Search found 431 matches

Monday, 1st February 2016, 00:16

Forum: Game Design Discussion

Topic: Weapon Strength Weighting Removal

Replies: 14

Views: 3783

Re: Weapon Strength Weighting Removal

If you mean to say that it falls into the category of minimal effect, such as racial armour... that really hits home because I remember very well how much that change impacted hybrid elves. It was quite a large nerf, as I recall elven ring mail was the sweet spot that was deemed by many as overpowe...

Friday, 29th January 2016, 08:48

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

Siegurt explained it far better than I could, but for clarification, what I had in mind above was #3 and #7 -- nothing to do with packs or groups in particular.

Thursday, 28th January 2016, 19:52

Forum: Game Design Discussion

Topic: Display the size of Ru sacrifice

Replies: 3

Views: 1366

Re: Display the size of Ru sacrifice

Perhaps instead of a separate ability for each sacrifice, there should be one ability that brings up a big dialog with the three offerings. Then you'd have plenty of space for descriptions, piety, etc.

Thursday, 28th January 2016, 07:36

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

Crawl is a complex game with any changes made sure to impact in ways not fully expected. What one person thinks is a nerf, may be a buff to another. Surely changes should be made - it keeps the game fresh and interesting, but changes should be made keeping an overall design goal in mind. Since I'm ...

Thursday, 28th January 2016, 00:31

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

How does this end up being anything except a nerf to ranged classes,stealth, casters? Okay, you keep saying this, so let me clarify: there's nothing wrong with changing balance in the process of fixing things . If we're not allowed to change anything that nerfs a playstyle in any way, we can't ever...

Wednesday, 27th January 2016, 20:42

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

Its not as though I watch people play and see "rampant luring" taking place. Id like to see a reason why this is a problem other than then the starting posting say "because someone said so". It takes a long time, and it's dull... but it's effective, so you have to do it or suffe...

Wednesday, 27th January 2016, 20:16

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

You asked how removing a choice can lead to a better variety of real options; I explained. I intentionally didn't mention luring. Yes, if you remove the best option, it may be that the remaining ones are still unbalanced. But that's not necessarily the case; you can keep removing/nerfing the best on...

Wednesday, 27th January 2016, 19:42

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59592

Re: Luring (was: DCSS has a power creep problem)

So can you please elaborate more on what these other choices are? If what I stated was wrong, explain why it is wrong. Suppose there are five weapon types in a game. One weapon type, rifles, is vastly better than the others in every way; the others are all pretty well balanced. It may at first glan...

Monday, 25th January 2016, 19:38

Forum: Contributions

Topic: Keyboard cheat sheet

Replies: 12

Views: 8374

Re: Keyboard cheat sheet

You have g and G backwards, and A is "show mutations" rather than abilities. Otherwise very well done.

Monday, 25th January 2016, 19:34

Forum: Dungeon Crawling Advice

Topic: Tactical hellfire avoidance

Replies: 6

Views: 2029

Re: Tactical hellfire avoidance

Monsters try and guess the amount of damage they'll do to their enemies (i.e. you) versus the amount of friendly fire they'll cause. In other words, if you have a monster next to you, it might avoid casting hellfire on you if it feels like it'll hurt itself "too much." But their prediction...

Sunday, 24th January 2016, 00:57

Forum: Coding

Topic: Weapon Modifications

Replies: 3

Views: 3216

Re: Weapon Modifications

Also an "for idiots" step by step video for compiling would be awesome. I just want to know how to take the source file and turn it into a .exe file, or whatever makes crawl run. Well, it's not in video form, but the instructions for getting the source code and compiling on various system...

Friday, 22nd January 2016, 16:56

Forum: Game Design Discussion

Topic: Fun Suggestion for Random Altars

Replies: 22

Views: 5283

Re: Fun Suggestion for Random Altars

How about: random altars offer exotic deities proposed in tavern. At least we could test them ingame rather than playing separate installments or debating here. We could get a warning that by taking that option, our game won't count to Overall Scoring. You curl into a sanctuary of spikes before the...

Wednesday, 20th January 2016, 20:15

Forum: Game Design Discussion

Topic: Proposal: Reforms to Rings and Detrimental Items

Replies: 16

Views: 3783

Re: Proposal: Reforms to Rings and Detrimental Items

Unless... you truly think that, say, a Warrior class stuck with a -3 malus on a starter-class weapon is "very slightly" suboptimal, or other similar disasters (e.g. a cursed launcher when you don't have the skill and ammo to use it full time). IMO such a claim is way too bold to stand wit...

Wednesday, 20th January 2016, 04:08

Forum: Crazy Yiuf's Corner

Topic: God proposal: Saarinen, God of Tables

Replies: 10

Views: 2253

Re: God proposal: Saarinen, God of Tables

I move that we table this issue

Wednesday, 20th January 2016, 04:06

Forum: Game Design Discussion

Topic: Proposal: Reforms to Rings and Detrimental Items

Replies: 16

Views: 3783

Re: Proposal: Reforms to Rings and Detrimental Items

Granting your characterizations, I think this is the wrong conclusion: in part, a better fit would be "yes, they're problematic, but it's fine because you're given a way to remove it". To which, of course, the natural response is that if we expect scrolls to be so plentiful that they can ...

Tuesday, 19th January 2016, 19:55

Forum: Game Design Discussion

Topic: Proposal: Reforms to Rings and Detrimental Items

Replies: 16

Views: 3783

Re: Proposal: Reforms to Rings and Detrimental Items

Welcome to the forums. Finding a cursed, negatively valued ring in the first couple floors of the dungeon is practically a death sentence for new characters, since finding a scroll of remove curse or identify is far from certain. This is incorrect. It is quite possible, even easy, to survive such th...

Monday, 18th January 2016, 22:49

Forum: Dungeon Crawling Advice

Topic: Getting started as a Summoner

Replies: 11

Views: 3566

Re: Getting started as a Summoner

TSO is a pretty good summoner god. She'll bless your summons with stuff like healing and added duration, and the halo helps summons hit stuff and deal with invisible enemies (which can be a big problem for summoners, since few summons have sInv).

Saturday, 16th January 2016, 01:40

Forum: Game Design Discussion

Topic: Ru + Silence

Replies: 20

Views: 4436

Re: Ru + Silence

byrel wrote:While we don't have a standard design approach to how silence affects these sacrifice gods,

What? Sure we do. "You can't activate invocations while silenced." How this impacts the power level of various gods is irrelevant.

Friday, 15th January 2016, 19:29

Forum: Game Design Discussion

Topic: Ru + Silence

Replies: 20

Views: 4436

Re: Ru + Silence

Give a reason that isn't flavor.

Tuesday, 12th January 2016, 19:05

Forum: Game Design Discussion

Topic: make skill levels more coarse e.g. max skill = 13

Replies: 27

Views: 6692

Re: make skill levels more coarse e.g. max skill = 13

Big numbers like 18 sure are hard.

Sunday, 10th January 2016, 17:33

Forum: Game Design Discussion

Topic: Announce Monster Weapon Brands on Every Swing

Replies: 10

Views: 1973

Re: Announce Monster Weapon Brands on Every Swing

This would completely solve the entire issue You are vastly underestimating the capacity of players to ignore things. The screen could turn completely bright purple with a huge flashing message in 72 point font that says THIS MONSTER HAS DISTORTION and refuse to continue until you type in "I u...

Wednesday, 6th January 2016, 04:27

Forum: Crazy Yiuf's Corner

Topic: a look at confusion, clarity, curing

Replies: 7

Views: 2041

Re: a look at confusion, clarity, curing

That's a lot of text to say "why always devs do stupid remove," especially considering you failed to mention the primary reason clarity (and indeed, rMut) was removed; i.e. that it was dull. Clarity made you passively immune to a few status effects. You put on the amulet and a part of the ...

Saturday, 2nd January 2016, 18:07

Forum: Dungeon Crawling Advice

Topic: Same look/commands for Webtiles and download tiles

Replies: 9

Views: 2654

Re: Same look/commands for Webtiles and download tiles

I think it would be good for the default look and commands for download tile version to match Webtiles. This will allow an easy transition for players from one medium to the other. I started with the downloaded tile version and when switched to webtiles I had to relearn the controls. I am moving aw...

Friday, 1st January 2016, 23:59

Forum: Game Design Discussion

Topic: Unique Proposal: Sabin, card shark (playable implementation)

Replies: 18

Views: 4742

Re: Unique Proposal: Sabin, card shark (playable implementat

I think giving just a destruction deck is a pretty good idea. Asterion has major destruction, which is a variety of effects that players would know if they play Makhleb. Players would similarly know Sabin's if they play Nemelex. I don't see how that is that different. Because Asterion's "varie...

Friday, 1st January 2016, 16:07

Forum: Game Design Discussion

Topic: Livery (a sort of curse reform)

Replies: 4

Views: 2091

Re: Livery (a sort of curse reform)

So it's either extremely good and common, in which case why would you need to take it off, or hilariously awful (if it marks you), in which case why would you ever put it on Also, incidentally, runes already quote-unquote MEAN something. They let you win the game. It's kind of humorous that you envi...

Tuesday, 29th December 2015, 18:24

Forum: Technical Support

Topic: windows 10 broke DC

Replies: 1

Views: 1001

Re: windows 10 broke DC

Have you tried updating your Graphics Drivers?

Tuesday, 29th December 2015, 06:22

Forum: Crazy Yiuf's Corner

Topic: stupid AI

Replies: 3

Views: 1126

Re: stupid AI

bcadren wrote:Crawl is 100% random; very little AI.

Guess again.

If a monster casts DU on you when you're not undead, it's a bug (or it was trying to target something else). Perhaps the changes to holiness introduced it.

Monday, 28th December 2015, 18:54

Forum: Dungeon Crawling Advice

Topic: Gozag Depth

Replies: 28

Views: 8996

Re: Gozag Depth

Close -- that's sort of how it used to work. Now each branch has a specific depth it starts at, and the location where the entrance spawns is irrelevant. So L:1 will be depth 10 no matter where the Lair entrance spawns. e: Also, D:1 is depth 0, so D:9 would be depth 8, for instance. An easy way to f...

Wednesday, 23rd December 2015, 02:02

Forum: Game Design Discussion

Topic: Lacertilians, playable on CBRO

Replies: 26

Views: 8571

Re: Lacertilians, playable on CBRO

Oof, watch out for Pakellas. Abandoning her still permanently disables MP regen. That's consistent with the other technically-not-wrath behaviors but I didn't expect it anyway. I think I fixed this; I'll have to bug the admin to rebuild it, but I just tested it on my version and abandoning Pak imme...

Sunday, 20th December 2015, 05:14

Forum: Crazy Yiuf's Corner

Topic: PSA: Orc shortened

Replies: 46

Views: 11306

Re: PSA: Orc shortened

And yet hells still have 7 floors each, a trip to get all 5 pan runes still takes >40 floors on average, the abyss is still the abyss, etc. Am I really that strange for finding it completely mind boggling that nothing at all has been done towards shortening a part of the game whose lenght has alway...

Tuesday, 15th December 2015, 00:30

Forum: Game Design Discussion

Topic: Lacertilians, playable on CBRO

Replies: 26

Views: 8571

Re: Lacertilians, playable on CBRO

I frankly don't even remember! I imagine my rationale was something like "no other race is really like that, so why not." So yeah, I might change that. But you can do fine at casting with a poor Spc apt; you just need to be more careful about slots and such.

Monday, 14th December 2015, 23:03

Forum: Game Design Discussion

Topic: Some Ideas on Ways to Fix Beogh

Replies: 32

Views: 6934

Re: Some Ideas on Ways to Fix Beogh

I in no way meant that Beogh shouldn't be changed; I support doing so. But you claimed that one reason for doing so is that he's unpopular, and that's not true. Since you insist, here's what I think about your suggestion: It's fine to have a small squad of more powerful orcs. However, assigning them...

Monday, 14th December 2015, 22:06

Forum: Game Design Discussion

Topic: Some Ideas on Ways to Fix Beogh

Replies: 32

Views: 6934

Re: Some Ideas on Ways to Fix Beogh

I have yet to see a single person say a single good word about him, I won't comment on your suggestion but this is completely incorrect; Beogh is perhaps the most popular and well-known Crawl god overall and I know several people who started playing Crawl specifically and only to play as "Orc ...

Monday, 14th December 2015, 21:58

Forum: Game Design Discussion

Topic: Lacertilians, playable on CBRO

Replies: 26

Views: 8571

Lacertilians, playable on CBRO

I coded up a species a few months back, mostly just to see if I could. Turns out it's not that difficult, and I encourage anyone to try it if you've got the time. Anyway, I recently rebased them to 0.18 trunk, and johnstein has been kind enough to host them as an experimental branch on CBRO , so fee...

Monday, 14th December 2015, 21:12

Forum: Crazy Yiuf's Corner

Topic: PSA: New monster spell and more changes to Elf monsters

Replies: 24

Views: 5020

Re: PSA: New monster spell and more changes to Elf monsters

tabstorm wrote:So do you think Dig should be removed entirely from player use?

Yes.

Monday, 14th December 2015, 20:57

Forum: Crazy Yiuf's Corner

Topic: PSA: New monster spell and more changes to Elf monsters

Replies: 24

Views: 5020

Re: PSA: New monster spell and more changes to Elf monsters

Why are you punishing players for using tactics? If there's one tactic that's obviously better than the others, and requires little to no danger or investment, you nerf that one (or buff the others); that's how balance works. You want killholing to stay because it's powerful and easy to do and make...

Monday, 14th December 2015, 20:52

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25513

Re: PSA: Amulet of Clarity => Amulet of Harm

also to use crystal ball of energy which allows a ton of caster builds without the caster gods and does way more for the games diversity than this new amulet?! Yeah, sorry, "it almost completely negates the downside of X and lets me make a ridiculously powerful character who can crush megazigs...

Monday, 14th December 2015, 09:05

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25513

Re: PSA: Amulet of Clarity => Amulet of Harm

duvessa wrote:feature creep

There were 10 amulet types in 0.2, 12 types in 0.6, and there are 10 now.

But please, come up with a way to move the goalposts so that the above counts as feature creep.

Monday, 14th December 2015, 00:57

Forum: Crazy Yiuf's Corner

Topic: Dungeon monsters should spawn in Lair

Replies: 12

Views: 3287

Re: Dungeon monsters should spawn in Lair

Death yaks aren't rPois.

Saturday, 12th December 2015, 02:42

Forum: Game Design Discussion

Topic: Why is the inventory black now?

Replies: 1

Views: 897

Re: Why is the inventory black now?

Yes, I changed it. Your experience confuses me a little, since the idea was that it would be easier to see, due to better contrast. The old grey item-slot background always struck me as kind of busy.

Monday, 7th December 2015, 06:34

Forum: Game Design Discussion

Topic: Put starting weapons on 'a' and 'b'

Replies: 4

Views: 1393

Re: Put starting weapons on 'a' and 'b'

Have you checked recently

Sunday, 6th December 2015, 04:33

Forum: Contributions

Topic: Can I have a comission of mine to the loading screen?

Replies: 12

Views: 7785

Re: Can I have a comission of mine to the loading screen?

nago wrote:why there's a floating gem near the stone giant?


That's the silver rune!

I'd love to have this as a loading screen. I'll have to scale/crop it though, it's like 8 times the correct size.

e: I do need permission from the artist, though; did you draw this?

Monday, 30th November 2015, 22:35

Forum: Dungeon Crawling Advice

Topic: Projectiles tiles

Replies: 2

Views: 1064

Re: Projectiles tiles

I dunno if there's a page collecting such things, but if you ever want to look up a tile you can always go here. It's not organized as well as it could be, but for instance, OoD's tile is under mon/nonliving, and looks like this: https://raw.githubusercontent.com/crawl/crawl/master/crawl-ref/source/...

Monday, 30th November 2015, 19:57

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 63652

Re: Incoming Amulet Reform Discussion

Considering whether spending a turn swapping away from that is a worthwhile payoff for this encounter feels good to me. The point is that the answer to this question is literally always "yes." It costs you half a turn and nothing else. Unless you can kill it one turn -- in which case it d...

Monday, 30th November 2015, 19:39

Forum: Crazy Yiuf's Corner

Topic: Xom's chesspieces (warning: whining inside)

Replies: 9

Views: 2762

Re: Xom's chesspieces (warning: whining inside)

Some creatures in LoS (including you) swap positions at random. So if you can see an orc priest and a killer bee, maybe you swap positions with the orc priest and the bee doesn't go anywhere. Then maybe some of those creatures (again, possibly including you) get confused for a while. I'm not sure ex...

Thursday, 26th November 2015, 17:42

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 12175

Re: Make doing mega zigs less tedius

You can make that argument about literally any change made to literally anything. What if I loved nausea and playing the nausea mini-game was enjoyable to me? How dare they tell me how to play Crawl?

Wednesday, 25th November 2015, 00:09

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9681

Re: new logo

Put me in the camp that prefers the original, 3d version. On a flat background like this it's questionably better, but as soon as you stick it into the title screen or anything else even vaguely themed, it'll be better. Well, the one at the top of this page was designed for dark backgrounds (like t...

Tuesday, 24th November 2015, 19:59

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9681

Re: new logo

Well, I appreciate the support, but I don't want to be authoritarian or anything. No piece of art is perfect, and it's easy to convince yourself that something you've made is great when it's actually awful (or vice versa). I held off on merging the logo in until after tournament specifically because...

Tuesday, 24th November 2015, 19:51

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9681

Re: new logo

I know what you mean. I'm not sure what exactly to call it, either, maybe "excessively anti-alised" or "painterly." And I agree with you on preferring sharp pixel-art. What I was referring to is the trick of constructing stuff so as to minimize the effect of jaggies without needi...

Tuesday, 24th November 2015, 18:55

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9681

Re: new logo

http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/dat/tiles/logo.png;hb=6eea31f5f58b3cf60d415c703ac94254c01974c1 it's so... smooth I had to stare at it for a while before I realized what I don't like about it. I feel like the initial "D" should be capitalized. (Probably...
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