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Wednesday, 23rd November 2016, 18:08

Forum: Suggestions & Criticism

Topic: "autist" censored?

Replies: 13

Views: 10685

"autist" censored?

I appologize in advance if this is in the wrong section but I didn't know where to post this because it is not about the forum itself - it is about the comment section in https://crawl.develz.org/wordpress/crawl-0-19-dancing-through-memory. I noticed something strange. Comment number 7 is from a per...

Tuesday, 22nd November 2016, 17:50

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 8506

Re: Make monstrous DS grow claws first

Make the game mention it somewhere in case I miss the message. So I don't grow too attached to my +∞ boots of McAwesome when they are replaced for a puny aux attack.

Well now that I think about it just remove monstrous

Tuesday, 22nd November 2016, 17:35

Forum: Crazy Yiuf's Corner

Topic: How to create a monster: Headless Horseman

Replies: 19

Views: 5864

Re: How to create a monster: Headless Horseman

[*]Monster base is not nearly obscure enough of a reference, name is too straightforward, and it doesn't propagate injokes like crabs or sprint uniques That's not true, the headless horseman is full of meme potential. Let me try: Why did the headless horseman lose the race? Because he couldn't ...

Tuesday, 22nd November 2016, 17:30

Forum: Game Design Discussion

Topic: Simplify "holy" damage even further

Replies: 6

Views: 3352

Simplify "holy" damage even further

I never understood the weird distinction between monsters that are vulnerable to i. e. cleansing flame but not to weapons of holy wrath. There are very few sources of holy damage in the game already so why make matters more complicated by making holy wrath brand something de facto completely differe...

Monday, 21st November 2016, 17:45

Forum: Crazy Yiuf's Corner

Topic: How to create a monster: Headless Horseman

Replies: 19

Views: 5864

How to create a monster: Headless Horseman

so okay first of all you need a reason the reason is always "crawles is too ezy" okay. now you have to specify a little. "crypt iz 2 ezy". Okay so now we know where our new monster needs to appear. Now we need some tasty flavour. Thankfully history has a lot of folklore and myth ...

Thursday, 3rd November 2016, 21:16

Forum: Game Design Discussion

Topic: God proposal: Pran-Zali, God of pirates

Replies: 8

Views: 3346

God proposal: Pran-Zali, God of pirates

Note: The name is a placeholder. Description: Pran-Zali is a shrewd god of the sea that values freedom and lust for adventure and treassure. Followers of Pran-Zali often live on the edge of society as buccaneers, rogues, adventurers or other sorts of scum. While Pran-Zali certainly loves a good disp...

Tuesday, 1st November 2016, 18:46

Forum: Game Design Discussion

Topic: Reduce Adder EV from 15 to 12

Replies: 1

Views: 1535

Reduce Adder EV from 15 to 12

I am sure that everyone here could sing songs and tell great tales about it: The almighty adder fells new players and stalwart veterans alike. It makes Jormungandr pale in comparison. It's pretty ridiculous, actually. Adders are both fast and venomous have not-too-terrible hp. All this at a time whe...

Tuesday, 1st November 2016, 18:30

Forum: Game Design Discussion

Topic: Remove Mummies (Player Race)

Replies: 19

Views: 7399

Remove Mummies (Player Race)

Mummies directly conflict with the game's design philosophy of anti-scumming. 1. Mummies cannot starve and thus have no hard time limit that forces them to push forward eventually. 2. Mummies cannot mutate and thus have no fear of suffering permanent bad mutations that disincentivize staying in pand...

Sunday, 9th October 2016, 23:30

Forum: Crazy Yiuf's Corner

Topic: Suggestion: Sacrifice Archery

Replies: 19

Views: 4647

Suggestion: Sacrifice Archery

New sacrifice for Ru. You cannot train bows, crossbows, slings or throwing. You cannot use any weapon of these categories. You can however, wield stones and large rocks for the purpose of sandblast and carry arrows for the purpose of sticks to snakes. Just something that crossed my mind when playing...

Sunday, 9th October 2016, 23:26

Forum: Game Design Discussion

Topic: Tweak Red Draconian Dragon Form

Replies: 4

Views: 1563

Re: Tweak Red Draconian Dragon Form

Isn't it weird that a red draconian in dragon form would have less rF than any other race turning into dragon form?

Tuesday, 4th October 2016, 20:42

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 24083

Re: New Hosted Branch: Thorn God

Dungeon Crawl Stone Soup version 0.19-a0-1772-g09c4438 (webtiles) character file. 18053729 removeelyvilon the Grand Master (level 27, 169/291 HPs) Began as a Naga Transmuter on Oct 4, 2016. Was the Champion of Wudzu. Escaped with the Orb ... and 15 runes! The game lasted 07:10:01 (85684 turns). rem...

Monday, 3rd October 2016, 17:02

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 24083

Re: New Hosted Branch: Thorn God

Weird, I thought I was banned. Well anyway, I finished a game with Wudzu: Dungeon Crawl Stone Soup version 0.19-a0-1772-g09c4438 (webtiles) character file. 1539376 removeelyvilon the Conqueror (level 27, 249/249 HPs) Began as a Demonspawn Gladiator on Oct 3, 2016. Was a High Priest of Wudzu. Escaped...

Sunday, 31st July 2016, 00:23

Forum: Crazy Yiuf's Corner

Topic: Slime Knights

Replies: 47

Views: 11999

Re: Slime Knights

Here comes a new challenger! http://i.imgur.com/xIhCwhO.jpg "I have lived a slime knight, I will die a slime knight!" What others fear, the slime knight embraces - constant change. Unshackled by the chains of society, free from suffocating order, the chaotic yet virtuous slime knight seek...

Saturday, 30th July 2016, 23:04

Forum: Game Design Discussion

Topic: noob mode for offline version

Replies: 14

Views: 3451

Re: noob mode for offline version

Not sure if this helps but if you press + on the numpad you can enter "explore mode" in which you are unable to die. Explore mode games are not scored.

Saturday, 30th July 2016, 22:54

Forum: Game Design Discussion

Topic: Let monster derived undead use stairs?

Replies: 6

Views: 1961

Let monster derived undead use stairs?

Pros: -Combined with the recent change to make monster derived health bars visible, they wouldn't behave differently from "normal" monsters anymore -Player deaths increased because you underestimated that undead frog for the last time Cons: -They would work differently than player created ...

Saturday, 30th July 2016, 20:06

Forum: Crazy Yiuf's Corner

Topic: Should Sif get another buff? Wiz bonus?

Replies: 34

Views: 9436

Re: Should Sif get another buff? Wiz bonus?

Lol what, divine energy gives you infinite mana with a comically insignificant drawback + channel magic restores massive amounts of mp for little investment but I really shouldn't try anymore at this point

Saturday, 30th July 2016, 08:15

Forum: Game Design Discussion

Topic: Decouple Transmutations and Unarmed Combat

Replies: 22

Views: 5670

Re: Decouple Transmutations and Unarmed Combat

I don't think it's reasonable to expect it to actually happen, but I would think transmutations would be a better fit as a god slot suite of abilities. Shadow form comes to mind. But anyway, I don't see what this would accomplish other than shoehorn anyone who would want to use transmutations into ...

Friday, 29th July 2016, 21:49

Forum: Crazy Yiuf's Corner

Topic: Undead race without Regen?

Replies: 10

Views: 3326

Re: Undead race without Regen?

Rename DD to Draugr, make them this, hit two stones with one bird.

Friday, 29th July 2016, 20:54

Forum: Game Design Discussion

Topic: Should Monstrous DS get scales?

Replies: 15

Views: 3755

Re: Should Monstrous DS get scales?

duvessa wrote:If I am wielding a weapon, which I probably am, then claws do absolutely nothing except remove my gloves.


But you'd have bonus armour or something from scales

Friday, 29th July 2016, 19:16

Forum: Game Design Discussion

Topic: Should Monstrous DS get scales?

Replies: 15

Views: 3755

Re: Should Monstrous DS get scales?

I'd take a scales facet over additional 2 body slot facets any day of the week. Only good thing about monstrous is that the claws are guaranteed but a "normal" demonspawn that gets claws would be better. I wouldn't mind seeing monstrous gone entirely. http://gatherer.wizards.com/Handlers/I...

Friday, 29th July 2016, 19:01

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40389

Re: Terrible design choice and service

Sar wrote:I'm terribly sorry but what I parse from your post is "I'm really bad at parsing".


https://www.youtube.com/watch?v=TAryFIuRxmQ

Friday, 29th July 2016, 18:29

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40389

Re: Terrible design choice and service

I'm terribly sorry but what I parse from this thread is "Ghosts are in the game because." and "If you don't like how we conduct business, go make your own game. With blackjack and hookers. We are just the lich king on the frozen throne waiting for a rag-tag band of misfit heroes to ov...

Friday, 29th July 2016, 18:19

Forum: Game Design Discussion

Topic: Decouple Transmutations and Unarmed Combat

Replies: 22

Views: 5670

Re: Decouple Transmutations and Unarmed Combat

I think UC/Tm is at least a little different than using weapons and you occasionally even have to make a decision how you allocate your skill points, which is a good thing. Every point you spend in Tm that is not getting the form you're teching for castable somewhat reliably is a point you don't spe...

Friday, 29th July 2016, 17:58

Forum: Crazy Yiuf's Corner

Topic: List of ships

Replies: 51

Views: 14815

Re: List of ships

Dowan breathes, "And she was my only..." I'm sorry but this is not a natural thing to say in that situation no matter how you look at it. Your only what? Sibling? Why would you say that? Obviously you don't have multiple siblings. But if you grew up with only one sibling, you'd never expe...

Tuesday, 26th July 2016, 22:48

Forum: Game Design Discussion

Topic: Move either Borgnjor's or Door to Poison

Replies: 21

Views: 7322

Re: Move either Borgnjor's or Door to Poison

Well it IS on the official "will never happen list" for what it's worth.

Monday, 25th July 2016, 20:48

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8381

Re: Bruh (tstbtto)

I knew these testbots were up to something...

Monday, 25th July 2016, 20:44

Forum: Game Design Discussion

Topic: Remove Berserker Background

Replies: 41

Views: 11599

Re: Remove Berserker Background

I may be weird but I think Trog and the Be background are okay as they are. Gods and backgrounds don't need to be balanced against each other, and it's perhaps nice to have a background that is effectively a difficulty setting without changing any mechanics or numbers. Causing Trog's powers to use ...

Monday, 25th July 2016, 14:15

Forum: Game Design Discussion

Topic: Remove Berserker Background

Replies: 41

Views: 11599

Re: Remove Berserker Background

Well I think we can agree that Trog's abilties should depend on invocations. At least that way you have to spend some experience to use them.

Monday, 25th July 2016, 12:31

Forum: Game Design Discussion

Topic: Remove Berserker Background

Replies: 41

Views: 11599

Remove Berserker Background

I think it's time someone plucked up the courage to challenge God-king Trog's undisputed throne. Unfortunately for us all, you are stuck with me. Trog/Berserkers are overpowered, I really don't think I need to explain that. I suggest removing the berserker background as a band-aid solution until we ...

Friday, 22nd July 2016, 21:24

Forum: Dungeon Crawling Advice

Topic: How to get somewhere with a KOAS

Replies: 6

Views: 2126

Re: How to get somewhere with a KOAS

My advice to you is to start as an enchanter instead of assassin. That way you have easy access to hexes magic such as ensorcelled hibernaiton and confuse which allow for opportunities to stab. Dithemenos is ironically not great for most stabbing builds because while it increases your chances of sne...

Friday, 22nd July 2016, 21:11

Forum: Game Design Discussion

Topic: Chunk eating double prompt?

Replies: 2

Views: 1052

Chunk eating double prompt?

Eat a chunk of flesh? (ye/n/q) You start eating the chunk of flash. Keep eating? Why does it warn you twice? Is this a bug or a feature? Is there some rc magic to reduce it to 1 or remove it entirely? And what is q anyway? Thank you in advance. I'm sorry if I posted this in the wrong section. Also t...

Friday, 22nd July 2016, 18:18

Forum: Crazy Yiuf's Corner

Topic: Strength in Numbers Monster

Replies: 15

Views: 3595

Re: Strength in Numbers Monster

Would be nice for sheep, too.

Friday, 22nd July 2016, 16:43

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40389

Re: Terrible design choice and service

In all seriousness, I think OP raises a valid point. This is the introduction of the post. It does not mean I agree with "ranting" (this is not important). Isn't the philosophy of the game that "Death should be a learning experience rather than an exercice in frustration?" These ...

Thursday, 21st July 2016, 22:45

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15624

Re: A Situational Guide to DCSS Spells

duvessa wrote:2. it directly claims bad spells (like necromutation and guardian golem) are good


Image

Wednesday, 20th July 2016, 19:24

Forum: Crazy Yiuf's Corner

Topic: Don't generate wand of flame past D:5

Replies: 6

Views: 2106

Re: Don't generate wand of flame past D:5

It actually stays useful until the end of lair (and sometimes swamp, when it generates) as a "wand of kill things standing in water" - namely, eels. After that you can just turn it off on the auto pickup menu. Yes, yes, marvelous demonstration of "optimal play" and "tactics...

Wednesday, 20th July 2016, 18:54

Forum: Crazy Yiuf's Corner

Topic: Theoretical Unavoidable Death?

Replies: 30

Views: 7610

Re: Theoretical Unavoidable Death?

I'm not sure if this is still possible but the D:1 map generated in a way so that the dungeon entrance was in a small quadratic chamber with the only a 1-tile broad corridor leading out. A gnoll with a halberd was already inside the corridor. Took one step, gnoll comes into view, notices me, literal...

Wednesday, 20th July 2016, 18:50

Forum: Crazy Yiuf's Corner

Topic: Don't generate wand of flame past D:5

Replies: 6

Views: 2106

Don't generate wand of flame past D:5

Don't genereate wand of flame past D:5 or so. 5? 4? Maybe 10. 8. Of course, wand of flame is an integral part to any crawl player's "tactics" and that should obviously not change. Quantum. However, it is only useful early on. Finding it later is "inventory and visual clutter" whi...

Wednesday, 20th July 2016, 08:42

Forum: Suggestions & Criticism

Topic: Public criticism of players based on their ghosts.

Replies: 22

Views: 12448

Re: Public criticism of players based on their ghosts.

I don't think this is a good idea, not only is it public naming and shaming, but we also don't know the exact circumstances of why a given character died, maybe the player just didn't care anymore.

Edit: I could see a mentor/mentee program on a voluntary basis work.

Wednesday, 20th July 2016, 08:25

Forum: Crazy Yiuf's Corner

Topic: "limit break" ability

Replies: 4

Views: 1395

"limit break" ability

There should be an potion (soma?)/god ability/super meter that that fills based on tention that does the following *ahem*: "Removes the limiter in your brain, allowing your next spell or ability to unlock its true potential." For example: Call imp: Your next use of call imp is replaced by ...

Wednesday, 20th July 2016, 08:04

Forum: Game Design Discussion

Topic: Give komodo dragons rSlayDragon-

Replies: 15

Views: 4024

Re: Give komodo dragons rSlayDragon-

Draconian callers can summon kommodo dragons with summon drake. Drake is a word for dragon.

It's 100% in-game proof!

Tuesday, 19th July 2016, 17:22

Forum: Game Design Discussion

Topic: Drain Rework

Replies: 4

Views: 1206

Re: Drain Rework

"Tactics."

Sunday, 17th July 2016, 18:13

Forum: Dungeon Crawling Advice

Topic: TRJ stretegy for "casters"?

Replies: 20

Views: 5224

TRJ stretegy for "casters"?

What's the secret Korean pro tech for defeating TRJ as a "caster"? With a "melee" character I'd just fight Jello in one of the corridors, reading a scroll of summoning to limit its spawn, buff up and pummel it. I have little experience with "casters" (for example one hi...

Sunday, 17th July 2016, 16:22

Forum: Game Design Discussion

Topic: Keep these weapons out of early D

Replies: 11

Views: 2848

Re: Keep these weapons out of early D

Well I don't know about startscumming but OP is right in that early D (fast) weapons with the mentioned brands (especially electrocution, which is the worst contender by far) are comically overpowered. When you find an e. g. +2 elec whip you can turn off your brain and YOLO the next 10 floors withou...

Sunday, 17th July 2016, 00:29

Forum: Game Design Discussion

Topic: warning before paralysis?

Replies: 9

Views: 2137

Re: warning before paralysis?

Call me crazy but I think paralyze is fine as it, now that chaos mirror is gone.

Sunday, 17th July 2016, 00:18

Forum: Game Design Discussion

Topic: Merge Elyvilon into Zin

Replies: 15

Views: 3834

Re: Merge Elyvilon into Zin

Also, if this proposal does end up getting picked up, I would argue against keeping Zin's passive lifesaving and opt to instead give him Elyvilon's active life saving. I would argue that the conduct of not killing things while it's active does not feel awkward, and is considerably more interesting....

Saturday, 16th July 2016, 18:57

Forum: Game Design Discussion

Topic: Merge Elyvilon into Zin

Replies: 15

Views: 3834

Re: Merge Elyvilon into Zin

you haven't introduced yourself. Maybe you can at least show what problems Purification has? Do you hate Ru as well? If you've never had real Vanilla ice cream, I'll tell you, it is so good you don't even want adulterants like chocolate. My belly is fat, my teeth are in decay: You guessed it, I pla...

Saturday, 16th July 2016, 10:23

Forum: Dungeon Crawling Advice

Topic: I need some advice for casters

Replies: 13

Views: 3350

Re: I need some advice for casters

*Sigh* well I'm terribly sorry for wording that ever so slightly wrong but that's what I meant. I only wanted to say don't charge headlong into an iron giant with a dagger.

Saturday, 16th July 2016, 10:19

Forum: Crazy Yiuf's Corner

Topic: The unknown

Replies: 5

Views: 1365

Re: The unknown

You just described the whole game in one sentence. *wink* *wink*

Saturday, 16th July 2016, 10:11

Forum: Game Design Discussion

Topic: Spell proposal: Vice Grip

Replies: 22

Views: 5242

Re: Spell proposal: Vice Grip

Where do the nice pictures in this thread keep going? Anyway, from what I can gather we can (mostly) agree on: -It should not be smite targeted (never was) -It should remain a transmutations spell -it should not have a constriction effect -it should not have spellpower break points Now the last one ...

Saturday, 16th July 2016, 10:06

Forum: Game Design Discussion

Topic: Merge Elyvilon into Zin

Replies: 15

Views: 3834

Re: Merge Elyvilon into Zin

This is like somebody starred directly into my soul; I find it hard to describe with words. I'm sorry, I... *sniff* *wimper" I think I need a moment. Needless to say, I couldn't agree more with this proposal (forgive me, HardboyledGargoyle). Let me make one thing perfectly clear, this is not be...
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