Search found 502 matches

Thursday, 7th April 2016, 15:32

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce ...

Replies: 21

Views: 5216

Re: How do you pronounce ...

Ill Swill, but with the last "ll" pronounced by Elmer Fudd. Stah Wah (a New Hope) Necco Zek Inoxy Null Six Furry Irr Reddle Lemnal (though I have the pin-pen merger when I'm not being careful, so the last two syllables sound like "limnal") Keekoo buh Kood Gah (same metre as "...

Thursday, 7th April 2016, 14:32

Forum: Technical Support

Topic: Crawl scoring page stoped updating on 13/03

Replies: 26

Views: 9639

Re: Crawl scoring page stoped updating on 13/03

doesn't neil also own/maintain the physical servers crawl runs on? seems he already has his hands full it's too bad no-one else helped him.. Only CSZO (which I rent rather than own). I help out with CAO but rax pays for it. The biggest problem here is that approximately 1.3 people understand the sc...

Wednesday, 6th April 2016, 17:37

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3863

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

Put your version up on github, then get in touch with johnstein, who might be willing to host it on DBRO (dev.berotato.org). I think chequers (CPO, crawl.project357.org) has also hosted unofficial and experimental branches? I used to run experimental branches on CSZO, but they were always out of dat...

Wednesday, 6th April 2016, 17:15

Forum: Coding

Topic: advice on coding change concerning altar destruction

Replies: 3

Views: 2996

Re: advice on coding change concerning altar destruction

You want dungeon_terrain_changed : void dungeon_terrain_changed(const coord_def &pos, dungeon_feature_type nfeat, bool preserve_features = false, bool preserve_items = false, bool temporary = false, bool wizmode = false) The defaults are to permanently replace even "critical" features ...

Wednesday, 6th April 2016, 17:07

Forum: Technical Support

Topic: Crawl scoring page stoped updating on 13/03

Replies: 26

Views: 9639

Re: Crawl scoring page stoped updating on 13/03

Individual tables should be updating normally now. The first update after the daemon restarts always takes some time to run, and I started the daemon slightly before Dreemurr's post. It would probably be a good idea to rewrite the scoring system: there's no real reason for reloading the tables to ta...

Wednesday, 23rd March 2016, 12:48

Forum: Technical Support

Topic: Crawl scoring page stoped updating on 13/03

Replies: 26

Views: 9639

Re: Crawl scoring page stoped updating on 13/03

Looks like the import died in the middle because of a bad line in a downloaded milestone file. So I will have to clean those up, then it will be a few more days.

Tuesday, 22nd March 2016, 22:30

Forum: Game Design Discussion

Topic: High Five For Less 5 Press: 'o' = rest and auto

Replies: 6

Views: 1651

Re: High Five For Less 5 Press: 'o' = rest and auto

I just had a thought on reducing the times the player needs to press 5 to rest: Make it so 'o' automatically rests until full health and mana and 'O' does the current auto-explore mechanism without resting. Alternatively, the opposite could be true. 99% of the time the player is going to want to re...

Tuesday, 22nd March 2016, 14:44

Forum: Technical Support

Topic: Crawl scoring page stoped updating on 13/03

Replies: 26

Views: 9639

Re: Crawl scoring page stoped updating on 13/03

An update: Scoring crashed on the 13th because it encountered a non-ASCII death message and the HTML rendering templates were not configured to handle that. I think I've fixed that problem. I am now doing a full rebuild of the scoring database, which should fix the games that have gone missing over ...

Wednesday, 9th March 2016, 05:21

Forum: Game Design Discussion

Topic: Proposal: Using wand of polymorph on Prince Ribbit

Replies: 15

Views: 3907

Re: Proposal: Using wand of polymorph on Prince Ribbit

There's already weird spoilery behaviour here ( edit: as duvessa cryptically points out), but exactly the opposite of OP's request: Price Ribbit explicitly cannot be polymorphed into a human. In _valid_morph() (mon-poly.cc) : // The spell on Prince Ribbit can't be broken so easily. || (new_mclass ==...

Monday, 7th March 2016, 14:41

Forum: Technical Support

Topic: Please change the CKR server address.

Replies: 1

Views: 1086

Re: Please change the CKR server address.

Hi. CKR server address is changed. (http://kr.dobrazupa.org:8080/) -> (http://webzook.net:8080/#lobby) On the start screen, the server address was changed successfully. (https://crawl.develz.org/play.htm) But, Dev Blog screen, The server address has not changed. (http://crawl.develz.org/wordpress/b...

Tuesday, 1st March 2016, 16:36

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31946

Re: Lost CAO webtiles Password

jaccarmac wrote:I would greatly appreciate resets on the "jaccarmac" accounts on CAO and CSZO.

Thanks much!


Passwords reset and email sent.

Sunday, 21st February 2016, 05:42

Forum: Dungeon Crawling Advice

Topic: BASIC Q - What does enchantment DO?

Replies: 9

Views: 2507

Re: BASIC Q - What does enchantment DO?

Er, you're right it's not 1d(1dX). But you're also wrong (by way of obmission): it's 1dX * 1dY * 1dZ (plus or minus some other stuff in places), which has the same qualitative description. (1dY and 1dZ are in the 'skillmod' part) Aha, that's right: approximately (25+1d wpn )/25 and (30 + 1d fightin...

Sunday, 21st February 2016, 04:42

Forum: Dungeon Crawling Advice

Topic: BASIC Q - What does enchantment DO?

Replies: 9

Views: 2507

Re: BASIC Q - What does enchantment DO?

An unenchanted weapon has an equal chance of doing its least damage, its most damage, or in between. Not so; that part of the roll is biased towards rolling lower than average. The average is more or less what you'd expect from the inputs, but because it's a 1d(1dX) sort of thing, you get mostly ro...

Wednesday, 17th February 2016, 03:17

Forum: Game Design Discussion

Topic: TSO piety

Replies: 6

Views: 1955

Re: TSO piety

You get DID_SEE_MONSTER piety the first time you see each individual creature (not each type), unless it is a type of creature that TSO would give piety for killing (so you only get TSO piety once per monster). This does not depend on the monster being awake: it is handled in the same function that ...

Tuesday, 16th February 2016, 05:54

Forum: Game Design Discussion

Topic: Minor Feature addition: Deactivate "Skill Default Mode"

Replies: 13

Views: 3450

Re: Minor Feature addition: Deactivate "Skill Default Mode"

Or you could just set: default_manual_training = true Add to that: default_show_all_skills = true and that covers all the requested menu toggles (because manual training implies showing cost, unless you have toggled ! previously). It doesn't cover the starting skill assignment, though. I could imag...

Thursday, 11th February 2016, 22:03

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31946

Re: Lost CAO webtiles Password

Aelthanon wrote:Hello,

I seem to have fat fingered my password on CAO. Username is Aelthanon.

Hoping I can get a password reset please? Thank you very much in advance!


Password reset and email sent.

Wednesday, 10th February 2016, 14:19

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31946

Re: Lost CAO webtiles Password

neongrey wrote:Wondering if I could get a reset for neongrey on CAO? I seem to have registered so long ago that I have no idea what my password might be, haha. Thanks!


Password reset and email sent.

Monday, 8th February 2016, 15:26

Forum: Game Design Discussion

Topic: Why doesn't Armour skill help Stealth?

Replies: 5

Views: 1913

Re: Why doesn't Armour skill help Stealth?

Doesn't reduce it for EV either. Sorry about my weak English, but is it a statement or a wish? I think it was intended as a statement, but it is incorrect. There are two different penalties to evasion for armour, both calculated in functions called from _player_evasion : ⋅  _player_armour...

Saturday, 6th February 2016, 18:07

Forum: Crazy Yiuf's Corner

Topic: FR: GIVE SPIDER FORM SHORT BLADE STABS

Replies: 24

Views: 8125

Re: FR: GIVE SPIDER FORM SHORT BLADE STABS

Returning to the original topic of the thread...

If it's a buff
That you desire
That's too tough
Die in a fire
Burma-Shave

(PS please don't actually die in a fire, I would feel bad)

Friday, 5th February 2016, 17:26

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 179255

Re: 4000 THANK QUEST

njvack wrote:what if the 9

is actually a 6


I don't mind, I don't mind.

But what if all the hippies cut off all their hair?

Thursday, 4th February 2016, 14:43

Forum: Game Design Discussion

Topic: FR: autoexplore HP/MP limit

Replies: 5

Views: 1700

Re: FR: autoexplore HP/MP limit

doesnt seem to work in 0.16 or am i doing it wrong? Both options were added in 0.17. is there a workaround for 0.16 ? It's possible to write a lua function that checks your current HP/MP then sends either 'o' or '5'. Then macro the o key to ===yourfunctionname . Alternatively, you could try cherry-...

Thursday, 4th February 2016, 13:47

Forum: Game Design Discussion

Topic: FR: autoexplore HP/MP limit

Replies: 5

Views: 1700

Re: FR: autoexplore HP/MP limit

kroki wrote:doesnt seem to work in 0.16 or am i doing it wrong?


Both options were added in 0.17.

Wednesday, 3rd February 2016, 22:41

Forum: Crazy Yiuf's Corner

Topic: FR: GIVE SPIDER FORM SHORT BLADE STABS

Replies: 24

Views: 8125

Re: FR: GIVE SPIDER FORM SHORT BLADE STABS

To be fair, I failed to assemble A melodic, lilting strain; But at this one, you will tremble For real strength I cannot feign. You've arrived here to lambaste My somewhat dubious attempt But your time to chide has passed, I do know where to place accent. You've all fallen to my trap, A spider's we...

Wednesday, 3rd February 2016, 17:14

Forum: Crazy Yiuf's Corner

Topic: FR: GIVE SPIDER FORM SHORT BLADE STABS

Replies: 24

Views: 8125

Re: FR: GIVE SPIDER FORM SHORT BLADE STABS

Verbosity and victory rhyme even less than form and worm. :P They actually rhyme more. It's just not a deep rhyme. Verbosity and victory like monarchy and shooting spree. Your rhymes are syllabic, the next thing to weak 'Cause your smoking's cannabic, you're far past your peak. You need more direct...

Friday, 29th January 2016, 21:59

Forum: Game Design Discussion

Topic: Wand removal nitpick

Replies: 27

Views: 7087

Re: Wand removal nitpick

Please put frost back in, and remove flame instead, so we still have a cold-damage wand. There are already more sources of evokable fire than cold: - Lamp of fire makes fire - Rod of ignition makes fire - Rod of clouds can produce both damage types - Rod of destruction can produce both damage types...

Friday, 29th January 2016, 17:21

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5491

Re: Good wands being taken out?

Neil made the fallacious argument that remove the mediocre redundant wands would constitute some sort of power creep because all wands would be good wands. This is wrong because taking out mediocre wands doesn't mean generating more good wands; having the same amount of good wands as before but no ...

Friday, 29th January 2016, 14:47

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5491

Re: Good wands being taken out?

The weight formerly given to cold and fire has been given to lightning, draining, and fireball. The chance of a randomly-generated wand being a high-tier attack wand (fire, cold, lightning, draining, or fireball) is slightly higher than before, 26/80 instead of 23/80. If we only removed the bad and ...

Friday, 29th January 2016, 14:05

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 36383

Re: DCSS has a power creep problem

Odds of getting wand of HW increases They did? Looks like the weight of heal wounds stays the same for both acquirement (_acquirement_wand_subtype) and ordinary item gen (_random_wand_subtype), as do the total weights. Edit : I guess the chances went up slightly for worshippers of good gods doing w...

Wednesday, 27th January 2016, 14:31

Forum: Game Design Discussion

Topic: Human Description

Replies: 5

Views: 1477

Re: Human Description

Tuesday, 26th January 2016, 23:52

Forum: Game Design Discussion

Topic: Please place runed doors on slime subvaults after TRJ dies

Replies: 9

Views: 2568

Re: Please place runed doors on slime subvaults after TRJ di

Slimes dont eat loot anymore period. Most Js (jellies, azure jellies, death oozes, acid blobs, TRJ, and Dissolution) do still eat items that you have never seen (which can include items at the bottom of a never-stepped-on pile even in LOS, but that's not relevant to Slime:6 since it doesn't place p...

Thursday, 21st January 2016, 22:20

Forum: Game Design Discussion

Topic: Differentiate swords and maces by damage distribution

Replies: 30

Views: 7800

Re: Differentiate swords and maces by damage distribution

That is true of traditional dice rolling, however the default condition of randomized rolls in crawl includes a 0. So a crawl d20 is acutally 0-20 calling it a d20 is really technically a misnomer, it doesn't mimic a 20 sided die numbered 1 to 20. The average of a crawl d20 is 10, not 10.5, and 2d1...

Tuesday, 19th January 2016, 13:44

Forum: Game Design Discussion

Topic: Don't autopickup flaming ammo when worshiping Dithmenos

Replies: 2

Views: 963

Re: Don't autopickup flaming ammo when worshiping Dithmenos

There is a autopickup_exceptions rule to do that, but it is overridden by the pickup menu (\). Normally this is what you'd want, because the pickup menu is under manual control during the game. The problem is that characters who start with ammo also start with that ammo marked under the pickup menu....

Saturday, 9th January 2016, 12:09

Forum: Game Design Discussion

Topic: bring back old aptitudes display

Replies: 59

Views: 11089

Re: bring back old aptitudes display

There are many other places where fractional skill levels don't matter, of course. For example, spell success and spell power only increase in intervals of 0.5 effective skill, so if your spellcasting skill is a multiple of 2, having 9.4 conjurations isn't any better for casting IMB than having 9 c...

Friday, 8th January 2016, 22:00

Forum: Contributions

Topic: Can I have a comission of mine to the loading screen?

Replies: 12

Views: 7588

Re: Can I have a comission of mine to the loading screen?

I didn't, I payed for the art comission. The artist told me that I could everything I want with the art piece. If my word of mouth is not enough you can PM me and I'll send you the artist e-mail. He can probably prove it to you that that is his by providing you previous work in progress arts. We ne...

Monday, 4th January 2016, 20:22

Forum: Game Design Discussion

Topic: Give !Brilliance Clarity

Replies: 24

Views: 4380

Re: Give !Brilliance Clarity

There was some discussion about this in ##crawl-dev. One problem is that clarity is a binary resistance, and is 100% effective, so the potion is essentially an off-switch for certain monsters. I would suggest MR+ or MR++ instead. That doesn't help with tarantellas and similar monsters, but if that's...

Wednesday, 23rd December 2015, 01:37

Forum: Contributions

Topic: vault testing crash

Replies: 1

Views: 2519

Re: vault testing crash

I get the error message: dat/des/builder/shops.des:584: Bad item name: 'Plutonium Sword' You need triple sword unrand:Plutonium_Sword (or, because of how unrand parsing works, you could even do "bread ration unrand:Plutonium_Sword"; the only difference being what happens if the unrand alre...

Monday, 14th December 2015, 11:34

Forum: Crazy Yiuf's Corner

Topic: New diabolic power: Crash game

Replies: 7

Views: 2218

Re: New diabolic power: Crash game

BTW, the thing about changing levels that duvessa mentions also applies to just looking at other levels: there can be only one level loaded at any time, so loading another level to view it forces a save of the current level. So if things are getting crashy, or you find an exploit, X[ is your "s...

Tuesday, 8th December 2015, 14:46

Forum: Game Design Discussion

Topic: Transmutation inconsistencies, and some ideas

Replies: 26

Views: 5744

Re: Transmutation inconsistencies, and some ideas

Here's an inconsistency: Why can hydra form players be affected by throwing nets while monster hydras (and other big-sized creatures) are immune to them? Because big-sized creatures, including monstra hydras, are not immune to nets: only giant-sized, the next level up: You throw a throwing net. The...

Saturday, 5th December 2015, 22:18

Forum: Game Design Discussion

Topic: Use crosstrained skill, not base skill

Replies: 10

Views: 2314

Re: Use crosstrained skill, not base skill

I believe that your (total) skill level is determined simply by the skill points you put into the skill plus a fraction of the skill points you put into the related skills. The base skill level is simply a measure of how many skill points were allocated directly rather than acquired through cross t...

Saturday, 5th December 2015, 21:49

Forum: Game Design Discussion

Topic: Use crosstrained skill, not base skill

Replies: 10

Views: 2314

Re: Use crosstrained skill, not base skill

I think that is reasonable, since you can't lose levels of crosstraining (though I suppose draining affects crosstrained skills more significantly). One difficulty is that this would imply that (say) axe users get messages about their m+f and polearms going up (at the same time), even if they're not...

Monday, 30th November 2015, 15:04

Forum: Technical Support

Topic: Donald quotes

Replies: 1

Views: 1527

Re: Donald quotes

kuniqs wrote:Can anyone point me to a sourcefile containing all the Donald quotes?


dat/database/monspeak.txt

Friday, 27th November 2015, 21:00

Forum: Game Design Discussion

Topic: Display "nettability" in monster description

Replies: 25

Views: 5344

Re: Display "nettability" in monster description

For reference, the current unnettables are: ⋅  Giant creatures (X is too large for the net to hold!) ⋅  Stationary creatures (The net is caught on X!) ⋅  Insubstantial creatures (The net passes right through X!) ⋅  The "ooze" monster, but not other j...

Friday, 27th November 2015, 15:09

Forum: Technical Support

Topic: Webtiles Auto explore

Replies: 2

Views: 1255

Re: Webtiles Auto explore

travel_delay = 20 should do it. Make sure you remove any travel_delay = -1 later in your config file (I see that a page or two down in your CUE rcfile, after "## Travel-related options ##"). You might also want show_travel_trail = false to turn off the footprints that show the path you tr...

Sunday, 15th November 2015, 03:29

Forum: Dungeon Crawling Advice

Topic: Trapped in Tartarus 7

Replies: 6

Views: 2048

Re: Trapped in Tartarus 7

I fixed up your save, so you can leave now. Grunt is working on a fix for what allowed this to happen in the first place; but that might have other, more subtle, bugs, so it probably won't go into 0.17.

Friday, 13th November 2015, 00:28

Forum: Crazy Yiuf's Corner

Topic: duvessas dating guide

Replies: 10

Views: 2531

Re: duvessas dating guide

|amethyst's dating tips: ⋅  Don't even bother with carbon-14 after about 50k years. Fortunately, bandage mummies are typically much younger than this. ⋅  Be sure to correct for historical variation in atmospheric C14 levels. ⋅  If your mummy has spent a lot of time in a...

Saturday, 7th November 2015, 03:54

Forum: Technical Support

Topic: Tournament RC File toubles

Replies: 2

Views: 1472

Re: Tournament RC File toubles

I am the captain of a team for the current tourney, and am having trouble with one player being added to the team. Team page: http://dobrazupa.org/tournament/0.17/clans/sribri.html He sent me his RC file, which begins as below. He made that edit more than 4 hours ago on CXC. What could be going wro...

Friday, 6th November 2015, 13:39

Forum: Technical Support

Topic: Autofight with custom movement keys

Replies: 8

Views: 3006

Re: Autofight with custom movement keys

Oops, should be just single { }

Thursday, 5th November 2015, 19:11

Forum: Technical Support

Topic: Autofight with custom movement keys

Replies: 8

Views: 3006

Re: Autofight with custom movement keys

Hi, I've had this problem for years, and it's one of the reasons I primarily play offline. Basically autofight.lua has the game's default movement keys hardcoded, and if I hit Tab while using custom movement keys (I use qwe/ad/zxc) it will attempt to use the default keys instead. I had to fix this ...

Thursday, 5th November 2015, 04:15

Forum: Technical Support

Topic: http://crawl.develz.org/wordpress/download section?

Replies: 3

Views: 1269

Re: http://crawl.develz.org/wordpress/download section?

There was installer for both tiles and console, also I think I could donwload previous versions. Old versions are at: https://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/ We did not release an installer for 0.16, but will probably be doing so for 0.17. You can also get installers for trun...
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