Search found 235 matches
Friday, 3rd March 2017, 17:36
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 39962
Friday, 3rd March 2017, 17:13
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 39962
Re: Balancing the Council God
Thursday, 2nd March 2017, 15:56
Forum: Crazy Yiuf's Corner
Topic: Mix up potion of might + brilliance + agility
Replies: 13
Views: 4355
Re: Mix up potion of might + brilliance + agility
edit: naw, forgot about Oka.
Tuesday, 28th February 2017, 02:47
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6465
Re: Make swiftness spriggan speed.
Elitist wrote:Sure, I agree, but what happens to Charms once its removed?
It gets rejoined with Hexes into Enchantments. Spectral Weapon becomes 4th level or shares a school with Summoning.
Tuesday, 28th February 2017, 02:36
Forum: Dungeon Crawling Advice
Topic: YAWCQ (Yet another weapon comparison question)
Replies: 8
Views: 2563
Re: YAWCQ (Yet another weapon comparison question)
Friday, 24th February 2017, 16:47
Forum: Game Design Discussion
Topic: Item (unrandart) proposal: Lash of the Scorpion
Replies: 8
Views: 3094
Re: Item (unrandart) proposal: Lash of the Scorpion
Friday, 24th February 2017, 16:41
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 39962
Re: Balancing the Council God
Wednesday, 22nd February 2017, 22:24
Forum: Crazy Yiuf's Corner
Topic: @dev team: if you had a time machine
Replies: 34
Views: 11318
Re: @dev team: if you had a time machine
MainiacJoe wrote:I've seen this sort of hard-number feedback in some people's games when spectating online, and would like to know what sort of rcfile settings they're using to get it. Probably a lot of lua.
Wednesday, 22nd February 2017, 18:40
Forum: Dungeon Crawling Advice
Topic: What would be the best place to use Heaven on Earth?
Replies: 10
Views: 4056
Re: What would be the best place to use Heaven on Earth?
Wednesday, 22nd February 2017, 18:22
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 39962
Re: Balancing the Council God
Wednesday, 22nd February 2017, 16:21
Forum: Game Design Discussion
Topic: Balancing the Council God
Replies: 133
Views: 39962
Re: Balancing the Council God
Tuesday, 21st February 2017, 03:38
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 506395
Re: [proclick] new fork, hellcrawl
Hellmonk wrote:IJC is not merged yet; you have a week to vote one of the other gods off of the meme island to make room for it.
Okawaru is too boring for Hellcrawl.
Friday, 17th February 2017, 17:13
Forum: Game Design Discussion
Topic: !brilliance should boost Evocations
Replies: 21
Views: 6266
Re: !brilliance should boost Evocations
Thursday, 16th February 2017, 20:13
Forum: Game Design Discussion
Topic: Remove curses (in general) and changes to Ashenzari
Replies: 15
Views: 5490
Re: Remove curses (in general) and changes to Ashenzari
Thursday, 16th February 2017, 17:40
Forum: Game Design Discussion
Topic: !brilliance should boost Evocations
Replies: 21
Views: 6266
Re: !brilliance should boost Evocations
Heia wrote:Might is useless for casters. Make it give you archmagi.
At least in early game, !might is not useless for casters at all.
Thursday, 16th February 2017, 17:05
Forum: Game Design Discussion
Topic: !brilliance should boost Evocations
Replies: 21
Views: 6266
!brilliance should boost Evocations
Thursday, 16th February 2017, 16:50
Forum: Game Design Discussion
Topic: Remove curses (in general) and changes to Ashenzari
Replies: 15
Views: 5490
Re: Remove curses (in general) and changes to Ashenzari
Tuesday, 14th February 2017, 05:35
Forum: Game Design Discussion
Topic: mutated Zin-ites lose mutations instead of earning piety
Replies: 29
Views: 10638
Re: mutated Zin-ites lose mutations instead of earning piety
Sunday, 12th February 2017, 22:35
Forum: Game Design Discussion
Topic: New mutation potions and Zin
Replies: 2
Views: 1600
Re: New mutation potions and Zin
Sunday, 12th February 2017, 21:47
Forum: Game Design Discussion
Topic: mutated Zin-ites lose mutations instead of earning piety
Replies: 29
Views: 10638
mutated Zin-ites lose mutations instead of earning piety
Tuesday, 7th February 2017, 16:50
Forum: Dungeon Crawling Advice
Topic: How does Augmentation work in Trunk?
Replies: 3
Views: 1765
Re: How does Augmentation work in Trunk?
Monday, 30th January 2017, 14:19
Forum: Crazy Yiuf's Corner
Topic: idea: make 3rd rune identify everything once obtained
Replies: 21
Views: 6621
Re: idea: make 3rd rune identify everything once obtained
Thursday, 26th January 2017, 22:37
Forum: Crazy Yiuf's Corner
Topic: How is unarmed still a thing?
Replies: 22
Views: 6001
Re: How is unarmed still a thing?
Tuesday, 24th January 2017, 22:08
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 26909
Re: Remove Regeneration
Tuesday, 24th January 2017, 17:29
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 26909
Re: Remove Regeneration
Saturday, 21st January 2017, 12:50
Forum: Game Design Discussion
Topic: Remove torment
Replies: 33
Views: 11661
Re: Remove torment
Thursday, 19th January 2017, 11:58
Forum: Crazy Yiuf's Corner
Topic: New species idea: Robots
Replies: 7
Views: 2196
Re: New species idea: Robots
duvessa wrote:better idea than felids
but worse idea than http://angband.oook.cz/forum/showthread.php?t=7792
Wednesday, 18th January 2017, 22:35
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 35030
Re: Weapon-less Ieoh Jian Council (now implemented)
Wednesday, 18th January 2017, 19:40
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 35030
Re: Weapon-less Ieoh Jian Council (now implemented)
removeelyvilon wrote:3. I really don't see why UC is supposed to be THE way to play this god. Seems to me that the optimal weapon choice would be whatever the best weapon is you find because of boosted cross-training.
Wednesday, 18th January 2017, 18:06
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 35030
Re: Weapon-less Ieoh Jian Council (now implemented)
Steel Neuron wrote:Alternatively, I could unlock the skill at ****** as a form of capstone.
Wednesday, 18th January 2017, 17:38
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 35030
Re: Weapon-less Ieoh Jian Council (now implemented)
Wednesday, 18th January 2017, 16:34
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4842
Re: fr: buff Finisher
Sar wrote:It should have a mediocre/crappy enchantment but also instakill anything with 50% or less HP instead of speed brand
lichform + finisher + scepter of torment would make you literally the grim reaper.
Wednesday, 18th January 2017, 16:05
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4842
Re: fr: buff Finisher
chequers wrote:I think it should probably go, but I made a quick attempt at an interesting ability.
looks good to me!
Tuesday, 17th January 2017, 23:26
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4842
Re: fr: buff Finisher
duvessa wrote:cut imo
crawl doesnt need multiple unrand scythes
seems right.
Tuesday, 17th January 2017, 15:09
Forum: Game Design Discussion
Topic: fr: buff Finisher
Replies: 18
Views: 4842
fr: buff Finisher
Saturday, 14th January 2017, 23:04
Forum: Game Design Discussion
Topic: Complete mutation revamp: a plea for 0.2X
Replies: 17
Views: 5491
Re: Complete mutation revamp: a plea for 0.2X
Friday, 13th January 2017, 20:47
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3190308
Friday, 13th January 2017, 12:22
Forum: Crazy Yiuf's Corner
Topic: Rename all in-game references from LOS to "Light Radius"
Replies: 5
Views: 2654
Re: Rename all in-game references from LOS to "Light Radius"
Wednesday, 11th January 2017, 20:36
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3190308
Re: Best/Worst Artifacts
volcanic armor that protects you from the heat AND keeps you warm!
Wednesday, 11th January 2017, 19:56
Forum: Dungeon Crawling Advice
Topic: webs and portals bug
Replies: 3
Views: 1550
webs and portals bug
Wednesday, 11th January 2017, 16:17
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3449
Re: Simplified Str damage bonus
Wednesday, 11th January 2017, 15:49
Forum: Crazy Yiuf's Corner
Topic: The Mutation Game
Replies: 10
Views: 3006
Re: The Mutation Game
Wednesday, 11th January 2017, 15:17
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3449
Re: Simplified Str damage bonus
VeryAngryFelid wrote:So OP suggests replacing (base weapon damage * {Str-10}/39}]) with ({Str-10}/2}). Basically all weapons will be treated as triple sword in old formula. Why is it better?
Because short blades are too weak, and statue form is too strong. Among other things.
Wednesday, 11th January 2017, 14:56
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3449
Re: Simplified Str damage bonus
Wednesday, 11th January 2017, 13:11
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3449
Re: Simplified Str damage bonus
Saturday, 7th January 2017, 03:08
Forum: Crazy Yiuf's Corner
Topic: "bararchians" could totally just be elves
Replies: 17
Views: 6783
Re: "bararchians" could totally just be elves
PleasingFungus wrote:frogs aren't a reskin of elves, you goofs
Fair enough and I take your point but when you think about it like every frog in fairy tales or video games actually is a reskin of a prince or knight or the like.
Friday, 6th January 2017, 00:17
Forum: Crazy Yiuf's Corner
Topic: "bararchians" could totally just be elves
Replies: 17
Views: 6783
"bararchians" could totally just be elves
Thursday, 5th January 2017, 23:48
Forum: Game Design Discussion
Topic: make Hell 9 levels total, Pan 5 but really hard.
Replies: 1
Views: 929
make Hell 9 levels total, Pan 5 but really hard.
Thursday, 29th December 2016, 15:44
Forum: Dungeon Crawling Advice
Topic: STR and DEX vs Slaying for Melee/Ranged
Replies: 12
Views: 3931
Re: STR and DEX vs Slaying for Melee/Ranged
Tuesday, 27th December 2016, 18:07
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31935
Re: New hosted branch: Ieoh Jian Council. Feedback here!
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