Search found 1620 matches

Tuesday, 21st June 2016, 23:38

Forum: Crazy Yiuf's Corner

Topic: Crawl math problem

Replies: 47

Views: 30970

Re: Crawl math problem

mathcrawl...

Tuesday, 21st June 2016, 09:15

Forum: Crazy Yiuf's Corner

Topic: Gozag Reporting

Replies: 40

Views: 13504

Re: Gozag Reporting

"because of the food" is almost never a great reason to make a decision in Crawl, but Sp^Gozag is a pretty strong combo regardless. It's not that you should be worried about food with Sp, it's that not having to eat corpses means you get a bunch more gold, and plus you're already a Sprigga...

Tuesday, 21st June 2016, 06:11

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 29899

Re: Let us turn off ghost generation.

Well, but that's the thing: ghosts aren't really a problem, it's just how we translate player stats into monster stats that seems to be the issue. Really, we could just do what NetHack does without giving away a big pile of items. You could have a "ghost" monster, without any real connecti...

Tuesday, 21st June 2016, 06:04

Forum: Game Design Discussion

Topic: Remove stairway up

Replies: 46

Views: 18145

Re: Remove stairway up

Well, you could always implement it as an "open world roguelike," with just a single huge floor. It would very quickly stop being Crawl, though (but it sounds like a cool idea/possible plan for MGSRL). I think what DCSS-CA gets right is stopping monsters from following you, which has alway...

Sunday, 19th June 2016, 12:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - FeEn - Spells?

Replies: 3

Views: 1114

Re: FeEn - Gods?

I tend to want something for En that's going to offer an easy on-ramp for the part of the game where hexes aren't as great. All of the non-Zin gods you've mentioned are perfectly acceptable, though I don't know that Makh has very good synergy with felids and their tiny HP pools. I'd probably go with...

Sunday, 19th June 2016, 11:13

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 29899

Re: Let us turn off ghost generation.

For what it's worth, I don't think ghosts' names are really a good thing to consider when we're talking about ghost design. If offensive player names are a problem, we should address that directly, especially since those names pop up in many other places all over Crawl. Likewise, @duvessa, if bad mo...

Sunday, 19th June 2016, 11:02

Forum: Game Design Discussion

Topic: UI: List items in player inventory in Ctrl-F output sucks

Replies: 16

Views: 4276

Re: UI: List items in player inventory in Ctrl-F output suck

like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm not trying to pick on you in particular, just hopi...

Saturday, 18th June 2016, 00:32

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 19652

Re: No mods allowed thread

TBH I think both groups of people are actually awesome.

Friday, 17th June 2016, 20:25

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 19652

Re: No mods allowed thread

yeah gamma my life hasn't been the same since Spectrina used my awesome leather jacket in a curse on her math teacher. I don't know if it worked, but he definitely got some really weird boils on his neck.

Friday, 17th June 2016, 19:48

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 19652

Re: No mods allowed thread

pretend I wasn't here but I felt like it was important that y'all saw pubby's last group picture:

Image

Thursday, 16th June 2016, 18:33

Forum: Suggestions & Criticism

Topic: The Mods Have Been Dropping The Ball

Replies: 13

Views: 9769

Re: The Mods Have Been Dropping The Ball

Good lord, guys. duvessa got it right on the first thread. For the same reason we don't encourage polls in GDD, we don't really want to encourage game-y posts like "name one good thing and name one bad thing." It's not actually a good format for discussing game design in any rational fashi...

Thursday, 26th May 2016, 13:20

Forum: Crazy Yiuf's Corner

Topic: Hepliaklqana and cats

Replies: 78

Views: 20485

Re: Hepliaklqana and cats

Okay, this has been open long enough. On the topic of "toxicity": the Tavern has a subforum for meta conversations, Suggestions & Criticism. I for one totally welcome a conversation about what needs to change on Tavern to make it a fun community people want to take part in, so open a t...

Sunday, 22nd May 2016, 20:38

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 45175

Re: Remove either orb run or digging

I, for one, would take flavour over gameplay any day. Just since we're "counting" opinions. It's not a dichotomy. It's not one versus the other. Flavor is how you narratively contextualize and justify gameplay. Many people here have proposed alternatives to the current orb run that would ...

Friday, 20th May 2016, 19:01

Forum: Dungeon Crawling Advice

Topic: Drained

Replies: 10

Views: 2622

Re: Drained

seren, I think you're confused. spayc is talking about getting his skills drained, the effect of getting hit by Bolt of Draining or the {Drain} brand (and probably some other things, knowing Crawl), which is resisted by rN. I'm not even really sure how a level 11 character could reasonably get every...

Friday, 20th May 2016, 18:48

Forum: Dungeon Crawling Advice

Topic: Drained

Replies: 10

Views: 2622

Re: Drained

It's not a bug. You ran into an enemy with a weapon/attack with the Drain brand, and then you kept fighting it until it drained your skills completely. You can remove draining by killing enemies, but that might be tough now that you have 0 skills. Try to fight the easiest enemies you can find to reb...

Friday, 20th May 2016, 13:12

Forum: Dungeon Crawling Advice

Topic: Wizard Start

Replies: 37

Views: 14475

Re: Wizard Start

If that doesn't work (and it absolutely can, DrWz is fine), try TrWz or OgWz or HOWz. "Wizard" is probably the most misleading background name in Crawl; it's a book of spells that can be leveraged to work with several playstyles, and it just so happens that the hardest kind of character to...

Wednesday, 18th May 2016, 23:26

Forum: Dungeon Crawling Advice

Topic: Mid game questions

Replies: 8

Views: 2338

Re: Mid game questions

When in the full editor (as opposed to the abbreviated one you get with "Quick Reply"), highlight whatever text you want to appear in the "code" window and then hit the button that says "Code," which will add the tags. Or you can write them in yourself with BBCode . You...

Wednesday, 18th May 2016, 23:19

Forum: Game Design Discussion

Topic: Allow Vehumet spell gifts to stack

Replies: 30

Views: 10529

Re: Allow Vehumet spell gifts to stack

Meh. Even if you got "30 free spell levels," I don't think it'd break the game, honestly; it's just a pile of conjurations, which you'd still have to train to use. No worse, really, than Trog or Oka gifts. But if it's really a concern, cut some of the spells, then. Or let Veh give you only...

Wednesday, 18th May 2016, 22:55

Forum: Game Design Discussion

Topic: Allow Vehumet spell gifts to stack

Replies: 30

Views: 10529

Re: Allow Vehumet spell gifts to stack

Would Veh really be overpowered if you just "got" the spells, without even needing to memorize them? You could knock off one of the capstone spells, and I assume it would simplify this gift stuff without really being that big of a buff.

Monday, 16th May 2016, 00:02

Forum: Game Design Discussion

Topic: Proposal: Remove identification

Replies: 50

Views: 13041

Re: Proposal: Remove identification

You would get the same "variation" in a game without ID and fewer consumables. It's just an added layer of interaction, a little speedbump. dpeg: I think all before read what you said and disagrees that it's fallacious. Please assume good faith; nobody's trying to throw the baby out with t...

Sunday, 15th May 2016, 14:40

Forum: Game Design Discussion

Topic: Proposal: Remove identification

Replies: 50

Views: 13041

Re: Proposal: Remove identification

I'll leave googling for the numerous previous threads on the subject as an exercise for the reader, but if you don't want to bother, they all end the same way: part of the Tavern (including me, fwiw) finds the ID minigame superfluous, and the other part feels like it's a vital part of the genre and ...

Wednesday, 11th May 2016, 13:01

Forum: Crazy Yiuf's Corner

Topic: Poison magic need to be euthanased

Replies: 54

Views: 12905

Re: Poison magic need to be euthanased

Sure, why not? Here is a restatement of why I think Poison Magic is bad. snipped for length, but I'm curious, why is it important that VM is just as good as the other book backgrounds? We're okay with gods and species that have different relative power levels, so why should backgrounds be balanced?...

Tuesday, 10th May 2016, 22:53

Forum: Crazy Yiuf's Corner

Topic: Ways to kill TRJ

Replies: 30

Views: 8482

Re: Ways to kill TRJ

Cheibrodos wrote:>not putting activated almond butter and local honey on your toast

what is "activated" almond butter

Tuesday, 10th May 2016, 22:32

Forum: Crazy Yiuf's Corner

Topic: I want nausea back

Replies: 26

Views: 4779

Re: I want nausea back

duvessa wrote:
archaeo wrote:so, 0.12?
Tiktacy's making fun of the str weight person, not seriously asking for nausea back

dang, right over my dumb head.

Tuesday, 10th May 2016, 18:11

Forum: Crazy Yiuf's Corner

Topic: I want nausea back

Replies: 26

Views: 4779

Re: I want nausea back

so, 0.12?

Tuesday, 10th May 2016, 18:07

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 45175

Re: Remove either orb run or digging

I don't think it's any more "spoilery" than what's already happening, dowan. Though I guess you could make an argument that if the game doesn't tell you ahead of time that all dug walls will stop being dug, it'd be even more spoilery, especially for players who come to Crawl from, say, Net...

Tuesday, 10th May 2016, 08:23

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 45175

Re: Remove either orb run or digging

Two ideas that occurred to me in the meeting I was spending reading this thread instead of paying attention: 1) You could always make a system where the runes act as portals after picking up the orb. "The Whatever Rune of Zot dissolves into smoke, which curves into a portal," and the game ...

Tuesday, 10th May 2016, 08:13

Forum: Game Design Discussion

Topic: On spell, ability, rod hunger

Replies: 16

Views: 3302

Re: On spell, ability, rod hunger

(except channeling, +Fog, and maybe breath weapons and the most hunger-costly god abilities) FWIW, all of these would be better without hunger too. They might need alternate limitations (I feel like I once heard MPA was concerned about removing hunger from +invis as well for similar reasons to +fog...

Friday, 6th May 2016, 22:48

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 45175

Re: Remove either orb run or digging

Or they disagree with you? I'd rather see a "better" orb run than no orb run at all, and the idea that it'd add to the "mountain of spoiler-reliant orb run mechanics" strikes me as overblown. The end of the game makes the game different? You don't say? Of course, I'd prefer an or...

Thursday, 5th May 2016, 00:54

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

Even if food won't be removed (and I'm not holding my breath), it'd be a good idea to remove blood and change how Vp works. I don't know what that'd look like, but I imagine maybe two or three states, limited with an xp timer; you could flavor this as the Vp taking a bite out of the enemies it kills...

Tuesday, 3rd May 2016, 19:59

Forum: Game Design Discussion

Topic: Giving All Species Gourmand

Replies: 15

Views: 3237

Re: Giving All Species Gourmand

I'm on vacation, but since I'm waiting for my friend to return her car at this airport, I have enough time to lock this thread. I appreciate it was a serious proposal, but I think the serious discussion about it is already over, as I think crate has basically summed up the core problem here. Also, d...

Tuesday, 3rd May 2016, 03:10

Forum: Dungeon Crawling Advice

Topic: When to get what runes

Replies: 42

Views: 9764

Re: When to get what runes

What order do you do the hell branches in, assuming decent resists? This seems like something that totally depends on the character. I usually find Tar easiest and Dis hardest, but it's not that much of a difference; they're all equally easy to keep controlled and relatively safe, especially if you...

Thursday, 28th April 2016, 11:20

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9442

Re: FR: Let Vampires vomit blood.

Alternately, we could eliminate the relationship between Vp aliveness and hunger altogether and just make them into a species focused on transforming between a few forms or whatever.

Tuesday, 26th April 2016, 17:09

Forum: Crazy Yiuf's Corner

Topic: What if

Replies: 7

Views: 2029

Re: What if

Cheibrodos wrote:My player won't stop making me drink potions of poison

The rest of us just call it "milk" cheibro.

Tuesday, 26th April 2016, 09:56

Forum: Game Design Discussion

Topic: Remove stealth skill from Mage backgrounds

Replies: 53

Views: 13624

Re: Remove stealth skill from Mage backgrounds

How is it a non-sequitur? Why should stealth be "opt-in" but not any of the other skills? Why shouldn't it be part of a background set of skills? As for the OP, I sincerely don't care much; it's more or less a cosmetic change, with the exception that you'd get fewer chances to do what Sar ...

Monday, 25th April 2016, 21:47

Forum: Game Design Discussion

Topic: Remove stealth skill from Mage backgrounds

Replies: 53

Views: 13624

Re: Remove stealth skill from Mage backgrounds

By that logic, TeshiAlair, why are any skill decisions made for the player?

Sunday, 24th April 2016, 14:53

Forum: Crazy Yiuf's Corner

Topic: Implied Abilities/Facts/Things of note

Replies: 20

Views: 5831

Re: Implied Abilities/Facts/Things of note

imo when you exit the dungeon some old man comes up and is like, "Well that was just great," and he gives you a friendly punch on the shoulder and says, "Look, the villagers are coming to celebrate your victory," and while you're distracted by the peasants' cheering he takes the ...

Friday, 15th April 2016, 22:03

Forum: Game Design Discussion

Topic: Susceptible to X

Replies: 38

Views: 9781

Re: Susceptible to X

For what it's worth, I think a game that is heavily text based should have beautiful text. It should be functional and precise but also entertaining to read and aesthetically satisfying. Crawl falls short of that quite a bit, but it's a good goal to have. I don't really have an opinion on this other...

Friday, 15th April 2016, 21:34

Forum: Crazy Yiuf's Corner

Topic: Implied Abilities/Facts/Things of note

Replies: 20

Views: 5831

Re: Implied Abilities/Facts/Things of note

- We are average for our kind, even if our kind isn't average. ... - We lead a functioning life before entering the dungeon, and we are youths of our kind. Our gain in level coincides with our age as well as our experience as a dungeoneer. - We come to the dungeon of our own free will. What evidenc...

Thursday, 14th April 2016, 23:29

Forum: Crazy Yiuf's Corner

Topic: Replace mottled dr

Replies: 32

Views: 7033

Re: Replace mottled dr

Rast wrote:+3 throwing apt in the good versions of crawl...

There are good versions of Crawl?

But seriously remove Ha.

Wednesday, 13th April 2016, 20:46

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15636

Re: Reorder Sif Muna Abilities

dowan wrote:The fact that only a small subset of characters should ever worship sif is a flaw in that god's design.

Why? If gods should be universally useful, is Sif the worst offender?

Tuesday, 12th April 2016, 22:17

Forum: Crazy Yiuf's Corner

Topic: Replace mottled dr

Replies: 32

Views: 7033

Re: Replace mottled dr

For what it's worth, namelastname112, I think the Tavern tends to read frustration that takes the form of design proposals as the latter instead of the former. I doubt there's anybody here who hasn't gotten salty over getting the "wrong" Dr color or a bad DS mut or whatever. If you hate mo...

Tuesday, 12th April 2016, 22:12

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 72

Views: 20074

Re: dreams

Arrhythmia wrote:walk the tightrope of letting them stew in their stupid juices and being an insufferable pedant.

the knife's edge you walk must be awfully tiring, arrhy, but it's very brave of you.

Tuesday, 12th April 2016, 22:09

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15636

Re: Reorder Sif Muna Abilities

It would still be strictly suboptimal to choose Sif over Veh or Kiku This is wrong; Sif is not restricted to gifting conjuration-like or necromancy spells. Perhaps I should've been more precise and said "non-book backgrounds"? I'm skeptical of the idea that changing Sif's piety mechanics ...

Tuesday, 12th April 2016, 16:53

Forum: Bulletin Board

Topic: S-Z got the boot. Is there a way to restore my save?

Replies: 14

Views: 9922

Re: S-Z got the boot. Is there a way to restore my save?

As this is not really "technical support," I'm moving this thread to Announcements Bulletin Board, for lack of a better place. e: Also, I think it's safe to say that on the topic of CSZO saves, patience is a good idea. I'll also quote Neil from the r/DCSS thread: I also recommend registeri...

Tuesday, 12th April 2016, 15:43

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15636

Re: Reorder Sif Muna Abilities

I still don't really understand how an early spellbook would really make Sif that much more exciting. You'd end up with one of three things happening: ⋅ Sif gives you the "next" book, which you can't use yet because it's D:10 and you're still mastering the spells you started with...

Friday, 8th April 2016, 18:31

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11029

Re: Race proposal: Homunculus

I greatly disagree with archeo on on his idea for skill levels upon XP level. I figure that if you're going to change the skill system so dramatically for a species, you might as well make it fairly simple and transparent instead of requiring some oddball mutations that just mess with the formula. ...

Friday, 8th April 2016, 12:00

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11029

Re: Race proposal: Homunculus

Fast learning 3: All experience towards your skills is increased by 50% (or some bigger number, enjoy your +8 Fighting aptitude...) Lorekeeper 3: Your skill levels cannot exceed 12 (...while you can) Everything else aside, it seems like it'd be a lot simpler to just divorce skills from XP entirely ...

Thursday, 7th April 2016, 08:36

Forum: Game Design Discussion

Topic: Idea: Devices

Replies: 25

Views: 5563

Re: Idea: Devices

I'm not sure that this conversation is headed anywhere productive. Locked.
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