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Saturday, 7th January 2017, 10:24

Forum: Crazy Yiuf's Corner

Topic: [poll] does kiting make the game better or worse

Replies: 9

Views: 2505

Re: [poll] does kiting make the game better or worse

If by "kiting" you mean taking a few steps backwards to not wake up the whole damn floor, the point is moot. It is required to make the game playable in it's current state. Whether that's good or bad - I can only say that I personally don't mind. So, under current circumstances I went with...

Friday, 6th January 2017, 21:25

Forum: Game Design Discussion

Topic: Weapon-less Ieoh Jian Council (now implemented)

Replies: 81

Views: 34175

Re: Weapon-less Ieoh Jian Council (now implemented)

Dungeon Crawl Stone Soup version 0.20-a0-554-gbf3359a (webtiles) character file. 2089802 removeelyvilon the Middleweight Champion (level 27, 266/266 HPs) Began as a Yellow Draconian Transmuter on Jan 5, 2017. Was the Champion of Ieoh Jian. Escaped with the Orb ... and 4 runes on Jan 6, 2017! The ga...

Friday, 6th January 2017, 19:41

Forum: Crazy Yiuf's Corner

Topic: Poison on the Well

Replies: 20

Views: 6574

Re: Poison on the Well

You posioned the well

Image but I drank it Image

Checkm8, m8.

Friday, 6th January 2017, 19:30

Forum: Game Design Discussion

Topic: Overly complicated and bad way to fix nothing (Ely fluff)

Replies: 0

Views: 933

Overly complicated and bad way to fix nothing (Ely fluff)

Ely is flavoured as pacifistic but the current iteration doesn't reflect that. Solution: Just change the messages printed and fix some minor stuff. Killing "You kill the foo" is replaced with "you spare the foo." if foo=unliving, return "you destroy the foo." if foo=und...

Friday, 6th January 2017, 11:31

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6006

Pullwatch™: Dog Species

http://s-z.org/neil/git/?p=crawl.git;a=commit;h=873c9982a5d4c1bde628570c4fccb835293002dd New "Cyno" species (humanoids with the heads of dogs). They have +2 in every aptitude but cannot exceed skill level 14 in any skill. Note: This is atm only a pull request so it is even more experimenta...

Friday, 6th January 2017, 07:42

Forum: Game Design Discussion

Topic: Assassin's Cowl (unrandart)

Replies: 15

Views: 4133

Re: Assassin's Cowl (unrandart)

The unique and clearly defining and fun feature of a -2 headgear has already been taken by hat of the alchemist. I, newly self-declared memeforcer of the memeocracy of tavern and in accordance with the legal principle of "rule of meme", hereby declare this proposal OBSOLETE. May Zin grant ...

Friday, 6th January 2017, 07:25

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7654

Re: Unrandarts and stupid memes - Enemies of progress

Lasty wrote:I think you're wildly overestimating how much "tavern memes" affect development.


I think I'm not. Not anymore.

Friday, 6th January 2017, 07:20

Forum: Crazy Yiuf's Corner

Topic: Bring back Poisonous Cloud

Replies: 9

Views: 3066

Re: Bring back Poisonous Cloud

It's really weird; p. cloud was finally in a good spot at level 5 and worth considering over f. cloud and a few days later they remove it? And it would be simple to make this new spell not using a cloud. Also having 2 low level poison school clouds in the same starting book isn't weird? I realize th...

Thursday, 5th January 2017, 19:30

Forum: Game Design Discussion

Topic: FR: More alternate floor/wall tilesets for D and maybe U

Replies: 7

Views: 3309

Re: FR: More alternate floor/wall tilesets for D and maybe U

In general, I think wall and floor tiles should be less saturated than objects/enemies/things you need to pay attention to. On the other hand, I've been thinking of doing something to break up the monotony a little bit -- I've been thinking of it for about a year and I haven't started, but things a...

Thursday, 5th January 2017, 18:48

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7654

Re: Unrandarts and stupid memes - Enemies of progress

Just becasue this contains the word meme doesn't make it less valid. I demand this to be moved back to game design discussion. Saving potential for interesting mechanics for elements of the game that the player has access to in more than a few games in his or her life time would be an improvement fo...

Thursday, 5th January 2017, 18:44

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7654

Re: Unrandarts and stupid memes - Enemies of progress

But because of the design-space embargo, there is 0 hope to see let's say, a disarm ability/weapon passive on anything other than Captain's cutlass which you will never find. Gained mutation: You are covered in slimy tendrils that may disarm your opponents. [Jiyva's grace] Rule-of-meme declares tha...

Thursday, 5th January 2017, 18:01

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10763

Re: Higher-Level Summoning Spells

A word on higher-level summonings in general: This is the point where miscasts can really gimp you, so train properly as even yellow % could send you to Abyss 4. One of the reasons Sif is great if you summon a lot. Shadow Creatures -Very good overall despite the random factor, I don't recommend this...

Thursday, 5th January 2017, 17:25

Forum: Crazy Yiuf's Corner

Topic: Unrandarts and stupid memes - Enemies of progress

Replies: 25

Views: 7654

Unrandarts and stupid memes - Enemies of progress

This is a formal request to rethink the role of unrandarts in the game. --- I think they are, in their current incarnation and under current circumstances (explained later) actually a detrimental factor when it comes to increasing fun. And I think we could use some fun increase right about now. What...

Tuesday, 3rd January 2017, 21:45

Forum: Game Design Discussion

Topic: FR: More alternate floor/wall tilesets for D and maybe U

Replies: 7

Views: 3309

Re: FR: More alternate floor/wall tilesets for D and maybe U

Please gentleman, there is no malice in my waggish humour.

ontoclasm and Can of Worms of wonderful people. That's why I need them even more than ever before for new tiles galore.

Tuesday, 3rd January 2017, 21:40

Forum: Game Design Discussion

Topic: Make "End Transformation" instant

Replies: 7

Views: 3422

Make "End Transformation" instant

I thought long and hard about this but I don't see a gameplay reason why it shouldn't be instant. In fact, I guess when you want to end your form for whatever reason it would be ideal to instead assume another form because it's faster (this could be wrong, though) except when you are an lich form in...

Tuesday, 3rd January 2017, 21:22

Forum: Game Design Discussion

Topic: Make divine protection non-exploitable

Replies: 8

Views: 2758

Make divine protection non-exploitable

I'm on fire today! I heard several times from people that are considerably better at this game than me that certain types of enemies (Undead? Demons? I'm not sure) are fair game even when you are under the effect of Ely's divine protection. I'm pretty sure being nigh-unkillable while still being ab...

Tuesday, 3rd January 2017, 21:06

Forum: Game Design Discussion

Topic: Injury Bond idea & Seraph CLARITY buff

Replies: 2

Views: 1105

Re: Injury Bond idea & Seraph CLARITY buff

NhorianScum wrote:NGL, Thought this was a post about giving clarity to Seraphs.


Oops, I can see now how the term clarity could be misleading in this game...

Tuesday, 3rd January 2017, 20:55

Forum: Game Design Discussion

Topic: Injury Bond idea & Seraph CLARITY buff

Replies: 2

Views: 1105

Injury Bond idea & Seraph CLARITY buff

As you know, Ironheart Preservers and Seraphs have a special ability that allows them to redirect damage from allies to themselves: Casts injury bond, which makes it take half of the damage inflicted upon nearby allies in place of that ally, and generally accompanies bands of other creatures. Ironhe...

Tuesday, 3rd January 2017, 20:30

Forum: Game Design Discussion

Topic: FR: More alternate floor/wall tilesets for D and maybe U

Replies: 7

Views: 3309

FR: More alternate floor/wall tilesets for D and maybe U

The black and brown of the 15 levels of the musty dungeon is only occasionaly broken up by the equally satisfying, yet rather unspectacular cave-like layout. Only very, very, very rarely do I get to see the breathtaking jade wall floor. I'd like to order more of that kind of floor, please. I think i...

Tuesday, 3rd January 2017, 20:23

Forum: Game Design Discussion

Topic: Remove TSO's no venom conduct

Replies: 8

Views: 2500

Re: Remove TSO's no venom conduct

Spider form under TSO. And they say devs don't grant wishes.

Tuesday, 3rd January 2017, 20:21

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18369

Re: A possibly workable change to poison magic.

"Nature" is a pretty damn broad term to be entirely covered by one aspect of the game (Fedhas). Please stop the "overlap" meme, it's getting very stale very quickly.

Tuesday, 3rd January 2017, 20:11

Forum: Crazy Yiuf's Corner

Topic: Luring

Replies: 33

Views: 8296

Re: Luring

Why is "luring" supposedly considered problematic in the first place? I don't think that you are supposed to take on a whole death yak herd at once. I don't think the game is designed that way. Trying to split them seems, well, to be the sane thing to do. In any case, even if it should be ...

Tuesday, 3rd January 2017, 20:01

Forum: Game Design Discussion

Topic: Mêlée accuracy and damage range feel terrible.

Replies: 1

Views: 964

Mêlée accuracy and damage range feel terrible.

WARNING! This post is: ☒ logically flawed ☒ incoherent ☒ a giant wall of text with no formatting and much, much more. Let's do this! --- I am seemingly able to reliably chain-miss even the most lumbering of enemies with maxed out weapon and fighting skills. I sometimes fail to see the difference be...

Tuesday, 3rd January 2017, 00:01

Forum: Game Design Discussion

Topic: Frog Feedback

Replies: 21

Views: 6540

Re: Frog Feedback

Played 3 frogs so far, the first two tied miserably at the very beginning of the game, the third one made it across the highway... Is there any way to look up the scoreboard for experimental branches? Unfortunately, my internet broke at the ending screen. Anyway, my wishes/observations/questions: -N...

Thursday, 29th December 2016, 13:10

Forum: Game Design Discussion

Topic: Allow felids wield weapons in tree form

Replies: 6

Views: 2049

Re: Allow felids wield weapons in tree form

Why do felid claws meld in tree form but troll claws do not?

This must be the work of an enemy stando!

Monday, 26th December 2016, 10:14

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 43228

Re: DCSS has a power creep problem

For what it's worth, I think only live vs. trunk versions should be considered for future balance changes. Going several years worth of changelogs back and comparing a character from today to the days of yore without taking the completely different circumstances (selectively remembering only a few c...

Sunday, 25th December 2016, 23:27

Forum: Crazy Yiuf's Corner

Topic: music for the gods

Replies: 16

Views: 5433

Re: music for the gods

Sunday, 25th December 2016, 22:01

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 8388

Re: Instruments of Transmutation (Tmut Reform Idea)

Btw, what about the "alchemical" tmut spells like irradiate, petrify and so on?

Sunday, 25th December 2016, 21:40

Forum: Game Design Discussion

Topic: Maurice and "wand stashing"?

Replies: 30

Views: 8139

Maurice and "wand stashing"?

I'm not sure if I understood the mechanics correctly but if I do: When you spot Maurice and plan to take him down for whatever reason, you should go upstairs and drop all your wands and other gear that he could use against you (not sure about this). Otherwise he might steal your wand of acid and com...

Sunday, 25th December 2016, 21:14

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 24087

Re: What's the reasoning behind Frogs?

I'd be interested in trying out a frog-species. Does this indicate a new direction for Crawl perhaps? There has been talk recently of distancing the game from "standard" fantasy fair; should we expect more of these kinds of things in the future? I'd certainly be down for that. That's been...

Sunday, 25th December 2016, 21:01

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 8388

Re: Instruments of Transmutation (Tmut Reform Idea)

I write this as somebody who plays transmuter almost exclusively. I do not consider myself a pro player by any means, but I think I can say that I learned a thing or two about transmutations. I appreciate the audacity of your proposal in that it throws everything we know out of the window and starts...

Sunday, 25th December 2016, 19:50

Forum: Crazy Yiuf's Corner

Topic: Somewhere, on a cloud in crawl heaven...

Replies: 2

Views: 1452

Somewhere, on a cloud in crawl heaven...

Image

Comic was own made. And makes me shed a tear every time I read it. FeelsBadMan

Sunday, 25th December 2016, 19:05

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 24087

Re: What's the reasoning behind Frogs?

Frogs are an amphibious humanoid race, said to be distantly related to the Elves. Spawned in great numbers beneath the southern ice, their Mother-Father sends them forth to destroy and pillage the civilized lands. Distantly related to elves? Southern ice? "Mother-Father"? What's that? SO....

Sunday, 25th December 2016, 18:40

Forum: Crazy Yiuf's Corner

Topic: poison magic is quite good

Replies: 8

Views: 2499

Re: poison magic is quite good

you should probably compare vm to other book starts if you're gonna talk about poison magic being "good" Why? Poison magic is not a Vm exclusive and Vm isn't barred from learning any other skill either. And even if we assume for a moment that Vm was the worst thing to ever ungrace god's g...

Sunday, 25th December 2016, 16:00

Forum: Game Design Discussion

Topic: Clarify Zin's conduct

Replies: 0

Views: 860

Clarify Zin's conduct

From the in-game description: http://i.imgur.com/bFUPHit.jpg I have no idea what "unclean" means in this context nor was I able to find it via the help menu, but that may be attributed to my incompetence. As for "chaotic" magic, I thought that encompasses all transmutation magic ...

Sunday, 25th December 2016, 14:33

Forum: Crazy Yiuf's Corner

Topic: Remove Trog, increase rage pot generation to compensate.

Replies: 14

Views: 4273

Remove Trog, increase rage pot generation to compensate.

Berserk works better as a consumable than an ability. Don't know why, but that hasn't stopped anybody in the past. Infinite berserk ins obvously problematic and bad for the game. Thus Remove Trog and items with evokable wrath; increase rage pot ratio to compensate. https://www.twitchsites.com/assets...

Sunday, 25th December 2016, 14:05

Forum: Crazy Yiuf's Corner

Topic: poison magic is quite good

Replies: 8

Views: 2499

poison magic is quite good

Let's take a look at all poison spells, shall we? http://crawl.chaosforge.org/images/e/e7/Sting.png Decent range, but it can miss and it is not guaranteed to inflict poison. Meh. http://crawl.chaosforge.org/images/4/4a/Ignite_poison.png Granted, it doesn't do anything by itself but very strong with ...

Sunday, 25th December 2016, 13:42

Forum: Game Design Discussion

Topic: Feedback on changes to Sandblast

Replies: 17

Views: 3983

Re: Feedback on changes to Sandblast

why not simply make it cast the downpowered version if you have no stones in inventory

no quivering stones anymore and no ammo worries, it's best of both worlds

SeemsGood Buddha

Sunday, 25th December 2016, 13:36

Forum: Crazy Yiuf's Corner

Topic: Remove trunk

Replies: 40

Views: 14749

Re: Remove trunk

If many people start sticking to older versions, that doesn't exactly speak for the development of the game imo.

Sunday, 25th December 2016, 13:35

Forum: Dungeon Crawling Advice

Topic: Elyvilon stratactics?

Replies: 8

Views: 3236

Elyvilon stratactics?

Well, it's never to late to mend. Okay so seriously which race/class, and in what situation would worship Elyvilon given the choice and why? How do you use its abilties, how much invo do you need to train and what is the "keel d00ds skeel" to go along with it. Basically, what's the secret...

Sunday, 25th December 2016, 00:26

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 24087

Re: What's the reasoning behind Frogs?

So when will Frogs be available for testing?

Sunday, 25th December 2016, 00:25

Forum: Game Design Discussion

Topic: A suggestion regarding evocable items

Replies: 17

Views: 4492

Re: A suggestion regarding evocable items

at this point I don't really care what happens to evocs anymore

Saturday, 24th December 2016, 14:23

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 24087

Re: What's the reasoning behind Pepes?

Bitter vet reaction in 3... 2... 1... "OMG, we already have a race with apt 0 in something, omg we already have a race that is slow, omg we already have an ability that with a lot of imagination vaguely resembles and actually works completely different than a level 8 spell? This meme race is no...

Friday, 23rd December 2016, 07:05

Forum: Crazy Yiuf's Corner

Topic: Just my two copper on wand removal...

Replies: 85

Views: 24133

Re: Just my two copper on wand removal...

Why do they have so much trouble accepting that a straight up nerf is then called nerf? 999 haste "charges" is still worse than 1000 no matter what reality you're from. Except the reverse-verse of course.

Friday, 23rd December 2016, 06:19

Forum: Crazy Yiuf's Corner

Topic: On the other side of the coin (Indirect buffs)

Replies: 7

Views: 1774

Re: On the other side of the coin (Indirect buffs)

you guys do realize that less total consumable charges available is still less ressources available, right? And t-scroll is worse then wanda anyaway

On-Topic: Another winner is sac evoc it was free *** before and now it's super-free

Type ??0.20 plan in irc for future changes

Thursday, 22nd December 2016, 21:27

Forum: Crazy Yiuf's Corner

Topic: Just my two copper on wand removal...

Replies: 85

Views: 24133

Re: Just my two copper on wand removal...

Lasty wrote:I am pleased to announce that nagas can still read and quaff, and that none of Chei's abilities are being removed!


I'm going to hold you on that one.

Thursday, 22nd December 2016, 21:24

Forum: Crazy Yiuf's Corner

Topic: Wow haha hey all right

Replies: 2

Views: 1174

Re: Wow haha hey all right

http://crawl.chaosforge.org/images/e/e5/Invisibility.png ME INVIS http://crawl.chaosforge.org/images/e/e5/Invisibility.png ME SPAM; http://crawl.chaosforge.org/images/e/e5/Invisibility.png WHAT MOD CAN'T SEE http://crawl.chaosforge.org/images/e/e5/Invisibility.png HE CANNOT BAN http://crawl.chaosfo...

Thursday, 22nd December 2016, 06:33

Forum: Crazy Yiuf's Corner

Topic: Just my two copper on wand removal...

Replies: 85

Views: 24133

Re: Just my two copper on wand removal...

well Nagas did get hit hard by /hasting removal and I guess /tele is more important for Chei dudes maybe this is silliness. It's not silly at all; it is quite simple actually. 1. You move very slowly as a naga/chei worshipper (or a combination thereof), especially at high piety levels. Moving mid-f...

Wednesday, 21st December 2016, 22:15

Forum: Game Design Discussion

Topic: Wucad Mu Monastery and Chei - Ayayayay!

Replies: 15

Views: 3879

Re: Wucad Mu Monastery and Chei - Ayayayay!

Yawn.You know what, it's not getting funnier with time. I'm just going to make use of the foe function. Hard to believe a guy like you used to be a counselor. Anyway, the real answer is of course to prevent the exact scenario in current monastery to not drop new spawns on you after every single step...
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