Search found 832 matches

Saturday, 10th May 2014, 08:28

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16124

Re: Merge demigods into humans (serious)

Bart: I respect your proposal, but the end result looks like some odd kind of demonspawn. I'd much rather play any of those current species (Ds, Hu, or Dg) than this one. But as you say maybe it's a matter of taste. Someone who doesn't like to play current Hu or Dg might find this appealing.

Friday, 9th May 2014, 19:38

Forum: Crazy Yiuf's Corner

Topic: fgsfds

Replies: 30

Views: 7627

Re: fgsfds

I've only ever heard of "Doge" in the Venetian context, so yeah I guess I learned something new today (and quickly wished I could get my 5 min back). Nothing wrong with Donald's lines, the only thing joky about him is that he's amphibious. Don't see what's wrong with octopodes either, unle...

Friday, 9th May 2014, 17:25

Forum: Dungeon Crawling Advice

Topic: Lost soul and XP

Replies: 5

Views: 1436

Re: Lost soul and XP

it comes back as a spectral version, which is also an ordinary monster. They're weaker to a degree and probably grant less exp but do you really wanna fight a bone dragon twice? Lost soul will heal bone dragon, not create a spectral version. Lost soul does different things depending on whether the ...

Friday, 9th May 2014, 16:57

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26021

Re: please, don't remove nemelex

^ http://s-z.org/neil/git/?p=crawl.git;a= ... 6f59bf0ec7

Actually I wouldn't mind if Trog/Oka stopped gifting weapons and armour. That's not the point of either god.

Friday, 9th May 2014, 16:06

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26021

Re: please, don't remove nemelex

damiac: The proposal came up in the mailing list (crd), and there's some discussion there too. Link for interested parties: http://sourceforge.net/p/crawl-ref/mailman/crawl-ref-discuss/ Sar: you're talking about power. But if you stripped away the card stuff from Nemelex, he's basically a god that g...

Friday, 9th May 2014, 15:20

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 3306

Re: New Item Proposal: Ring of Silence

Huh, you're right. I confused the two. Thanks MarvinPA

Friday, 9th May 2014, 15:04

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 3306

Re: New Item Proposal: Ring of Silence

and_into: um, you can pray now while silenced. The commit to do this is even credited to you!

http://s-z.org/neil/git/?p=crawl.git;a= ... b8a4aeb5f3

Friday, 9th May 2014, 15:00

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26021

Re: please, don't remove nemelex

Originally, I was in agreement with gammafunk's post on crd (that Nemelex merely duplicates other effects), but crate's post changed my mind. So the key with Nemelex is that you get various ways to access those effects, namely random(Draw One), some control(Triple Draw), and combos(Deal Four), and t...

Re: CiP - MiBe (again :P) - thoughts and suggestions welcome

Do Shoals next, sure. It's a bit annoying without permaflight, but certainly less dangerous than Vaults or Depths. Sticking with M&F is fine. Switching to lajatang is probably also fine (but not necessary). Yes, vampiric is cool. Absolutely wear that slaying ring. Don't you have other rings? The...

Thursday, 8th May 2014, 14:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HaGl, armour choices?

Replies: 13

Views: 2487

Re: CIP: HaGl, armour choices?

Wow, 30 AC 35 EV 195 HP on a XL19 character. That was pretty good.

Thursday, 8th May 2014, 14:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrCj of Sif Muna

Replies: 4

Views: 929

Re: YASD: DrCj of Sif Muna

Random teleport is particularly bad in mostly unexplored floors. Concur with Sandman, fear would have been better.

Re: CiP - MiBe (again :P) - thoughts and suggestions welcome

No, that bow is not amazing. Spellbinder is an unrand. It does sound like fun, but also unpredictable (it inflicts random miscasts on enemies). I imagine it would be like using a chaos weapon. Maybe I'm not adventurous enough, but I don't try to use every unrand in the game :D Elec lajatang is prett...

Thursday, 8th May 2014, 11:25

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12533

Re: Formicid Tweak: Allow Berserk ( minus hasting)

Off Topic : Also on formicids. They have 4 hands so why can they not wield 2 pairs of gloves or 4 rings? That's why people have suggested changing the flavour from "4 arms" to "2 strong arms". Alternatively, the second set of arms is vestigial and only functional enough to help ...

Thursday, 8th May 2014, 11:21

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 48541

Re: Sif Muna revamp

The feedback was that it was probably ok but that no one had time to go over it yet. I'll probably rebase and try to convince someone to commit it over the weekend. And probably I should credit you (archaeo) for the idea, which I forgot to do so originally (mostly because I lost track of which threa...

Wednesday, 7th May 2014, 15:19

Forum: YASD! YAVP! and characters in progress too

Topic: Help a newb attain 1st win, DsBe

Replies: 6

Views: 1786

Re: Help a newb attain 1st win, DsBe

m - a cursed +0,+5 anti-magic claymore OP already has a claymore in inventory. Just keep the bastard sword as a swap vs hydras, though honestly you can do without that too (wands). Stealth is ok but not something I'd consider a priority on a berserker. And whoops, I confused great mace with great s...

Wednesday, 7th May 2014, 14:59

Forum: YASD! YAVP! and characters in progress too

Topic: Help a newb attain 1st win, DsBe

Replies: 6

Views: 1786

Re: Help a newb attain 1st win, DsBe

Probably use the +7 great sword of freezing for now, but plan for the claymore as your endgame weapon. Use EW scrolls on the claymore. Buckler of rN isn't much, I'd just go ahead with 2H weapon. Buy and wear that pearl dragon armour right away, and use your EA on it. Amulet of conservation is a lot ...

Wednesday, 7th May 2014, 12:38

Forum: Dungeon Crawling Advice

Topic: More general unarmed questions

Replies: 31

Views: 6653

Re: More general unarmed questions

never mind, already posted by others :oops:

But yeah miscast severity is determined by spell level and failure rate, color only indicates chance of getting severity 2 miscast.

Tuesday, 6th May 2014, 19:34

Forum: Game Design Discussion

Topic: Unique: Redhawk

Replies: 19

Views: 5263

Re: Unique: Redhawk

I dunno about racist, but this is a stereotype from the wrong genre.

Tuesday, 6th May 2014, 19:29

Forum: Crazy Yiuf's Corner

Topic: ID scroll nerf

Replies: 22

Views: 5467

Re: ID scroll nerf

Siegurt: probably you might want to weigh in here https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:identification I kinda like the ID mini game too, but I admit after a while it feels algorithmic (i.e. there's a certain decision tree I go through, and it doesn't change much from game t...

Tuesday, 6th May 2014, 15:59

Forum: Game Design Discussion

Topic: Bad Mutation Proposals

Replies: 24

Views: 6196

Re: Bad Mutation Proposals

I'm not sure it's fair to assume that every DD is going to be worshipping Mahk/Ely/Trog, or that it would have curemut (a rare potion!) handy. No device heal is basically a death sentence for DD.

There's already code to handle mutually exclusive muts, and IMO that's a better way to handle this.

Tuesday, 6th May 2014, 12:34

Forum: Game Design Discussion

Topic: Destroying Wands

Replies: 14

Views: 3880

Re: Destroying Wands

This way, they can still grab potions or wands or whatever to add variety of challenge, but you don't have player tedium. Then just let monsters generate with wands or potions if this is desirable. I think monsters picking up floor loot is flavourful (why doesn't the minotaur use any of that loot t...

Re: YASD!: GrFi Oka. Was CiP: Seeking advice before Zot

Congrats! 100% win rate :D

Well, 64 AC would make a lot of enemies seem easy, but yeah, probably not the best idea :)

Monday, 5th May 2014, 20:49

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99969

Re: Formicids (Was: Dwants)

khalil wrote:(Not like anyone's going to play a Formicid warper though.)


Why not? A lot of Tloc escape options are good for Fo (Passage, Dispersal, Disjunction) and the buffs of course are also good (Shroud, Phase Shift, Warp Weapon).

Monday, 5th May 2014, 20:41

Forum: Crazy Yiuf's Corner

Topic: Ogres (and Trolls) Poll

Replies: 69

Views: 14379

Re: Ogres (and Trolls) Poll

Hey, it's a well known trope that large creatures are vulnerable to smaller enemies. See David & Goliath, Jack the Giant killer, elephants and mice, etc

Monday, 5th May 2014, 20:32

Forum: Crazy Yiuf's Corner

Topic: Ogres (and Trolls) Poll

Replies: 69

Views: 14379

Re: Ogres (and Trolls) Poll

I agree with what seems to be a common statement of "Trolls are fine, Ogres need tweaking." I don't think the ogre issue is that they are too weak per se, but that they are not fulfilling the fantasy of playing as an ogre. Ok, now I'm curious. Which part of OGRE SMASH doesn't fulfill ever...

Monday, 5th May 2014, 20:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TeSk of Oka -> Lugonu

Replies: 18

Views: 3192

Re: CiP: TeSk of Oka - Problems

Oh, don't get me wrong, I love enhancer staves and try to use them at every opportunity (sometimes even when they don't make a lot of sense!). The problem is that with a character like Sandman's at the time of his dump (about 9 air, 0 staves, 0 evo) he'll be training that staff a long time before it...

Monday, 5th May 2014, 19:56

Forum: Game Design Discussion

Topic: What's the current thoughts of the dev team on perma forms?

Replies: 4

Views: 1457

Re: What's the current thoughts of the dev team on perma for

I think perma forms are ok, because each form has an associated drawback. This is unlike many Charms for example which can be active with no penalty.

No idea though whether there is a dev consensus, let alone what individual devs think. Probably not a very important issue either way.

Monday, 5th May 2014, 19:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TeSk of Oka -> Lugonu

Replies: 18

Views: 3192

Re: CiP: TeSk of Oka - Problems

Enhancer staff melee is cool, but expensive to train. You (eventually) need around 12 Staves, 12 Evo, and as much as possible of the elemental school. So it doesn't really make sense unless e.g. you're already training Air for FCloud/Tornado, plus you're training Evo for a rod or evoker or crystall ...

Re: CiP: GrFi Oka: Seeking advice before going deeper into Z

With your AC and rF+++, you probably didn't need to run from the orb of fire. I don't think it can kill you, though it might give you a bad mut or 2. +7 morningstar is an ok weapon. Don't switch to flail, it's a bad base type. Best 1-handed M&F are demon whips and eveningstars, have you found an...

Monday, 5th May 2014, 14:31

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DgFE (5 runes)

Replies: 2

Views: 858

Re: YAVP - DgFE (5 runes)

Congrats! But, any reason you are still using version 0.11.2?

Monday, 5th May 2014, 14:22

Forum: YASD! YAVP! and characters in progress too

Topic: Midgame angst (DsBe)

Replies: 11

Views: 3219

Re: Midgame angst (DsBe)

Character looks ok. For Snake 5, just remember not to rush into that central vault area filled with greater nagas (it's like Elf in that respect). Hang around the edges, try to draw enemies out 1 by 1. Try not to teleport or get teleported, because there's a good chance you'll end up in there. Antim...

Monday, 5th May 2014, 14:05

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TeSk of Oka -> Lugonu

Replies: 18

Views: 3192

Re: CiP: TeSk of Oka - Problems

Wow that demon blade.

I was going to suggest enhancer staff melee from your earlier post, but yeah never mind :lol:

Re: YASD (formely CiP) - HOGl of Beogh - Suggestions welcome

That's a little weird, Firestarter (the unrand great mace that inner flames opponents) doesn't have SInv.

Sunday, 4th May 2014, 03:52

Forum: Crazy Yiuf's Corner

Topic: Arachnetaur race

Replies: 29

Views: 5967

Re: Arachnetaur race

It's already possible to set up a room full of webs with sacks of spiders and those traps are permanents. Similarly, you can lead enemies back to an Oklob farm if you of Fedhas and neither of those are thought of as too major of 'temptations to drag things a long distance'. The point though is that...

Saturday, 3rd May 2014, 20:21

Forum: Crazy Yiuf's Corner

Topic: Arachnetaur race

Replies: 29

Views: 5967

Re: Arachnetaur race

Updated again. Might move to GDD if no one else says anything productive over here... o_o; You make it sound like a threat :lol: Although their stats make them a great choice for Assassins and the like; I left the weapon apts flat to not pidgeonhole them into using ONLY shortblades. I had to laugh ...

Saturday, 3rd May 2014, 20:06

Forum: Game Design Discussion

Topic: Race Proposal: Gold Dwarves

Replies: 19

Views: 5080

Re: Race Proposal: Gold Dwarves

Not sure if you're aware OP, but Gozag the gold god is being tested in an experimental branch right now. Not saying this would automatically disqualify gold dwarves, but it does seem there would be some overlap in design space. In particular, Gozag turns enemy corpses into gold, which is somewhat si...

Saturday, 3rd May 2014, 09:33

Forum: Crazy Yiuf's Corner

Topic: Reaver is a DM now?

Replies: 10

Views: 2371

Re: Reaver is a DM now?

and into wrote:
DracheReborn wrote:It was just a couple of days ago, so I guess you didn't miss anything :)


What? There was a huge party to celebrate reaver's ascension the other night. Lots of great food, cake, some craft brews and whiskey. Smash Mouth played a double set. I thought you were there?


No one invited me :cry:

Friday, 2nd May 2014, 20:31

Forum: Game Design Discussion

Topic: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

Replies: 13

Views: 3146

Re: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

Hmm, ackack is right that this spell seems very similar to Leda's, which I didn't think of earlier. That's a much closer comparison than Petrify. HD is a pretty good substitute, though larger sizes can also be a factor too. Sure, size is sort of ok. But size is less granular, and also you'd have the...

Friday, 2nd May 2014, 18:03

Forum: Crazy Yiuf's Corner

Topic: Remove Trog

Replies: 25

Views: 4976

Re: Remove Trog

I disagree. Wow, that is an extremely detailed, in-depth, well thought out, point by point response. It clearly addresses all the issues, and leaves no stone unturned. To be fair, it's not like the proposal is well thought out. Well if you want a rebuttal: 1. Something like MiBe plays very differen...

Friday, 2nd May 2014, 17:56

Forum: Dungeon Crawling Advice

Topic: Auto exit on low hp.

Replies: 10

Views: 2693

Re: Auto exit on low hp.

As a fellow user of the auto exit function, I'd suggest against checking for Exh and Slow. I thought about that too, then realized there are corner cases that could bite you. Example: berserk wears off, you're hurt and there are still enemies on the screen. IMO that still warrants auto exit. So I th...

Friday, 2nd May 2014, 17:49

Forum: Crazy Yiuf's Corner

Topic: Remove Trog

Replies: 25

Views: 4976

Re: Remove Trog

I am not sure why there is so much desire to change (read "remove") crawl content lately. If you feel Be is OP, don't play it, there are many new players who are still trying to get their first win and Be is a great help here. If you feel Ko and Ha are not different enough, don't use them...

Friday, 2nd May 2014, 17:40

Forum: Crazy Yiuf's Corner

Topic: Reaver is a DM now?

Replies: 10

Views: 2371

Re: Reaver is a DM now?

It was just a couple of days ago, so I guess you didn't miss anything :)

Friday, 2nd May 2014, 17:38

Forum: Game Design Discussion

Topic: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

Replies: 13

Views: 3146

Re: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

True, but it's easy enough to make it check vs HD instead. I think the Earth one has potential. It seems similar in impact to Mass Confusion, but with a different effect - like a weak form of antimagic that applies to everyone. Should it apply to yourself (the caster) as well? That could justify low...

Friday, 2nd May 2014, 06:12

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 2 - Completed

Replies: 125

Views: 53653

Re: Crawl "Sudden Death" Challenges Season 2 - SIGNUPS OPEN

I'm in again. Thanks WalkerBoh!

Thursday, 1st May 2014, 20:01

Forum: Crazy Yiuf's Corner

Topic: Titan

Replies: 14

Views: 2686

Re: Giant

If you species proposal requires major, game-altering substitutions for 13 of the existing backgrounds, maybe you should consider that a problem with the design of your species, rather than thinking, "Hey, we can just shoehorn in three or four entirely new weapons solely for the purpose of add...

Thursday, 1st May 2014, 18:28

Forum: Game Design Discussion

Topic: Removal of low level branding spells.

Replies: 56

Views: 14565

Re: Removal of low level branding spells.

People keep mentioning this in threads lately, but why is this a goal? I don't see what's wrong with low level spells that maintain utility later in the game. For me anyway, current Charms feels like slotless items, rather than spells. Take RMsl for example - finding the spell is now almost like fi...

Thursday, 1st May 2014, 18:11

Forum: Crazy Yiuf's Corner

Topic: Gigantism/Dwarfism

Replies: 7

Views: 1878

Re: Gigantism/Dwarfism

IMO, gamechanging mutations can work as Ds mutations. And in fact something similar to this was proposed for Ds, and there even was a branch for testing it.

Unfortunately, there doesn't seem to be active work on this anymore, not sure why. I thought it was promising.

Thursday, 1st May 2014, 17:48

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16334

Re: Why Elf? (Serious question)

ontoclasm wrote:I do it because I like beating up the elves, which is reason enough for me.


Who says flavor is dead in this game? :lol:

I find that a perfectly acceptable reason, FWIW.

Wednesday, 30th April 2014, 11:56

Forum: Game Design Discussion

Topic: God Proposal: Gareki the Thief

Replies: 8

Views: 2189

Re: God Proposal: Gareki the Thief

It's an interesting idea, but I think there's a problem with open-ended abilities like what's being proposed here. Basically, you'd have to go through every god's abilities to see if there is some kind of abusable interaction, and worse every time a new god is added to the game you'd have to worry h...

Wednesday, 30th April 2014, 11:47

Forum: Game Design Discussion

Topic: Blink Other Close/Reverse Force Lance

Replies: 17

Views: 4724

Re: Blink Other Close/Reverse Force Lance

Iskenderun's Grasping Hand (ok that was a D&Dism)

I actually have some code for a spell very similar to this, which I may put up in mantis once I clean it up. No idea whether it would be accepted though.
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