Search found 1620 matches

Monday, 2nd June 2014, 12:20

Forum: Game Design Discussion

Topic: Chunkless experimental branch playable on CSZO and CBRO

Replies: 71

Views: 17535

Re: Chunkless experimental branch playable on CSZO and CBRO

I will note that on a couple Tr I splatted earlier, the huge hunger was making autoexploring levels awfully obnoxious. In chunk-filled Crawl, I'd just be engorged by D:2, and then I would never notice it, given that I would eat up to as-full-as-possible after every fight. It's possible this kind of ...

Monday, 2nd June 2014, 09:43

Forum: Game Design Discussion

Topic: Chunkless experimental branch playable on CSZO and CBRO

Replies: 71

Views: 17535

Re: Chunkless experimental branch playable on CSZO and CBRO

I assume butchering and chunks will not be removed so long as simulacrum and sublimation of blood (and anything else I'm forgetting) are in use. There are even monsters that use simulacrum to good effect (though is their apportation/simulacrum combo broken by corpses being apported, or do they brea...

Sunday, 1st June 2014, 23:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Swamp:5, Miasma Vault

Replies: 5

Views: 1578

Re: CIP: FoFi of Ash

I feel like you should ditch gourmand (unless it's literally the only amulet in the game, in which case, whatever) and then use that vampiric great sword to win the game. I'm not sure why you're trying to get shadow creatures up and running right now; it's a good spell, but casting it in plate will ...

Sunday, 1st June 2014, 08:38

Forum: The Dart Board

Topic: CSDC S2 Week 1 - VSSk - CLOSED

Replies: 93

Views: 27245

Re: CSDC S2 Week 1 - VSSk

oh my god I can't believe I died to grinder and with an elec whip I didn't even know I had oh the humanity. Dungeon Crawl Stone Soup version 0.15-a0-1212-g8ecc765 (webtiles) character file. 215 archaeo the Cudgeler (level 5, -5/26 HPs) Began as a Vine Stalker Skald on June 1, 2014. Killed by nerve-w...

Saturday, 31st May 2014, 02:18

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

So you disagree with the entire premise of an "effects god" like I laid out in my first post in this topic? I guess so! For one thing, I think Qazial serves as a pretty good new "active ability god," if you're concerned about that niche. But the "effects god" design as...

Saturday, 31st May 2014, 01:55

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

I literally have no idea what you mean here. What does "replicated experience" mean? The same (from a player perspective?) as the old Nemelex? It does not solve all the problems with Nemelex but it eliminates one of the big ones (sacrifices) and reduces the other one (inventory management...

Saturday, 31st May 2014, 00:22

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

Deckbuilding! I tried this! Let me summarize my idea, and then I'll tell you why it's stupid: First, remove all current cards. Nemelex deals you a hand of seven cards in four renamed suits with cards numbered 1-10. Helm gives an AC/EV buff, Beasts give summons, Wands give energy blasts, and Swords ...

Friday, 30th May 2014, 20:07

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

I still feel as though the current design simply creates a replicated experience (you have escape abilities and killdudes abilities), but instead of simply charging your character directly to use those abilities, you are charged to micromanage those abilities. And instead of the reward for that micr...

Friday, 30th May 2014, 19:52

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40876

Re: Tedium and the Illusion of Lethality

The Tavern is the most tedious branch of Crawl.

Friday, 30th May 2014, 19:35

Forum: Dungeon Crawling Advice

Topic: Troll Spellcaster Problem

Replies: 13

Views: 4317

Re: Troll Spellcaster Problem

Personally, I had a lot of fun with TrWz^Chei, so here's that morgue as an example: Dungeon Crawl Stone Soup version 0.14.0-2-gd2dacb9 (tiles) character file. 2770703 Easy the Wrestler (level 27, 266/266 HPs) Began as a Troll Wizard on May 15, 2014. Was the Champion of Cheibriados. Escaped with the ...

Monday, 26th May 2014, 14:53

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7677

Re: are my ideas too simple?

gosh, B+ for effort gammafunk

Tuesday, 20th May 2014, 07:31

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10323

Re: Breadswinging Reform

I just want to note that breadswinging does in fact work. Wizmode up a guy, try it out.

Of course gammafunk just told me it isn't exactly a trivial problem to fix and this is a hypermarginal part of the game, so man, I guess just keep swinging that bread bros.

Monday, 19th May 2014, 10:05

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resist Draining

Replies: 27

Views: 5497

Re: Amulet of Resist Draining

and into wrote:=sustenance should just be removed

Thankfully, they've already done this. But I'm with you on everything else.

Monday, 19th May 2014, 10:01

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10323

Re: Breadswinging Reform

If it in fact doesn't work then instead of "Breadswinging Reform" this thread should be titled "Please Stop Breadswinging, It Really Stresses Me Out, Just Hit 5 Man, Please, and Also It Doesn't Do Anything." But I have seen all kinds of good speedrunners do this, so if they're mi...

Monday, 19th May 2014, 09:05

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10323

Breadswinging Reform

Everything related to breadswinging is silly. For those that don't know, you get HP regeneration every aut (e: or whatever, you know what I mean), but you're only charged one turn per action; therefore, if you can do something slow and repetitive, like swinging bread or any other non-weapon, you'll ...

Saturday, 17th May 2014, 20:37

Forum: Game Design Discussion

Topic: FR: Remove Teleportitus from Tele Rings

Replies: 22

Views: 6367

Re: FR: Remove Teleportitus from Tele Rings

I don't mind tele rings as they are either, but as long as we're proposing new ideas: What about a portal ring instead of tele ring? It creates a random portal somewhere in the level (can't be used with ctele) and a portal near you, both of which stay open (and can be used by monsters) for 20-40 tur...

Saturday, 17th May 2014, 04:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - OMSu is OP

Replies: 4

Views: 1453

Re: YAVP - OMSu is OP

crate wrote:that's the wrong god
sif isn't vehumet!!

rip veh summoners, you will be missed


Oh dang, that is too nostalgic for me.

Friday, 16th May 2014, 11:37

Forum: Game Design Discussion

Topic: Suggestions for the design of Gozag's bribe branch

Replies: 8

Views: 3680

Re: Suggestions for the design of Gozag's bribe branch

Is a "Bribe Enemy" ability stepping too much on Ely's toes? Because it would definitely be a cool Gozag ability that would extend what I think is kind of an anemic ability set.

Friday, 16th May 2014, 11:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - OMSu is OP

Replies: 4

Views: 1453

YAVP - OMSu is OP

This isn't an impressive win, but a few points: 1) Obviously, OMSu is really easy, especially in Nostalgia. Summons attacking outside of LOS is crazy, and uncapped summons are ridiculous. Having splatted a few summoners offline, mostly feeble little FeSu, this felt really absurd. It did not hurt tha...

Wednesday, 14th May 2014, 20:12

Forum: Crazy Yiuf's Corner

Topic: Remove/Reform Lava Orcs

Replies: 27

Views: 9996

Re: Remove/Reform Lava Orcs

I'll plant a red fern for ya, LO, and then I guess set it on fire. It's what they would've wanted.

Tuesday, 13th May 2014, 19:58

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50668

Re: God: Qazlal Stormbringer

Why not make those two abilities the same ability? For a medium-high piety cost, cloud generation and noise go way up, and after several turns go away entirely for awhile.

Tuesday, 13th May 2014, 05:28

Forum: Crazy Yiuf's Corner

Topic: Remove/Reform Lava Orcs

Replies: 27

Views: 9996

Remove/Reform Lava Orcs

So, could we either figure out a way to fix LO or just remove them from the game already? I feel like lots of ideas have been proposed , even outright replacements , but given that the status quo didn't make it into 0.14, what needs to be changed to get it into the next stable release, and who will ...

Tuesday, 13th May 2014, 05:04

Forum: YASD! YAVP! and characters in progress too

Topic: Where I Try To Win With a Draconian Summoner

Replies: 86

Views: 18177

Re: Where I Try To Win With a Tengu Summoner

oops. That's right.

e: missed the last few comments, that was meant for duvessa. RIP, OP.

Monday, 12th May 2014, 23:13

Forum: Game Design Discussion

Topic: Mummy Death Curse Rework

Replies: 34

Views: 10636

Re: Mummy Death Curse Rework

So basically, Ghoul King, you kill a mummy and you get points added to some kind of virtual god wrath. So now, beating Tomb is the same, more or less, as abandoning a god you never worshipped. I don't really hate the idea of handling mummy curses as we would handle god wrath, but it would only make ...

Monday, 12th May 2014, 23:00

Forum: YASD! YAVP! and characters in progress too

Topic: Where I Try To Win With a Draconian Summoner

Replies: 86

Views: 18177

Re: Where I Try To Win With a Tengu Summoner

Well, use ctrl-f with, say, "sword && ego" or "mace && ego" and the like until you find something good, basically. I'm sure something nice has popped up by now, especially since you're using shields and want a good one-hander; if nothing better shows up, just focu...

Monday, 12th May 2014, 21:58

Forum: YASD! YAVP! and characters in progress too

Topic: Where I Try To Win With a Draconian Summoner

Replies: 86

Views: 18177

Re: Where I Try To Win With a Tengu Summoner

How can I ctrl-f "Sif" and not see anything in this thread outside of buddha's morgues? Sif is a great summoning god. I think the only time I wouldn't want to go Sif is if I was feeling like I wanted to build a "hybrid" summoner who spends as much time on the front lines with sum...

Monday, 12th May 2014, 21:40

Forum: Crazy Yiuf's Corner

Topic: Species Strength Survey

Replies: 88

Views: 22194

Re: Species Strength Survey

I mean, I think the "wall" is just an artifact of lots of players getting lulled into not thinking about playing the game when otabbing through the early levels with Troll and a few other species. It's a "wall" in the same way that you might hit a "wall" in Myst or some...

Sunday, 11th May 2014, 22:45

Forum: Crazy Yiuf's Corner

Topic: Species -Fun- Survey

Replies: 46

Views: 12593

Re: Species -Fun- Survey

I wish you'd add a "haven't tried" option. A lot of these, I'd just be lying if I answered.

Sunday, 11th May 2014, 10:05

Forum: Crazy Yiuf's Corner

Topic: Extra Hammered Race Proposal: Lagosapien

Replies: 2

Views: 916

Re: Extra Hammered Race Proposal: Lagosapien

The copies should act like slimes, and they're all set up like simulacra (big damage but super squishy) and you can use an active ability to switch to any one of the copies for a few turns, leaving your "main" body vulnerable in exchange for learning more about the map and maybe killing so...

Sunday, 11th May 2014, 09:29

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

Assuming that Nemelex still occasionally throws in cards from Deck of Oddities, there will still be some strategic benefit; one assumes that a few times per game, you'll hit Helix, anyway. In a couple previous attempts at a Nemelex reform, I tried to come up with a card game you'd play with Nemelex ...

Saturday, 10th May 2014, 00:59

Forum: Crazy Yiuf's Corner

Topic: FR: Remove everything

Replies: 46

Views: 14958

Re: FR: Remove everything

Patashu wrote:-Door dancing
...
-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)

What is this, the tiny town from Footloose?

Friday, 9th May 2014, 23:43

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

bcadren, I want you to know I am not being sarcastic or at all cruddy when I say that I am genuinely interested to see an actual roguelike you turn out. It seems like you have plenty of ideas; I think one of the important steps in the creative process should be realizing when you should move from th...

Friday, 9th May 2014, 23:36

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8112

Re: Tornado or Glaciate

Consider me thoroughly schooled on the really unintuitive vagaries of Crawl's skill system. I cheerfully concede the point.

If ice and conjurations make for such a poor combination, maybe rethinking the capstone spell is a good idea.

Friday, 9th May 2014, 20:48

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8112

Re: Tornado or Glaciate

in the lategame keeping things "blocked up" helps the monsters, not the player keep in mind that you have invested 50-60 skill levels into an AOE attack, so it is mindbogglingly counterproductive for that attack to "block up" anything Except in the case where you'd prefer not to...

Friday, 9th May 2014, 20:18

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: Nemelex changes/removal

I guess I just don't find the current situation terribly interesting. You'll spam every summon deck and stack every escape deck and draw three every destruction deck if you want to play "optimally," with a dip into deal four should things get too hot. I suppose you'll also stack wonders in...

Friday, 9th May 2014, 10:42

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26102

Re: please, don't remove nemelex

On the contrary, I think it's probably the best way forward, and I say that as someone who really enjoyed playing with Nem. The last few versions have seen Nem undergo some streamlining, a lot of it pretty helpful, but even with the most recent changes (removing Experience and Trowel and putting Hel...

Friday, 9th May 2014, 08:37

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8112

Re: Tornado or Glaciate

The problem with trading damage for utility is that it flat does not work on level 9 spells. The greatest utility on spells you use against monsters is killing those monsters (unless you want to do something like add Death Channel to a level 9 spell). Glaciate being worse at killing things because ...

Friday, 9th May 2014, 02:08

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 3329

Re: New Item Proposal: Ring of Silence

I like the hat, I would like it more if it was {+/*Sil, Wiz}, but I also kind of think that if Orange Crystal Plate ends up in the game we might have too many double-edged spellcasting items. rC+ is good flavor though.

Friday, 9th May 2014, 01:14

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25731

Re: Demigod Reform

Was it mumra who had plans to give Dg the occasional portal vault, where the Crawl gods would challenge you to face an avatar and, if you won, you would get an item or something? I liked that idea. But otherwise I have no problem with Dg and do indeed think "atheism and a slow growth curve"...

Thursday, 8th May 2014, 23:45

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12599

Re: Formicid Tweak: Allow Berserk ( minus hasting)

I mean all I'm saying is that if we throw Berserk into the Stasis description, which seems like a good idea, Finesse ought to go in too. But yes, good show arrhy.

e: all I'm saying now, anyway; I guess I was pretty general up above.

Thursday, 8th May 2014, 23:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgFi of Nemelex -> CIP

Replies: 15

Views: 3292

Re: CIP OgFi of Nemelex -> YASD

Ah, mea maxima culpa.

e: apparently I also don't understand Latin

Thursday, 8th May 2014, 22:09

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12599

Re: Formicid Tweak: Allow Berserk ( minus hasting)

Dare I bring up Finesse, the other god power Fo can't use because of stasis?

Thursday, 8th May 2014, 21:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgFi of Nemelex -> CIP

Replies: 15

Views: 3292

Re: CIP OgFi of Nemelex -> YASD

It looks like you could've swapped with that f in the corner there, which would've given you some space to deal four summons or something. If I'm mistaken though, mea culpa.

e: or that P? god, I need to learn how to read console

Thursday, 8th May 2014, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgFi of Nemelex -> CIP

Replies: 15

Views: 3292

Re: CIP OgWr of Nemelex

  Code:
You draw... (choose one card, ? for their descriptions)
A - Velocity
B - the Portal
C - Swap
The deck of cards disappears in a puff of smoke.
You feel yourself speed up. You feel quick. You feel somewhat more hungry. Snorg bites you.

You kind of picked the wrong card.

Thursday, 8th May 2014, 20:31

Forum: Contributions

Topic: Donald lines and ghost lines for Gozag and Qazlal

Replies: 6

Views: 3204

Re: Donald lines and ghost lines for Gozag and Qazlal

I am not really sure Gozag = Ayn Rand is canon, cptwinky. e: also, on a more serious note, I think it's probably a good idea to avoid politics in general. For one thing, Crawl has an international player base, and a political joke that sings in the US is likely to fall totally flat in Australia or E...

Thursday, 8th May 2014, 20:29

Forum: Game Design Discussion

Topic: Vampiric Weapons Interface Consideration

Replies: 13

Views: 2692

Re: Vampiric Weapons Interface Consideration

It's worth pointing out that chunk eating is maybe not long for this world for many species, as dpeg has mentioned a few times. Of course, every time this is brought up, someone is quick to point out that permafood would also become more common.

Thursday, 8th May 2014, 20:25

Forum: Game Design Discussion

Topic: Ogre aptitudes

Replies: 14

Views: 3703

Re: Ogre aptitudes

I do wonder what design goal the fast metabolism accomplishes. Like, on Ogre Mage (in Nostalgia), it makes a little sense, as it impacts your ability to cast spells. But on vanilla Ogres, it doesn't really seem to do anything other than make you eat chunks more (and probably make extended a little m...

Thursday, 8th May 2014, 20:16

Forum: Game Design Discussion

Topic: God Concept: I, King of Hell

Replies: 19

Views: 5331

Re: God Concept: I, King of Hell

Just as a quick aside, activating unholy infusion changes you to a half-living, half-dead state, like a thirsty vampire. This affects both living and dead worshipers. I'm not sure how ideal it is to have god powers that work so wildly different on different species. It's one thing when a god power j...

Thursday, 8th May 2014, 08:03

Forum: YASD! YAVP! and characters in progress too

Topic: OgBe: Does this dress match my shoes?

Replies: 10

Views: 2958

Re: OgBe: Does this dress match my shoes?

you should 100% buy that ring and put it on your fat ogre fingers right away, thank you.

Wednesday, 7th May 2014, 23:14

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 48716

Re: Sif Muna revamp

Color me singularly unimpressed with all the proposals for changing Sif Muna. But I would like to see the patch land where miscast chances in the spellcasting success column are colored differently so that it's clearer that Sif is protecting you. Whatever happened to that good idea?
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