Search found 354 matches

Tuesday, 20th May 2014, 23:21

Forum: Dungeon Crawling Advice

Topic: Usefulness of strength relative to other stats

Replies: 27

Views: 6239

Re: Weightless experimental branch playable on CSZO

DEX = Stealth and EV ++ INT = Everything spells ++ STR = Be able to carry a load of heavy things & tiny mouse-like melee damage boost. That's wrong, here's the accurate version: DEX = EV (also stealth on the side) INT = Spell power and spell success (also hunger on the side) STR = Spell success...

Tuesday, 20th May 2014, 20:35

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 20386

Re: Weightless experimental branch playable on CSZO

IMO this is a buff to rings of strength; in this branch I occasionally use them! :D

Tuesday, 20th May 2014, 18:42

Forum: YASD! YAVP! and characters in progress too

Topic: First Fo^Qaz win ever

Replies: 8

Views: 2118

Re: First Fo^Qaz win ever

HenryFlower wrote:So what's the advantage of starting that way? Clearly, works for you....

"RNG told him to" I assume

Tuesday, 20th May 2014, 17:23

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 15534

Re: Gods Fun Survey

Gotta love a nice thoroughly worthless poll. Gods like Beogh are super fun, unique, and interesting, for a select group of people. But the vast majority who don't play Beogh(many of whom have never tried him, or had 1-2 attempts that went badly because they didn't know how to make him work) rate him...

Tuesday, 20th May 2014, 01:14

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10272

Re: Breadswinging Reform

why not indeed

Monday, 19th May 2014, 22:45

Forum: Dungeon Crawling Advice

Topic: MR : rule of thumb ?

Replies: 11

Views: 2355

Re: MR : rule of thumb ?

rule of thumb: cast it as many times as you reasonably/safely can in your current situation, if it doesn't work in that many uses "oh well"

better rule of thumb: mr is a terrible mechanic, avoid it as much as possible

Monday, 19th May 2014, 22:38

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resist Draining

Replies: 27

Views: 5479

Re: Amulet of Resist Draining

Stealth is not useless at all, it is just a matter of small numbers. There used to be items that increased stealth by 20, which was small enough to be inconsequential. Rings of stealth/loudness give +/-50, which provides a real boost. But it needs to be increased further if it wants to have any seri...

Monday, 19th May 2014, 22:13

Forum: Game Design Discussion

Topic: Species: Elemental Golem

Replies: 11

Views: 3012

Re: Species: Elemental Golem

Since you are dramatically forcing them in one direction, I think they are a terrible race.

Monday, 19th May 2014, 22:09

Forum: Game Design Discussion

Topic: Increased feedback on damage

Replies: 21

Views: 4585

Re: Increased feedback on damage

I think what damiac was trying to say is that many players feel the need to do said work anyway, and it would be much less work if it were supported in the game itself. If you wanna split hairs then it doesn't matter how much work there is because the behavior is overall detrimental to winning (cf ...

Monday, 19th May 2014, 20:21

Forum: Game Design Discussion

Topic: Increased feedback on damage

Replies: 21

Views: 4585

Re: Increased feedback on damage

Combat messages already take up too much space and I spend most of my time skimming them at most. For someone who claims Sun Tsu's art of war is applicable to crawl, it's odd that you espouse the notion that having access to information leads to worse decisions. I've never heard the saying "Ign...

Monday, 19th May 2014, 19:35

Forum: Dungeon Crawling Advice

Topic: So what do you carry around?

Replies: 71

Views: 13409

Re: So what do you carry around?

Yes, carrying rF/rC stuff around in the early game waiting for Volcanoes/Ice Caves is a thing that happens. (Volcano/Ice Cave design is terrible FYI)

Friday, 16th May 2014, 20:03

Forum: Crazy Yiuf's Corner

Topic: Species -Fun- Survey

Replies: 46

Views: 12544

Re: Species -Fun- Survey

that actually sounds pretty cool

Friday, 16th May 2014, 20:02

Forum: Game Design Discussion

Topic: FR: Remove Teleportitus from Tele Rings

Replies: 22

Views: 6335

Re: FR: Remove Teleportitus from Tele Rings

The fact that teleportitis is sometimes helpful is a good thing, for exactly the same reason that ring of teleportation having a drawback is a good thing. BUT, do we really want to encourage running away until something that kicks in randomly saves you? Well random energy still exists so obviously s...

Friday, 16th May 2014, 19:55

Forum: Crazy Yiuf's Corner

Topic: Species -Fun- Survey

Replies: 46

Views: 12544

Re: Species -Fun- Survey

Cause xom does nothing most of the time. Lots of message spam, "wow so fun". He's the only god who feels the need to let you know he's not doing anything. Does he still cast inner flame when you're fighting one yak so you have to run away from a non-threat for 50 turns (granted this is mos...

Friday, 16th May 2014, 19:27

Forum: Crazy Yiuf's Corner

Topic: Species -Fun- Survey

Replies: 46

Views: 12544

Re: Species -Fun- Survey

I honestly can't tell are you saying sif is fun or beogh is fun? Either way you are a madman

Friday, 16th May 2014, 19:16

Forum: Dungeon Crawling Advice

Topic: Armour slots with Ash - bug or feature? [solved]

Replies: 3

Views: 1396

Re: Armour slots with Ash - bug or feature?

The wiki is wrong. You need MORE than half your slots cursed. Characters with 4 armour slots (Dr, Te) are the only time this matters AFAIK.

Friday, 16th May 2014, 00:42

Forum: Game Design Discussion

Topic: Remove Ooze

Replies: 31

Views: 8469

Re: Remove Ooze

Oozes at least have a chance of being slightly threatening when you are XL1. Worms are free food and nothing else.

Thursday, 15th May 2014, 21:23

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37470

Re: Feedback on Gozag design

Djinn 2: This Time It's A Religion The corpses->gold mechanic is really bad. Gold on a Gozag character is significantly and meaningfully different from gold on a normal character, and this really undermines the whole premise/flavour of a "god of wealth". I suppose the flavour could just ch...

Thursday, 15th May 2014, 15:02

Forum: Game Design Discussion

Topic: Level generators

Replies: 46

Views: 14148

Re: Level generators

I wanna say that, conceptually, I like long_grid/waterfall a lot, they are memorable and keep me thinking during the part of the game where I am apt to be autopiloting. Although long_grid is better than waterfall at basically everything. About the lair and its messing with the layouts, am I the only...

Thursday, 15th May 2014, 07:37

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

wears out its welcome If you don't like to spend time actually playing Lair, there's a really obvious solution that will fix your problem immediately with no devteam resources required. replaced all monster spawns throughout the entire game with ice beasts Yes, and when that doesn't work we can rev...

Thursday, 15th May 2014, 04:02

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

zot 1-4 is easier than depths 1 excepting that one vault that generates a bunch of orbs of fire

also is the "U1 harder than U5" thing ever going to be fixed (i assume not)

Thursday, 15th May 2014, 03:58

Forum: Dungeon Crawling Advice

Topic: Understanding spell power

Replies: 63

Views: 16979

Re: Understanding spell power

The effect "I'm killing dudes faster" is impossible to see by eye except in very drastic circumstances

Fortunately minor differences don't matter in Crawl :)

Thursday, 15th May 2014, 03:49

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

Okay since you're just gonna snark away and ignore my point I'll just ignore you and keep talking. Instead of being a fun little pre-zot victory lap that doesn't matter, it is now an awful tedious slog that still doesn't matter because if you can even survive it then you are already strong enough to...

Thursday, 15th May 2014, 03:06

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

no because those 5 levels take longer to play safely than the 11 levels they replace

Thursday, 15th May 2014, 02:39

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

Depths is an improvement over what was there before

http://www.youtube.com/watch?v=_n5E7feJHw0

The rest of your argument is "it's impossible to change something without also changing the name" which does not even warrant a response.

Thursday, 15th May 2014, 01:48

Forum: Crazy Yiuf's Corner

Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch

Replies: 48

Views: 13491

Re: Cut Lair to 4 levels, make a new Lair-difficulty branch

I think the only real reason to have Lair at this point is "big sack of XP to get ready for rune-collecting", and that therefore the only factor in determining it's length is "how much XP should players have prior to rune-collecting?" Also I think "change half of Lair and gi...

Thursday, 15th May 2014, 01:13

Forum: Dungeon Crawling Advice

Topic: Understanding spell power

Replies: 63

Views: 16979

Re: Understanding spell power

Correlating the effect to the cause is an even huger problem. I don't understand what you mean. The cause is "I used attack A on target X" or "I used attack B on target X". The effect is damage. It couldn't be more straightforward. Actual game experience told me that a +9 quick ...

Wednesday, 14th May 2014, 07:33

Forum: Dungeon Crawling Advice

Topic: !a for UC

Replies: 3

Views: 1589

Re: !a for UC

another reason to remove chunk sub

Wednesday, 14th May 2014, 07:31

Forum: Dungeon Crawling Advice

Topic: Spider's Nest

Replies: 193

Views: 55272

Re: Spider's Nest

I think the original gripe was less whining about how this enemy has "so much bearing", and more complaining how "melee it to death" has been offered as a solution in the past as if it were a trivial thing to do. If it's not "trivial" you shouldn't be in Spider (and I ...

Tuesday, 13th May 2014, 03:31

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 49039

Re: feels like alot of indie games are now called roguelikes

If this prevents roguelike purists from getting angry at nothing then it's a good idea I guess. If some guy breaks into my house and shoots me, he didn't donate lead to me in a non-traditional manner. He fucking murdered me. Proper language is important, the most important thing in human civilizati...

Tuesday, 13th May 2014, 01:50

Forum: Game Design Discussion

Topic: The Problem of Formicid's Infinite Digging

Replies: 67

Views: 27558

Re: The Problem of Formicid's Infinite Digging

A: Enemies can target you through other enemies (Smite targeting, Bolt of Draining through other undead, etc) B: Enemies can influence the battle but only do so when they have LOS specifically (eg healing allies, summoning things, etc, in cases where they demand LOS to do so) or C: when enemies can...

Sunday, 11th May 2014, 22:30

Forum: Dungeon Crawling Advice

Topic: Spider's Nest

Replies: 193

Views: 55272

Re: Spider's Nest

it's an invisible orc knight if you can't fight that you shouldn't be in spider anyway

10 weapon skill and any good weapon kills them lol

keep on iron shotting rats though

Sunday, 11th May 2014, 20:41

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 49039

Re: feels like alot of indie games are now called roguelikes

This just in! The Shining is a non-traditional romantic comedy. Jack Nicholson told a joke at one part and kissed a chick at another part. Clearly it belongs to the Romantic Comedy Genre, which was invented by Will Smith in his 2005 award-winner "Hitch". Watching them both, you can just te...

Sunday, 11th May 2014, 17:46

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 49039

Re: feels like alot of indie games are now called roguelikes

Someone came up with the term 'Procedural Death Labyrinth' for non-traditional roguelikes. Binding of Isaac, FTL, etc. binding of isaac is a fucking top-down action game jesus fucking christ gauntlet came out thirty fucking years ago and apparently everyone forgot what the fuck is wrong with the ga...

Sunday, 11th May 2014, 17:30

Forum: Game Design Discussion

Topic: The Problem of Formicid's Infinite Digging

Replies: 67

Views: 27558

Re: The Problem of Formicid's Infinite Digging

If something that is interesting and different from other races but digging the same tactical hideyhole every time is not interesting Your examples are terrible. Makhleb is not the problem with DD, DD is still stupid and OP without Makhleb, Makhleb is a convenience that makes playing DD a bit less ...

Sunday, 11th May 2014, 06:08

Forum: Game Design Discussion

Topic: Mummy Death Curse Rework

Replies: 34

Views: 10569

Re: Mummy Death Curse Rework

what do death curses add to crawl (other than more resting)?

EDIT this is a serious and non-snarky question because even if you like them it doesn't make much sense to suggest a change without some idea of what parts of the mechanic should be preserved and which should be changed

Saturday, 10th May 2014, 19:55

Forum: Dungeon Crawling Advice

Topic: Understanding spell power

Replies: 63

Views: 16979

Re: Understanding spell power

Suppose we use numbers for spellpower. So you have 50 spellpower for lightning bolt, and 60 spellpower for Fireball. In what way does that information help you win the game? Unless you also know the accuracy and damage formulas for both of those spells, precise spellpower numbers are useless to you....

Saturday, 10th May 2014, 14:34

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16125

Re: Merge demigods into humans (serious)

Urg, you gotta work on your communications skill. Bart definitely knows his crawl. If he's the master of all that is Crawl perhaps he should work on his communication skills. Because so far all he's done is suggest simultaneously making demigod much weaker and making their implementation and interf...

Saturday, 10th May 2014, 13:03

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16125

Re: Merge demigods into humans (serious)

The possibility to make a permanent, instant game-changing choice after species selection would be a unique feature, which we do not have now.

Do you even know how gods work?????

The fact that demigods don't have a choice like that is their defining feature!

Saturday, 10th May 2014, 11:40

Forum: Dungeon Crawling Advice

Topic: One page worth of advice to give... What would it be?

Replies: 54

Views: 18580

Re: One page worth of advice to give... What would it be?

Well, as I try to express when talking about Crawl, it's a game of broad strokes. Precision really doesn't matter, and when it does matter, it's only as a smaller-scale version of the same broad rules. So while there are some leaps to be made to read it through the lens of playing Crawl, the advice ...

Saturday, 10th May 2014, 02:09

Forum: Dungeon Crawling Advice

Topic: One page worth of advice to give... What would it be?

Replies: 54

Views: 18580

Re: One page worth of advice to give... What would it be?

http://suntzusaid.com/ Obviously not tailored specifically to Crawl (which is why my guide is able to be much more concise about all of it). In fact it could accurately be called the best guide for an endless list of activities. But every single bit of it will help you win Crawl. Even/especially the...

Saturday, 10th May 2014, 00:20

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16125

Re: Merge demigods into humans (serious)

"Mastery" means "not being able to get any better." comprehensive knowledge or skill in a subject or accomplishment. control or superiority over someone or something. knowledge and skill that allows you to do, use, or understand something very well 1. command or grasp, as of a s...

Friday, 9th May 2014, 23:12

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16125

Re: Merge demigods into humans (serious)

Exactly. I want to take that nice, convenient benefit from them and force player to earn it.

So you think Demigod is too good.

Friday, 9th May 2014, 23:05

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8084

Re: Tornado or Glaciate

I still tend to think that glaciate makes a fine amount of sense if a) you're already an ice-focused conjurer and b) you want to play with level 9 spells In that case, whoops you played the wrong character, should've focused on something other than Ice if you wanted top-end magic (see also Poison/C...

Friday, 9th May 2014, 22:23

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16125

Re: Merge demigods into humans (serious)

Make Demigod drastically weaker Make Demigod way more complicated for no apparent reason Make Demigod strictly worse than Human in any game where a non-Chei altar generates on D2 Make Demigod randomly suffer god wrath even though this completely defeats the point of having a religion-free character...

Friday, 9th May 2014, 20:17

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 8084

Re: Tornado or Glaciate

glaciate turns dead popcorn into line-of-fire-blocking ice blocks, slows the popcorn that hasn't died to keep things blocked up in the lategame keeping things "blocked up" helps the monsters, not the player keep in mind that you have invested 50-60 skill levels into an AOE attack, so it i...

Friday, 9th May 2014, 04:33

Forum: Crazy Yiuf's Corner

Topic: Random

Replies: 16

Views: 3513

Re: Random

Curious question: Is there a reason that enemy spriggans tend to have shields or quarterstaves, while player spriggans are bad with both of those? [Just seems like a weird incongruency from a flavour standpoint and I don't particularly see the gameplay reason.] Spriggans are not "bad" wit...

Friday, 9th May 2014, 04:28

Forum: Dungeon Crawling Advice

Topic: One page worth of advice to give... What would it be?

Replies: 54

Views: 18580

Re: One page worth of advice to give... What would it be?

I'm working on a comprehensive guide to winning crawl at the moment, and as a matter of fact I think the final version will be less than one page (the real question is whether I will have to use 10 point font in order to fit it on one page). Amusing because my rcfile is many pages long. :lol: The cl...

Thursday, 8th May 2014, 15:08

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12533

Re: Formicid Tweak: Allow Berserk ( minus hasting)

Intuitiveness is not a design goal. You can tell by the fact that Crawl is not intuitive and makes no effort to become more intuitive.

Thursday, 8th May 2014, 03:55

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12533

Re: Formicid Tweak: Allow Berserk ( minus hasting)

The slow has never stopped me. The Exhaust on the other hand has stopped me in several occasions. Even if the slow is stopping me, I just haste wand up to normal speed. Exhaust does literally nothing except prevent you from berserking again. Slow is a crippling status effect that can outright kill ...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.