Search found 544 matches

Thursday, 6th August 2015, 14:47

Forum: Crazy Yiuf's Corner

Topic: Rant:Yet again melee combat in crawl is too random and sucks

Replies: 56

Views: 11493

Re: Rant:Yet again melee combat in crawl is too random and s

there are six staircases per level and a range of maybe 3 to 4 levels where adders are a threat. is it really too much to ask a weak character to be wary of the proximity of a staircase while exploring? it's a good practice to cultivate anyway since spiny frogs and black mambas occupy the same niche...

Thursday, 6th August 2015, 06:28

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaFE of Makh - What to train?

Replies: 3

Views: 923

Re: CiP: NaFE of Makh - What to train?

dead of trying to fight an 8-headed hydra (why? got impatient)

Thursday, 6th August 2015, 05:34

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaFE of Makh - What to train?

Replies: 3

Views: 923

Re: CiP: NaFE of Makh - What to train?

Also why haven't you learned Fireball? It is loud and compromises your stealth a bit but it also clears the Lair with relative ease. because it is loud and compromises my stealth! ;p as a naga i can't escape easily if i draw a lot of enemies, and as you noticed i don't have a lot of mp, either. i d...

Thursday, 6th August 2015, 05:02

Forum: Crazy Yiuf's Corner

Topic: The alternative to pillar dancing is dying

Replies: 107

Views: 17895

Re: The alternative to pillar dancing is dying

well okay then keep pillar dancing i guess

Thursday, 6th August 2015, 04:58

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaFE of Makh - What to train?

Replies: 3

Views: 923

CiP: NaFE of Makh - What to train?

xl12 NaFE halfway through lair. I have a staff of wizardry, a dagger of holy wrath, and access to statue form. Assuming I will continue to train conjurations and stealth, what additional skills will best ensure my survival? I figure my options are: Invocations for Makhleb summons; Earth and Transmut...

Thursday, 6th August 2015, 04:09

Forum: Crazy Yiuf's Corner

Topic: The alternative to pillar dancing is dying

Replies: 107

Views: 17895

Re: The alternative to pillar dancing is dying

d1 survival, go down the first staircase you see, clear out weak monsters from the stair area, go up the staircases from d2. then have 3 escapes on d1 mapped out. keep exploring d1 if you want, now can keep aware of your proximity to a safe staircase at all times. if you encounter something tough an...

Thursday, 6th August 2015, 04:03

Forum: Crazy Yiuf's Corner

Topic: Rant:Yet again melee combat in crawl is too random and sucks

Replies: 56

Views: 11493

Re: Rant:Yet again melee combat in crawl is too random and s

maybe you should run from adders

Friday, 31st July 2015, 14:59

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 17299

Re: Level 0 spells

perhaps even the wondrous powers of magic are sometimes hemmed in by cruel necessity

Friday, 31st July 2015, 09:45

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 17299

Re: Level 0 spells

I simply don't get it. Every RPG I've played (not many I admit), if you run of MP as a mage-type, you need to either have allies, or you need to escape. I have never heard of a lvl 0 spell. lvl 0 spells are a d&d tradition, they are called "cantrips", and you can find them in some d&a...

Friday, 31st July 2015, 07:26

Forum: Crazy Yiuf's Corner

Topic: worst 4 races

Replies: 61

Views: 11352

Re: worst 4 races

-1 fighting isn't that great, but it hurts your mid/late game but not really your early game, which is the hardest part of the game anyway. early game vp is kind of easy because: /fangs are strong against early enemies /batform is low risk escape from most threats through lair, /stabbing is good ea...

Thursday, 30th July 2015, 14:49

Forum: Crazy Yiuf's Corner

Topic: New Species: Water Nymph

Replies: 16

Views: 3118

Re: New Species: Water Nymph

i love asmr and video games//// have you heard of dungeon crwal stone soupnew species: a literal baby

Thursday, 30th July 2015, 06:50

Forum: Dungeon Crawling Advice

Topic: Faith

Replies: 46

Views: 11911

Re: Make ring of teleportation stop working when uncursed

Are we ignoring Vehumet/Sif Muna/Ashenzari/Makhleb/Dithmenos etc. here? Dithmenos - definitely, no faith. With Dith, it's more important to get the passives, which maximize at 200 piety. Shadow step is a completely optional thing that stabbers can use to reduce their turn count if they don't mind t...

Thursday, 30th July 2015, 02:40

Forum: Crazy Yiuf's Corner

Topic: New Species: Water Nymph

Replies: 16

Views: 3118

Re: New Species: Water Nymph

new species: my waifu

Tuesday, 28th July 2015, 22:27

Forum: Crazy Yiuf's Corner

Topic: worst 4 races

Replies: 61

Views: 11352

Re: worst 4 races

personally i like vampires, though maybe they are a bit weak. to me main problem is their traits are limited/situational versions of things spriggans can do. high EV and speed, but only when bat, takes a turn to transform and loses armour and resists. high stealth, but only when starving. similar ap...

Tuesday, 28th July 2015, 05:02

Forum: Crazy Yiuf's Corner

Topic: worst 4 races

Replies: 61

Views: 11352

Re: worst 4 races

why do so many dislike playing vampires? just the weird food clock? or something else?

Monday, 27th July 2015, 19:34

Forum: Game Design Discussion

Topic: Magic Resistance Reform

Replies: 11

Views: 2977

Re: Magic Resistance Reform

Magic resist is like other resists in that more is better, which is not confusing for new players to figure out. The main tweak MR needs to be more intuitive is a listing on the species aptitudes page.

Wednesday, 15th April 2015, 01:14

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

Re: bunch of dead vampires

Dungeon Crawl Stone Soup version 0.16.1-14-g82efdee (webtiles) character file. 564427 yesno the Metallomancer (level 25, -13/177 HPs) Began as a Vampire Earth Elementalist on Apr 12, 2015. Was the Champion of Dithmenos. Mangled by a titan skeleton (31 damage) ... on level 10 of a ziggurat on Apr 15...

Tuesday, 14th April 2015, 22:58

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

couldn't it just work if you have stones quivered instead of wielded? that's still pretty fiddly, especially once the EE starts to use a launcher. if it's very important to maintain the stones mechanic in order to prevent the EE from using sandblast on every monster in d1 and 2, the way IEs use fre...

Monday, 13th April 2015, 01:51

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

one spell is simpler, you shouldn't have to pick up and keep stones in your inventory just to use a basic attack spell, there's nothing very interesting about EE having a variable power spell anyway, and a single spell can scale up to its current strength without damaging early game balance, if that...

Monday, 13th April 2015, 01:29

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

Sandman25 wrote:
yesno wrote:
Berder wrote:If anything should be done, give starting earth elementalists two spells that are both level 1, stoneblast and sandblast


that's even worse


Why?


why is it so important that the ee has two spells when they could be one spell

Monday, 13th April 2015, 01:28

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

yesno wrote:just adjust the power scaling so you can still use it thru midgame??

Monday, 13th April 2015, 01:03

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

If anything should be done, give starting earth elementalists two spells that are both level 1, stoneblast and sandblast that's even worse But please do not nerf sandblast entirely just adjust the power scaling so you can still use it thru midgame?? Keep magic strong or else EE would have to become...

Monday, 13th April 2015, 00:22

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

Obviously I don't, (If the spell was always cast as if it was empowered, then there'd be no drawback to casting it on every early creature, so you would, so it would obviously change the status quo significantly) Having to manage "this is a wimpy critter that's not worth wasting a stone on&quo...

Sunday, 12th April 2015, 21:44

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

lol you people are being ridiculous. i don't think it was a bad idea to suggest a commonsense change to a mechanic that is apparently so annoying that it has gotten a new thread like every month for the past few months, i think i'll just go back to enjoying the game and not engaging in this kind of ...

Sunday, 12th April 2015, 21:14

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

why didn't you just curse something else?? How do you think? i don't know, i never worship ash, i thought you get to choose what to curse though. either way i don't really think a mechanic that is just an annoying interface gimmick 99% of the time becomes interesting if it can also screw your game ...

Sunday, 12th April 2015, 20:26

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

A couple games ago my DgEE killed a goblin right at the start and grabbed his weapon (not glowing)... which turned out to be a -2 cursed dagger. As I as unable to wield stones and my weapon was junk, I died to jackals shortly thereafter. So the fact that you must wield stones is sometimes tacticall...

Sunday, 12th April 2015, 20:24

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

what about the conditions that affect like the other 99% of EE games though

Sunday, 12th April 2015, 18:41

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

Re: remove stone usage from sandblast...

This is actually not true in nearly all games, if you use sandblast on every enemy, and use stones for every enemy, you will run out. If you either melee some in the first few levels, or only use stones on harder enemies, you'll have enough i have to disagree... ee is my favorite background, i've p...

Sunday, 12th April 2015, 17:48

Forum: Game Design Discussion

Topic: remove stone usage from sandblast...

Replies: 27

Views: 6667

remove stone usage from sandblast...

just get rid of the 'sandblast' version of the spell altogether, and make it always function as when cast with a wielded stone. maybe rename it rocky blast or something. reasons: +stones are so plentiful that their use imposes no real limit on the power of the spell anyway. there is effectively no r...

Saturday, 11th April 2015, 20:12

Forum: Dungeon Crawling Advice

Topic: Unskilled launchers in early dungeon

Replies: 10

Views: 3159

Re: Unskilled launchers in early dungeon

for me availability usually dictates hunting sling + stones, which is good enough, and by the time i've found something better it doesn't make a very big difference anymore

Saturday, 11th April 2015, 00:52

Forum: Dungeon Crawling Advice

Topic: Your attack speed is quite fast

Replies: 2

Views: 1201

Re: Your attack speed is quite fast

Looks like a bug with the speed flag? It should only print out one string, did you get all four at once, or do they alternate? Assuming I'm right about base delay on long swords being 14, you would reach min delay of 7 at 14 skill, so keep training long blades until then. it prints one of the four ...

Friday, 10th April 2015, 21:39

Forum: Dungeon Crawling Advice

Topic: Your attack speed is quite fast

Replies: 2

Views: 1201

Your attack speed is quite fast

My character picked up "a - the +9 long sword of Earthquakes (weapon) {speed, rElec rC+ Str+2 Int+5}" and immediately began training long blades. At 6.4 Lbl, I check my attack speed with '@' and get four different messages: "Your attack speed is quite fast." "Your attack spe...

Thursday, 9th April 2015, 09:39

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 942553

Re: I think we learned an important lesson today.

just descended the first staircase of the game and appeared in d:2 within a few steps of a pack of 4 gnolls, a goblin, and terence. no big deal, i'll just climb back up, duh. but no, i can't, a gnoll threw a net at me and trapped me downstairs! read one of my 3 unidentified scrolls, and it turns out...

Saturday, 28th March 2015, 23:12

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

Re: bunch of dead vampires

Shadow Form isn't bad, taking 50% less damage from all sources is useful sometimes. i agree, but drain feels like a significant drawback and it takes around 8 invocations just to get it down to around 30% failure (so even after a lot of investment you might have to spend a few turns trying to activ...

Saturday, 28th March 2015, 12:22

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another desperate bot: qw's suffering

Replies: 10

Views: 2473

Re: Yet another desperate bot: qw's suffering

me too 8329 | D:7 | 8329 ||| Stepping randomly (stuck). 8330 | D:7 | 8330 ||| Stepping randomly (stuck). 8331 | D:7 | 8331 ||| Stepping randomly (stuck). 8332 | D:7 | 8332 ||| Stepping randomly (stuck). 8333 | D:7 | 8333 ||| Stepping randomly (stuck). 8334 | D:7 | 8334 ||| EATING 2 slices of pizza. ...

Saturday, 28th March 2015, 11:11

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

another

killed my third in a row, this time in depths. thoughtless tactical error. ran into a spriggan berserker while retreating from some other monsters at low hp and magic, hasted and then... immediately took batform despite being adjacent to three monsters. no idea why i didn't run two squares away befo...

Saturday, 28th March 2015, 07:51

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zinotaur

Replies: 13

Views: 2843

Re: CIP: Zinotaur

whoops

Friday, 27th March 2015, 15:50

Forum: Dungeon Crawling Advice

Topic: Weapons/Spells for a stabber?

Replies: 8

Views: 2819

Re: Weapons/Spells for a stabber?

i like ensorcelled hibernation. it diminishes in usefulness eventually but it's only a level 2 spell and it works on nearly everything through lair and its branches, orcish mines, and remains useful on some things thereafter, like vault guards/convokers/etc, many sorts of dragons, hydras, deep troll...

Friday, 27th March 2015, 05:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zinotaur

Replies: 13

Views: 2843

Re: CIP: Zinotaur

sanctuary, then read teleport?

Tuesday, 24th March 2015, 01:56

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

Re: YASD! 2x VpEE of Dithmenos

why? i've done it twice now and not found elf:1-2 particularly dangerous (i did have a close call with paralysis from an orc sorcerer in orc:4 though), especially compared to running out of blood in spider nest, or getting caught in the open surrounded by javelineers and aquamancers in shoals. if i'...

Monday, 23rd March 2015, 17:55

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

Re: YASD! 2x VpEE of Dithmenos

This is the second VpEE in a row I've gotten killed in Elf:3... Oh well... ... So this time I was determined not to make the same mistake, and played a much more cautious game, used bat form, worshipped Dithmenos instead of Vehumet, stabbed a lot... But what happened? I encountered a blademaster in...

Monday, 23rd March 2015, 12:58

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

Re: YASD! 2x VpEE of Dithmenos

No, I was "very thirsty", and the message was "You are stuck in your current form!" not "You are too full to transform". From the message log: There is an open door here. Casting: Iron Shot Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled...

Monday, 23rd March 2015, 06:10

Forum: YASD! YAVP! and characters in progress too

Topic: bunch of dead vampires

Replies: 14

Views: 3015

bunch of dead vampires

This is the second VpEE in a row I've gotten killed in Elf:3... Oh well... Last time I just let my vampire feast on blood, using sublimation and blasting everything, until I just got overconfident and kept blasting at a couple of annihilators when I should have run... Dungeon Crawl Stone Soup versio...
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