Search found 540 matches

Saturday, 13th September 2014, 19:27

Forum: Crazy Yiuf's Corner

Topic: Bad judgement by Asterion

Replies: 13

Views: 3451

Re: Bad judgement by Asterion

Have you considered that maybe you are a bad judgement and that Asterion rules a kingdom so he's probably pretty wise even with mino int that makes it a bit hard to do all that fireball math under pressure so we shouldn't judge him for that ok?!!...!!

Friday, 12th September 2014, 04:47

Forum: Crazy Yiuf's Corner

Topic: Worst Acquirement Ever

Replies: 11

Views: 3238

Re: Worst Acquirement Ever

From the days when item destruction meant you should read an acquire scroll immediately in most cases (especially in the Abyss, where there were 1 million smoke demons): abyss[9/9]: This is a scroll of acquirement! What kind of item would you like to acquire? Something appears at your feet! You are ...

Tuesday, 12th August 2014, 22:39

Forum: Dungeon Crawling Advice

Topic: Depths 3 castle

Replies: 8

Views: 2817

Re: Depths 3 castle

That's the (in)famous vault by Mu: "grated community"! I hope you perused the fine craftsmanship on display in The Legendary Smithy or perhaps purchased a refreshing tonic from the shop of Miraculous Elixers. Also try some delicious jerky from Jack's; the meat is of the highest quality.

Wednesday, 23rd July 2014, 02:25

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 71398

Re: how can we get more girls to play

So what do you have against sexless autists anyway, Arrhy? Have you seen gammafunk's commits? As fun as the dunk gammafunk thread derailment is, it's probably something better kept out of tavern posts and saved for when you're spectating one of my games (in which case it's welcome). I'm sure you an...

Wednesday, 16th July 2014, 09:50

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Re: Item and monster generation stats

Oh, I'm being silly. If there's an unvarying X% chance of an item being generated on a given level, the count should follow a poisson distribution. The count isn't poisson, one obvious reason why being that a poisson has infinite support, which doesn't make sense in a game with a finite number of i...

Wednesday, 16th July 2014, 01:58

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Re: Item and monster generation stats

Actually: the mean number of an item in a game isn't the most useful stat. Quantiles (say, min, 1st quartile, median, 3rd quartile, max) would be better. Mean & SD are only informative if the data are likely to be normally distributed; these are probably not. In essence, I'm more likely to want...

Tuesday, 15th July 2014, 15:05

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Re: Item and monster generation stats

There have been a few important bugfixes to objstat to prevent it from incorrectly counting certain monsters and items, from contents of levels that ultimately were rejected by the level builder. I've also added min, max, and standard deviation columns for the basic number fields. So I've updated an...

Saturday, 12th July 2014, 00:25

Forum: Crazy Yiuf's Corner

Topic: "Doordancing is dead" is dead (mourning thread)

Replies: 7

Views: 2615

Re: "Doordancing is dead" is dead (mourning thread)

How in heck's name did this suddenly become a dunk me thread?!!...!!

Thursday, 26th June 2014, 21:41

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Re: Item and monster generation stats

I've widened the first column and frozen it in all the sheets so at least that is easily readable. Aside from that, there's not much I can do without making it writable, which would be a bad idea. You can download the spreadsheet in a bunch of standard formats from File->Download As, so I recommend ...

Thursday, 26th June 2014, 20:34

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Re: Item and monster generation stats

I've fixed a bunch of bugs in objstat and rerun the stats. The google spreadsheet link has been updated in my original post, so see the new URL to get the most accurate data we have right now. This version now includes the stats for Abyss,Pan,Shoals,Spider as separate sheets but those are still not ...

Monday, 23rd June 2014, 21:11

Forum: Game Design Discussion

Topic: Item and monster generation stats

Replies: 14

Views: 5220

Item and monster generation stats

Guys it's gammafunk here to whisk you all away to a Wonderland of Numbers. I made a mode for crawl to generate monster and item statistics. We didn't have a good way to summarize most of these statistics previously; hangedman's monster probability spreadsheet was very helpful, but couldn't account f...

Wednesday, 18th June 2014, 14:58

Forum: Game Design Discussion

Topic: Monster: Bone Dragon

Replies: 66

Views: 20295

Re: Monster: Bone Dragon

I care more about their similarity as allies gifted by the same god than I do their similarity in general, yes. The umbra and vampiric/draining attack differentiate servitors from fast bone dragons as hostile monsters to a sufficient degree, although some kind of ranged attack for bone dragons could...

Wednesday, 18th June 2014, 14:34

Forum: Game Design Discussion

Topic: Monster: Bone Dragon

Replies: 66

Views: 20295

Re: Monster: Bone Dragon

I honestly think this is a great idea. It's a bit lighthearted without being too ridiculous and could be a genuinely dangerous unique if we wanted it to be. I actually like Tasonirs idea of having the bonerider as a guaranteed end of vault (or maybe crypt?) unique, especially if he was put somewher...

Tuesday, 17th June 2014, 23:08

Forum: Crazy Yiuf's Corner

Topic: unwielding chaos weapon makes Xom's trick

Replies: 5

Views: 2321

Re: unwielding chaos weapon makes Xom's trick

A 25% chance of being banished to Xom's Wonderland upon unwield.

Tuesday, 17th June 2014, 19:38

Forum: Game Design Discussion

Topic: Monster: Bone Dragon

Replies: 66

Views: 20295

Re: Monster: Bone Dragon

Meanwhile, as gammafunk is toiling away in his local git branch, Sif whispers "I sense a disturbance in the ambient fields." Concerned, our hero checks the Great Tree, and lo:

  Code:
From gitorious.org:crawl/crawl
 * [new branch]      bonerider  -> origin/bonerider

Saturday, 14th June 2014, 02:11

Forum: YASD! YAVP! and characters in progress too

Topic: High elf of sif; am I ready for the pandemonic runes

Replies: 17

Views: 8775

Re: High elf of sif; am I ready for the pandemonic runes

since there were a finite number of runes this condition isn't necessary Dude you're probably new to the forum but we consider posting a response like that without any explanation to be seriously uncool. It was explained to me that only the number of unique runes was ever counted for score, so it a...

Saturday, 14th June 2014, 01:40

Forum: YASD! YAVP! and characters in progress too

Topic: High elf of sif; am I ready for the pandemonic runes

Replies: 17

Views: 8775

Re: High elf of sif; am I ready for the pandemonic runes

I just feel their questions should be answered with something other than 'you fucking idiot' between the lines, even if the advice is correct. Most of the advice here are true. Some I disagree but mostly this is a good way to gain information if youre not willing to join irc channel. ... If passive...

Friday, 13th June 2014, 00:09

Forum: YASD! YAVP! and characters in progress too

Topic: High elf of sif; am I ready for the pandemonic runes

Replies: 17

Views: 8775

Re: High elf of sif; am I ready for the pandemonic runes

You should turn off all other skills and train shields for a while and hope you find a shield of reflection. As I am a gorgeous High Elf with fabulous flowing blonde hair, your recommendation is warranted; I could use it as a vanity mirror. I actually found a manual of shields in slime, so I traine...

Thursday, 12th June 2014, 20:44

Forum: YASD! YAVP! and characters in progress too

Topic: High elf of sif; am I ready for the pandemonic runes

Replies: 17

Views: 8775

Re: High elf of sif; am I ready for the pandemonic runes

It's true, I should be walking around with rF or rPoison over a second level of rN to be sure, and I should wear my buckler I guess. I do want that snowy rune quite badly and Antaeus will not know what hit him when I get there. I refuse to curare him though because he should be rPois. I suggested th...

Thursday, 12th June 2014, 14:05

Forum: YASD! YAVP! and characters in progress too

Topic: High elf of sif; am I ready for the pandemonic runes

Replies: 17

Views: 8775

High elf of sif; am I ready for the pandemonic runes

Hi guys got an elf here almost done with DEPTHS: Dungeon Crawl Stone Soup version 0.15-a0-1456-gae1bf65 (console) character file. gammafunk the Convoker (High Elf Ice Elementalist) Turns: 26132, Time: 05:29:37 HP 105/105 AC 14 Str 7 XL: 17 Next: 82% MP 28/40 EV 11 Int 26 God: Sif Muna [******] Gold ...

Friday, 6th June 2014, 23:05

Forum: Game Design Discussion

Topic: Chunkless experimental branch playable on CSZO and CBRO

Replies: 71

Views: 17475

Re: Chunkless experimental branch playable on CSZO and CBRO

People commenting on simulacra seem to not be aware of the following commits in chunkless: Rework the player version of simulacrum and Rework monster simulacrum to act like animate dead The player version makes multiple simulacra from one corpse, but you have to stand over the corpse (like animate s...

Thursday, 29th May 2014, 13:32

Forum: Crazy Yiuf's Corner

Topic: ITEM DESTRUCTION IS DEAD

Replies: 38

Views: 10356

Re: ITEM DESTRUCTION IS DEAD

Cheibrodos wrote:posting so my posts, thanks, and thanked are equal.

rip in peace itemdest


Number of thanks >= number of posts is some straight-up thanks min-maxing bullshit.

Thursday, 29th May 2014, 02:09

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7667

Re: are my ideas too simple?

But since we took this too seriously let me seriously this I wasn't grading gammafunk as B+ I was mimicking archaeo. And honestly if the code caused a memory leak it meant that gammafunk failed. In other words I have the utmost confidence that gammafunk will succeed. now calm down it's just a stupi...

Wednesday, 28th May 2014, 13:19

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

Galefury wrote:OK, great, now get rid of item destruction. :D
So happy.


http://s-z.org/neil/git/?p=crawl.git;a=shortlog;h=refs/heads/noitemdest

Image

Wednesday, 28th May 2014, 10:20

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7667

Re: are my ideas too simple?

Obviously this is just a snippet, so you can't say it's an error, as it's probably defined elsewhere. A snippet for a loop where you don't declare and initialize the loop variables? Seems like a pretty bad snippet to me. No, he does not. Deletion happens only if success is false, and if success is ...

Wednesday, 28th May 2014, 08:05

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7667

Re: are my ideas too simple?

gammafunk accidentally joined the devteam twice, now he's...two-devs while (success && gammafunk->numTimesJoined() != 27) { success = gammafunk->joinDevTeam(); if (!success) { Dev* betadunk = new Dev(); gammafunk->quit(); delete gammafunk; } } Even assuming that my object pointer is declare...

Tuesday, 27th May 2014, 16:02

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

It isn't about the worst player or punishing players, it's basic RPG common sense - think about it the way a standard RPG fan would come to it: 'fire kills hydra heads/plants, I need to carry around a flame weapon', 'holy for demons/undead', 'freeze for cold blooded' - that's already 3 weapons, and...

Tuesday, 27th May 2014, 14:21

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

Gammafunk, whilst I understand your viewpoint, that's just how you play the game as an experienced player - many other people don't know what they'll need so they have to make guesses on what will make them survive - to me that's strategy and exciting. Monsters already take care of players that don...

Tuesday, 27th May 2014, 12:54

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

I guess I should also mention that the weightless changes were merged into trunk a while ago and are already live on CSZO and CBRO. One additional and mostly technical change that was necessary is that corpses and skeletons are always put below any non-stationary items in a pile. This is because the...

Tuesday, 27th May 2014, 12:48

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

You don't need to carry more than a few weapons ever, and carrying a few weapons was quite possible when we had inventory weight. It's easier to do that now, but the 'difficulty' that was removed was really just hassle balancing out excess consumable and didn't involve much strategic thinking you we...

Tuesday, 27th May 2014, 00:21

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7667

Re: are my ideas too simple?

Things that could happen: I merge weightless tonight, and begin finishing up this follow-up git branch sitting on my laptop that I've tentatively named "savetheitems". Or I could instead keep posting responses to twelwe until I only get thanks and replies without so much as a whiff of ingr...

Monday, 26th May 2014, 12:47

Forum: Crazy Yiuf's Corner

Topic: are my ideas too simple?

Replies: 27

Views: 7667

Re: are my ideas too simple?

sometiems i wonder with the devs, they ignore almost everything i suggest, none of it ever goes in. Is this because I don`t write thousands of paragraphs arguing my ideas? Is there some word count goal I need to reach? Should I format my posts better? Should I propose massive, sweeping changes that...

Saturday, 24th May 2014, 08:05

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

Based on some discussions with the dev team, I've removed the large rock inventory limit. Now you can carry as many as possible, but they mulch at a higher rate. I go into a bit more detail and suggest other possibilities in the commit Another change I've implemented is duvessa's idea to make corpse...

Saturday, 24th May 2014, 07:32

Forum: Game Design Discussion

Topic: Repurpose shoutitis as impitis.

Replies: 13

Views: 5274

Re: Repurpose shoutitis as impitis.

I still say it's terrible that Grunt did dck's homework. The child will never be independent unless he learns to do things on his own!

Wednesday, 21st May 2014, 14:54

Forum: Dungeon Crawling Advice

Topic: Asterion?

Replies: 13

Views: 4472

Re: Asterion?

vengefulcarrot wrote:daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaang. I'll never hear the end of this from gamma.


At this point and with all of the double-meaning of "Thanks" and such, I honestly can't tell if I'm being dunked or given shoutouts. Well played, Tavern.

Tuesday, 20th May 2014, 14:35

Forum: Dungeon Crawling Advice

Topic: How do you deal with Thorn Hunters?

Replies: 10

Views: 3402

Re: How do you deal with Thorn Hunters?

A lamp of fire is probably most ideal thing since it makes bolts of fire that leave flame clouds and creates flame elementals. Fire elementals aren't very good in swamp imo since they can't move through water (and will fail to appear entirely if the lamp tries to summon one over water). I guess the...

Tuesday, 20th May 2014, 10:30

Forum: Dungeon Crawling Advice

Topic: How do you deal with Thorn Hunters?

Replies: 10

Views: 3402

Re: How do you deal with Thorn Hunters?

Yes, suggestions of things that make allies and things that make fire are both good, and I'd add to that probably one of the simplest things you can use for hex-immune enemies : NETS . Spriggans can throw nets now, and if you wait until you're adjacent or nearly so, you'll have little trouble moving...

Tuesday, 20th May 2014, 09:52

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10307

Re: Breadswinging Reform

Well that would penalize the regen-rate while moving for slow-moving species/forms/Cheibriados worshipers. If you have slow movement, one turn will necessarily take more than 10 aut, possibly even 20 aut. You'd be cutting the movement-based regen of Cheibrodos worshipers in half, which would be pre...

Tuesday, 20th May 2014, 09:19

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10307

Re: Breadswinging Reform

Wait what?? I thought the fix was already implemented and it was just -If you take an action that lasts more than 10 auts, -Only regenerate for 10 auts (This is exactly how it was explained for me btw) Should I make a patch for it then? Well that would penalize the regen-rate while moving for slow-...

Tuesday, 20th May 2014, 08:00

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10307

Re: Breadswinging Reform

Of course gammafunk just told me it isn't exactly a trivial problem to fix and this is a hypermarginal part of the game, so man, I guess just keep swinging that bread bros. Yes, and I don't mean to imply that no one will fix the regen/turns/aut/score problem, it's just not all that high on the prio...

Tuesday, 20th May 2014, 01:26

Forum: Dungeon Crawling Advice

Topic: Spiny mutation - 3d5 or 3d6?

Replies: 6

Views: 2024

Re: Spiny mutation - 3d5 or 3d6?

Arrhythmia wrote:Seriously fix the CDO bots this is embarrassing.


Haha n00b the wiki has the correct info learn2read.

Sunday, 18th May 2014, 11:18

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Re: Weightless experimental branch playable on CSZO

I just rolled up a CeHu and all weapons I've found so far (aside from my starting bow) are marked as if they're unusable. I can wield and attack with them them just fine, but they're not triggering skill training This has been fixed in weightless and the branch has been rebuilt on cszo, so weapon t...

Sunday, 18th May 2014, 01:20

Forum: Crazy Yiuf's Corner

Topic: God of Summoning

Replies: 18

Views: 4892

Re: God of Summoning

I like Sif Muna. A lot.

Sunday, 18th May 2014, 00:52

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20422

Weightless experimental branch playable on CSZO

We've been working on the removal of inventory weights, and there's a playable experimental branch on CSZO to this end. The justification for this change is that weight limits don't result in sufficiently interesting decisions to justify the constant inventory juggling and tedium that results. Most ...

Saturday, 17th May 2014, 02:11

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - OMSu is OP

Replies: 4

Views: 1453

Re: YAVP - OMSu is OP

Hrm, I see you're playing on some kind of special branch. You should give tons of adulation to whoever made that overpowered summoner possible imo.

Wednesday, 14th May 2014, 03:27

Forum: Crazy Yiuf's Corner

Topic: Species -Fun- Survey

Replies: 46

Views: 12562

Re: Species -Fun- Survey

duvessa wrote:My current one would be something like mu,dg,ds,hu,op,he,og,tr,gh,mf,te,de,dr,mi,ho,gr,vp,ha,ko,na,ce,fo,sp,dd,fe.


VS confirmed not even below-Felid tier. Thanks dck; I only hope Basil can fix this.

Wednesday, 14th May 2014, 00:41

Forum: Crazy Yiuf's Corner

Topic: A completely serious response to 0.15: "SERIOUSLY?!"

Replies: 47

Views: 13667

Re: A completely serious response to 0.15:

sgrunt wrote:gnomes


When grunt?!

Monday, 12th May 2014, 00:46

Forum: Crazy Yiuf's Corner

Topic: crawl pizza tornado changelog

Replies: 87

Views: 70862

Re: crawl pizza tornado changelog

Arrhythmia wrote:
twelwe wrote:[16:07] <@dpeg> The devteam is eating pizza, not pushing it.


Sic semper tyrannis.


But you are the tyrant. If you make us the slaves to pizza.

Tuesday, 6th May 2014, 05:53

Forum: Crazy Yiuf's Corner

Topic: What

Replies: 31

Views: 6862

Re: What

When your "boat" is 40% the size of your competitor, that metaphor won't be very comforting.

Tuesday, 6th May 2014, 05:45

Forum: Crazy Yiuf's Corner

Topic: What

Replies: 31

Views: 6862

Re: What

A vault, called firewood_loft; last I heard Eternally Glorious And Greatest Dev Ever (Especially Better Than Gammafunk) Sage was planning on cutting it. Sorry son, the commits don't lie $ git log --author="gammafunk" --oneline | wc -l 95 $ git log --author="Sage" --oneline | wc ...
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