Search found 502 matches

Tuesday, 3rd November 2015, 15:37

Forum: Dungeon Crawling Advice

Topic: In case you still think Fulm Prism sucks...

Replies: 51

Views: 54428

Re: In case you still think Fulm Prism sucks...

I think you can also use it as a sugar substitute in pancakes. Might need some testing. Everyone, do not try this . For one thing, it absolutely requires the eggs as a binder to keep the prisms stable. if you make your pancake without eggs, the prisms will just explode in the mix, requiring extensi...

Tuesday, 3rd November 2015, 13:57

Forum: Technical Support

Topic: http://crawl.develz.org/wordpress/download section?

Replies: 3

Views: 1267

Re: http://crawl.develz.org/wordpress/download section?

Eyesburn wrote:When I open download on this site http://crawl.develz.org/wordpress/ it move me here http://crawl.develz.org/download.htm

What happended to the old download section?


It was removed. What are you looking for?

Tuesday, 3rd November 2015, 00:41

Forum: Dungeon Crawling Advice

Topic: In case you still think Fulm Prism sucks...

Replies: 51

Views: 54428

Re: In case you still think Fulm Prism sucks...

I believe monsters started walking around, rather than attacking, avoidable prisms once they were marked as no-XP ( 0.17-a0-1237-g21d49c6 ). Now they count "firewood", so monsters react to them same as plants, only attacking if there is nowhere else to move (in a hallway, for example). The...

Tuesday, 3rd November 2015, 00:11

Forum: Crazy Yiuf's Corner

Topic: Wind Drakes and Deep Water

Replies: 4

Views: 1442

Re: Wind Drakes and Deep Water

Yes. Rarely. If you are flying and it pushes you over water; then your flight expires. In that order. Since the flight duration is decremented (possibly expiring) in player_reacts, immediately after the player's action and before monster actions, that sequence of events should not happen without gi...

Monday, 2nd November 2015, 04:20

Forum: Technical Support

Topic: how to ignore "you are hungry"?

Replies: 1

Views: 949

Re: how to ignore "you are hungry"?

The relevant options aren't documented for some reason: interrupt_travel -= hungry interrupt_run -= hungry interrupt_rest -= hungry However, those will let you interlevel travel yourself into starvation and even death. If you want to make it stop at sufficiently low hunger levels, you can use the ab...

Saturday, 31st October 2015, 20:31

Forum: Crazy Yiuf's Corner

Topic: Crawl inconsistencies

Replies: 17

Views: 4906

Re: Crawl inconsistencies

If gods are allowed to harm each other's property without anyone "asking" them to smite, then why do they have followers at all? It's not too hard to come up with a consistent rule here, though, such as "gods are allowed to use force to retaliate for destruction of their property&quo...

Thursday, 29th October 2015, 23:33

Forum: Crazy Yiuf's Corner

Topic: Give song of slaying to singing sword

Replies: 10

Views: 2764

Re: Give song of slaying to singing sword

Croases wrote:Though I always imagined the Singing Sword to have a really high-pitched squeaky voice, so maybe it isn't cut out for metal.


Have you never listened to King Diamond?

Tuesday, 27th October 2015, 19:36

Forum: Dungeon Crawling Advice

Topic: Which Are Good Benchmark Monsters for fsim?

Replies: 23

Views: 6040

Re: Which Are Good Benchmark Monsters for fsim?

I wouldn't want to use shadow dragon since you have to go to the extra effort of giving your character rN+++ to get useful results. That was fixed a while ago , at least assuming nothing has re-broken it since then. Players with draining brand are still a problem for fsim results, though; that comm...

Monday, 26th October 2015, 00:41

Forum: Coding

Topic: Opinion on branching/reversioning the game?

Replies: 3

Views: 2377

Re: Opinion on branching/reversioning the game?

I think more branches and forks would be a good thing, to keep the dev team on our toes, and to serve as a testing ground for ideas too disruptive for us to want to try. Several non-canonical branches are playable on dev.berotato.org and crawl.berotato.org, but the last major fork was crawl-light , ...

Sunday, 25th October 2015, 15:51

Forum: Game Design Discussion

Topic: Proposal: Remove Clearly Bad Floor Items

Replies: 19

Views: 4928

Re: Proposal: Remove Clearly Bad Floor Items

Apparently also glowing/runed items can be mundane +0. At least my bug report about the subject remains unanswered. https://crawl.develz.org/mantis/view.php?id=9860 Fixed now. We were generating +0 bracers of archery, then stripping off the archery ego without resetting the cosmetic ("runed&qu...

Friday, 23rd October 2015, 01:59

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31882

Re: Lost CAO webtiles Password

Kasofa wrote:Hey, I lost the password for Kasofa on either CAO or CSZO and I don't recall which (or if it makes a difference). Any assistance would be awesome.


Email sent. I went ahead and reset both of them.

Thursday, 22nd October 2015, 23:41

Forum: Game Design Discussion

Topic: Don't Nerf Powered by Death (too hard)

Replies: 16

Views: 3648

Re: Don't Nerf Powered by Death (too hard)

PBD is decent to good; I don't think it's better than other good DS muts. PBD is very useful in V:5 and Abyss but not that much in other places. In other places, if you're playing well, you walk away from situations where PBD might be useful. Pull and fight monsters 1 at a time, split packs with st...

Tuesday, 20th October 2015, 00:32

Forum: Game Design Discussion

Topic: Proposal: Make Sif's Channel Energy based on Spellcasting

Replies: 23

Views: 5301

Re: Proposal: Make Sif's Channel Energy based on Spellcastin

Getting pretty solid passive defense/offense and amazing active offense in exchange for stealth isn't that terrible. Hell, with Ru you can give up Stealth for only part of those benefits. Qazlal's penalty is more significant than just giving up Stealth. Stealth is mostly about what happens when you...

Monday, 19th October 2015, 14:40

Forum: Dungeon Crawling Advice

Topic: Sacrifice Hand + Bows Bug?

Replies: 18

Views: 5327

Re: Sacrifice Hand + Bows Bug?

https://github.com/crawl/crawl/commit/c7f8bfcf7d011e8e264453167ba98bcbe30d635d What you did for polearms here - same goes for staves , because spriggans can't wield any staff with one hand, even magic staves (or wiki is wrong :o ) Halflings and kobolds don't have one-handed staves either. Fixed , t...

Monday, 19th October 2015, 13:46

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2660431

Re: Best/Worst Artifacts

They accept any superset of the requested item so the requirements listed are the minimum (it may have additional brands/enchantments/artifact attirbutes, etc.) That is in fact what led to plain "dragon armour" being renamed "fire dragon armour". People assumed a trove wanting a...

Monday, 19th October 2015, 13:39

Forum: Crazy Yiuf's Corner

Topic: i love iood

Replies: 15

Views: 3318

Re: i love iood

(Some) players say "IOOD" because it was for the first 8 days called "Iskenderun's Orb of Destruction", and in the code is still called SPELL_IOOD. But that was rather long for a spell name, so the eponym was removed.

Monday, 19th October 2015, 13:19

Forum: Crazy Yiuf's Corner

Topic: Is Orb of Destruction Glitched?

Replies: 12

Views: 3066

Re: Is Orb of Destruction Glitched?

never mind the times that you try to fire OoD with a STRAIGHT LINE between you and the target and it CURVES. OOD launching at the wrong angle isn't a glitch, it is an intentional nerf, that has been there since shortly after the spell was introduced in 0.6 development, to compensate for IOOD always...

Friday, 2nd October 2015, 17:49

Forum: Game Design Discussion

Topic: FR: Shields of Reflection reflect Petrify

Replies: 10

Views: 3058

Re: FR: Shields of Reflection reflect Petrify

Simple: Shields of reflection always reflect all gaze attacks, 100% of the time, this would make them still only slightly not as bad as they are now :) We would need to decide what is a "gaze" attack, and flag them as such. Currently there are three spells with "gaze" in the nam...

Thursday, 1st October 2015, 16:46

Forum: Crazy Yiuf's Corner

Topic: Offline Bones Sharing

Replies: 4

Views: 1474

Re: Offline Bones Sharing

I noticed too that the bones files themselves are very small, so the information they need is in another file or files somewhere that would need to be uploaded too and kept together. EDIT: I'm guessing it's just the morgue .txt file that has the same timestamp in the filename as the bones file's &q...

Thursday, 1st October 2015, 14:12

Forum: Game Design Discussion

Topic: Remove weapons of protection

Replies: 11

Views: 3469

Re: Remove weapons of protection

I don't think duvessa's suggestion solves the problem so much as reduces its frequency (and solves a different potential problem). You'd still, in the same situations, want to walk around holding a protection weapon instead of your high-damage weapon. Just, with the change, you'd need a protection w...

Thursday, 1st October 2015, 13:04

Forum: Game Design Discussion

Topic: Proposal: Display relative cost of skill levels

Replies: 48

Views: 12711

Re: Proposal: Display relative cost of skill levels

According to http://crawl.chaosforge.org/Skill_point the ratio in cost between 0->1 and 26->27 is 1:265, rather than 1:55. Is the wiki wrong/outdated? Skill point cost is something else entirely: it affects all skills across the board, regardless of aptitude or the skill's level, and is based solel...

Monday, 28th September 2015, 21:30

Forum: Dungeon Crawling Advice

Topic: I wonder mutation conlfict number meaning

Replies: 2

Views: 1245

Re: I wonder mutation conlfict number meaning

The return values don't exactly correspond to the entries in conflict[], though they are related. deleted inaccurate explanations Edit : There was a bug with the order, now fixed; and I added a comment explaining the meaning of the numbers in more detail. That explanation is better than what I had w...

Monday, 28th September 2015, 14:41

Forum: Crazy Yiuf's Corner

Topic: spoilery vaults

Replies: 7

Views: 1653

Re: spoilery vaults

The only thing in there is a jelly eating a bunch of clubs. The vault isn't supposed to be entered: it's just there so you can hear a slurping noise. The hatch is there in case you somehow get stuck inside, though it's no_tele_into so that shouldn't happen. Perhaps we should have a way to hide certa...

Saturday, 26th September 2015, 23:53

Forum: Technical Support

Topic: char_set=unicode

Replies: 2

Views: 1095

Re: char_set=unicode

The built-in character sets have been moved out of the C++ code and into configuration. Use:

  Code:
include old_unicode_glyphs.txt
, or copy-paste that file into your rc and customise it however you'd like.

Thursday, 24th September 2015, 21:39

Forum: Game Design Discussion

Topic: Let Ashenzari consider your hands cursed

Replies: 9

Views: 2672

Re: Let Ashenzari consider your hands cursed

Sooo can we get an extra evo boost if one curses a Rod? I think the "non enhancer magical staff boosts spellcasting" is awesome, and having something similar for the last, third class of wieldable items would be awesome. They already do that: a cursed rod (or staff of energy) gives twice ...

Thursday, 24th September 2015, 05:44

Forum: Crazy Yiuf's Corner

Topic: I am tired of attack pattern of fire storm

Replies: 26

Views: 4464

Re: I am tired of attack pattern of fire storm

I'd appreciate if the y/n key could be configured to be upper-case only. So I'm not trying to hit the dude with rocks in my hand, or with a blowgun. easy_confirm = none (The default is "safe", which forces capital letters only for "dangerous" questions. This doesn't affect the r...

Tuesday, 22nd September 2015, 16:46

Forum: Dungeon Crawling Advice

Topic: Sacrifice Hand + Bows Bug?

Replies: 18

Views: 5327

Re: Sacrifice Hand + Bows Bug?

Proposed solution: merge bows and crossbows.

Sunday, 20th September 2015, 16:51

Forum: Game Design Discussion

Topic: proposal - Weapons of chaos

Replies: 2

Views: 1160

Re: Weapons of chaos

Sometimes, a weapon of chaos polymorphs. I often use axes because they might hit all adjacent monsters. I understand the axe would polymorph everything it hits that turn, that makes sense. But, each monster polymorphed should be polymorph randomly. I think, presently, chaotic axes that are polymorp...

Sunday, 20th September 2015, 16:41

Forum: Crazy Yiuf's Corner

Topic: Sprint: Violet keep and kraken

Replies: 2

Views: 1098

Re: Sprint: Violet keep and kraken

Can anyone tell me, what is the rationale for putting a kraken between the entry point and the altars on the Violet keep sprint? It was a bug: when baby alligators were removed , the MONS: list and the map were adjusted, but not the SHUFFLE, so the kraken took the place of the baby alligator in the...

Saturday, 19th September 2015, 21:40

Forum: Dungeon Crawling Advice

Topic: Trunk does not load anymore

Replies: 6

Views: 1905

Re: Trunk does not load anymore

Has been fixed, thanks.

Friday, 18th September 2015, 05:32

Forum: Game Design Discussion

Topic: Proposal: Display relative cost of skill levels

Replies: 48

Views: 12711

Re: Proposal: Display relative cost of skill levels

I like for all numbers to be right-aligned with the same number of decimal places. It makes it easier to scan down a list and find bigger or smaller numbers, because they are wider or narrower. Which column is quicker for you to scan? 50.7 50.7 1.2 1.24 12.3 12.3 0.3 0.29 It takes one more column, ...

Monday, 14th September 2015, 22:30

Forum: Crazy Yiuf's Corner

Topic: Reverse Rune Lock Vaults

Replies: 61

Views: 10857

Re: Reverse Rune Lock Vaults

You guys are all thinking about this as masters of Crawl who have become bored with it. I was thinking about it as a bad player who doesn't want to have to bounce around half the dungeon before getting my first rune in order to play optimally. If some of the rune branch ends need to be nerfed sligh...

Monday, 14th September 2015, 21:14

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 34989

Re: How would you make Crawl harder, in a fun way?

all before wrote:I'd try it if it were mac compatible and/or had source code I could compile...


It looks like the zip file does include source code, though certainly it's not as easy to use as a github repo would be.

Monday, 14th September 2015, 14:56

Forum: Game Design Discussion

Topic: FR: Give spell menu the same treatment as the ability one

Replies: 8

Views: 2279

Re: FR: Give spell menu the same treatment as the ability on

The person who implemented the straight-to-menu behaviour for a hates options, but I would gladly take a pull request to make this behaviour optional for both the ability and spell menus. Preferably independently.

Monday, 14th September 2015, 14:52

Forum: Crazy Yiuf's Corner

Topic: Reverse Rune Lock Vaults

Replies: 61

Views: 10857

Re: Reverse Rune Lock Vaults

jejorda2 wrote:Go ahead and put the same mechanism on the lair runes.


Pushed to branch lobster-trap.

Monday, 14th September 2015, 14:23

Forum: Dungeon Crawling Advice

Topic: Why can't I get Enslave Soul to ever work?

Replies: 15

Views: 3707

Re: Why can't I get Enslave Soul to ever work?

If you're willing to make xv messages depend on which god you're worshipping, it could just say "Yred will let you enslave its soul" or something along those lines. Knowing it's intelligent is all good and nice, but it's not clear why one would care about IQ unless worshipping Yred or Zin...

Monday, 14th September 2015, 14:01

Forum: Dungeon Crawling Advice

Topic: Why can't I get Enslave Soul to ever work?

Replies: 15

Views: 3707

Re: Why can't I get Enslave Soul to ever work?

I just pushed a commit that makes the monster description in xv say "It is intelligent." Yred also requires natural holiness and a zombifiable body (the ability doesn't require a the monster to actually drop a corpse, just that it is capable of doing so), which are not displayed but mabe s...

Monday, 14th September 2015, 03:45

Forum: Dungeon Crawling Advice

Topic: Why can't I get Enslave Soul to ever work?

Replies: 15

Views: 3707

Re: Why can't I get Enslave Soul to ever work?

When I go to cast it all my other invocations say 1% fail and enslave soul says 30%. I've been trying it on decent level monster's to I guess like hydras,griffons, and lindwurms so that may also have something to do with it failing. Also it might be because I have other creatures under my command t...

Saturday, 12th September 2015, 20:52

Forum: Crazy Yiuf's Corner

Topic: Proposal: NEW PANIC ACTIONS!

Replies: 6

Views: 1753

Re: Proposal: NEW PANIC ACTIONS!

BugHunter wrote:I thought that was what TAB was for.


Seriously, though, maybe we should have an "auto-flee" button (plenty of bots already have fleeing code, we could borrow that). If fleeing were as easy as continuing to fight, maybe impatient and/or lazy players* would do it more.

* like myself

Friday, 11th September 2015, 13:24

Forum: Contributions

Topic: Sunken Ecumenical Temple

Replies: 8

Views: 4291

Re: Disabling Temple Perimeter Wall

Is there a way to have a statue or arch in a shallow water square? As best I can tell, if these are set differently than with the standard AGW glyphs, they need to be set with KFEAT and I don't knwo how or whether you can have two simultaneous KFEATs for a single glyph. You cannot; each cell has ex...

Thursday, 10th September 2015, 03:52

Forum: Crazy Yiuf's Corner

Topic: application to be the official patchnotes writer

Replies: 5

Views: 1818

Re: application to be the official patchnotes writer

wahts the excuse gona be tomorrer? By saying "er" instead of "ow", you have demonstrated 1. indecisiveness 2. inarticulacy 3. an unwillingless to be persuaded by violence. Sounds like you're just not what we're looking for at the moment, but we'll keep your application on file a...

Tuesday, 8th September 2015, 20:12

Forum: Game Design Discussion

Topic: Hexes vs 1 hd Monsters

Replies: 2

Views: 1191

Re: Hexes vs 1 hd Monsters

Fixed, thanks!

In the future, bug reports like this should go to Mantis so they'll be less likely to be missed. If you're not sure whether it's a bug report, go ahead and Mantis it, and the worst that happens is we close it as "no change required".

Monday, 7th September 2015, 22:54

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 34989

Re: How would you make Crawl harder, in a fun way?

I also think unofficial variants would be good for Crawl: they provide a place to test high-risk changes and probe alternative design directions. It's a shame that Crawl Light hasn't been updated in over a year: I guess merging in the 0.11 portal_branches rewrite proved to be too difficult, or dtsun...

Sunday, 6th September 2015, 20:49

Forum: Coding

Topic: accuracy vs. monster EV

Replies: 5

Views: 3885

Re: accuracy vs. monster EV

As far as how to_hit is used, you might in particular want to look for attack::test_hit; and for melee_attack::attack and ranged_attack::attack, which call it.

Saturday, 5th September 2015, 16:23

Forum: Dungeon Crawling Advice

Topic: Please explain shop prices

Replies: 4

Views: 1891

Re: Please explain shop prices

It happened because the dev who added archery forgot that shops existed, and every dev that touched shopping.cc since then forgot that archery existed. I also forgot that archery existed when I touched shopping.cc. So the price code doesn't see a difference between archery and no ego. Necroing this...

Saturday, 5th September 2015, 14:54

Forum: Dungeon Crawling Advice

Topic: Does xp gained scale with lvl?

Replies: 4

Views: 1552

Re: Does xp gained scale with lvl?

No. XP gained isn't scaled at all. Skill points though are scaled based on your total xp received so far. I suspect the sprint difference is that xp comes in huge chunks, so each chunk scales your skill points down by the xp received prior to killing that monster, instead of with half the monster's...

Friday, 4th September 2015, 20:28

Forum: Crazy Yiuf's Corner

Topic: ranged background is weak

Replies: 23

Views: 4051

Re: ranged background is weak

Honestly it's more the tedium that makes non-throwing hunters suck. Who really wants to weapon switch over 200 times before lair? It'd be nice if they had "garbage" and "piles of sticks" in addition to stones and unbranded arrows so if you're level 8 and find a newt, you can jus...

Wednesday, 2nd September 2015, 14:44

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 4971

Re: UI FR: Hyperfocused Training

It wouldn't, realistically speaking, and that's the meat of it. If you never used it, you'd have no need to notice it. That is assuming the ability to hyperfocus is controlled by an option (skill_focus = hyper, maybe) and disabled by default. Otherwise, everyone who turns a skill off would notice, ...

Wednesday, 2nd September 2015, 13:52

Forum: Technical Support

Topic: Gitorious and stuff

Replies: 1

Views: 957

Re: Gitorious and stuff

My "git pull" no longer works for trunk. I read something about some migration from gitorious earlier, but I don't recall it. Can someone fill me in? To clarify, I set up my repository using the directions here: https://crawl.develz.org/wiki/doku.php?id=dcss:help:git Sorry, the documentat...

Wednesday, 2nd September 2015, 05:59

Forum: Game Design Discussion

Topic: Goblin suicide bomber

Replies: 21

Views: 5278

Re: Goblin suicide bomber

onget wrote:add amberite. If you kill it, paralysis/summon hell sentinels/random miscast effects/other unpleasant effects occurs.


Amber and bandages are both means of preservation.

(I liked Zangband, btw)
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