Search found 540 matches

Monday, 6th July 2015, 21:37

Forum: Dungeon Crawling Advice

Topic: God Tier List/showcase of amazing MSPaint skills

Replies: 145

Views: 60840

Re: God Tier List/showcase of amazing MSPaint skills

I want tier lists for species and backgrounds DrKe. Don't care whether the idea makes sense or not.

Wednesday, 1st July 2015, 02:21

Forum: Crazy Yiuf's Corner

Topic: twelwe`s July Vid Games Giveaway Contest!

Replies: 21

Views: 5795

Re: twelwe`s July Vid Games Giveaway Contest!

I have already successfully negotiated rights for commit access to the Vagante project, and when it is finally granted I shall begin making REMOVALS.

Image

Thursday, 25th June 2015, 16:02

Forum: Crazy Yiuf's Corner

Topic: Moderation in the thread ANOTHER nerf to casters

Replies: 75

Views: 26211

Re: Moderation in the thread ANOTHER nerf to casters

Note: Anyone who implies that Haunt does poor damage or is otherwise bad at killing enemies will receive a warning. Discussing how it may be a poor XP investment compared to pure summons spells is acceptable. Anyone who insinuates that Monstrous Menagerie is in any way a weak spell or even that it'...

Wednesday, 24th June 2015, 04:54

Forum: Crazy Yiuf's Corner

Topic: ANOTHER nerf to casters

Replies: 77

Views: 16900

Re: ANOTHER nerf to casters

And now there's this commit. I did it to buff casters (they can use dmsl/rmsl).

Sunday, 21st June 2015, 04:27

Forum: Crazy Yiuf's Corner

Topic: unnecessary post

Replies: 5

Views: 1739

Re: unnecessary post

dev note: (to no one in particular) yes I do collect some garbage like all the duvessa posts in the trash forum, but the trace ownage detected was only on the cherished roguelike and roguelikelike[-lite] community when certain griefers promised a pizza tornado branch in april but delivered only on b...

Sunday, 21st June 2015, 03:53

Forum: Crazy Yiuf's Corner

Topic: unnecessary post

Replies: 5

Views: 1739

Re: unnecessary post

dev note: this thread will be moved to the trash forum in 24 hours depending on the time zone.

Thursday, 18th June 2015, 00:00

Forum: Game Design Discussion

Topic: Potions of cancellation should affect treeform

Replies: 3

Views: 1402

Re: Potions of cancellation should affect treeform

Potions of cancellation do affect tree form, just like they do all other forms where you can drink. This is the case in 0.16 and trunk. Forms take 10 aut to dispell after the cancellation, but you should see the Tree indicator go from light green to green after the turn you drink it.

Wednesday, 17th June 2015, 06:30

Forum: Crazy Yiuf's Corner

Topic: New Demon: Succubus

Replies: 17

Views: 5288

Re: New Demon: Succubus

Picking two reasons to reject it at random: 6 shouldn't resist torment and you don't know how octopode crusher throwing works. Moving to CYC in the hope that others can improve on the design space.

Saturday, 13th June 2015, 19:53

Forum: Technical Support

Topic: !greatprogress request

Replies: 2

Views: 1381

Re: !greatprogress request

Mod note: Moved this into technical support from GDD, since it definitely doesn't belong in the latter.

Wednesday, 3rd June 2015, 03:30

Forum: Crazy Yiuf's Corner

Topic: one bad thing and one good thing

Replies: 54

Views: 14851

Re: one bad thing and one good thing

dowan knows this one trick to tell which is which. devs hate him!

Monday, 25th May 2015, 02:44

Forum: Dungeon Crawling Advice

Topic: Doing extended without necromutation

Replies: 83

Views: 20427

Re: Doing extended without necromutation

Disaster area doesn't hit the player, and I don't understand "Why is disaster area even allowed to damage you at all? I don't know." at all as a rhetorical question. That's precisely what it doesn't do. It uses upheaval explosions which are radius 1 or 2, depending on invocations, and for ...

Saturday, 23rd May 2015, 08:10

Forum: Crazy Yiuf's Corner

Topic: I like Robin

Replies: 21

Views: 4846

Re: I like Robin

killratio uses ikiller, which includes kills by the members of a monster's band, so that 14% does count kills by Robin's allies.

Friday, 22nd May 2015, 08:58

Forum: Crazy Yiuf's Corner

Topic: Buff DD

Replies: 11

Views: 2556

Re: Buff DD

I have a MiBe that's about to do Spider. Sapher was saying it's a pretty good char. He and I are bros and like to strategize about speedruns and just hang out talk about cool things.

Sunday, 29th March 2015, 02:09

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another desperate bot: qw's suffering

Replies: 10

Views: 2416

Re: Yet another desperate bot: qw's suffering

I think those keen on suggesting how qw should be modified should check out the repository and submit a patch:

https://github.com/elliptic/qw

Contributions from others have been incorporated in the past.

Sunday, 29th March 2015, 01:26

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another desperate bot: qw's suffering

Replies: 10

Views: 2416

Re: Yet another desperate bot: qw's suffering

I dunno, quitting seems pretty easy to implement to me. But in all seriousness I'm guessing that elliptic would rather just fix the behavior when he has time and not worry about a very small number of quits that result until he does. Working random teleport with the ring into qw's "stuck" ...

Sunday, 29th March 2015, 00:25

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another desperate bot: qw's suffering

Replies: 10

Views: 2416

Re: Yet another desperate bot: qw's suffering

The correct thing for qw to do would be to simply go back up the stairs and then go down a new set of stairs, not to use a ring of teleportation, so dropping the ring wasn't a mistake. qw just needs to be programmed to handle the situation correctly. I'm told that it's harder to fix this aspect of q...

Saturday, 28th March 2015, 19:19

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another desperate bot: qw's suffering

Replies: 10

Views: 2416

Re: Yet another desperate bot: qw's suffering

I spoke with elliptic about this, and it turns out that this is an issue with qw not having a great understanding of dungeon topology. Sometimes levels have multiple connected components, each component being a contiguous region or section the player can fully autoexplore within, but with no direct ...

Wednesday, 25th March 2015, 02:50

Forum: Crazy Yiuf's Corner

Topic: Make Ignite Poison a Poison spell

Replies: 24

Views: 5470

Re: Make Ignite Poison a Poison spell

You guys talk about wanting to vote for removal should vote for removal! Do I have to explain to you what democracy is...

Monday, 23rd March 2015, 23:32

Forum: Crazy Yiuf's Corner

Topic: DAMAGE IS DOUBLED IN .16

Replies: 56

Views: 17947

Re: DAMAGE IS DOUBLED IN .16

We did a 0.16.1 bugfix release. Users not busy playing the DC:PT beta (that version was a way bigger disaster imo) are encouraged to upgrade from 0.16.0.

Monday, 23rd March 2015, 23:30

Forum: Technical Support

Topic: can't install 0.16 from debian repos

Replies: 12

Views: 5503

Re: can't install 0.16 from debian repos

We did a 0.16.1 bugfix release, and for this version I build against ubuntu trusty instead of utopic, so the library dependencies should be less restrictive than they were for 0.16.0. Anyone who had trouble installing the 0.16.0 debs is encouraged to update their repository (the apt url is the same)...

Monday, 23rd March 2015, 15:37

Forum: Game Design Discussion

Topic: Buff Beogh

Replies: 40

Views: 10484

Re: Buff Beogh

The fact that beogh appears on-average relatively more often than any single god is irrelevant, what matters is does beogh occur more often than any other better god, and I'm afraid the latter is an embarrassingly large list of gods. Also, and it probably goes without saying at this point, but just ...

Monday, 23rd March 2015, 05:36

Forum: Game Design Discussion

Topic: Buff Beogh

Replies: 40

Views: 10484

Re: Buff Beogh

50/50 chance that you see an orc priest before your first altar is way off. orc priests can't even place as natural level gen monsters until D:4, prior to this they place only in vaults or as OOD spawns, and there aren't any recent game orc priest kills in Sequell before D:3 at all. You're highly li...

Sunday, 22nd March 2015, 23:33

Forum: Crazy Yiuf's Corner

Topic: DAMAGE IS DOUBLED IN .16

Replies: 56

Views: 17947

Re: DAMAGE IS DOUBLED IN .16

No, that's a silly way to describe "my own account", since that CRD thread was to describe a problem where we needed to make a decision, not give testimony as to who said what when, which is irrelevant to making said decision. I do recall people mentioning player damage around the time tha...

Sunday, 22nd March 2015, 21:51

Forum: Crazy Yiuf's Corner

Topic: DAMAGE IS DOUBLED IN .16

Replies: 56

Views: 17947

Re: DAMAGE IS DOUBLED IN .16

Yes, I think I neglected to mention that in the CRD post, but lots of people were talking about it. wheals says he noticed it when using axe melee that felt overly strong, and another player ##crawl soon asked if people felt like they were doing more damage in melee, so that's when he decided to che...

Sunday, 22nd March 2015, 18:07

Forum: Crazy Yiuf's Corner

Topic: DAMAGE IS DOUBLED IN .16

Replies: 56

Views: 17947

Re: DAMAGE IS DOUBLED IN .16

Yes, CXC has been updated, and we're working on getting the rest updated ASAP. We debated leaving the bug in place for the rest of the tournament out of fairness to games played from now on, but it was decided that playing a broken crawl is ultimately less fun and would drive many away from playing....

Sunday, 15th March 2015, 20:35

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37521

Re: Feedback on Gozag design

The Philosophy section is written for a broad audience and is not terribly precise because it's meant to be accessible. I think the development team just disagree's with the notion that Crawl's philosophy means randomness must be introduced in a specific way or at all cost, over better gameplay. We ...

Sunday, 15th March 2015, 19:24

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37521

Re: Feedback on Gozag design

I would add "a design goal of making things random, whether doing so makes sense or not" to my list of things that are neither crawl design goals nor described as such in the manual. There are god abilities in crawl that are almost completely predictable (Hero, Finesse, Pain Mirror, Trog's...

Sunday, 15th March 2015, 07:38

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37521

Re: Feedback on Gozag design

There's no design goal that "gives people nowhere to stand in saying that such and such a thing is overly random." If you're referring to the philosophy section of the manual, then it states "However, this does not mean that wins are an arbitrary matter of luck: the skill of players w...

Wednesday, 11th March 2015, 02:39

Forum: Crazy Yiuf's Corner

Topic: The Culling Question

Replies: 36

Views: 7653

Re: The Culling Question

No, I actually just checked the summons spells specifically because I was curious which he'd like to remove. I suspect he'd like to remove XXX as well, rather than just have it make large abominations (since he removes tmons), but I could be wrong. Leaving in abjuration but not taking out aura of ab...

Wednesday, 11th March 2015, 02:17

Forum: Crazy Yiuf's Corner

Topic: The Culling Question

Replies: 36

Views: 7653

Re: The Culling Question

Never mind the crawl binary, he's trying to make crawl fail to compile! He cut lightning spires without removing the spell summon lightning spire!

Tuesday, 10th March 2015, 20:31

Forum: Crazy Yiuf's Corner

Topic: Why WebTiles Sucks (Compared to Tiles)

Replies: 20

Views: 7180

Re: Why WebTiles Sucks (Compared to Tiles)

Just can't get over me telling you that it wasn't minmay you beat in online chess, can you? I guess that must really hurt, but try to take some comfort from the fact that I really enjoyed crushing your dream.

Monday, 9th March 2015, 05:56

Forum: Crazy Yiuf's Corner

Topic: gammafunk ruins holy pigs FOREVER

Replies: 15

Views: 3957

Re: gammafunk ruins holy pigs FOREVER

Do you want vaults with "spectral holy swine", Sar?

BECAUSE HOLY PIGS THAT LEAVE CORPSES ARE HOW YOU GET VAULTS WITH SPECTRAL HOLY SWINE, SAR

Silly things even caused a crash. The holy swine pen is clearly because the red devil likes torturing angelic things.

Sunday, 8th March 2015, 23:15

Forum: Dungeon Crawling Advice

Topic: Spellcasting in the early-midgame

Replies: 79

Views: 19018

Re: Spellcasting in the early-midgame

That's funny because I tend to find that, when Berder argues against many others giving advice, his arguments are rather surreal, looking more like they're just being outright contrary rather than trying to be good advice. The OP was asking about a Ds, which is a neutral-aptitude species that has mo...

Sunday, 8th March 2015, 20:36

Forum: Dungeon Crawling Advice

Topic: Spellcasting in the early-midgame

Replies: 79

Views: 19018

Re: Spellcasting in the early-midgame

Whether people say they disagree with Berder just to give him a hard time, it is obvious that people go out of their way to give him a hard time and they do so in a way that is obviously not helpful to new players or anyone else. That's not to say late in the thread that people arguing against his ...

Sunday, 8th March 2015, 18:36

Forum: Dungeon Crawling Advice

Topic: Spellcasting in the early-midgame

Replies: 79

Views: 19018

Re: Spellcasting in the early-midgame

Note that in DrKe's game where 186 fireball was used in xl10-15, it was the damaging spell cast in that range about 12.4% of the time. DrKe cast damaging spells that weren't fireball 1316 times in that same range: Action | 10-12 | 13-15 |Total (10-15) -------------------------+-------+-------+------...

Wednesday, 4th March 2015, 21:01

Forum: Crazy Yiuf's Corner

Topic: Balanced Berserker

Replies: 91

Views: 22859

Re: Balanced Berserker

Just to be clear, I thanked Sandman25's post even though Sif is the best god and Sar's post because I meant to click report.

Wednesday, 4th March 2015, 20:15

Forum: Crazy Yiuf's Corner

Topic: Balanced Berserker

Replies: 91

Views: 22859

Re: Balanced Berserker

If we consider games where players might actually choose Trog as their first god outside of some kind of challenge or high score attempt, which would be for Fighter and Adventurer class groups (Fi Gl Mo Hu As Ar Wn) !lm tenpercenters recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=b...

Tuesday, 3rd March 2015, 07:49

Forum: Crazy Yiuf's Corner

Topic: Balanced Berserker

Replies: 91

Views: 22859

Re: Balanced Berserker

<gammafunk> !lg greaterplayers recent !boring !experimental cls!=be|ak|he|dk god!= god!=jiyva|beogh|lugonu urune<=3 s=god / won o=% <Sequell> 1061/6204 games for greaterplayers (recent !boring !experimental cls!=be|ak|he|dk god!= god!=jiyva|beogh|lugonu urune<=3): 115/424x Ashenzari [27.12%], 63/25...

Sunday, 1st March 2015, 16:50

Forum: Crazy Yiuf's Corner

Topic: Feature Request: Create These Zombies?

Replies: 20

Views: 4116

Re: Feature Request: Create These Zombies?

Corpses are under items because corpses (and skeletons) are immobile and have to be at the bottom of a stack of items. We don't show information about items under the top item in item piles that the player hasn't visited because it basically would encourage xv or ctrl-X every time an enemy died. Wit...

Sunday, 1st March 2015, 07:11

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

I'm not talking about the version issue, I'm talking about how you counted milestones instead of counting games with x=cdist(gid), which you can see in the query I did (which gives very different results).

Sunday, 1st March 2015, 06:53

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

Even assuming that Op query would support any assertion about the quality of axes versus other weapon types (which it generally doesn't), as I mentioned in my post above the query you did is simply incorrect.

Sunday, 1st March 2015, 05:56

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

It's probably not accurate to use lm to argue about the importance of axe cleaving versus other weapon types but then include games from crawl versions where axes didn't have cleaving. Of course it's already not a very good idea to favor Sequell queries over reasoning about the game for something li...

Sunday, 1st March 2015, 04:49

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

Yes I don't think we can take what the OP meant to be speedrunning over just winning the game, or at least that's not how I read it. Most situations are 1v1, after all.

Sunday, 1st March 2015, 03:54

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

I'm not going to continue a potentially endless argument from a premise like "axes are the best modulo apts because pack enemies exist". I do think it's pretty funny to say something like "Don't put words in my mouth, you aren't being honest" when someone takes something describe...

Sunday, 1st March 2015, 03:19

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

No I would by no means equate "melee situations that count the most" with "unintentionally surrounded by multiple monsters", since my next action is very likely to not be melee in that situation even if I'm not low on HP. The greatsword has higher: accuracy, base damage, and prob...

Sunday, 1st March 2015, 02:28

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 24246

Re: Are axes the best melee weapon?

Talking about what the weapon does when you're simultaneously low on hp and surrounded by monsters is a terrible way to argue that axes are the "best" weapon class. In those situations you're to be using one of your many, many escape options, preferably well below you're in a "I have ...

Saturday, 28th February 2015, 18:48

Forum: Crazy Yiuf's Corner

Topic: The ultimate speedrunner

Replies: 8

Views: 2366

Re: The ultimate speedrunner

It's me, I'm the ultimate speedrunner <gammafunk> !lm * HE-- rune min=turns <Sequell> 12679. [2015-02-28 17:23:50] gammafunk the Summoner (L12 HESu of Sif Muna) found a barnacled rune of Zot on turn 7735. (Shoals:5) but srsly that z13 win was outstanding. Some of the best speedrunners who've won a l...

Tuesday, 24th February 2015, 14:18

Forum: Dungeon Crawling Advice

Topic: SPOILER. abrahamwl_protected_by_tso_1

Replies: 2

Views: 1206

Re: SPOILER. abrahamwl_protected_by_tso_1

That's not right. It generates two high quality items, and these are not as if from acquirement (which would mean based on the player), just high quality. It's guarded by two monsters, each of which have equal chance to be a daeva or an angel, and each with a 10/11 chance that it will be generated a...

Tuesday, 24th February 2015, 05:29

Forum: Crazy Yiuf's Corner

Topic: new beast

Replies: 10

Views: 2557

Re: new beast

rip

Sunday, 22nd February 2015, 21:52

Forum: Crazy Yiuf's Corner

Topic: Statue Form is problematic (explained with science!)

Replies: 8

Views: 2443

Re: Statue Form is problematic (explained with science!)

Maaaaaaan I won the first DrMo I ever played 15 runes w/TSO never once cast statue but dragon form erry teim way 2ez get good
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