Search found 250 matches
Saturday, 7th January 2017, 10:24
Forum: Crazy Yiuf's Corner
Topic: [poll] does kiting make the game better or worse
Replies: 9
Views: 2505
Friday, 6th January 2017, 21:25
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34175
Re: Weapon-less Ieoh Jian Council (now implemented)
Friday, 6th January 2017, 19:41
Forum: Crazy Yiuf's Corner
Topic: Poison on the Well
Replies: 20
Views: 6574
Friday, 6th January 2017, 19:30
Forum: Game Design Discussion
Topic: Overly complicated and bad way to fix nothing (Ely fluff)
Replies: 0
Views: 933
Overly complicated and bad way to fix nothing (Ely fluff)
Friday, 6th January 2017, 11:31
Forum: Dungeon Crawling Advice
Topic: Pullwatch™: Dog Species
Replies: 20
Views: 6006
Pullwatch™: Dog Species
Friday, 6th January 2017, 07:42
Forum: Game Design Discussion
Topic: Assassin's Cowl (unrandart)
Replies: 15
Views: 4133
Re: Assassin's Cowl (unrandart)
Friday, 6th January 2017, 07:25
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7654
Re: Unrandarts and stupid memes - Enemies of progress
Lasty wrote:I think you're wildly overestimating how much "tavern memes" affect development.
I think I'm not. Not anymore.
Friday, 6th January 2017, 07:20
Forum: Crazy Yiuf's Corner
Topic: Bring back Poisonous Cloud
Replies: 9
Views: 3066
Re: Bring back Poisonous Cloud
Thursday, 5th January 2017, 19:30
Forum: Game Design Discussion
Topic: FR: More alternate floor/wall tilesets for D and maybe U
Replies: 7
Views: 3309
Re: FR: More alternate floor/wall tilesets for D and maybe U
Thursday, 5th January 2017, 18:48
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7654
Re: Unrandarts and stupid memes - Enemies of progress
Thursday, 5th January 2017, 18:44
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7654
Re: Unrandarts and stupid memes - Enemies of progress
Thursday, 5th January 2017, 18:01
Forum: Dungeon Crawling Advice
Topic: Higher-Level Summoning Spells
Replies: 32
Views: 10763
Re: Higher-Level Summoning Spells
Thursday, 5th January 2017, 17:25
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7654
Unrandarts and stupid memes - Enemies of progress
Tuesday, 3rd January 2017, 21:45
Forum: Game Design Discussion
Topic: FR: More alternate floor/wall tilesets for D and maybe U
Replies: 7
Views: 3309
Re: FR: More alternate floor/wall tilesets for D and maybe U
ontoclasm and Can of Worms of wonderful people. That's why I need them even more than ever before for new tiles galore.
Tuesday, 3rd January 2017, 21:40
Forum: Game Design Discussion
Topic: Make "End Transformation" instant
Replies: 7
Views: 3422
Make "End Transformation" instant
Tuesday, 3rd January 2017, 21:22
Forum: Game Design Discussion
Topic: Make divine protection non-exploitable
Replies: 8
Views: 2758
Make divine protection non-exploitable
Tuesday, 3rd January 2017, 21:06
Forum: Game Design Discussion
Topic: Injury Bond idea & Seraph CLARITY buff
Replies: 2
Views: 1105
Re: Injury Bond idea & Seraph CLARITY buff
NhorianScum wrote:NGL, Thought this was a post about giving clarity to Seraphs.
Oops, I can see now how the term clarity could be misleading in this game...
Tuesday, 3rd January 2017, 20:55
Forum: Game Design Discussion
Topic: Injury Bond idea & Seraph CLARITY buff
Replies: 2
Views: 1105
Injury Bond idea & Seraph CLARITY buff
Tuesday, 3rd January 2017, 20:30
Forum: Game Design Discussion
Topic: FR: More alternate floor/wall tilesets for D and maybe U
Replies: 7
Views: 3309
FR: More alternate floor/wall tilesets for D and maybe U
Tuesday, 3rd January 2017, 20:23
Forum: Game Design Discussion
Topic: Remove TSO's no venom conduct
Replies: 8
Views: 2500
Re: Remove TSO's no venom conduct
Tuesday, 3rd January 2017, 20:21
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18369
Re: A possibly workable change to poison magic.
Re: Luring
Tuesday, 3rd January 2017, 20:01
Forum: Game Design Discussion
Topic: Mêlée accuracy and damage range feel terrible.
Replies: 1
Views: 964
Mêlée accuracy and damage range feel terrible.
Tuesday, 3rd January 2017, 00:01
Forum: Game Design Discussion
Topic: Frog Feedback
Replies: 21
Views: 6540
Re: Frog Feedback
Thursday, 29th December 2016, 13:10
Forum: Game Design Discussion
Topic: Allow felids wield weapons in tree form
Replies: 6
Views: 2049
Re: Allow felids wield weapons in tree form
This must be the work of an enemy stando!
Monday, 26th December 2016, 10:14
Forum: Game Design Discussion
Topic: DCSS has a power creep problem
Replies: 93
Views: 43228
Re: DCSS has a power creep problem
Sunday, 25th December 2016, 23:27
Forum: Crazy Yiuf's Corner
Topic: music for the gods
Replies: 16
Views: 5433
Sunday, 25th December 2016, 22:01
Forum: Game Design Discussion
Topic: Instruments of Transmutation (Tmut Reform Idea)
Replies: 28
Views: 8388
Re: Instruments of Transmutation (Tmut Reform Idea)
Sunday, 25th December 2016, 21:40
Forum: Game Design Discussion
Topic: Maurice and "wand stashing"?
Replies: 30
Views: 8139
Maurice and "wand stashing"?
Sunday, 25th December 2016, 21:14
Forum: Crazy Yiuf's Corner
Topic: What's the reasoning behind Frogs?
Replies: 66
Views: 24087
Re: What's the reasoning behind Frogs?
Sunday, 25th December 2016, 21:01
Forum: Game Design Discussion
Topic: Instruments of Transmutation (Tmut Reform Idea)
Replies: 28
Views: 8388
Re: Instruments of Transmutation (Tmut Reform Idea)
Sunday, 25th December 2016, 19:50
Forum: Crazy Yiuf's Corner
Topic: Somewhere, on a cloud in crawl heaven...
Replies: 2
Views: 1452
Somewhere, on a cloud in crawl heaven...
Comic was own made. And makes me shed a tear every time I read it. FeelsBadMan
Sunday, 25th December 2016, 19:05
Forum: Crazy Yiuf's Corner
Topic: What's the reasoning behind Frogs?
Replies: 66
Views: 24087
Re: What's the reasoning behind Frogs?
Sunday, 25th December 2016, 18:45
Forum: Game Design Discussion
Topic: Make Vehumet gift artifact spellbooks with single spell
Replies: 9
Views: 4166
Re: Make Vehumet gift artifact spellbooks with single spell
http://s-z.org/neil/git/?p=crawl.git;a= ... 4604029cc0
Sunday, 25th December 2016, 18:40
Forum: Crazy Yiuf's Corner
Topic: poison magic is quite good
Replies: 8
Views: 2499
Re: poison magic is quite good
Sunday, 25th December 2016, 16:00
Forum: Game Design Discussion
Topic: Clarify Zin's conduct
Replies: 0
Views: 860
Clarify Zin's conduct
Sunday, 25th December 2016, 14:33
Forum: Crazy Yiuf's Corner
Topic: Remove Trog, increase rage pot generation to compensate.
Replies: 14
Views: 4273
Remove Trog, increase rage pot generation to compensate.
Sunday, 25th December 2016, 14:05
Forum: Crazy Yiuf's Corner
Topic: poison magic is quite good
Replies: 8
Views: 2499
poison magic is quite good
Sunday, 25th December 2016, 13:42
Forum: Game Design Discussion
Topic: Feedback on changes to Sandblast
Replies: 17
Views: 3983
Re: Feedback on changes to Sandblast
no quivering stones anymore and no ammo worries, it's best of both worlds
SeemsGood Buddha
Sunday, 25th December 2016, 13:36
Forum: Crazy Yiuf's Corner
Topic: Remove trunk
Replies: 40
Views: 14749
Re: Remove trunk
Sunday, 25th December 2016, 13:35
Forum: Dungeon Crawling Advice
Topic: Elyvilon stratactics?
Replies: 8
Views: 3236
Elyvilon stratactics?
Sunday, 25th December 2016, 00:26
Forum: Crazy Yiuf's Corner
Topic: What's the reasoning behind Frogs?
Replies: 66
Views: 24087
Sunday, 25th December 2016, 00:25
Forum: Game Design Discussion
Topic: A suggestion regarding evocable items
Replies: 17
Views: 4492
Re: A suggestion regarding evocable items
Saturday, 24th December 2016, 14:23
Forum: Crazy Yiuf's Corner
Topic: What's the reasoning behind Frogs?
Replies: 66
Views: 24087
Re: What's the reasoning behind Pepes?
Friday, 23rd December 2016, 07:05
Forum: Crazy Yiuf's Corner
Topic: Just my two copper on wand removal...
Replies: 85
Views: 24133
Re: Just my two copper on wand removal...
Friday, 23rd December 2016, 06:19
Forum: Crazy Yiuf's Corner
Topic: On the other side of the coin (Indirect buffs)
Replies: 7
Views: 1774
Re: On the other side of the coin (Indirect buffs)
On-Topic: Another winner is sac evoc it was free *** before and now it's super-free
Type ??0.20 plan in irc for future changes
Thursday, 22nd December 2016, 21:27
Forum: Crazy Yiuf's Corner
Topic: Just my two copper on wand removal...
Replies: 85
Views: 24133
Re: Just my two copper on wand removal...
Lasty wrote:I am pleased to announce that nagas can still read and quaff, and that none of Chei's abilities are being removed!
I'm going to hold you on that one.
Thursday, 22nd December 2016, 21:24
Forum: Crazy Yiuf's Corner
Topic: Wow haha hey all right
Replies: 2
Views: 1174
Re: Wow haha hey all right
Thursday, 22nd December 2016, 06:33
Forum: Crazy Yiuf's Corner
Topic: Just my two copper on wand removal...
Replies: 85
Views: 24133
Re: Just my two copper on wand removal...
Wednesday, 21st December 2016, 22:15
Forum: Game Design Discussion
Topic: Wucad Mu Monastery and Chei - Ayayayay!
Replies: 15
Views: 3879
Re: Wucad Mu Monastery and Chei - Ayayayay!
- Search found 250 matches • Page 2 of 5 • 1, 2, 3, 4, 5