Search found 376 matches

Saturday, 25th October 2014, 09:15

Forum: Dungeon Crawling Advice

Topic: GrWz^Chei, need advice

Replies: 55

Views: 10954

Re: GrWz^Chei, need advice

Again I disagree. I see several problems of multiple hellfire sources not covered by your solutions: - you don't have even three (unhasted) turns to kill (slouch) enemies - hellfire doesn't need clear line of sight, so summons don't help a lot - you need many evocables to deal with multiple enemies ...

Thursday, 23rd October 2014, 07:15

Forum: Dungeon Crawling Advice

Topic: GrWz^Chei, need advice

Replies: 55

Views: 10954

Re: GrWz^Chei, need advice

Having done Chei in extended a bunch, it isn't as hard as people think. The main thing to have specific to chei is plenty of teleports (tele ring = infinite tele and is useful for locating stairs in hell in minimal time, cblink is nice but not necessary) and apportation at ### level to grab runes. ...

Wednesday, 22nd October 2014, 13:29

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 78233

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS OPEN

Just wanted to know if that has been considered : New SDC now includes 4 weekly Gods that give a bonus point. What happens if one combo appears to be a Dg ? If one of the combos was a Dg, then I would add an extra bonus in place of the god point. It won't be a problem this season though. How do you...

Sunday, 19th October 2014, 07:58

Forum: Dungeon Crawling Advice

Topic: Zigs, and Firestorm vs. Tornado

Replies: 13

Views: 3562

Re: Zigs, and Firestorm vs. Tornado

stonage wrote:Why not Shatter in zigs? Aside from it being kinda useless against flying opponents.

That's exactly why.

Friday, 17th October 2014, 12:53

Forum: Crazy Yiuf's Corner

Topic: Don't hit the bushes

Replies: 12

Views: 3870

Xom is the least desirable god when you want to win a game. But it's better to worship him than to play without god. Better in what way? Rarely a god is absolutely necessary to avoid death, but it is not unlikely to experience Xom's deadly sense of humor. I seriously doubt that one could get better...

Friday, 17th October 2014, 06:57

Forum: Crazy Yiuf's Corner

Topic: Somewhat ''Revolutionary'' Ideas

Replies: 13

Views: 3614

Re: Somewhat ''Revolutionary'' Ideas

I've heard that also Mummy Chaos Knight is very easy once you start getting good god gifts. Combined with mummies' resistances = powerhouse! Hey, I just hope you didn't believe me. I agree with previous posts - you do not need difficulty levels. You adjust it by selecting species/background. If the ...

Friday, 10th October 2014, 12:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MiBe with 5 runes (was CiP)

Replies: 5

Views: 1535

Re: CiP - MiBe with 3 runes

You're on a good way to your win. The thing I'd like to point out is your poor MR. MR will be especially important in Elves (if you decide to do them) and Zot - if you get paralyzed by an ancient lich, there might be no godsend for you. Also there are packs of confusing eyes in Slimes which might su...

Friday, 10th October 2014, 12:08

Forum: YASD! YAVP! and characters in progress too

Topic: RIP: Brainless (Was: CiP: Newbie's MiBe)

Replies: 17

Views: 3827

Re: CiP: Newbie's MiBe

Safe stat level is discussable and everybody will tell you probably something different. 4 should be enough except Abyss and Tomb (due to high stat drain). 5 is better because it is enough to cover double -2 stat mutation (mutations take/give always two points of stat per level). Anything above 7 is...

Thursday, 9th October 2014, 07:17

Forum: YASD! YAVP! and characters in progress too

Topic: RIP: Brainless (Was: CiP: Newbie's MiBe)

Replies: 17

Views: 3827

Re: CiP: Newbie's MiBe

One of good paranoid habits to possess is to run away from Sonya as soon as you see her. Getting hit by distortion (and being sent to abyss) is no fun at this point of game. There are more dangerous uniques in Crawl that you definitely do not want to fight - at least not the first time you see them....

Wednesday, 8th October 2014, 14:13

Forum: Game Design Discussion

Topic: A simple fan request

Replies: 27

Views: 7176

Re: A simple fan request

[Offtopic]Speaking of game changing mutations for demonspawns, have you played a demonspawn spell-hurler with demonic guardian? It is so much fun to get collateral kills with your penetrating bolts and firestorm![/Offtopic] While I do love monstrous demonspawns, I do not think they should be selecta...

Thursday, 7th August 2014, 16:50

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 246510

Re: Proposal: Ru, god of balance and sacrifice

you know what would be a cool penalty to Cataclysm? you destroy every wall in los. blam, you pretty much killed everything, but also lost every chokehole you had and drained your skills. "the walls crumble under the pressure of your aura" I would not call it a penalty - there are actually...

Monday, 4th August 2014, 13:01

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MfGl of TSO : +10 rElec Plate or +5 Fae Dragon Armour?

Replies: 4

Views: 1030

Re: CIP: MfGl of TSO : +10 rElec Plate or +5 Fae Dragon Armo

+7 holy unless you love to run around to get all these liches that blinked away (don't forget you cannot swap to your holy to get them!).
+5 Faerie dragon armour at the moment. You use spells, you are more dodging than armour guy and rF++ is comfortable.

Thursday, 31st July 2014, 16:06

Forum: Dungeon Crawling Advice

Topic: Level 9 Spells and FDA

Replies: 6

Views: 2463

Re: Level 9 Spells and FDA

General advice - don't try with 5 strength. If you want numbers, use wizmode.

Wednesday, 30th July 2014, 21:00

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 246510

Re: Proposal: Ru, god of balance and sacrifice

In the first post you've said: Sacrifice Sanity: The player gets the "horror" status when viewing bloody tiles. The status imposes slaying penalties and negative wizardry proportional to the number of tiles in sight. I see no information in the description about bloody tiles, is that still...

Wednesday, 30th July 2014, 19:40

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 246510

Re: Proposal: Ru, god of balance and sacrifice

Case of Bart the Devastator (Deep Elf Fire Elementalist) I managed to get out of dungeon alive with 3 runes under Ru worship. Although the game wasn't excessively difficult, in current implementation Ru seemed to be a challenge god. I sacrificed: - health -> You are frail (-10% HP). - drinking -> Y...

Wednesday, 30th July 2014, 07:35

Forum: YASD! YAVP! and characters in progress too

Topic: CiP MfTm I have no idea what I'm doing

Replies: 3

Views: 1868

Re: CiP MfTm I have no idea what I'm doing

Forget about something. Considering you're worshipping oka, forget about glaciate. It's huge investment and with your poor int you'll find it underwhelming. Some ice magic won't hurt - you might find ozo useful even in late game - but training conjurations just limits your melee capabilities. With w...

Wednesday, 30th July 2014, 07:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrGl of Qz - Armour Choice?

Replies: 23

Views: 4766

Re: CIP: GrGl of Qz - Armour Choice?

Considering your investment in shields, it would be a pity to switch now to 2-h weapon, although usually I do not feel very comfortable with demon whip as end-game weapon. In trunk getting +9 is much easier, though, and +9 demon whip will be more than enough for 3-runner (that's enough, I hope?). Yo...

Tuesday, 29th July 2014, 12:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP "And that's how I got my demon blade at XL10"

Replies: 9

Views: 2359

Re: CIP "And that's how I got my demon blade at XL10"

Checked few other cases, because OP mentioned demon weapons and I postulated using common 2-handers: Advancing from 14 (demon blade) to 18 (great sword) costs the same as getting shields to ~13. Advancing from 12 (demon whip) to 20 (great mace) costs the same as getting shields to ~17.5. As you can ...

Tuesday, 29th July 2014, 09:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP "And that's how I got my demon blade at XL10"

Replies: 9

Views: 2359

Re: CIP "And that's how I got my demon blade at XL10"

It is true that demon weapons require less investment, but they are not readily available. You might get easily frustrated waiting for one and having to kill stuff with some weak one-hander in meanwhile (with e.g. 14 weapon skill). Two-handed weapons have significantly higher damage output and at le...

Tuesday, 29th July 2014, 08:14

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50412

Re: God: Qazlal Stormbringer

I think Qaz is good, but not as good as Trog. Possibly on par with Oka, or a bit better. I didn't find the noise to be much of a drawback. Sure, stuff comes running at you. But I'd rather draw stuff towards me than have to go towards them. Elf 3, for example, is much easier this way. In a couple ar...

Monday, 28th July 2014, 09:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VSAs of Ash- Advice for someone who sucks at branches

Replies: 5

Views: 1467

Re: CIP: VSAs of Ash- Advice for someone who sucks at branch

If you do not need resists and enemy does not have relec, then electrocution cutlass will be superior.
You have pretty wide skill assortment - is it paying off? Usually it leads to problems in mid game.

Monday, 7th July 2014, 15:38

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 9292

Re: Mechanics questions

duvessa wrote:
Bart wrote:Trivia 3. UC is more accurate. Rarely, but it matters.
if the claymore is +8 or higher, then this is wrong

Indeed. Next time I'll check formulas before posting.

Monday, 7th July 2014, 11:12

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 9292

Re: Mechanics questions

Trivia 1. slaying will give unarmed combat bigger edge due to the fact that UC has higher base damage. Base damage? Slaying is just a flat bonus. Oh? My bad. After changes to slaying I believed it is a percent value. Thanks. Nevertheless, UC should benefit more because you attack at lower delay, so...

Monday, 7th July 2014, 08:22

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 9292

Re: Mechanics questions

What it quite clearly shows is that UC and claymore are nearly identical at 27 skill. We certainly can't tell if that tiny gap amounts to a worthwhile difference. And at every skill level that matters, greatsword is superior by a wide margin. You could at least admit you've made a mistake reading t...

Friday, 4th July 2014, 07:51

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 9292

Re: Mechanics questions

What do armour and shields have to do with "the reason you wanted to use UC in the first place"??? I think you mean the reason YOU PERSONALLY wanted to use UC, but you will have to explain that reason to me as I am not psychic. Certainly armour and shields have nothing to do with the two ...

Friday, 4th July 2014, 07:08

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DECj... progress!

Replies: 2

Views: 1317

Re: CiP: DECj... advice semi-wanted

You didn't mention what is your goal; I suspect it's 3-runner? The character is quite solid at the moment. You might want to get ~2 strength more to somewhat further reduce armour impact on your spellcasting - might sound strange on spellcaster, but actually your 35 int is more than enough, but 10 s...

Wednesday, 2nd July 2014, 12:59

Forum: Dungeon Crawling Advice

Topic: Annotate a specific staircase

Replies: 5

Views: 1850

Re: Annotate a specific staircase

You can exclude a staircase by entering map scroll mode (shift+x), centering on staircase and pressing 'e' letter twice.

Friday, 20th June 2014, 13:53

Forum: Game Design Discussion

Topic: New brand- Ethreal

Replies: 10

Views: 2486

Re: New brand- Ethreal

If that's the intention, good luck with all these magic immune golems or ancient liches.

Tuesday, 17th June 2014, 08:26

Forum: Game Design Discussion

Topic: Lab. minotaur

Replies: 37

Views: 11491

Re: Lab. minotaur

Easy freaking solution. 1. Buff minotaur. Guarantee him with some form of projectile and a decent weapon (pref axe), give him better MR. I'd also give him a boulder beetle type charge to make the corridors of the laby more interesting. 2. Put loot behind runed door that he can't open. Presto. You'v...

Monday, 16th June 2014, 13:55

Forum: Game Design Discussion

Topic: Lab. minotaur

Replies: 37

Views: 11491

Re: Lab. minotaur

I very much disagree. Labyrinths "by their very nature" are designed in a way that tries to emphasize features and environmental threats that are very poorly developed or non-existent altogether in crawl. So what labs are at their core is a huge, mostly empty level that is meant to be exp...

Monday, 16th June 2014, 09:30

Forum: Game Design Discussion

Topic: Lab. minotaur

Replies: 37

Views: 11491

Re: Lab. minotaur

Straight buffing of minotaurs is a bad idea - please do not do that. You cannot measure encounter difficulty by winning it with xl 15+ GrBe combo(exaggerating somewhat). Recently I had decent mummy who found lab on xl10 and was unable to kill mino (although with some risky tactics I was still able t...

Wednesday, 11th June 2014, 06:41

Forum: Game Design Discussion

Topic: Make Ash more consistent

Replies: 31

Views: 7952

Re: Make Ash more consistent

Why not take simplification a step further, and have ash curse any and all items on equip. For a medium piety cost, you can remove an item. Remove curse scrolls make ash very angry, and are verboten, so you don't need to worry about balancing those. This would also mean almost no swapping and there...

Wednesday, 11th June 2014, 06:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MiMo of Igni > TSO first 15 rune

Replies: 8

Views: 2140

Re: YAVP - MiMo of Igni > TSO first 15 rune

Dungeon Crawl Stone Soup version 0.15-a0-1176-g886b033 (webtiles) character file. Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total -------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Summon Butterflie | | | |...

Monday, 9th June 2014, 14:23

Forum: Dungeon Crawling Advice

Topic: General Z5 Tips?

Replies: 28

Views: 7530

Re: General Z5 Tips?

For me it's much better to fight them if they appear rather than run into pan lord on z:5 supported by ancient lich and electric golem, but hey, whatever is more fun (less risk?) for you!

Monday, 9th June 2014, 13:31

Forum: Dungeon Crawling Advice

Topic: General Z5 Tips?

Replies: 28

Views: 7530

Re: General Z5 Tips?

Or you can use degenerate strategy of spamming apportation all the way back to z:5 stairs. Casting apportation on the orb does not initiate orbrun. Picking it up does.

Friday, 6th June 2014, 13:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE - Best use of Chei stats

Replies: 7

Views: 1901

Re: CIP: DEFE - Best use of Chei stats

This is so OP.

Friday, 6th June 2014, 13:01

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 37828

Re: Buff spells drain mp while active

Making rMsl drain mana in a rate dependent on spellpower is the most acceptable version of this proposal, yet still not balanced. I cannot imagine young AE who would like to cast the spell early in the game and lose whole mana pool to a pack of kobolds with darts that would be otherwise harmful. Eve...

Thursday, 5th June 2014, 11:41

Forum: Game Design Discussion

Topic: New mechanics.

Replies: 31

Views: 8753

Re: New mechanics.

For better or worse, item destruction seems to have finally been gotten rid of. While I know there are two distinct camps on this issue, I think it's fair to say that a lot of previous mechanics and monsters have become a lot less dangerous. Specifically, things like fire/ice giants, fire drakes, o...

Thursday, 5th June 2014, 08:44

Forum: Game Design Discussion

Topic: Proposal: Mummy Improvement

Replies: 70

Views: 18091

Re: Proposal: Mummy Improvement

You guys seem to have driven off the main topic and over-analyze some non-related issue. If you have problems with mummies, let's make it clear. OP's proposal WILL NOT SOLVE your problems. Instead it's fun, has flavor behind it and I do not see a clear reason why it couldn't be implemented. Let's ha...

Thursday, 5th June 2014, 08:31

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 37828

Re: Buff spells drain mp while active

Currently hybrids get 30-40MP easily in late game and spellcasters - 45-50MP. A hybrid might cast haste+regeneration+spectral weapon and that will take only 12MP, leaving him more than enough MPs for some later burnout. Even if he runs out of mana, he is still capable of killing. Primary spellcaster...

Thursday, 5th June 2014, 07:57

Forum: Crazy Yiuf's Corner

Topic: Halfling Apt changes

Replies: 47

Views: 14189

Re: Halfling Apt changes

crate wrote:interestingly, kobolds have almost-decent str (only 1 less starting str than human) and actually gets str on levelup, sometimes.....

Don't worry, either their strength will be lowered soon or kobolds will be removed at all to encourage us to enjoy new Halfling more.

Wednesday, 4th June 2014, 09:30

Forum: Dungeon Crawling Advice

Topic: Question about XP splitting

Replies: 4

Views: 1755

Re: Question about XP splitting

Turukano wrote:divine friends like TSO's angels, Makhleb's demons, Trog's brothers
XP splitting applies

Turukano wrote:the charms/hexes spell spectral weapon
XP splitting does not apply (also the case of IB)

Turukano wrote:demonic guardians received by the demonspawn mutation
XP splitting applies

Wednesday, 4th June 2014, 06:46

Forum: Crazy Yiuf's Corner

Topic: Halfling Apt changes

Replies: 47

Views: 14189

Re: Halfling Apt changes

New apts made halflings blander than they used to be. Dodging +1 and armour +1 is almost mundane. Nerfed stealth makes them no longer great stabbers (and again, more mundane). Lowered evocations apt looks to me like a change for the sake of changing. Overall, a boring species was made even less inte...

Tuesday, 3rd June 2014, 07:18

Forum: Dungeon Crawling Advice

Topic: Ranged to hit chance

Replies: 23

Views: 5595

Re: Ranged to hit chance

About armour Speaking of AC, if you compare storm dragon armour to plate, it has the same AC, but slightly lower encumbrance. Now, about FDA, its AC parameters are worse than plate, but they are in par with chain mail and again encumbrance is slightly lower. Adding resistances to the equation: unle...

Friday, 30th May 2014, 14:10

Forum: Crazy Yiuf's Corner

Topic: How situational is worshipping a god for you?

Replies: 11

Views: 2993

Re: How situational is worshipping a god for you?

Hey, don't sum up yet! :) If the point of my playing is to keep as many characters alive as possible (i.e. maintain a streak), I will probably take any reasonable god as soon as I find his altar early. If I do not mind few quick splats, I will instead dive looking for temple and join a religion I re...

Friday, 30th May 2014, 08:39

Forum: YASD! YAVP! and characters in progress too

Topic: Yet Another Streak-Breaker

Replies: 5

Views: 1399

Re: Yet Another Streak-Breaker

My condolences. With 15 int I wouldn't expect it to end so bad even if failure was at 80%. 30HP miscast damage is huge! On the other hand, I've heard of 27xl characters dying to Vehu wrath (miscast damage), so I shouldn't be surprised too much. Side note: I find it interesting you've gone polearms. ...

Wednesday, 28th May 2014, 14:22

Forum: Crazy Yiuf's Corner

Topic: Realsight mode!

Replies: 6

Views: 1988

Re: Realsight mode!

*You can't see anything! The dungeon is dark! (tip: play fire elementalist)

Friday, 23rd May 2014, 11:48

Forum: Crazy Yiuf's Corner

Topic: The annoyances of Crawl

Replies: 13

Views: 4120

Re: The annoyances of Crawl

I didn't mention weight for the sake of space but weight did force you to make decisions in my experience. That phial or two options, an extra weapon or rings in case of emergency. I also really dislike the you could always go back and get it argument. If your in a bad situation you couldn't run fr...

Friday, 23rd May 2014, 10:06

Forum: Crazy Yiuf's Corner

Topic: The annoyances of Crawl

Replies: 13

Views: 4120

Re: The annoyances of Crawl

If we remove all annoyances, maybe we'll finally get a good tab'n'slash game with permadeath! I hope that Crawl is not interesting due to Stockholm syndrome. Watching out whether your flight did not start to expire over deep water or spending hours trying to get rid of overburdened state are simply ...

Thursday, 22nd May 2014, 13:43

Forum: Dungeon Crawling Advice

Topic: New ranged is OP?

Replies: 20

Views: 3862

Re: New ranged is OP?

@Sandman25: As much as I like fsim, sometimes I do not trust its results. It would be interesting to confirm your results with practical testing. You could also indeed check whether normal longbow is comparable to Storm Bow. Besides of that, you did not make fair comparison: GSC was +0,+0 and freezi...
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