Search found 184 matches

Tuesday, 3rd May 2016, 19:42

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9375

Re: FR: Let Vampires vomit blood.

FR: Bloodless vampires cannot drink potions (except Blood). Weakened effects/chance to fail for near bloodless. Heightened effects at "alive," where applicable (increaced healing or duration, for example). Because playing like a mummy should preclude potion use, and bloodless vampire is ge...

Saturday, 30th April 2016, 22:18

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9375

Re: FR: Let Vampires vomit blood.

The issue is that you can still essentially do that, it just takes repeated bat form, spamming spells or mashing ctrl-5 a bunch...

Saturday, 30th April 2016, 20:55

Forum: Crazy Yiuf's Corner

Topic: Stoneskin Rework

Replies: 16

Views: 3321

Re: Stoneskin Rework

On a related note, do people actually used nerfed Swiftness with non-AE's? Pretty much the only situation where it is useful is when you're next to a melee monster, and you're not too far and not too close to stairs, and you cast swiftness to get a space between you and the monster as you walk to t...

Friday, 29th April 2016, 00:17

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9375

Re: FR: Let Vampires vomit blood.

Alternately, we could eliminate the relationship between Vp aliveness and hunger altogether and just make them into a species focused on transforming between a few forms or whatever. Yes, yes - eliminate food, etc. Vampires have the most interesting interaction with "food" of all species ...

Thursday, 28th April 2016, 05:04

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9375

Re: FR: Let Vampires vomit blood.

Does this mean Octopodes can shoot their ink, too? Felids can cough up/shoot furballs now, to make up for the inability to hold projectiles? Mummies can construct origami shuriken from their bandages, huh? What about all the other humanoids? Imo if there's a simian race coming into development, the...

Wednesday, 27th April 2016, 19:44

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9375

FR: Let Vampires vomit blood.

... Or cut themselves (dealing perhaps a couple of points) in order to allow faster reduction of blood levels. Blood levels and the options they present are the most interesting thing about Vamps, but waiting around/spamming higher level spells/repeatedly using Bat Form is tedious (and you can't Bat...

Monday, 18th April 2016, 21:19

Forum: Dungeon Crawling Advice

Topic: Man, shoals is rough.

Replies: 30

Views: 8000

Re: Man, shoals is rough.

Yeah, I wasn't really suggesting haste and invis at once. It's more that most of the time, invis should be a significant buff *after* detected by non-aquanacers, and if it gets too real (or vs aquamancers) you have haste. I suggest not relying on Invis providing a significant buff to your Stealth at...

Monday, 18th April 2016, 19:49

Forum: YASD! YAVP! and characters in progress too

Topic: CiP SpEn mid game strategy

Replies: 6

Views: 1516

Re: CiP SpEn mid game strategy

I submit that Spriggans hardly need Clarity as they have the best MR in the game and !curing exists. Still, one rank of deformed body isn't so bad, so I might just wait on !cmut until finding a potion of beneficial mutation and/or picking up another bad mutation (which will presumably be at a higher...

Monday, 18th April 2016, 19:07

Forum: Dungeon Crawling Advice

Topic: Man, shoals is rough.

Replies: 30

Views: 8000

Re: Man, shoals is rough.

Shoals can be pretty gross - it really kind of demands good EV/AC, or at least Repel pr Deflect missiles and overwhelming offense. I'm slightly surprised Invis wasn't allowing you to just stab most pf ypur problems away, though. I think the biggest issue in most Lair branches is that certain escape ...

Wednesday, 13th April 2016, 21:20

Forum: Crazy Yiuf's Corner

Topic: Replace mottled dr

Replies: 32

Views: 6993

Re: Replace mottled dr

Mottled coloration in nature is usually a camouflage thing, right? FR: give mottled draconian camo mutation (or a better Stealth apt, like +1 over regular draconians, but I think camo is a better choice). Or/also, mottled dragons live in lair/swamp, mostly. Make mottled draconians amphibious! Or/als...

Wednesday, 13th April 2016, 21:04

Forum: Dungeon Crawling Advice

Topic: Why do I die mid/late game?

Replies: 68

Views: 19956

Re: Why do I die mid/late game?

A) Spellcasting Skill is awesome. Hunger reduction is just okay for most characters, but MP is great and if you're using more than two schools of magic it's worthwhile for casting success/spellpower. B) I think it's largely about knowing the threat levels and special abilities (hi there, Juggernaut!...

Saturday, 9th April 2016, 18:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpAs

Replies: 4

Views: 1242

Re: YAVP: SpAs

Oh, man - you're right, I should have equipped the blowgun for the Lulz. Then again, the nine INT from my rapier is nice, too (better than a universal spell enhancer on this character, I just realized). Yeah, I didn't find that good a buckler - I was on the lookout for one with Resistance. And my EV...

Saturday, 9th April 2016, 04:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpAs

Replies: 4

Views: 1242

Re: YAVP: SpAs

As usual, turn log, in case anyone is that bored. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jux the Spriggan Assassin began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 178 | D:1 | Reached skill level 6 in Stealth 345...

Saturday, 9th April 2016, 04:33

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpAs

Replies: 4

Views: 1242

YAVP: SpAs

I dislike Spriggans on principle, for some reason, but I randomed the species twice in a row and thought "fine." Could have gone for more runes with this character, but just couldn't get myself interested in doing it with this character. It's strange because I like stabbing in principle as...

Sunday, 27th December 2015, 06:57

Forum: Game Design Discussion

Topic: Ring of Hex

Replies: 6

Views: 1704

Re: Ring of Hex

This is an awesome idea. Why is nobody talking about how awesome this is? I especially love the MR- ; it's different from the disadvantages of the Fire/Ice rings (in that it makes you more vulnerable to the thing it enhances), it's always cursed. I like it. Of course, it's slightly gameable in that ...

Sunday, 20th December 2015, 04:29

Forum: Dungeon Crawling Advice

Topic: using cause fear

Replies: 4

Views: 1563

Re: using cause fear

It's probably got a similar success chance to one of the targeted Hexes - Hex spellpower (assuming it checks MR) is multiplied by some number before MR is rolled... So if, say, Corona has the same multiplier, that would be a way to check success for Cause Fear. Anyway, obviously it works best on thi...

Saturday, 19th December 2015, 23:57

Forum: Game Design Discussion

Topic: Announcing EV/AC gains

Replies: 17

Views: 3568

Re: Announcing EV/AC gains

Sadly, a change to Dex/Encumberance could throw everything for a loop all over again, so I'm not sure it would end up being all that helpful in the long run... But announcing the new EV point seems like it would be easy to code, and it probably would actually be pretty helpful.

Saturday, 19th December 2015, 23:54

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to everyone

Replies: 48

Views: 9672

Re: Enable Beogh to everyone

DE would be pretty huge too, honestly. Also, presumably Human wouldn't suck (many unique humanoids are human - Nikolai, Margery (and hell knights) and Maude all spring to mind). Wait, can you cast charms (Haste, specifically) and/or use Wands of Haste/Healing/etc on magic immune allies? Because that...

Wednesday, 16th December 2015, 04:10

Forum: Game Design Discussion

Topic: New god: Draxle the Charismatic

Replies: 3

Views: 1424

Re: New god: Draxle the Charismatic

Interesting god concept, though implementation of exp gain seems difficult to universalize. Orcs have a logical progression (well, three progressions), most monsters, not so much...

Also, Commander is already an Oka title. :p

Wednesday, 16th December 2015, 03:07

Forum: Game Design Discussion

Topic: FR: Mummy self-restoration cures all status effects too

Replies: 9

Views: 2337

Re: FR: Mummy self-restoration cures all status effects too

This is probably a good idea (tm)... Though I still don't know why we can't just have poison immunity block Tarantula confusion. I don't know why even a little.

Tuesday, 15th December 2015, 08:05

Forum: Game Design Discussion

Topic: Demon hounds are annoying

Replies: 22

Views: 5433

Re: Demon hounds are annoying

Also, can your Shadow Creatures hounds do the same thing? Because that sounds remarkably broken. Seriously, though. Because if Howl status can be on an enemy, clearing Vestibule and having Shadow Creatures memorized means you crush the rest of the game, as far as I can see, in an almost unbelievabl...

Tuesday, 15th December 2015, 05:51

Forum: Game Design Discussion

Topic: Demon hounds are annoying

Replies: 22

Views: 5433

Re: Demon hounds are annoying

Silence is a tactical choice and requires some investment to make reliable/less bad. And that's investment in things you can't use while silenced... Furthermore, there may be other foes around, hell effects messing up your retreat, and also doom hounds are faster than the PC, generally. All of this ...

Monday, 14th December 2015, 03:43

Forum: Game Design Discussion

Topic: Demon hounds are annoying

Replies: 22

Views: 5433

Re: Demon hounds are annoying

I haven't actually faced the hounds of hell yet, since I only play Stable/official releases (not trunk)... But I do have a question; does Silence prevent the Howl? I know most demonic powers aren't affected, but it seems like in this case it really should be. I would go so far as to say that the Sil...

Friday, 11th December 2015, 07:23

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2174

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

Firstly, that's a pretty impressive Morgue, there. I understand that Sif channeling is stronger than Staff of Energy, particularly with investment in Invocations. As a neat bonus, of course, you don't need to swap weapons for Sif channeling. It's obviously Sif's "main" ability in the sense...

Thursday, 10th December 2015, 04:47

Forum: Crazy Yiuf's Corner

Topic: Please Block Wretched Stars from Giving Slow Healing III

Replies: 5

Views: 1466

Re: Please Block Wretched Stars from Giving Slow Healing III

I'd say the trick is to... Uhh... Was this a voluntary trip to the Abyss? If yes, the trick is to kill Wretched Stars ASAP - I mean, how did you even get 3 levels of both those mutations? Can it give multiple levels of the same mutation in one action? If it was an involuntary trip, the trick is to g...

Wednesday, 9th December 2015, 22:09

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2174

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

Miscast protection is very nice, yes. It works very well with the other abilities that Sif gives as well, since you can keep casting (channeling) and can and should be memorizing new and useful spells (amensia/book gifts). Arguing that Channeling is the best form of MP regeneration in the game is a ...

Tuesday, 8th December 2015, 21:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2174

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

Sure, sounds interesting to discuss! It's true that most of what Sif gives can be replaced with items one can find in the dungeon. Part of my goal this game was to use Amnesia enough (for actual reasons) that scrolls wouldn't have sufficed. I feel that I managed ti do this, and as a result was able ...

Sunday, 6th December 2015, 09:31

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5632

Re: How to follow Gozag?

Still doesn't answer the goal of having shop prices go up, which is my central problem, really. I would rather have the initial cost be higher than have it inflating until the ability becomes functionally useless. It makes no sense from a gameplay perspective (as was mentioned, each shop is, if anyt...

Sunday, 6th December 2015, 08:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 Rune DsGl ("Necrocrusader")

Replies: 3

Views: 1354

Re: YAVP: 15 Rune DsGl ("Necrocrusader")

What background are you starting as? This guy was pretty much a straight-up warrior early on, but I have a fair bit of experience in more spell-heavy types as well (not so much with spell-heavy demonspawn). Most Necromancy spells don't require terribly high spellpower to be effective - it's often mo...

Sunday, 6th December 2015, 01:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2174

Re: YAVP! 15 Rune Deep Elf Wizard of Sif

Turn log as well, for anyone who is interested in it (for whatever reason). Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Xeno the Deep Elf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 348 | D:1 | Reached ski...

Sunday, 6th December 2015, 01:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 15 Rune Deep Elf Wizard of Sif

Replies: 7

Views: 2174

YAVP! 15 Rune Deep Elf Wizard of Sif

I decided, after a recent thread about Sif, to play a very generalist type caster and make liberal use of Amensia. This was the eventual result. Nice early rPois ring allowed me to stab guys in the face with Eustachio's Rapier (it started a +5, I think, rapier of draining. Quite nice). I didn't take...

Saturday, 5th December 2015, 05:32

Forum: Game Design Discussion

Topic: Stairdancing and Summon Forest (bug?)

Replies: 2

Views: 844

Re: Stairdancing and Summon Forest (bug?)

Further testing shows that if you wait around for a while on that floor, the forest will in fact vanish... Still seems a bit strange to me.

Saturday, 5th December 2015, 03:36

Forum: Game Design Discussion

Topic: Stairdancing and Summon Forest (bug?)

Replies: 2

Views: 844

Stairdancing and Summon Forest (bug?)

Has this been documented/addressed?

If you leave the floor (Let's say Zot 2) before the "Forest" status expires, and let it expire on the previous floor (Let's say Zot 1), the trees and water remain when you go back to the place you cast the spell (Zot 2). This seems unintentional, right?

Saturday, 5th December 2015, 03:29

Forum: Game Design Discussion

Topic: Possible bug? Involves Stabbing

Replies: 6

Views: 1410

Re: Possible bug? Involves Stabbing

If the critter was confused, or petrified, or netted, would you expect it to lose that status when you stabbed it and it was rejuvinated by the lost soul? In every case, yes, actually. Netted? Really? I suppose the wording is pretty vague as to what is actually going on, but... But I don't even thi...

Friday, 4th December 2015, 00:43

Forum: Game Design Discussion

Topic: Possible bug? Involves Stabbing

Replies: 6

Views: 1410

Possible bug? Involves Stabbing

"The helpless ancient lich fails to defend iteslf. You spit the ancient lich like a pig!!!!! Something sacrifices itself to reknit the ancient lich! The helpless ancient lich fails to defend iteslf. You skewer the ancient lich like a kebab!!!!!" Anyway, this lich didn't get to wake up betw...

Sunday, 29th November 2015, 17:41

Forum: Dungeon Crawling Advice

Topic: Any advice for trolls

Replies: 11

Views: 2738

Re: Any advice for trolls

Uhh... Don't go Trog on a Transmuter, because then you won't be a Transmuter anymore, just a weaker monk (Trog hates spellcasting, yeah?). ...Or is Trog's penance so weak and Dragon Form so long-lasting that this is actually viable? :? Edit: Wait, does Trog not put you under penance for casting spel...

Sunday, 29th November 2015, 16:51

Forum: Dungeon Crawling Advice

Topic: Menkaure Pain spell...

Replies: 7

Views: 1687

Re: Menkaure Pain spell...

Wow, that's a significant difference! Thanks for the replies... Pain is painful.

Sunday, 29th November 2015, 16:47

Forum: Crazy Yiuf's Corner

Topic: You see here a giant spiked club

Replies: 2

Views: 1038

Re: You see here a giant spiked club

27 (!) have been found so far...

Saturday, 28th November 2015, 23:53

Forum: Crazy Yiuf's Corner

Topic: Demigod ability!

Replies: 12

Views: 2843

Re: Demigod ability!

...' instead of 'suck at everything, no god, boring and the only reason you're playing this is to test your skill'. Demigods are quite strong, imo. They get more INT than deep elves (if you want) and buckets of HP. Being a few levels behind on spell schools does not make this advantage insignifican...

Saturday, 28th November 2015, 23:39

Forum: Dungeon Crawling Advice

Topic: Menkaure Pain spell...

Replies: 7

Views: 1687

Re: Menkaure Pain spell...

Oh, I understand that - thus the question about whether the monster version was buffed. But badwiki says that Menkaure's Pain does 1d8 (and max power PC Pain spell does 1d9). I'm curious whether the wiki was wrong to begin with or if the monster spell (or just Menkaure's power with it) has been buff...

Saturday, 28th November 2015, 22:53

Forum: Dungeon Crawling Advice

Topic: Trying to transition from melee to magic ...

Replies: 28

Views: 7264

Re: Trying to transition from melee to magic ...

Spc also provides more power/spell success and more MP to play with. Yes, it's 4 times worse that any spell school for that purpose, but it still helps. Just not a priority, I guess, but still worth sinking some XP into. Especially if the aptitude is good. I was under the impression that it's only ...

Saturday, 28th November 2015, 22:43

Forum: Dungeon Crawling Advice

Topic: Menkaure Pain spell...

Replies: 7

Views: 1687

Menkaure Pain spell...

How much can this deal? According to Badwiki it's just 1d8, but I just took 11 from it... Was the monster version of the spell recently buffed?

Thursday, 26th November 2015, 09:09

Forum: Dungeon Crawling Advice

Topic: Is there ever a good time to pick Sif Muna?

Replies: 43

Views: 13410

Re: Is there ever a good time to pick Sif Muna?

When I first started, I played a lot of Sif characters... And I do agree that Sif lacks the obvious "power" of other gods. Even Ash is a pretty amazing "caster god," (as mentioned above... Ninja'd) giving a similar character much earlier reliable casting of spells as well as fore...

Thursday, 26th November 2015, 08:21

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5632

Re: How to follow Gozag?

That's a good amount of food to find - and possibly you just *found* a food shop or two, to get that much (which of course Gozag lets you buy it up with impunity)... I would call it a goodly but not unreasonable amount. Impressive that you didn't have to call even one food shop - goes to show *just ...

Thursday, 26th November 2015, 07:18

Forum: Dungeon Crawling Advice

Topic: Hard to transition from early game to midgame

Replies: 40

Views: 8669

Re: Hard to transition from early game to midgame

Which really depends on the character, ultimately. Almost nobody wants to do Orc: 4 before at least starting Lair, but the first couple of floors of Orc aren't so bad, and the orcs might even have a decent weapon or some armor if you need that sort of thing and haven't found it yet. It's a question ...

Thursday, 26th November 2015, 06:56

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5632

Re: How to follow Gozag?

Hmm... Maybe I just play really slowly normally (in terms of turn count) but I don't think so. A 15 rune game seems to take at least a hundred thousand turns if you aren't seriously rushing. For a human just walking around or resting uses 3 nutrition a turn, so 3 a rations (at 5000 nutrition each) w...

Tuesday, 24th November 2015, 09:50

Forum: Crazy Yiuf's Corner

Topic: How to follow Gozag?

Replies: 19

Views: 5632

How to follow Gozag?

I mean, how does one follow this god and not starve? Obviously there are a couple notable exceptions, here, but I don't think Gozag is really just intended to be the "God of Mummies," right? (Okay, mummies and spriggans. And anyone with Necromutation, but if you have that, you don't need G...

Tuesday, 24th November 2015, 09:39

Forum: Crazy Yiuf's Corner

Topic: Early altars of Jiyva

Replies: 5

Views: 1556

Re: Early altars of Jiyva

Jiyva isn't evil, right, just chaotic? So you can transfer from like... Elly (or TSO?) with no wrath. And Gozag's wrath is essentially nonexistant, though Gozag's wrath is the Golden Touch itself, really...

Tuesday, 24th November 2015, 09:33

Forum: Crazy Yiuf's Corner

Topic: Change Ely's 4* title

Replies: 6

Views: 1570

Re: Change Ely's 4* title

There should be an alternate ending if you destroy the Orb by leaping into lava, though. Even if the Morgue file just said "Destroyed the Orb of Zot (by leaping with it into liquid magma)", that would be pretty great. Wait... Do I sense LavaRobin coming on? :lol: (Bonus points for throwing...

Tuesday, 24th November 2015, 09:25

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 43

Views: 12117

Re: dreams

Yes, Pollen_Golem, that dream logic on the scissors for sure. :lol: I had a dream a long time ago - pretty standard stuff, really - a bunch of people needed help with a problem, there was some poorly defined but threatening enemy, etc... But when the mooks showed up and started wrecking the place up...
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