:Thus far, I have never actually died after getting a rune.
Then it seems that you are better served in shoring up your early game than by reserving strategical resources for the late game, right?
Friday, 5th August 2016, 02:28
Forum: Game Design Discussion
Topic: Move the Crypt into the Orcish Mines.
Replies: 13
Views: 3600
Re: Move the Crypt into the Orcish Mines.
Friday, 5th August 2016, 02:14
Forum: Game Design Discussion
Topic: Move the Crypt into the Orcish Mines.
Replies: 13
Views: 3600
Re: Move the Crypt into the Orcish Mines.
Friday, 5th August 2016, 01:42
Forum: Game Design Discussion
Topic: Move the Crypt into the Orcish Mines.
Replies: 13
Views: 3600
Re: Move the Crypt into the Orcish Mines.
Thursday, 4th August 2016, 22:23
Forum: Game Design Discussion
Topic: Can we brainstorm a way to shorten pandemonium?
Replies: 43
Views: 16365
Re: Can we brainstorm a way to shorten pandemonium?
Re: Gda
arandomperson12 wrote:Also, if you die early, then you can restart easily, but deaths in the lategame cause you to lose a lot more progress.
I encourage you to tally up your time spent on characters that died before getting a rune, and time spent on characters that died after getting a rune, and then to compare the two.
Thursday, 4th August 2016, 21:32
Forum: Game Design Discussion
Topic: Can we brainstorm a way to shorten pandemonium?
Replies: 43
Views: 16365
Re: Can we brainstorm a way to shorten pandemonium?
Thursday, 4th August 2016, 21:23
Forum: Game Design Discussion
Topic: Move the Crypt into the Orcish Mines.
Replies: 13
Views: 3600
Move the Crypt into the Orcish Mines.
Thursday, 4th August 2016, 01:35
Forum: Dungeon Crawling Advice
Topic: Lignification: I never use it
Replies: 17
Views: 4969
Re: Lignification: I never use it
Thursday, 4th August 2016, 01:30
Forum: Game Design Discussion
Topic: Remove MP Cost of Deity-Given Abilities
Replies: 20
Views: 5182
Re: Remove MP Cost of Deity-Given Abilities
Wednesday, 3rd August 2016, 04:17
Forum: Game Design Discussion
Topic: Remove MP Cost of Deity-Given Abilities
Replies: 20
Views: 5182
Re: Remove MP Cost of Deity-Given Abilities
Tuesday, 2nd August 2016, 04:43
Forum: Dungeon Crawling Advice
Topic: The #1 thing I have done to improve my gameplay
Replies: 36
Views: 9757
Re: The #1 thing I have done to improve my gameplay
Monday, 1st August 2016, 20:48
Forum: Game Design Discussion
Topic: Remove/reform written description of MR level
Replies: 17
Views: 4513
Re: Remove/reform written description of MR level
Sunday, 31st July 2016, 04:52
Forum: Dungeon Crawling Advice
Topic: Ugh Pandemonium is going on forever
Replies: 11
Views: 3377
Re: Ugh Pandemonium is going on forever
arandomperson12 wrote:Also, gargoyles have bad axe aptitude, so you should have used maces&flails instead.
-1 and 0 is not really that much of a difference. Invest in the skill that matches the best weapon you've found before you've invested heavily in any weapon skill.
Thursday, 28th July 2016, 23:50
Forum: Game Design Discussion
Topic: AK alternative - mini-abyss portal
Replies: 16
Views: 3582
Re: AK alternative - mini-abyss portal
Wednesday, 27th July 2016, 03:50
Forum: Game Design Discussion
Topic: Move either Borgnjor's or Door to Poison
Replies: 21
Views: 7236
Re: Move either Borgnjor's or Door to Poison
Saturday, 23rd July 2016, 18:27
Forum: Dungeon Crawling Advice
Topic: Great player and Greater player
Replies: 57
Views: 38116
Re: Great player and Greater player
Saturday, 23rd July 2016, 01:09
Forum: Dungeon Crawling Advice
Topic: Great player and Greater player
Replies: 57
Views: 38116
Re: Great player and Greater player
Wednesday, 20th July 2016, 19:27
Forum: Game Design Discussion
Topic: Note auxiliary attacks in character/innates screen.
Replies: 0
Views: 691
Note auxiliary attacks in character/innates screen.
>Your large, muscular tail bludgeons enemies in combat.
Monday, 18th July 2016, 23:24
Forum: Game Design Discussion
Topic: Give Poison Magic acid
Replies: 3
Views: 1375
Re: Give Poison Magic acid
Arrhythmia wrote:That poison magic has no spells about level 6 is one of the best things about the spell school IMO.
What are your reasons for your opinion?
Friday, 4th March 2016, 22:10
Forum: Dungeon Crawling Advice
Topic: Worth leaving Chei?- +10 GDA
Replies: 22
Views: 4537
Re: Worth leaving Chei?- +10 GDA
Friday, 4th March 2016, 21:45
Forum: Game Design Discussion
Topic: Remove ghosts from the game (or let us disable them).
Replies: 59
Views: 15263
Re: Remove ghosts from the game (or let us disable them).
Monday, 20th April 2015, 05:07
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13021
Re: Remove Ammo
Monday, 13th April 2015, 03:00
Forum: Dungeon Crawling Advice
Topic: Lets talk about defenses
Replies: 6
Views: 2119
Re: Lets talk about defenses
Thursday, 9th April 2015, 15:57
Forum: Game Design Discussion
Topic: Curse Ashenzari, abbility
Replies: 40
Views: 10915
Re: Curse Ashenzari, abbility
Sprucery wrote:jejorda2 wrote:1 Dramatically reduce the number of rem curse scrolls
This would affect non-Ashenzarites pretty heavily.
Will it? I easily end up with 20+ ?rc by the time I retrieve the Orb. It's not unusual to have 30+.
Wednesday, 11th March 2015, 02:56
Forum: Game Design Discussion
Topic: Merge Assassin into Hunter
Replies: 59
Views: 15658
Re: Merge Assassin into Hunter
Tuesday, 17th February 2015, 05:49
Forum: Crazy Yiuf's Corner
Topic: Why is online so mindblisteringly slow?
Replies: 12
Views: 3681
Re: Why is online so mindblisteringly slow?
Thursday, 12th February 2015, 04:26
Forum: Crazy Yiuf's Corner
Topic: Why is online so mindblisteringly slow?
Replies: 12
Views: 3681
Re: Why is online so mindblisteringly slow?
Thursday, 12th February 2015, 03:08
Forum: Game Design Discussion
Topic: Amulet of accuracy
Replies: 7
Views: 3673
Re: Amulet of accuracy
Tuesday, 10th February 2015, 01:07
Forum: Crazy Yiuf's Corner
Topic: The Mundane Challenge
Replies: 33
Views: 8115
Monday, 9th February 2015, 04:59
Forum: Game Design Discussion
Topic: Make Very Ugly Things more intersting
Replies: 9
Views: 2492
Re: Make Very Ugly Things more intersting
duvessa wrote:Is there an actual compelling reason for very ugly things to exist? Surely 6 different regular ugly things is enough.
I wonder if VUTs as often-solitary pack leaders of UTs would make more sense than the current incarnation. They could benefit from all nearby ugly things.
Friday, 6th February 2015, 04:13
Forum: Game Design Discussion
Topic: Ogres best friend GSC
Replies: 41
Views: 9438
Re: Ogres best friend GSC
Friday, 6th February 2015, 03:49
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 44896
Re: Changes to make Crawl harder
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