Search found 354 matches

Wednesday, 15th January 2014, 02:34

Forum: Dungeon Crawling Advice

Topic: Relative difficulty of different combos over time

Replies: 17

Views: 4646

Re: Relative difficulty of different combos over time

yeah, but the general concept (melee, caster, ranged, hybrid, stabber) Those things don't matter in the first place because they are irrelevant words you brought over from some other game and can't let go of. (Stabber literally only describes Enchanter btw) By the time you clear Lair any trace of y...

Wednesday, 15th January 2014, 02:28

Forum: Dungeon Crawling Advice

Topic: Skill Experience Cost

Replies: 8

Views: 2314

Re: Skill Experience Cost

maybe you should just play the game instead

Wednesday, 15th January 2014, 00:57

Forum: Dungeon Crawling Advice

Topic: Relative difficulty of different combos over time

Replies: 17

Views: 4646

Re: Relative difficulty of different combos over time

Or are difficult combos generally difficult throughout? If there are combos that become relatively stronger later on, what are some of them? Combos are only "difficult" or "easy" at the beginning of the game. Partly because the beginning of the game is drastically harder than ev...

Wednesday, 15th January 2014, 00:41

Forum: Game Design Discussion

Topic: Autoexplore improvement

Replies: 26

Views: 10040

Re: Autoexplore improvement

Have you tried playing with the autoexplore options that exist? It sounds like some wall bias would go a long way towards solving/reducing your problem. I happen to have my own problem with autoexplore, which is the tendency to put the player in bad positions. While usually not severe, an extra coup...
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