Search found 1297 matches

Saturday, 10th March 2018, 21:27

Forum: Game Design Discussion

Topic: Give Y/N for Walking into Steam

Replies: 10

Views: 4162

Re: Give Y/N for Walking into Vapour

Assuming you meant 'scalding steam'. Looks like steam is special cased in player.cc check_moveto_cloud: // Don't prompt for steam unless we're at uncomfortably low hp. if (ctype == CLOUD_STEAM) { int threshold = 20; if (player_res_steam() < 0) threshold = threshold * 3 / 2; threshold = threshold * y...

Saturday, 10th March 2018, 07:36

Forum: Dungeon Crawling Advice

Topic: Online Advice

Replies: 12

Views: 3496

Re: Online Advice

I can confirm that the 'constantly forgetting what key does what' goes away after a week. If you want to speed up the process, hit ??, write down all the keys you need to remember that aren't currently burned into your brain, stick it beside your monitor or in a notepad document or whatever, and dri...

Saturday, 10th March 2018, 04:41

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 15306

Re: Why most people get 0-2 runes of Zot

Besides gnolls, there's also the 'antiskillrobin' challenge, where you can train only one skill at a time and swap only when you hit 27. The 'antiskillrobin' name has 13 wins, for example http://dobrazupa.org/morgue/antiskillro ... 214603.txt

Friday, 9th March 2018, 08:54

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 15306

Re: Why most people get 0-2 runes of Zot

So 2 of the 3 things Siegurt wrote were not important for my first 15-rune winner which was Naga of Chei with Glaciate and Tornado. What positioning? What noise management? Just become a hybrid, kill everything with spells/melee and teleport in advance. So only threat assessment is really important...

Friday, 9th March 2018, 07:35

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 15306

Re: Why most people get 0-2 runes of Zot

Are you serious about noise management? I am sure I didn't have any idea of it when won first time. You don't need to optimally use every tactic that exists in Crawl to win - for starters, there's a bot (qw) that can win the game despite being almost mindless, by playing an extremely strong and sim...

Friday, 9th March 2018, 05:21

Forum: Game Design Discussion

Topic: Spellpower based range breakpoints

Replies: 10

Views: 3279

Re: Spellpower based range breakpoints

https://github.com/Floodkiller/crawl/pu ... 12190fdf13

That was surprisingly easy and fun to code.

Friday, 9th March 2018, 04:39

Forum: Crazy Yiuf's Corner

Topic: New fork: dcss-spicy

Replies: 75

Views: 28611

Re: New fork: dcss-spicy

BTW, I don't know if you moved it over from dcss-ca or plan to, but I made a better version of your 'Inner Fire smite targets' change, which checks MR, has a correct looking targetter, etc. You might be interested: https://github.com/Floodkiller/crawl/pull/25/commits/3c1e10bfc8cff7dd769b622b3beeace9...

Thursday, 8th March 2018, 22:16

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 15306

Re: Why most people get 0-2 runes of Zot

Beating Crawl is less about what the floor god decides to give you, and more about proper tactics and being consistent, patient and level-headed. Learn about Crawl tactics in these three guides: http://www.ultraviolent4.com/Guide.html http://www.ultraviolent4.com/patashutactics.html https://crawl.de...

Tuesday, 6th March 2018, 07:36

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6266

Re: Show the player's base damage, please

Also, any such calculation would have difficulty integrating the value of things like venom, draining and antimagic.

Monday, 5th March 2018, 22:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HONe^Makh: M&F or LBL?

Replies: 19

Views: 4783

Re: CIP HONe^Makh: M&F or LBL?

I think wand of digging breaks statues now

Monday, 5th March 2018, 22:41

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6716

Re: Really?

MainiacJoe wrote:When I'm fighting an inv monster without SInv, I retreat to a corridor and then walk back and forth in that corridor.

You don't even need to 'walk back and forth'. Ctrl+dir will swing in a direction, attacking a monster if it's there, and waiting on the spot if it's not.

Monday, 5th March 2018, 03:54

Forum: Crazy Yiuf's Corner

Topic: You won't play real atheists

Replies: 6

Views: 2536

Re: You won't play real atheists

Am I having a stroke

Monday, 5th March 2018, 00:49

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6716

Re: Really?

Since I've never tried before, do hex wands work on something you can't see if you aim them at the right tile? Yes. I assume this was just an OOD spawn (almost 5 000 turns and D:5). There's no respawn timer anymore, so the 'super OOD' mechanic no longer exists. You can still get stuff like ice beas...

Sunday, 4th March 2018, 23:30

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6716

Re: Really?

I would also add: all wands, if you can retreat to a corridor. Flame is the only one that might have too little power to achieve something, but the others should be able to kill, disable, or render visible an unseen horror. Since I've never tried before, do hex wands work on something you can't see...

Sunday, 4th March 2018, 23:03

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6716

Re: Really?

The Crawl wiki has good Unseen horror fighting/escaping tips: http://crawl.chaosforge.org/Unseen_horror To which I'd add: * Allies can narrow down where an unseen horror is or isn't, or block it off so you can escape. Especially useful are Call Canine Familiar (sees invisible), Summon Lightning Spir...

Sunday, 4th March 2018, 02:09

Forum: Game Design Discussion

Topic: Berserk and Ranged/Thrown

Replies: 4

Views: 1909

Re: Berserk and Ranged/Thrown

If you can do ranged attacks while berserking, it makes it too trivial to extend your berserk when there's nothing in melee range to hit. Berserking and ranged attacks are already OP, and the downside of not being able to combine them is interesting.

Friday, 2nd March 2018, 00:34

Forum: Dungeon Crawling Advice

Topic: Zombie Hands vs. Freezing Cloud

Replies: 13

Views: 3944

Re: Zombie Hands vs. Freezing Cloud

What was changed with clutch in trunk? The closest thing I can find is this: http://s-z.org/neil/git/?p=crawl.git;a=blobdiff;f=crawl-ref/source/player-act.cc;h=fe89bf5f7d5db5e588c4b3b479480763f9f2f746;hp=2ba58459b70d35e533befe7e7c2c5d529b446f20;hb=de601382918d85a2fe6a47fb0ff7caa3c3c56642;hpb=7adf48...

Thursday, 1st March 2018, 07:37

Forum: Dungeon Crawling Advice

Topic: Zombie Hands vs. Freezing Cloud

Replies: 13

Views: 3944

Re: Zombie Hands vs. Freezing Cloud

Airwolf wrote:I recently spectated somebody doing lots of damage with Vile Clutch in Zot:5 on Orb Guardians, Killer Klowns, etc. It seems so overpowered that it has to get nerfed soon...


It already got nerfed in Trunk.

Wednesday, 28th February 2018, 10:36

Forum: Crazy Yiuf's Corner

Topic: Alarm trap + stabbing + WJC

Replies: 3

Views: 1457

Re: Alarm trap + stabbing + WJC

I think this happens because noises are batched and only propagated at certain points in time. There are some other weird causes, like being hit, activating your shield of the gong, THEN being put to sleep by a dream sheep, THEN being woken up by the noise.

Tuesday, 27th February 2018, 11:56

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 24216

Re: Gooncrawl [fork]

First of all this is a breath of fresh air for the game that was long overdue - diving deep into DCSS's code is not exactly easy, from experience. Looking at the changelog, I couldn't find a single change I'd disagree with - in particular, screw malmutate! While admittedly I'm way too stingy to spe...

Tuesday, 27th February 2018, 08:52

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 16195

Re: Popular, but stupid notions

I concede the point. I haven't played FeSu; it sounds awful.

Tuesday, 27th February 2018, 07:43

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 16195

Re: Popular, but stupid notions

As further information, look at the XP requirements to level up: http://crawl.chaosforge.org/Experience If you kill EVERYTHING with summons and don't do any direct damage yourself (and why would you do that, grab a spear and poke from behind your summons if nothing else!) then you'll be about 1 lev...

Tuesday, 27th February 2018, 02:07

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 8299

Re: No Abyss Portal in Depths

FWIW, DCSS should crash if a game is generated without an Abyss portal in the Depths. It should be called in dungeon.cc _build_level_vetoable. dbg-scan.cc /** * Check the map for validity, generating a crash if not. * * This checks the loaded map to make sure all dungeon features and shops are * val...

Monday, 26th February 2018, 23:37

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 16195

Re: Popular, but stupid notions

As further information, look at the XP requirements to level up: http://crawl.chaosforge.org/Experience If you kill EVERYTHING with summons and don't do any direct damage yourself (and why would you do that, grab a spear and poke from behind your summons if nothing else!) then you'll be about 1 leve...

Saturday, 24th February 2018, 22:23

Forum: Dungeon Crawling Advice

Topic: "Secret tech" for shopping lists / vendors?

Replies: 4

Views: 1918

Re: "Secret tech" for shopping lists / vendors?

When you enter a shop, if you want to put something on your 'shopping list', hit the capital version of its letter (e.g. if the item is b, hit B). You know it's successful when the $ sign appears. Exit the shop. Hit $. You will see all items, sorted by cost. Items you can afford are lit up, items yo...

Saturday, 24th February 2018, 11:57

Forum: Crazy Yiuf's Corner

Topic: Killing TRJ as a follower of Jiyva?

Replies: 3

Views: 1469

Re: Killing TRJ as a follower of Jiyva?

Magipi wrote:I don't understand anything of this post.


Voxden wonders if there is a special interaction when you kill The Royal Jelly while killing Jiyva (for example, a funny message, Jiyva placing you under penance, Jiyva ceasing to exist, etc)

Saturday, 24th February 2018, 01:20

Forum: Crazy Yiuf's Corner

Topic: Should multiplicative damage modifiers be randomly rounded?

Replies: 2

Views: 1255

Should multiplicative damage modifiers be randomly rounded?

I noticed that the damage modifiers for might, berserk, player sleep and harm are integer multiplication/division. So for example, if you deal 3 damage pre-berserk, you'll always deal 4 damage post-berserk, rather than 50% 4 50% 5. Is this considered intentional or a bug?

Thursday, 22nd February 2018, 22:43

Forum: Game Design Discussion

Topic: buff Kiku

Replies: 9

Views: 3016

Re: buff Kiku

Kiku will continue to be amazing until Kiku stops being a source of allies on demand. It doesn't particularly matter what the duration of the allies is, as long as they last for the current fight.

Monday, 19th February 2018, 09:52

Forum: Crazy Yiuf's Corner

Topic: Remove randart spellbooks

Replies: 4

Views: 1950

Re: Remove randart spellbooks

add randart spells

'it's like (fire bolt), but it does (gell's gravitas)'s effect'

Sunday, 18th February 2018, 20:06

Forum: YASD! YAVP! and characters in progress too

Topic: Streak of 15-rune games

Replies: 14

Views: 4455

Re: Streak of 15-rune games

Too bad, horrible luck. Yeah, centaurs and ice beasts and such can show up on D:2, rare but possible, even now without the OOD timer. EDIT: I guess technically it was avoidable if you manually explored more carefully so the centaur was revealed while you were closer to cover, but who has the time to...

Saturday, 17th February 2018, 04:19

Forum: Game Design Discussion

Topic: Merchant, a Gozag zealot background

Replies: 9

Views: 3855

Re: Merchant, a Gozag zealot background

What if instead of a ziggurat figurine, it started with a bazaar figurine?

Thursday, 15th February 2018, 11:28

Forum: Crazy Yiuf's Corner

Topic: Why I Dislike DD

Replies: 6

Views: 2236

Re: Why I Dislike DD

Now that DD heal is uncoupled from the wand of heal wounds, it could be changed to work like ambrosia lmao

Thursday, 15th February 2018, 08:30

Forum: Game Design Discussion

Topic: Consistent syntax for properties like *Contam and *Slow

Replies: 1

Views: 1012

Consistent syntax for properties like *Contam and *Slow

Some randart properties like *Contam and *Fragile trigger when you take the item off. Others like *Slow and *Corrode trigger when you take damage. So why do they use the same symbol? I'd suggest Contam and Fragile use ^ instead of *. ^ feels very much like a 'taking the equipment off' symbol, and is...

Thursday, 15th February 2018, 03:15

Forum: Crazy Yiuf's Corner

Topic: Sandals: Scarves, but for your feet

Replies: 3

Views: 1564

Sandals: Scarves, but for your feet

Just as scarves are ACless, unenchantable cloaks that always have an ego, sandals would be ACless, unenchantable boots that always have an ego. Hellmonk proposed this in the Discord server as a joke idea, but I found it fun to brainstorm some ideas for what they could do: * sandals of running: As th...

Wednesday, 14th February 2018, 00:46

Forum: Dungeon Crawling Advice

Topic: Weird happenings in RNG land

Replies: 18

Views: 6671

Re: Weird happenings in RNG land

tasonir wrote:I also tried enchanting it to -1 because I forgot that no longer uncurses weapons (it used to). Oops.


I'm glad I'm not the only person to do this

Tuesday, 13th February 2018, 00:19

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 589136

Re: duvessa's spell guide for cool people

Is it possible to use glaciate with a mass summoning spell like summon butterflies or sticks to snakes to create a barrier with the resulting ice blocks? I tried it in wizmode and it looks like it works, summon butterflies -> glaclate leaves you with 'butterfly shaped block of ice'. It should work ...

Saturday, 10th February 2018, 10:04

Forum: Dungeon Crawling Advice

Topic: A Guide to Dungeon Crawl Stone Soup by ultraviolent4

Replies: 10

Views: 6133

Re: A Guide to Dungeon Crawl Stone Soup by ultraviolent4

The one thing that puzzles me is that according to the guide, one should have rC+ for Zot. Personally, I have never even checked whether I have rC+ or not when entering Zot. The biggest source of cold damage in Zot is ancient liches with 3d37 bolt of cold. Said monsters also have 3d48 crystal spear...

Monday, 29th January 2018, 22:23

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 24216

Re: Gooncrawl [fork]

I am all for healthy competition, so I am looking forward to seeing where this fork goes (same as for Hellcrawl).

Thursday, 21st September 2017, 01:41

Forum: Crazy Yiuf's Corner

Topic: I know it's uber dead but hey (Zot Defence)

Replies: 5

Views: 2397

Re: I know it's uber dead but hey (Zot Defence)

I found that making shallow water and long lines of oklob plants along all the walls helped, and steadly expanding out to cover more and more of the map. Shallow water means that enemies will move slower and sometimes fumble instead of attacking, making your defenses better. My wins were with FeSu a...

Tuesday, 7th February 2017, 10:45

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 460063

Re: [proclick] new fork, hellcrawl

Yo Hellmonk, this fork sounds really cool. Have you considered implementing a solution to pack splitting along the lines of the following: 1) When a pack of monsters is spawned, they share awareness information such as the following: 1a) If one wakes up, they all wake up. 1b) If one is hunting you, ...

Sunday, 5th October 2014, 07:20

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3105626

Re: Best/Worst Artifacts

  Code:
e - 812 gold the +2 helmet of Ivvut {rElec rPois MR+ Str+3 Dex+3 Slay+4}


on a minotaur

Sunday, 28th September 2014, 08:49

Forum: Crazy Yiuf's Corner

Topic: the state of ??hilarious deaths

Replies: 0

Views: 952

the state of ??hilarious deaths

I made a new ##crawl command, !hilariousdeath , which when posted runs a random entry from ??hilarious_deaths. In the process, I weeded out all the old cdo hilarious deaths that wouldn't play anymore (since the cdo ttyrecs are no longer online). They can be found in ??hilarious_cdo_deaths now. In to...

Sunday, 28th September 2014, 02:52

Forum: Crazy Yiuf's Corner

Topic: Why can't formicids wear 2 pairs of gloves?

Replies: 24

Views: 6439

Re: Why can't formicids wear 2 pairs of gloves?

Greyr wrote:Proposal: Pirate species that can wear a bunch of rings and jewelry and have v good sb apts

And can move in deep water with no penalties THANK THE LORD

Sunday, 28th September 2014, 00:18

Forum: YASD! YAVP! and characters in progress too

Topic: CiP->YASD HEWr^Oka

Replies: 4

Views: 1631

Re: CiP->YASD HEWr^Oka

It's a dangerous place. The combined max damage of that annihilator and master archer in one turn was probably way more than your HP max. <Sequell> 1335/1337. [sdam=113;status=very poisoned] Redfox5813 the Thaumaturge (L17 DrCj of Vehumet), blasted by a deep elf annihilator (crystal spear) on Elf:5...

Sunday, 28th September 2014, 00:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD GrFi^Oka forgot to fly

Replies: 6

Views: 1932

Re: YASD GrFi^Oka forgot to fly

I saw your death on footv and sympathize. Very ugly way to go out.

Saturday, 27th September 2014, 05:22

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 15561

Re: Running away

Just came back to Crawl after a 5-year layoff. I really like most of the changes, but random energy is one of the worst dcss design decisions ever imo. All it does is create random early game deaths and force even more conservative behaviour because you can't run away reliably. You can still run aw...

Saturday, 27th September 2014, 05:18

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MiMo Edit: 7 Runes, going for extended

Replies: 10

Views: 2560

Re: CIP MiMo (Am I in heaven?)

1) Go to a cleared level and read every scroll you haven't identified yet.
2) Use all identify scrolls on potions you haven't identified yet.

Saturday, 27th September 2014, 01:10

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31428

Re: Louise is cheating

I'd be in favor of removing the "player always gets first action on a new floor" thing but yeah it's apparently difficult to actually do so. Yes it would increase unavoidable deaths (though honestly not by a whole lot) but at least that wouldn't be spoilery and unintuitive. It's not diffi...

Friday, 26th September 2014, 22:51

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31428

Re: Louise is cheating

I'd be in favor of removing the "player always gets first action on a new floor" thing but yeah it's apparently difficult to actually do so. Yes it would increase unavoidable deaths (though honestly not by a whole lot) but at least that wouldn't be spoilery and unintuitive. It's not diffi...

Friday, 26th September 2014, 06:04

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31428

Re: Louise is cheating

Siegurt wrote:Probably all spell ranges (Monster and player) should be listed in ?/S anyway.

This this this. For the longest time I didn't know Iron Shot/LCS couldn't be shot at me from across LoS since I hadn't played a character that had memorized the spells yet.
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