Search found 1620 matches

Wednesday, 7th May 2014, 11:09

Forum: Crazy Yiuf's Corner

Topic: Poll: Use of polls

Replies: 10

Views: 2961

Re: Poll: Use of polls

I'll go further: the message I've picked (from explicit statements by dpeg) is that most devs don't read the Tavern and those who do largely ignore what they see there. I therefore take this thread to be a form of trolling. I'm sorry, I can't tell if you're kidding. I think Grunt was making a joke,...

Monday, 5th May 2014, 20:08

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50671

Re: God: Qazlal Stormbringer

Just splatted my Qaz minotaur in Swamp, but mostly because I was bored (and did a poor job of managing a slime pack). A few things: 1) The new clouds are way better, thanks Grunt. 2) I think there needs to be a better mention of Qaz's pray-at-an-altar-for-protection power, since I felt like I wasn't...

Monday, 5th May 2014, 19:09

Forum: Crazy Yiuf's Corner

Topic: Scroll of Increase Power

Replies: 13

Views: 2761

Re: Scroll of Increase Power

So Scroll of Improved Haste, is what you're saying.

Monday, 5th May 2014, 01:24

Forum: Crazy Yiuf's Corner

Topic: The ranged_combat branch has landed

Replies: 27

Views: 6943

Re: The ranged_combat branch has landed

HenryFlower wrote:Not sure what I'm missing. Ran a SpHu up to Throwing 14 and was still doing absolute crap for damage?


Strength. You're missing strength.

Saturday, 3rd May 2014, 08:47

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 2 - Completed

Replies: 125

Views: 54019

Re: Crawl "Sudden Death" Challenges Season 2 - SIGNUPS OPEN

I'll play this time too!

Friday, 2nd May 2014, 22:31

Forum: Crazy Yiuf's Corner

Topic: Reaver is a DM now?

Replies: 10

Views: 2380

Re: Reaver is a DM now?

Friday, 2nd May 2014, 22:27

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50671

Re: God: Qazlal Stormbringer

I enjoyed playing around with this god and I think it has the potential to be really cool. But the current cloud spam really is quite distracting; in tiles, it adds a whole new level of busyness to maps, and I found myself overlooking monsters sometimes because they got lost among all the clouds. I'...

Wednesday, 30th April 2014, 02:12

Forum: Dungeon Crawling Advice

Topic: Any tips on these class combinations?

Replies: 34

Views: 34626

Re: Any tips on these class combinations?

3) elementar evokers get power's cap around 12ish evo (I don't remember exact number). New rods probably improve up to 27, I don't know, but I don't believe evo has effect on wand power (I'm positive it hasn't at least for hw and haste) , and I if it has it's quite negligible - in other words, I wo...

Wednesday, 23rd April 2014, 18:36

Forum: Game Design Discussion

Topic: FR: Sort Wands

Replies: 9

Views: 2544

Re: FR: Sort Wands

I've also seen lots of people use menu colors to highlight specific wands and consumables in their inventory; maybe this would help you out? Otherwise, you can easily reorder your equipment via the (=)adjust (i)tems menu options. One thing I've seen many players do is assign the most commonly used i...

Wednesday, 23rd April 2014, 17:47

Forum: Crazy Yiuf's Corner

Topic: So, when and how did you get into this game?

Replies: 31

Views: 8840

Re: So, when and how did you get into this game?

This seems like a good question to ask the next time we have a big survey . Personally, I came to Crawl shortly after I got bogged down in my second serious nethack game. I had been playing on the iPhone nethack and just got sick to death of the inventory management midgame; there is only so much ti...

Tuesday, 22nd April 2014, 02:42

Forum: Dungeon Crawling Advice

Topic: Tips for Mummy Necromancer Play?

Replies: 8

Views: 2548

Re: Tips for Mummy Necromancer Play?

It's not really worth factoring the XP loss into your decision, as it's so minor as to be negligible over the long haul of the game.

Tuesday, 22nd April 2014, 00:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FeSu with 37/41 MP, Dang

Replies: 9

Views: 2425

Re: YASD: FeSu with 37/41 MP, Dang

Oh, sure, I was planning on casting XXX vs. TRJ with brilliance pots and a handy sustab ring. Alas!

Monday, 21st April 2014, 22:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FeSu with 37/41 MP, Dang

Replies: 9

Views: 2425

Re: YASD: FeSu with 37/41 MP, Dang

Yeah Tabstorm, you identified the two big strategic errors. I never even cast XXX, so it was a huge waste of spell levels, and while recall can be handy I could've gotten most of the same utility by just recasting summons. Mana vipers are actually pretty useful late into the game, since that antimag...

Monday, 21st April 2014, 18:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FeSu with 37/41 MP, Dang

Replies: 9

Views: 2425

YASD: FeSu with 37/41 MP, Dang

So I've been playing FeSu, because I was happy that Felids work on OS X again (a bug rendered them unplayable a few versions ago) and I still haven't played around much with new summons. A few notable points: A) This bro didn't find any rings or amulets for a ridiculously long time; I had HW and tel...

Saturday, 19th April 2014, 01:16

Forum: Dungeon Crawling Advice

Topic: Mp regeneration needs a serious buff

Replies: 92

Views: 29827

Re: Mp regeneration needs a serious buff

I don't think it's really fair to call it "whinging." Bloax and Bart have a reasonable point: the game's score is higher when you go faster, and it's possible to get really high scores with a variety of species/background/god combinations except when you choose to killdude with MP, which s...

Saturday, 19th April 2014, 00:35

Forum: Dungeon Crawling Advice

Topic: Mutationless Branches

Replies: 53

Views: 23999

Re: Mutationless Branches

Great, thanks! And congrats on the win! For the record, I think this character would've done fine in extended. Hell, with thief cloak, you weren't even going to be desperate for some way to protect against torment, as you could just bury yourself in a cloud whenever you needed. But that said, whenev...

Friday, 18th April 2014, 22:35

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: HeAK (Edit: Entered Dangerous Situation)

Replies: 10

Views: 2607

Re: CiP: HeAK

What kind of spells does this bro have handy? If you don't have a better book than burglary, it's pretty academic until you do. I'd wear the +4 chain for now and banish anything that's going to use a fiery attack, because I imagine with 12 Str and 3 Armour that EVP is hurting. On a more strategic fr...

Friday, 18th April 2014, 22:12

Forum: Dungeon Crawling Advice

Topic: Mutationless Branches

Replies: 53

Views: 23999

Re: Mutationless Branches

Thanks for the advice, I went slowly through the slime pits and managed to clear it out(though my eyes got a little blurry in the process). And luckily enough, found an amulet of rMut at the bottom. Unfortunately not a lot of experience to be found, so still feeling a bit weak(well under XL27). Now...

Friday, 18th April 2014, 17:48

Forum: Game Design Discussion

Topic: Tiny FR: Stats for Offline Players

Replies: 3

Views: 1696

Re: Tiny FR: Stats for Offline Players

But don't games like ToME do this with their clients? It's not a feature I'm actually interested in having, I'm just curious. I'd also prefer something that doesn't "spit out a webpage;" it seems like a bit of screen space used for other scores in the high score menu could be used to give ...

Friday, 18th April 2014, 17:10

Forum: Crazy Yiuf's Corner

Topic: Is this a bug? slime pit with 27 enemies.

Replies: 14

Views: 3089

Re: Is this a bug? slime pit with 27 enemies.

nothing like a good descriptivist vs. prescriptivist debate to liven up a Friday afternoon.

Wednesday, 16th April 2014, 19:07

Forum: Game Design Discussion

Topic: Tiny FR: Stats for Offline Players

Replies: 3

Views: 1696

Tiny FR: Stats for Offline Players

Would it be possible to add the kind of online statistics we get at the CAO scoring pages to the offline client? The dream feature would be direct online communication between the offline client and the online scoring pages, unifying the statistics, but I imagine that's way harder. Instead, it would...

Tuesday, 15th April 2014, 16:45

Forum: Dungeon Crawling Advice

Topic: Do Draconians Make Better Transmuters?

Replies: 24

Views: 5217

Re: Do Draconians Make Better Transmuters?

Transmuter is actually a strong background. I guess people get confused about how to train them, or do silly things like rush blade hands while skipping other spells which is just bad play. Really though, amongst the spells in starting books, they have one of the best level 2 and one of the best le...

Tuesday, 15th April 2014, 16:09

Forum: The Dart Board

Topic: Tournament Screenshots

Replies: 19

Views: 8106

Re: Tournament Screenshots

I have a collection of screenshots, but this is the busiest and most fun.

Screen Shot 2014-03-29 at 12.31.43 AM.png
Screen Shot 2014-03-29 at 12.31.43 AM.png (543.14 KiB) Viewed 7727 times

I particularly like how I'm on fire and frozen here. Sorry if it's a pain that it's uncropped.

Monday, 14th April 2014, 16:07

Forum: Dungeon Crawling Advice

Topic: PDA +7 or +8 Chain rElec +rF ?

Replies: 32

Views: 5849

Re: PDA +7 or +8 Chain rElec +rF ?

Maybe I'm confused, but what does the slaying ring have to do with the choice of armour (and thus the AC/EV bonus) here?

Monday, 14th April 2014, 16:03

Forum: Dungeon Crawling Advice

Topic: How do I learn patience?

Replies: 34

Views: 9905

Re: How do I learn patience?

1. First thing: Just stop. Catch the mind ranting that you shouldn't be in this situation—because you are. Give up the fight. You've lost the battle, but not the war. 2. Settle into the moment. You might feel your body ease down, yielding to gravity (wise move). Your shoulders and belly relax, your...

Saturday, 12th April 2014, 01:21

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 11764

Re: Komodo dragons are pretty annoying

Cheibrodos: i mean we could get silly with something like "septic", where you have a portion of your health unable to regenerate Cheibrodos: and exp gets rid of it Cheibrodos: Kind of like a weak, semi-permanent flaying archaeo: I was literally just thinking about that Cheibrodos: But tha...

Friday, 11th April 2014, 00:21

Forum: Dungeon Crawling Advice

Topic: returning to Crawl -- new branch order?

Replies: 13

Views: 4390

Re: returning to Crawl -- new branch order?

Hey, Thanks for your replies! I'll follow your advice next time I play. A few followup questions: 1) is the new high level ice cone spell as good as /better than firestorm for the endgame? 2) is DIthmengos considered to be a better god for stabbers than kiku or ashenzari, or or those still consider...

Thursday, 10th April 2014, 21:16

Forum: Game Design Discussion

Topic: Interest check: easy skills comparison

Replies: 47

Views: 9941

Re: Interest check: easy skills comparison

http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31145ef550df That'll teach me to just look at my offline 0.13 build for things like that. So, why not just add to the section of the skill help page that begins "How fast you train a skill is governed by the following factors:"? Say, som...

Thursday, 10th April 2014, 20:04

Forum: Game Design Discussion

Topic: Interest check: easy skills comparison

Replies: 47

Views: 9941

Re: Interest check: easy skills comparison

Well, in that case, the problem switches to how specific you want that help page to be. It hasn't seen a revision in awhile, I think; the mention of axes skill leveling when casting spells not being a "bug" suggests it hasn't been substantially rewritten since the switch from the XP pool, ...

Friday, 4th April 2014, 11:57

Forum: Game Design Discussion

Topic: FR: Invocations Description

Replies: 3

Views: 1011

Re: FR: Invocations Description

I just knew there'd be some cheesy power caps and weird curves where you get diminishing returns on invocations skill. In that case, making that more transparent seems like a good thing.

Friday, 4th April 2014, 11:53

Forum: Game Design Discussion

Topic: Shorten Pandemonium

Replies: 19

Views: 4496

Re: Shorten Pandemonium

As long as we're spitballing, why not make the demonic rune into a moving portal vault that's flavored as racing ahead of the player. It's the most important rune to the Lords of Pandemonium, and it lives in a pocket dimension that travels through Pan. It's announced when it shows up, spawning in th...

Friday, 4th April 2014, 11:44

Forum: Game Design Discussion

Topic: FR: Invocations Description

Replies: 3

Views: 1011

Re: FR: Invocations Description

Ability descriptions can be found by hitting ? or ! to toggle descriptions mode in the (a)bilities menu. Most of these mention the relevant skill to train, and those that don't could easily be changed to do so; I doubt it would be controversial. Some abilities, like Berserk, get a really long descri...

Wednesday, 2nd April 2014, 21:43

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 100716

Re: Unable to proceed past the early game

Yeah, I suspect that anyone who can get to Vaults with a Naga of Chei could probably win with a MiBe without too much trouble. I'm not totally sure that this is true. On the one hand, lots of Crawl skills are totally transferable within the various axes of the species/background/god difficulty cont...

Wednesday, 2nd April 2014, 21:21

Forum: Crazy Yiuf's Corner

Topic: You are in a maze of twisty little passages, all alike.

Replies: 7

Views: 2400

Re: You are in a maze of twisty little passages, all alike.

It was originally designed by Will Crowther, a programmer and caving enthusiast who based the layout on part of the Mammoth Cave system in Kentucky. This has always been my favorite part of Adventure. It's also exactly how SGrunt designs Crawl vaults to this day, only his cave systems are significa...

Monday, 31st March 2014, 14:47

Forum: Crazy Yiuf's Corner

Topic: God of Eating

Replies: 7

Views: 1709

Re: God of Eating

So, in addition to a fiddly stat rot/hunger minigame, two mechanics everybody loves, you also create a huge list of special cases for every monster you can eat, all of which come with a new set of possible mutations they can confer, as well as a big list of possible monster abilities and spells, man...

Monday, 31st March 2014, 12:36

Forum: Dungeon Crawling Advice

Topic: Summoners (again)

Replies: 48

Views: 13357

Re: Summoners (again)

So yes in theory you can attack through summons with polearms. I find that in practice this doesn't do much, since most of the time "you can't reach far enough". At least in earlier versions (not sure with 0.14's summoning AI changes), even failing to strike an enemy would make your allie...

Monday, 31st March 2014, 09:55

Forum: Crazy Yiuf's Corner

Topic: New "dual" base types for short blade randarts

Replies: 17

Views: 3893

Re: New "dual" base types for short blade randarts

pretty sure the point of quick blades is the sharp end you stick in things.

Monday, 31st March 2014, 09:53

Forum: Game Design Discussion

Topic: Feature Request: Visual Component for Vulnerability

Replies: 2

Views: 1157

Re: Feature Request: Visual Component for Vulnerability

Makes sense, dck. This scroll cancels all current magic enchantments and halves the resistance to further hostile enchantments for the reader and all beings within sight… It might be a little more sensible, maybe? I still think a brief flash, like whatever animation that "hits" enemies whe...

Sunday, 30th March 2014, 22:54

Forum: Game Design Discussion

Topic: Feature Request: Visual Component for Vulnerability

Replies: 2

Views: 1157

Feature Request: Visual Component for Vulnerability

It's a little difficult, from messages alone, to grasp the range of vulnerability. Would it be too cumbersome for the scroll to have some kind of visual component that illustrates how monsters are being effected?

Saturday, 29th March 2014, 07:11

Forum: Dungeon Crawling Advice

Topic: Ranged combatant's melee problem

Replies: 7

Views: 1820

Re: Ranged combatant's melee problem

Use the ' key, which switches between weapons in the a and b slot in your item menu.

e: or whatever items that are in that slot, so you know, don't put bread on b.

Thursday, 27th March 2014, 19:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DECj of Vehumet, 3 runes

Replies: 13

Views: 3003

Re: CiP: DECj of Vehumet, not sure how to proceed

Welp! I still wouldn't want to dive down into Zot with just two meat rations if I was planning on fire storming my way through it, but Magipi makes good points. In which case, my whole post can be summed up with "You can cast fire storm to win the game."

Thursday, 27th March 2014, 19:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DECj of Vehumet, 3 runes

Replies: 13

Views: 3003

Re: CiP: DECj of Vehumet, not sure how to proceed

I think what you do now actually depends a lot on how you want to win the game. If you just want three runes, your big problem right now is food. Fire storm makes quick work out of most of the 3 rune game, but it makes you extremely hungry, especially when you have to rest to regen your MP. If you h...

Wednesday, 26th March 2014, 04:39

Forum: Crazy Yiuf's Corner

Topic: Makhleb

Replies: 8

Views: 5605

Re: Makhleb

I mean arrhy you'll excuse me for not giving CYC my A game on a Lamia/Vashnia fic

Wednesday, 26th March 2014, 04:32

Forum: Crazy Yiuf's Corner

Topic: Makhleb

Replies: 8

Views: 5605

Re: Makhleb

Okay! Here is my B- effort arcanist, but you can't work wonders in like 10 minutes of writing: Lamia slithered out of her barding gratefully, the cool rock of the Pits' walls soothing her sore muscles. How many orbs to kill a minotaur, these days? The Greater Naga Council had given her a respite fro...

Wednesday, 26th March 2014, 04:02

Forum: Dungeon Crawling Advice

Topic: Branch order in trunk?

Replies: 5

Views: 1953

Re: Branch order in trunk?

Sometimes, the game doesn't offer an easy way forward. I imagine you'll find Vaults easier than Depths right now, though, and after Vaults:1-4, you can clear out the rest of Depths and Swamp without too much trouble. Find better armour and a helmet; there is no way the game has failed to spawn eithe...

Wednesday, 26th March 2014, 03:47

Forum: Crazy Yiuf's Corner

Topic: Free Hugs!

Replies: 105

Views: 46823

Re: Free Hugs!

Baconkid, you should really adapt some of your rad drawings into splash screens for the game.

Monday, 24th March 2014, 21:32

Forum: Game Design Discussion

Topic: Combining elemental evokers

Replies: 29

Views: 6487

Re: Combining elemental evokers

Sometimes instead of a "thanks" button, I'd like a "I disagree with your position but totally respect it and also you're a pal for explaining it so thoroughly" button, but I guess the former will suffice.

Monday, 24th March 2014, 18:58

Forum: Game Design Discussion

Topic: Combining elemental evokers

Replies: 29

Views: 6487

Re: Combining elemental evokers

Yes, well spotted, duvessa. Note that I was responding to dck, who called evokers "free powerful abilities with no drawbacks." I think the investment:effectiveness ratio between evokers and weapons are pretty comparable; you get quite effective damage in the range of 14-16 and extremely ef...

Monday, 24th March 2014, 16:45

Forum: Game Design Discussion

Topic: Conservation impact on item destruction

Replies: 10

Views: 3478

Re: Conservation impact on item destruction

Just to get it out of the way, there's always option 4: remove item destruction.

Monday, 24th March 2014, 16:33

Forum: Game Design Discussion

Topic: Combining elemental evokers

Replies: 29

Views: 6487

Re: Combining elemental evokers

dck can't you say virtually the same thing about weapons? You need to train a pretty big amount of evocations to make them worth a damn and recharge quickly enough to use routinely, a pretty reasonable drawback IMO. I am constantly surprised by how common they are, though. I love it, and don't get m...
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