Re: Why are monks and Tm the only ones to start with Unarmed
rebthor wrote:Can I get a TL:DR on that?
Karate master:
Learn pressure points, embark on
Spiritual path.
Friday, 12th July 2013, 18:13
Forum: Game Design Discussion
Topic: Why are monks and Tm the only ones to start with Unarmed?
Replies: 24
Views: 6389
rebthor wrote:Can I get a TL:DR on that?
Friday, 12th July 2013, 16:33
Forum: Suggestions & Criticism
Topic: Mobile Forum Issue
Replies: 5
Views: 2809
Friday, 12th July 2013, 16:19
Forum: Game Design Discussion
Topic: Why are monks and Tm the only ones to start with Unarmed?
Replies: 24
Views: 6389
Friday, 12th July 2013, 15:40
Forum: Game Design Discussion
Topic: Why are monks and Tm the only ones to start with Unarmed?
Replies: 24
Views: 6389
Friday, 12th July 2013, 13:50
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12416
Siegurt wrote:What if there was a setting one could put in their settings which would not stop auto-travel for monsters below a certain threshold of danger level (I know that's a little difficult to quantify, e.x. boggarts)
galehar wrote:Never heard of it and it's not on the dev planning
Friday, 12th July 2013, 13:34
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12416
Friday, 12th July 2013, 13:18
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Friday, 12th July 2013, 09:02
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Friday, 12th July 2013, 08:04
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Thursday, 11th July 2013, 11:21
Forum: Game Design Discussion
Topic: Why don't Str and Dex add any offensive ability to Melee?
Replies: 31
Views: 7700
graffen69 wrote:A lot of rpg´s have stats that have different effects depending on what class you play.
Thursday, 11th July 2013, 11:07
Forum: Coding
Topic: Testing a makeitem.cc patch.
Replies: 6
Views: 2608
Thursday, 11th July 2013, 09:07
Forum: Game Design Discussion
Topic: Orb of Zot and apportation spell
Replies: 27
Views: 7842
Thursday, 11th July 2013, 04:23
Forum: Dungeon Crawling Advice
Topic: remove hydras from the game
Replies: 48
Views: 14186
Thursday, 11th July 2013, 02:54
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30341
Thursday, 11th July 2013, 01:29
Forum: Game Design Discussion
Topic: Orb of Zot and apportation spell
Replies: 27
Views: 7842
Wednesday, 10th July 2013, 14:51
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30341
Wednesday, 10th July 2013, 13:42
Forum: Game Design Discussion
Topic: DCSS: Successful Open-Source Game Development
Replies: 31
Views: 9166
Wednesday, 10th July 2013, 10:53
Forum: Game Design Discussion
Topic: Summons Nerf Redux
Replies: 13
Views: 4093
Wednesday, 10th July 2013, 10:43
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30341
Wednesday, 10th July 2013, 08:30
Forum: Coding
Topic: don't read new des file
Replies: 2
Views: 1657
Tuesday, 9th July 2013, 08:43
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Tuesday, 9th July 2013, 04:09
Forum: Technical Support
Topic: [Tiles 0.12.2] Garbled graphics, broken game.
Replies: 10
Views: 3686
Tuesday, 9th July 2013, 04:02
Forum: Technical Support
Topic: [Tiles 0.12.2] Garbled graphics, broken game.
Replies: 10
Views: 3686
Tuesday, 9th July 2013, 03:42
Forum: Technical Support
Topic: [Tiles 0.12.2] Garbled graphics, broken game.
Replies: 10
Views: 3686
Tuesday, 9th July 2013, 03:11
Forum: Technical Support
Topic: [Tiles 0.12.2] Garbled graphics, broken game.
Replies: 10
Views: 3686
Tuesday, 9th July 2013, 03:05
Forum: Technical Support
Topic: Product Branch?
Replies: 7
Views: 2168
Saturday, 6th July 2013, 15:37
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Saturday, 6th July 2013, 13:49
Forum: Game Design Discussion
Topic: Why a Background (Class) System?
Replies: 14
Views: 4731
Saturday, 6th July 2013, 13:45
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Friday, 5th July 2013, 09:01
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Friday, 5th July 2013, 06:04
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Thursday, 4th July 2013, 21:22
Forum: Game Design Discussion
Topic: Multi-turn spells
Replies: 16
Views: 4253
Thursday, 4th July 2013, 20:10
Forum: Technical Support
Topic: Product Branch?
Replies: 7
Views: 2168
Thursday, 4th July 2013, 13:20
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32136
Thursday, 4th July 2013, 12:20
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Thursday, 4th July 2013, 07:33
Forum: Game Design Discussion
Topic: Proposal: All timed portals are announced
Replies: 23
Views: 6297
Thursday, 4th July 2013, 07:24
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32136
XuaXua wrote:It certainly lowers your chances of seeing Boris again.
Thursday, 4th July 2013, 05:32
Forum: Technical Support
Topic: Product Branch?
Replies: 7
Views: 2168
Thursday, 4th July 2013, 04:57
Forum: Technical Support
Topic: Product Branch?
Replies: 7
Views: 2168
Thursday, 4th July 2013, 03:26
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32136
Wednesday, 3rd July 2013, 19:36
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 26026
Wednesday, 3rd July 2013, 18:58
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 26026
khalil wrote:Not being able to target doesn't mean anything if you spawn a cloud outside the darkness and the monster walks into it, or if you cast tornado and just kill everything on the screen.
Wednesday, 3rd July 2013, 18:56
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30341
Wednesday, 3rd July 2013, 18:34
Forum: Coding
Topic: Implementing Zig proposal from Wiki
Replies: 48
Views: 14257
Wednesday, 3rd July 2013, 17:57
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30341
Wednesday, 3rd July 2013, 16:25
Forum: Contributions
Topic: Tiles that could use improvement
Replies: 131
Views: 142377
Wednesday, 3rd July 2013, 11:18
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 26026