Search found 148 matches

Saturday, 17th December 2011, 09:34

Forum: Crazy Yiuf's Corner

Topic: AD:RotY 2011

Replies: 6

Views: 2140

Re: AD:RotY 2011

Xom bumps a thread.

Dungeon Crawl Stone Soup: 293 (16%)
Votes so far: 1770
Days left to vote: 9

Saturday, 17th December 2011, 07:51

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Thanks you for comment. I'm still thinking about it.
About class titles: I'm not a dev, but I think you can always work out some list, post it first here to get some reviews/input and the post it on mantis.

Friday, 16th December 2011, 20:46

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I have thought about this point, and it's good to have here discussion about it. Basically I was to bored to make just some generic 'Mage God' description für Vehumet and Sif. I see them this way. Vehumet and Sif are no 'real' gods, more saints created by the churches themself. Vehumet and Sif are d...

Friday, 16th December 2011, 17:55

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

New Yred: An evil altar worked from columnar basalt and apparelled in the silence of a graveyard. This sanctuary of dead is consecrated to the mighty dead god Yredelemnul. Located below the altar is a tomb, sealed with hieroglyphic curses, blaspheming against the the Holy Trinity. This crypt contain...

Friday, 16th December 2011, 17:30

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

'delition' is gibbish. I already changed it to 'extinction' in the spreadsheet.

Friday, 16th December 2011, 17:28

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

New altar descriptions I made up: A corrupted altar of Lugonu An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted. The structure of this sanctuary has been teared up from within, while a distorted opening to the chaotic void has manifested. As ...

Friday, 16th December 2011, 17:10

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Thank you for comments. Trog: I wanted it to sound like a medical examination, but only native English speaker can decide, what and how it sounds best. Okawaru: thank you, I will change it. Makhleb: more suggestion by other players would be nice Yred: He does lack interest in undead and demon kills,...

Thursday, 15th December 2011, 21:58

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I just try to avoid making wrong implication in the descriptions, but adding flair is very good.

But for un-ID potions I thinks the short version is best:

An unlabelled flask containing a single dose of unkown liquid.


Please, could you also have a look on my altar descriptions, nicolae?

Thursday, 15th December 2011, 21:51

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Next try:

A pack of obscure playing cards, each depicting some occult image, rumoured to be possessed by demons. Drawing a card for shure can unleash arcane powers of unknown nature.

Thursday, 15th December 2011, 18:17

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

O.K.
A pack of obscure playing cards. Each card of the deck features an image, depicting occult force of unknown nature.
To set free the power of a certain card, you have to draw it from the deck.

Thursday, 15th December 2011, 09:50

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Nicolae: A pack of playing cards, each depicting some occult image, rumoured to be drawn in the blood of demons. Drawing a card can unleash arcane powers of unknown nature. I had something like this: A pack of obscure playing cards, each depicting an occult image propagating arcane powers of unknown...

Thursday, 15th December 2011, 09:36

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

An unlabelled flask containing a single dose of magical liquid, with arcane powers of unknown nature. I see this is one case, changed by nicolae. My original entry was more like this: An unlabelled flask containing a single dose of liquid, charged with arcane powers of unknown provenance. I think '...

Thursday, 15th December 2011, 07:47

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Grimm explained my intention right. But I'm not a native English speaker, there is always the chance that I don't get it right. Thanks for all, who read over it. I started to make description for altars. Here some examples: A bloodstained altar of Trog A barbaric altar to Trog the Wrathful, crudely ...

Monday, 12th December 2011, 23:42

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Xom bumps a thread.

Saturday, 10th December 2011, 18:05

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Some questions for devs: 1. I made this Description for unidentified scrolls: A disposable arcane formula of of unknown provenance inscribed on parchment. Created by some professional for layman-use, it can be invoked by everyone through reading it out loud. But the nature of it's power seems not a-...

Saturday, 10th December 2011, 01:04

Forum: Crazy Yiuf's Corner

Topic: DCSS Fan Comic in the works

Replies: 21

Views: 4276

Re: DCSS Fan Comic in the works

How long till we can see the true first issue?

Saturday, 3rd December 2011, 15:21

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I started to add quotations from grimoires. I try to provide as much citation information as possible, but sources are sometime 'obscure'.
Needs proof-reading by native English speaker, as usual.

Friday, 2nd December 2011, 17:47

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I added more weapon descriptions, needs proof-reading by native English speaker.

Saturday, 26th November 2011, 16:05

Forum: Crazy Yiuf's Corner

Topic: Favorite games? Besides Crawl

Replies: 21

Views: 4547

Re: Favorite games? Besides Crawl

Combat Mission Battle for Normandy.

Thursday, 3rd November 2011, 06:50

Forum: Crazy Yiuf's Corner

Topic: Why Octopodes? - more photographic evidence

Replies: 1

Views: 895

Why Octopodes? - more photographic evidence

Even more recently discovered footage that speaks for itself.

Image

Wednesday, 2nd November 2011, 22:51

Forum: Crazy Yiuf's Corner

Topic: Murder Most Dwarf - the photographic evidence

Replies: 19

Views: 5175

Re: Murder Most Dwarf - the photographic evidence

Be careful, THEY watch you...

Tuesday, 1st November 2011, 21:00

Forum: Crazy Yiuf's Corner

Topic: Roguelikes from other times and places

Replies: 11

Views: 2493

Re: Roguelikes from other times and places

The truth is much darker: In long past times mankind was genetically enginered out of apes and mountain dwarfs by trans-plutonic alien illuminati. This is the reason humans are larger then dwarfs and more stupid then apes. This secret knowledge is hidden and the masses are kept ignorant. But the tru...

Tuesday, 1st November 2011, 18:14

Forum: Crazy Yiuf's Corner

Topic: Roguelikes from other times and places

Replies: 11

Views: 2493

Re: Roguelikes from other times and places

There are reports of morgue files found in strata millions of years old. But of course academic roguelikeology denies it, because they are afraid to rewrite their textbooks. :ugeek:

Thursday, 13th October 2011, 06:35

Forum: Dungeon Crawling Advice

Topic: In Crawl no one can hear you scream

Replies: 19

Views: 6274

Re: In Crawl no one can hear you scream

I would like to know too! ToMe scored first in this online roguelike poll at the end of last year before DCSS. (but it was allowed to vote more than once and ToME just got a LOT of votes just in the last hours before end, before that it was head on head or slightly behind DCSS for weeks). Don't know...

Tuesday, 11th October 2011, 07:31

Forum: Dungeon Crawling Advice

Topic: Armour and Shields

Replies: 7

Views: 2361

Re: Armour and Shields

The item description of armour is very basic. Below I listed some for the standard armour types, that I've added to the DCCS Text Improvment Sheet. I would like to see a little more difference between robes and animal skins: - robes should have weaker base AC then animal skin and give some little ev...

Monday, 10th October 2011, 10:29

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Descriptions added for war axe, broad axe, battleaxe, whip, hammer, mace, flail, morningstar, spiked flail, dire flail, eveningstar. Needs native english reader.

Friday, 7th October 2011, 15:36

Forum: Crazy Yiuf's Corner

Topic: Console or Tiles?

Replies: 37

Views: 8686

Re: Console or Tiles?

Console makes the better graphics (it forces to actual use imagination).
But DCSS tiles are so good, that I have the feeling I miss something when playing console. :)

Friday, 7th October 2011, 07:03

Forum: Game Design Discussion

Topic: Re-evaluating monster fleeing behaviour

Replies: 40

Views: 11840

Re: Re-evaluating monster fleeing behaviour

The type of manoeuvring I argue against has very little value. Chasing an enemy into a corner does not make the game significantly more interesting, but it does make the game more boring. This is my point. I do not mind other types of movement (eg positioning yourself into a corridor, or backing aw...

Friday, 7th October 2011, 06:37

Forum: Game Design Discussion

Topic: Re-evaluating monster fleeing behaviour

Replies: 40

Views: 11840

Re: Re-evaluating monster fleeing behaviour

It is also A) of monsters with the intention to avoid harm through making things B) for the player.
To avoid B) he want's to minimize A.

Friday, 7th October 2011, 06:23

Forum: Game Design Discussion

Topic: Re-evaluating monster fleeing behaviour

Replies: 40

Views: 11840

Re: Re-evaluating monster fleeing behaviour

As far as I understand it, you don't like the most basic combat tactic, thast is: to manoeuvre. You want the need for it in melee effectively removed from the game.
To avoid the need for a certain tactic is to choose another strategy.
-> (g) IS the solution for your problem.

Tuesday, 4th October 2011, 14:26

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I just tried to help with the weapon descriptions, have reported what I see as an issue in consistency and offered a solution. End of story. To much time wasted for this already.

Tuesday, 4th October 2011, 06:13

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I thought about this too, would be consistent with a double-bladed axe. But as you have said, this is in game already as lajatang. Plus: Double Sword in DCSS is 1-handed with [50% Str weight!], only tripple swords is 2-handed in DCSS [60% Str Weight]. It just makes no sense and is inconsistent. Imag...

Saturday, 1st October 2011, 14:07

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Thanks to MarvinPa for explanation. A curse to nicolea and murma for being khasaric s..t.

Saturday, 1st October 2011, 07:23

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I added descriptions for long sword, scimitar, demon blade, eudemon blade, great sword. I can't make sence out of double and triple swords. They are silly from a technological view-point and to explain them as 'magical' is just poor and cheap. (To expand a 'surface area of sharpness' it is just goof...

Wednesday, 28th September 2011, 18:47

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

I added item descritptions for dagger, quick blade, shord sword, sabre, falchion, hand axe and club. Needs proof reading by native english speaker [don't be afraid to bring it more 'on the point']. When I try to get a description 'in game' about cap trough >?/icap< I get "ACC +4 DmgRt 7 BassAtt...

Saturday, 24th September 2011, 04:56

Forum: Game Design Discussion

Topic: Thoughts on Armour

Replies: 36

Views: 9904

Re: Thoughts on Armour

Thank you XuaXua. I've added your corrections to the DCSS-TI spreadsheet.

Friday, 23rd September 2011, 17:04

Forum: Game Design Discussion

Topic: Thoughts on Armour

Replies: 36

Views: 9904

Re: Thoughts on Armour

These are descriptions for the basic armour types I have made for DCSS Text Improvement. I post them here for review and discussion. Would it be possible to make animal skin a hyprid armour/food object? As armour it should be available for all species exept octopodes and felids. I think Kobolds shou...

Friday, 23rd September 2011, 11:35

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

Added some description for body armours. Needs prove reading by native english speaker.

Wednesday, 21st September 2011, 15:36

Forum: Crazy Yiuf's Corner

Topic: proposal for reassigning ascii codes

Replies: 11

Views: 2925

Re: proposal for reassigning ascii codes

Image

Thursday, 18th August 2011, 06:31

Forum: Crazy Yiuf's Corner

Topic: WebTiles 0.9?

Replies: 10

Views: 2646

Re: WebTiles 0.9?

Waiting too. Will there be a special 'lil Baby' award for best Web Tiles win in the tournament?

Thursday, 28th July 2011, 19:49

Forum: Crazy Yiuf's Corner

Topic: SO... Have you cheated yet?

Replies: 103

Views: 30538

Re: SO... Have you cheated yet?

I play Crawl since ancient (Linley's), never cheated, played always pure random and tried to avoid spoilers. I also stop to read threads here in the tavern when I see it goes about things I have not reached yet. In the last months I have started to take it 'seriously'. Just experimenting with differ...

Thursday, 28th July 2011, 19:17

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9091

Re: Making Hunger more dangerous

That'd be ridiculous. I've never had a stomach growl or have heard one that would wake people up or alert them from more than 3 feet away... That's why I say, only do it for trolls and ogres. What about 'vomiting'. I think ADOM had it. It's only fair if you go in a deep dark dungeon with lot of poi...

Thursday, 28th July 2011, 07:41

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9091

Re: Making Hunger more dangerous

Very good. Many thanks to vinterman, dpeg and Ryak.

Thursday, 28th July 2011, 05:18

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9091

Re: Making Hunger more dangerous

I see it like 7hm. Food is not boring and should be given more depth. Vintermann's Food Reform proposal has good ideas: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:eating&s Xua Xua's 'stomach growl' idea is not bad. But I would not implement it for all species, only trolls may...

Wednesday, 27th July 2011, 06:01

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 40135

Re: Webtiles

I too have this Problem with Alt-Gr and Iron Browser. I play on a laptop with German key layout. That's the only thing which stops me to play online tiles.

Friday, 15th July 2011, 12:57

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 4082

Re: Octopodes tile?

Great work Dolphin. Thank you.

Friday, 15th July 2011, 09:36

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

[...] Furthermore non-Anglophone quotations are hotly desired, in keeping with the international nature of Crawl. Please contribute any choice examples. [...] Does that mean a) quotations in an non-Anglophone language (e.g. Goethe in German) or b) in English language translated quotations from non-...

Monday, 11th July 2011, 14:18

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112113

Re: DCSS Text Improvement Taskforce

As a non native English speaker I don't like these quotes in item and monster descriptions at all because they just give no in game reward to making the effort I have to take to understand them. They just distract and are hard to understand. If I want to read Shakespeare in original language, I take...

Monday, 27th June 2011, 19:48

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 26885

Re: Octopodes

It's not about realism, but about creating more new interesting 'possible ways of playing'. And to give water more interest as a game enviroment. What is an octopode without paying attention to water? Just a strong 'ring-wearer' magic user species and bad fighter. I want to see them more interesting...

Monday, 27th June 2011, 19:00

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 26885

Re: Octopodes

It all depends on a good minivault coding. There should be almost always at least a pond or a small grotto with a deep water tile in every level... at a random chance there could be more ponds, little rivers which conect rooms 'through the rock' etc. It should be challenge to go on with octopodes. K...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.