Search found 553 matches
Tuesday, 30th April 2013, 20:54
Forum: Dungeon Crawling Advice
Topic: no curemut in holypan levels?
Replies: 4
Views: 1413
Saturday, 6th April 2013, 19:31
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 44961
Re: Potion of beneficial mutation
Pereza0 wrote:Could the mutations created by these potions become permanent? Like an intrinsic characteristic of your character? (Sort like Gain XXX used to do)
This potions gave you +stat mutations. They were not permanent.
Saturday, 30th March 2013, 22:39
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11616
Re: Allow more vaults to place in Zot
Saturday, 30th March 2013, 00:58
Forum: Crazy Yiuf's Corner
Topic: Long term proposal: limbs and materials
Replies: 20
Views: 5401
Re: Long term proposal: limbs and materials
mumra wrote:I only mentioned DF as an extreme example of why not to have this in Crawl. The OP didn't even mention it.
But you just did again!!!
Now I will stab you in the torso with my <<gorilla bone spear>>, tearing the muscle, and fracturing the pancreas.
Friday, 29th March 2013, 18:05
Forum: Crazy Yiuf's Corner
Topic: Long term proposal: limbs and materials
Replies: 20
Views: 5401
Re: Long term proposal: limbs and materials
Friday, 22nd March 2013, 12:43
Forum: Dungeon Crawling Advice
Topic: +8 aptitude.
Replies: 5
Views: 1871
Re: +8 aptitude.
Sunday, 25th November 2012, 22:50
Forum: Technical Support
Topic: How to disable 'o' for autoexploring?
Replies: 6
Views: 1899
Re: How to disable 'o' for autoexploring?
Tuesday, 13th November 2012, 23:35
Forum: Game Design Discussion
Topic: Question on Haste
Replies: 60
Views: 17033
Re: Question on Haste
Tuesday, 13th November 2012, 23:27
Forum: Game Design Discussion
Topic: Showing fetched runes on the screen?
Replies: 6
Views: 1846
Re: Showing fetched runes on the screen?
If you want to get this info from a player, you should just send them a message like "Could you make a character dump (press #)? Thanks." 99% of players will be happy to do this as long as you ask nicely.
Thursday, 8th November 2012, 01:02
Forum: Game Design Discussion
Topic: Shield Evasion penalty
Replies: 16
Views: 3662
Re: Shield Evasion penalty
Tuesday, 6th November 2012, 07:14
Forum: Dungeon Crawling Advice
Topic: MR = almost entirely resistant means clarity useless?
Replies: 9
Views: 2491
Re: MR = almost entirely resistant means clarity useless?
Tuesday, 6th November 2012, 07:07
Forum: Dungeon Crawling Advice
Topic: So shields are rarely useful at all?
Replies: 10
Views: 3253
Re: So shields are rarely useful at all?
Monday, 5th November 2012, 19:36
Forum: Game Design Discussion
Topic: Darkness Hexes/Earth and maybe the new (new) Stalker
Replies: 38
Views: 9571
Re: Darkness Hexes/Earth and maybe the new (new) Stalker
Monday, 5th November 2012, 19:35
Forum: Game Design Discussion
Topic: Darkness Hexes/Earth and maybe the new (new) Stalker
Replies: 38
Views: 9571
Re: Darkness Hexes/Earth and maybe the new (new) Stalker
Friday, 5th October 2012, 02:38
Forum: Game Design Discussion
Topic: Vault descriptions
Replies: 32
Views: 8523
Re: Vault descriptions
Thursday, 6th September 2012, 22:55
Forum: Suggestions & Criticism
Topic: Profanity
Replies: 22
Views: 6886
Re: Profanity
Tuesday, 4th September 2012, 02:21
Forum: Game Design Discussion
Topic: Rename Elves
Replies: 32
Views: 7757
Re: Rename Elves
Tuesday, 4th September 2012, 01:03
Forum: Game Design Discussion
Topic: Rename Elves
Replies: 32
Views: 7757
Re: Rename Elves
Sunday, 2nd September 2012, 07:10
Forum: Crazy Yiuf's Corner
Topic: Commercial use of crawl tiles
Replies: 3
Views: 1274
Re: Commercial use of crawl tiles
Sunday, 2nd September 2012, 03:54
Forum: Game Design Discussion
Topic: Contaminated Chunks
Replies: 23
Views: 5078
Re: Contaminated Chunks
Sunday, 2nd September 2012, 02:15
Forum: Game Design Discussion
Topic: Contaminated Chunks
Replies: 23
Views: 5078
Re: Contaminated Chunks
Saturday, 1st September 2012, 04:12
Forum: Game Design Discussion
Topic: book IDing
Replies: 8
Views: 2015
Re: book IDing
yogaFLAME wrote:But perhaps more significantly, non-randart books that you've identified should really just be globally identified every subsequent time that you see a copy.
I've always thought this as well.
Saturday, 1st September 2012, 00:11
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21408
Re: Curses
Tuesday, 28th August 2012, 07:06
Forum: Dungeon Crawling Advice
Topic: Spellcasting vs. spell skills?
Replies: 37
Views: 10576
Re: Spellcasting vs. spell skills?
Sunday, 26th August 2012, 09:15
Forum: Dungeon Crawling Advice
Topic: Max ammo amount?
Replies: 6
Views: 1467
Re: Max ammo amount?
Sunday, 26th August 2012, 05:47
Forum: Dungeon Crawling Advice
Topic: Max ammo amount?
Replies: 6
Views: 1467
Re: Max ammo amount?
Sunday, 26th August 2012, 00:08
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.12)
Replies: 96
Views: 25742
Re: Feedback on Trunk deployment (.12)
Saturday, 25th August 2012, 20:59
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.12)
Replies: 96
Views: 25742
Re: Feedback on Trunk deployment (.12)
Saturday, 25th August 2012, 20:53
Forum: Dungeon Crawling Advice
Topic: Managing HP
Replies: 8
Views: 1986
Saturday, 25th August 2012, 20:48
Forum: Game Design Discussion
Topic: Retooling Okawaru
Replies: 31
Views: 7322
Re: Retooling Okawaru
Friday, 24th August 2012, 07:01
Forum: Game Design Discussion
Topic: Let's restring hellfire
Replies: 20
Views: 4568
Re: Let's restring hellfire
Tuesday, 21st August 2012, 23:24
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.12)
Replies: 96
Views: 25742
Re: Feedback on Trunk deployment (.12)
There's no need to buff necrophages. They just need a shallower (and probably narrower) depth range.
Sunday, 19th August 2012, 03:04
Forum: Game Design Discussion
Topic: Epic at the end of the game
Replies: 24
Views: 6429
Friday, 17th August 2012, 18:39
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.12)
Replies: 96
Views: 25742
Re: Feedback on Trunk deployment (.12)
Thursday, 16th August 2012, 21:07
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93959
Re: Spider god
Thursday, 16th August 2012, 20:25
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93959
Re: Spider god
Thursday, 16th August 2012, 20:20
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 93959
Re: Spider god
Monday, 13th August 2012, 03:14
Forum: Technical Support
Topic: is telnet crawl.akrasiac.org broken?
Replies: 2
Views: 1520
Re: is telnet crawl.akrasiac.org broken?
Sunday, 12th August 2012, 21:03
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84780
Re: Feedback on Trunk deployment (.11)
Sunday, 12th August 2012, 15:28
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84780
Re: Feedback on Trunk deployment (.11)
Saturday, 11th August 2012, 11:33
Forum: Crazy Yiuf's Corner
Topic: Grammar question 3!
Replies: 14
Views: 3378
Re: Grammar question 3!
Saturday, 11th August 2012, 10:59
Forum: Crazy Yiuf's Corner
Topic: Grammar question 3!
Replies: 14
Views: 3378
Re: Grammar question 3!
Wednesday, 8th August 2012, 21:37
Forum: Game Design Discussion
Topic: Demonspawn seem so incredibly weak
Replies: 83
Views: 26060
Re: Demonspawn seem so incredibly weak
Wednesday, 8th August 2012, 19:31
Forum: Game Design Discussion
Topic: Ereshkigal and Greater Demonic Horde
Replies: 44
Views: 10723
Re: Ereshkigal and Greater Demonic Horde
Tuesday, 7th August 2012, 03:33
Forum: Game Design Discussion
Topic: Mandatory Zot stair vaults
Replies: 28
Views: 6247
Re: Mandatory Zot stair vaults
Saturday, 4th August 2012, 02:49
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 84780
Re: Feedback on Trunk deployment (.11)
dd wrote:Is it just me or are hill giants way more common in the early-mid dungeon now? I seem to be running into them constantly...
Just you.
Re: Rods
Re: Rods
Saturday, 28th July 2012, 21:05
Forum: Game Design Discussion
Topic: Snake endings: XP analysis and possible changes
Replies: 4
Views: 1359
Re: Snake endings: XP analysis and possible changes
Saturday, 28th July 2012, 08:50
Forum: Game Design Discussion
Topic: Remove floor stashes
Replies: 36
Views: 7393