Search found 354 matches
Tuesday, 20th May 2014, 23:21
Forum: Dungeon Crawling Advice
Topic: Usefulness of strength relative to other stats
Replies: 27
Views: 6239
Tuesday, 20th May 2014, 20:35
Forum: Game Design Discussion
Topic: Weightless experimental branch playable on CSZO
Replies: 68
Views: 20386
Re: Weightless experimental branch playable on CSZO
Tuesday, 20th May 2014, 18:42
Forum: YASD! YAVP! and characters in progress too
Topic: First Fo^Qaz win ever
Replies: 8
Views: 2118
Re: First Fo^Qaz win ever
HenryFlower wrote:So what's the advantage of starting that way? Clearly, works for you....
"RNG told him to" I assume
Tuesday, 20th May 2014, 17:23
Forum: Crazy Yiuf's Corner
Topic: Gods Fun Survey
Replies: 60
Views: 15534
Re: Gods Fun Survey
Tuesday, 20th May 2014, 01:14
Forum: Crazy Yiuf's Corner
Topic: Breadswinging Reform
Replies: 41
Views: 10272
Monday, 19th May 2014, 22:45
Forum: Dungeon Crawling Advice
Topic: MR : rule of thumb ?
Replies: 11
Views: 2355
Re: MR : rule of thumb ?
better rule of thumb: mr is a terrible mechanic, avoid it as much as possible
Monday, 19th May 2014, 22:38
Forum: Crazy Yiuf's Corner
Topic: Amulet of Resist Draining
Replies: 27
Views: 5479
Re: Amulet of Resist Draining
Monday, 19th May 2014, 22:13
Forum: Game Design Discussion
Topic: Species: Elemental Golem
Replies: 11
Views: 3012
Re: Species: Elemental Golem
Monday, 19th May 2014, 22:09
Forum: Game Design Discussion
Topic: Increased feedback on damage
Replies: 21
Views: 4585
Re: Increased feedback on damage
Monday, 19th May 2014, 20:21
Forum: Game Design Discussion
Topic: Increased feedback on damage
Replies: 21
Views: 4585
Re: Increased feedback on damage
Monday, 19th May 2014, 19:35
Forum: Dungeon Crawling Advice
Topic: So what do you carry around?
Replies: 71
Views: 13409
Re: So what do you carry around?
Friday, 16th May 2014, 20:03
Forum: Crazy Yiuf's Corner
Topic: Species -Fun- Survey
Replies: 46
Views: 12544
Friday, 16th May 2014, 20:02
Forum: Game Design Discussion
Topic: FR: Remove Teleportitus from Tele Rings
Replies: 22
Views: 6335
Re: FR: Remove Teleportitus from Tele Rings
Friday, 16th May 2014, 19:55
Forum: Crazy Yiuf's Corner
Topic: Species -Fun- Survey
Replies: 46
Views: 12544
Re: Species -Fun- Survey
Friday, 16th May 2014, 19:27
Forum: Crazy Yiuf's Corner
Topic: Species -Fun- Survey
Replies: 46
Views: 12544
Re: Species -Fun- Survey
Friday, 16th May 2014, 19:16
Forum: Dungeon Crawling Advice
Topic: Armour slots with Ash - bug or feature? [solved]
Replies: 3
Views: 1396
Re: Armour slots with Ash - bug or feature?
Friday, 16th May 2014, 00:42
Forum: Game Design Discussion
Topic: Remove Ooze
Replies: 31
Views: 8469
Re: Remove Ooze
Thursday, 15th May 2014, 21:23
Forum: Game Design Discussion
Topic: Feedback on Gozag design
Replies: 116
Views: 37470
Re: Feedback on Gozag design
Thursday, 15th May 2014, 15:02
Forum: Game Design Discussion
Topic: Level generators
Replies: 46
Views: 14148
Re: Level generators
Thursday, 15th May 2014, 07:37
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
Thursday, 15th May 2014, 04:02
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
also is the "U1 harder than U5" thing ever going to be fixed (i assume not)
Thursday, 15th May 2014, 03:58
Forum: Dungeon Crawling Advice
Topic: Understanding spell power
Replies: 63
Views: 16979
Re: Understanding spell power
The effect "I'm killing dudes faster" is impossible to see by eye except in very drastic circumstances
Fortunately minor differences don't matter in Crawl
Thursday, 15th May 2014, 03:49
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
Thursday, 15th May 2014, 03:06
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
Thursday, 15th May 2014, 02:39
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
Depths is an improvement over what was there before
http://www.youtube.com/watch?v=_n5E7feJHw0
The rest of your argument is "it's impossible to change something without also changing the name" which does not even warrant a response.
Thursday, 15th May 2014, 01:48
Forum: Crazy Yiuf's Corner
Topic: Cut Lair to 4 levels, make a new Lair-difficulty branch
Replies: 48
Views: 13491
Re: Cut Lair to 4 levels, make a new Lair-difficulty branch
Thursday, 15th May 2014, 01:13
Forum: Dungeon Crawling Advice
Topic: Understanding spell power
Replies: 63
Views: 16979
Re: Understanding spell power
Wednesday, 14th May 2014, 07:33
Forum: Dungeon Crawling Advice
Topic: !a for UC
Replies: 3
Views: 1589
Wednesday, 14th May 2014, 07:31
Forum: Dungeon Crawling Advice
Topic: Spider's Nest
Replies: 193
Views: 55272
Re: Spider's Nest
Tuesday, 13th May 2014, 03:31
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 49039
Re: feels like alot of indie games are now called roguelikes
Tuesday, 13th May 2014, 01:50
Forum: Game Design Discussion
Topic: The Problem of Formicid's Infinite Digging
Replies: 67
Views: 27558
Re: The Problem of Formicid's Infinite Digging
Sunday, 11th May 2014, 22:30
Forum: Dungeon Crawling Advice
Topic: Spider's Nest
Replies: 193
Views: 55272
Re: Spider's Nest
10 weapon skill and any good weapon kills them lol
keep on iron shotting rats though
Sunday, 11th May 2014, 20:41
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 49039
Re: feels like alot of indie games are now called roguelikes
Sunday, 11th May 2014, 17:46
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 49039
Re: feels like alot of indie games are now called roguelikes
Sunday, 11th May 2014, 17:30
Forum: Game Design Discussion
Topic: The Problem of Formicid's Infinite Digging
Replies: 67
Views: 27558
Re: The Problem of Formicid's Infinite Digging
Sunday, 11th May 2014, 06:08
Forum: Game Design Discussion
Topic: Mummy Death Curse Rework
Replies: 34
Views: 10569
Re: Mummy Death Curse Rework
EDIT this is a serious and non-snarky question because even if you like them it doesn't make much sense to suggest a change without some idea of what parts of the mechanic should be preserved and which should be changed
Saturday, 10th May 2014, 19:55
Forum: Dungeon Crawling Advice
Topic: Understanding spell power
Replies: 63
Views: 16979
Re: Understanding spell power
Saturday, 10th May 2014, 14:34
Forum: Crazy Yiuf's Corner
Topic: Merge demigods into humans (serious)
Replies: 68
Views: 16125
Re: Merge demigods into humans (serious)
Saturday, 10th May 2014, 13:03
Forum: Crazy Yiuf's Corner
Topic: Merge demigods into humans (serious)
Replies: 68
Views: 16125
Re: Merge demigods into humans (serious)
The possibility to make a permanent, instant game-changing choice after species selection would be a unique feature, which we do not have now.
Do you even know how gods work?????
The fact that demigods don't have a choice like that is their defining feature!
Saturday, 10th May 2014, 11:40
Forum: Dungeon Crawling Advice
Topic: One page worth of advice to give... What would it be?
Replies: 54
Views: 18580
Re: One page worth of advice to give... What would it be?
Saturday, 10th May 2014, 02:09
Forum: Dungeon Crawling Advice
Topic: One page worth of advice to give... What would it be?
Replies: 54
Views: 18580
Re: One page worth of advice to give... What would it be?
Saturday, 10th May 2014, 00:20
Forum: Crazy Yiuf's Corner
Topic: Merge demigods into humans (serious)
Replies: 68
Views: 16125
Re: Merge demigods into humans (serious)
Friday, 9th May 2014, 23:12
Forum: Crazy Yiuf's Corner
Topic: Merge demigods into humans (serious)
Replies: 68
Views: 16125
Re: Merge demigods into humans (serious)
Exactly. I want to take that nice, convenient benefit from them and force player to earn it.
So you think Demigod is too good.
Friday, 9th May 2014, 23:05
Forum: Dungeon Crawling Advice
Topic: Tornado or Glaciate
Replies: 24
Views: 8084
Re: Tornado or Glaciate
Friday, 9th May 2014, 22:23
Forum: Crazy Yiuf's Corner
Topic: Merge demigods into humans (serious)
Replies: 68
Views: 16125
Re: Merge demigods into humans (serious)
Friday, 9th May 2014, 20:17
Forum: Dungeon Crawling Advice
Topic: Tornado or Glaciate
Replies: 24
Views: 8084
Re: Tornado or Glaciate
Re: Random
Friday, 9th May 2014, 04:28
Forum: Dungeon Crawling Advice
Topic: One page worth of advice to give... What would it be?
Replies: 54
Views: 18580
Re: One page worth of advice to give... What would it be?
Thursday, 8th May 2014, 15:08
Forum: Game Design Discussion
Topic: Formicid Tweak: Allow Berserk ( minus hasting)
Replies: 55
Views: 12533
Re: Formicid Tweak: Allow Berserk ( minus hasting)
Thursday, 8th May 2014, 03:55
Forum: Game Design Discussion
Topic: Formicid Tweak: Allow Berserk ( minus hasting)
Replies: 55
Views: 12533