Search found 354 matches
Wednesday, 15th January 2014, 02:34
Forum: Dungeon Crawling Advice
Topic: Relative difficulty of different combos over time
Replies: 17
Views: 4646
yeah, but the general concept (melee, caster, ranged, hybrid, stabber) Those things don't matter in the first place because they are irrelevant words you brought over from some other game and can't let go of. (Stabber literally only describes Enchanter btw) By the time you clear Lair any trace of y...
Wednesday, 15th January 2014, 02:28
Forum: Dungeon Crawling Advice
Topic: Skill Experience Cost
Replies: 8
Views: 2314
Wednesday, 15th January 2014, 00:57
Forum: Dungeon Crawling Advice
Topic: Relative difficulty of different combos over time
Replies: 17
Views: 4646
Re: Relative difficulty of different combos over time
Or are difficult combos generally difficult throughout? If there are combos that become relatively stronger later on, what are some of them? Combos are only "difficult" or "easy" at the beginning of the game. Partly because the beginning of the game is drastically harder than ev...
Wednesday, 15th January 2014, 00:41
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10040
Re: Autoexplore improvement
Have you tried playing with the autoexplore options that exist? It sounds like some wall bias would go a long way towards solving/reducing your problem. I happen to have my own problem with autoexplore, which is the tendency to put the player in bad positions. While usually not severe, an extra coup...