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Saturday, 27th August 2016, 19:30

Forum: YASD! YAVP! and characters in progress too

Topic: CiP DrCj^Veh: game plan (now YASD)

Replies: 12

Views: 3462

Re: CiP DrCj^Veh: game plan

You don't have any books so there aren't spells to aim for. You have plenty of magic skills trained for the spells you have currently, so I'd focus on more dodging, throw a couple of stat ups into dexterity. Thanks. I do have some books, but all stashed. I meant the question on spells in a more gen...

Saturday, 27th August 2016, 18:55

Forum: YASD! YAVP! and characters in progress too

Topic: CiP DrCj^Veh: game plan (now YASD)

Replies: 12

Views: 3462

Re: CiP DrCj^Veh: game plan

quaff !experience, throw the skill XP from that into short blades. You don't have any books so there aren't spells to aim for. You have plenty of magic skills trained for the spells you have currently, so I'd focus on more dodging, throw a couple of stat ups into dexterity. I would use one ?identify...

Saturday, 27th August 2016, 17:27

Forum: Crazy Yiuf's Corner

Topic: Boniface, God of Ignorance

Replies: 16

Views: 4199

Re: Boniface, God of Ignorance

There could be ways to flavor "ignorance" that will work in the game. Reduce LOS (benefit; "ignorance is bliss"), conduct that lowers stats and/or restricts # of spell slots, gives perma *confuse (damage has chance to confuse you), ability to make enemies forget where you are, et...

Saturday, 27th August 2016, 02:41

Forum: Game Design Discussion

Topic: A high risk/reward god

Replies: 29

Views: 10668

Re: A high risk/reward god

and_into's flavour for not-Ru is so much better than what we have. Thank you! But I like Ru as implemented quite a bit, too, and I think its flavor is pretty cool and works. FWIW, here is a link to the god that I envisioned based the flavor/theme above, incorporating some of those ideas (high cost/...

Saturday, 27th August 2016, 00:39

Forum: Crazy Yiuf's Corner

Topic: Player Ghosts' Dungeon (actually Design suggestion)

Replies: 5

Views: 1805

Re: Player Ghosts' Dungeon (actually Design suggestion)

Oh pffft, I meant to post this in Design / suggestions. Please move. (Would this leave a messy space if I copied and then deleted everything here?) Sorry, I was in the right place until my connection got disrupted and I got mixed up coming back. You were in the wrong place before your connection go...

Thursday, 25th August 2016, 22:54

Forum: Dungeon Crawling Advice

Topic: HaFi (SB) - General Advice

Replies: 24

Views: 7297

Re: HaFi (SB) - General Advice

Well, in general, reasonably good defenses and good HP are not mutually exclusive things, and clearly you want both when you can get them. Of course there are some species that tend to suffer in one area or both, but that is due to the peculiarities of the species. HP is meaningful only in relation ...

Thursday, 25th August 2016, 19:23

Forum: Dungeon Crawling Advice

Topic: Holy Wrath in a 3-Runer

Replies: 12

Views: 3510

Re: Holy Wrath in a 3-Runer

Yeah, in the run that triggered me asking this question it was a +5 double sword of HW which was definitely the best weapon at that time and which was quickly enchanted to +9. In the end I did rebrand with the first scroll. I think there's a flaw in my reasoning in the OP (and that's even if the ba...

Thursday, 25th August 2016, 19:15

Forum: Dungeon Crawling Advice

Topic: HaFi (SB) - General Advice

Replies: 24

Views: 7297

Re: HaFi (SB) - General Advice

HP is meaningful only in relation to average damage received, in which defence is a factor. A character with 1000HP that receives avg 100 damage per 10 aut can stay in combat on average for ten turns, a character with 20HP that receives only 1 damage on avg can stay in combat for 20 turns. That's w...

Wednesday, 24th August 2016, 21:12

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 9271

Re: what the hell is gnollcrawl

lethediver wrote:Irony is the lowest form of humor


yeah right

Tuesday, 23rd August 2016, 17:09

Forum: Dungeon Crawling Advice

Topic: Lugonu's Corruption

Replies: 11

Views: 4049

Re: Lugonu's Corruption

Unless changed recently the damage bend space does will turn neutral enemies hostile. There are situations where that isn't a huge deal, but it should be avoided unless necessary.

Tuesday, 23rd August 2016, 16:42

Forum: Dungeon Crawling Advice

Topic: Lugonu's Corruption

Replies: 11

Views: 4049

Re: Lugonu's Corruption

Sprucery covered one of my usual PSAs about corruption. The other is, don't use bend space when surrounded by neutral abyss monsters.

Please corrupt responsibly.

Tuesday, 23rd August 2016, 16:31

Forum: Game Design Discussion

Topic: Nerf elemental resistances of PC

Replies: 39

Views: 17324

Re: Nerf elemental resistances of PC

I don't think this would happen either, but I would prefer having all resistances stop at one pip (giving 50% reduction) as part of a broader set of changes that also involved eliminating jewelry swapping. (MR would have to be dealt with a bit differently.) If that is too radical, just do two pips a...

Thursday, 18th August 2016, 21:33

Forum: Crazy Yiuf's Corner

Topic: Been gone a long time...

Replies: 36

Views: 9808

Re: Been gone a long time...

@Shard1697 pffft man that's just pro-dev propaganda, stop pushing their insidious devtatorial agenda

Thursday, 18th August 2016, 21:14

Forum: YASD! YAVP! and characters in progress too

Topic: CiP HaHu^Oka: Strategy (now YAVP)

Replies: 13

Views: 3518

Re: CiP HaHu^Oka: Strategy

Both are quite good for this character but yeah, pretty sure quick blade is better. As Airwolf mentioned, something deceptive about comparing weapons in game is that a faster weapon might do more damage on average yet require more hits/keypresses, which makes it *feel* weaker when it is actually be...

Thursday, 18th August 2016, 20:34

Forum: Game Design Discussion

Topic: Underused Spells

Replies: 25

Views: 6283

Re: Underused Spells

I'm having a hard time understanding the argument in the OP. The first post brings up several things at once that are actually different problems. I agree that very weak spells should be buffed or removed. I also agree that Crawl should avoid spells that create lots of rules/exceptions/knowledge bur...

Thursday, 18th August 2016, 05:15

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MiBi 3 rune victory, first win!

Replies: 3

Views: 1204

Re: YAVP - MiBi 3 rune victory, first win!

Congrats! Strong character—and I know you didn't ask for advice, but here are a few notes, hope they help: With 20 M&F skills, the damage output from a well-enchanted great mace with a good brand would probably be better for you than a buckler of protection, especially since you already have gre...

Wednesday, 17th August 2016, 20:34

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 12003

Re: Which gods would you remove?

But Necromancy is fun, lot's of unique spells like Death's Door and Necromutation Right, let's move the fun stuff to gods/other spell schools, at which point necromancy becomes redundant. Permanent allies cause a lot of problems. Maybe Hep can be reconfigured somehow into a viable "(single) pe...

Wednesday, 17th August 2016, 20:22

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 12003

Re: Which gods would you remove?

Voted Beogh and Yred, there are definitely problems with some of the others listed (and plenty of the unlisted gods). However, of the ones listed, I think Beogh should just be removed, Yred should be removed or else so radically changed (away from "god of permanent allies") that it is clos...

Wednesday, 17th August 2016, 06:02

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10275

Re: Ideas for a fork

why shorten hells to 5 each? why not 3, or 1? That would be fine, but then what would be the point of hell effects? Maybe something like this would work: two very large levels for each hell, with stairs (on first floor) and rune vault (on second) guaranteed to spawn at opposite ends from stairs up?...

Wednesday, 17th August 2016, 00:53

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 10275

Re: Ideas for a fork

In addition: D: 12 L: 5 O: 2 All Lair Branches: 3 V: 3 U: 3 Rotate Crypt/Elf: 3 Tomb: 3 Zot: 5 Finite Pan Hells: 5 each + Remove item curses except Ash, remove strictly bad items. + All non-randarts identify on sight + Ashenzari reform (corollary of above): Ash gives free ability to bind a piece of ...

Tuesday, 16th August 2016, 23:19

Forum: Crazy Yiuf's Corner

Topic: FR: Give Ne a scythe

Replies: 9

Views: 2394

Re: FR: Give Ne a scythe

I wouldn't be averse to this, except that this steals thunder from Sigmund and reapers

Tuesday, 16th August 2016, 23:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Rich Man's Folly (FeAE^Vehumet) [Now YAVP]

Replies: 16

Views: 4342

Re: CIP: Rich Man's Folly (FeAE^Vehumet)

With p. arrow I don't think OoD is such a high priority. I'd get haste/dmsl first. Then you can get whatever, just don't neglect core defensive skills.

Tuesday, 16th August 2016, 23:01

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] HECj of Dith just starting Lair

Replies: 3

Views: 1439

Re: [CiP] HECj of Dith just starting Lair

I would only train dodging for a while, and maybe a bit more fighting. I bet a better 1-handed weapon than a +1 rapier has dropped somewhere. You should be carrying that around instead of the rapier. Throw at least a few skill levels into that weapon type, the first 4/5 levels will be incredibly che...

Tuesday, 16th August 2016, 18:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Rich Man's Folly (FeAE^Vehumet) [Now YAVP]

Replies: 16

Views: 4342

Re: CIP: Rich Man's Folly (FeAE^Vehumet)

Also, to clarify, I was suggesting that you wear +int and +5 protection

Tuesday, 16th August 2016, 18:13

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 8778

Re: TOME worth a try?

mod note: I meant to hit quote but instead edited infinitevox's post :oops: I fixed it immediately, but my apologies if anyone saw it and was confused. Anyway, okay, let's not mess up this time: And since we're sorta on the subject... What kind of things would y'all like to see in a RL? Do you want ...

Tuesday, 16th August 2016, 15:27

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Rich Man's Folly (FeAE^Vehumet) [Now YAVP]

Replies: 16

Views: 4342

Re: CIP: Rich Man's Folly (FeAE^Vehumet)

I would train more dodging before spells, and throw your next couple of stat-ups into dex. Wear protection (good advice for sex ed and for Crawl). Then I would go for charms (haste and upgrade to DMsl), then OoD, picking up a bit more spell casting if needed for the slots. I wouldn't use up more spe...

Monday, 15th August 2016, 21:08

Forum: Dungeon Crawling Advice

Topic: Ponderous and boots of running?

Replies: 14

Views: 3632

Re: Ponderous and boots of running?

If you have plenty of good escape options, ponderous for a big AC boost can be a very reasonable trade. In this case I would probably prefer faster-than-normal movement (from running) and rF over 6 AC, but it would depend on the character/situation.

Monday, 15th August 2016, 15:19

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 76652

Re: Give advice using the absolute worst reasoning possible

Keep a low-level, easy-to-spam spell memorized, in order to victory dance at max efficiency.

Monday, 15th August 2016, 14:58

Forum: Dungeon Crawling Advice

Topic: I accidentally threw my Horn of Geryon into deep water..

Replies: 9

Views: 2604

Re: I accidentally threw my Horn of Geryon into deep water..

I am appreciating the username--situation synergy.

Sunday, 14th August 2016, 05:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP VSBe, fsim rules

Replies: 22

Views: 4990

Re: VSBe, fsim rules

d whip, next question

Sunday, 14th August 2016, 05:25

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 8778

Re: TOME worth a try?

I kind of liked Dredmor's character creation, where you pick X skill trees and go. Very customizable without having scummy attribute rolls or a long creation process. That is really the only nice thing I can say about Dredmor though.... ToME is worth checking out but has features that ultimately mak...

Saturday, 13th August 2016, 21:47

Forum: Crazy Yiuf's Corner

Topic: Double Posting?

Replies: 14

Views: 3111

Re: Double Posting?

C-c-c-c-c-combo breaker! You broke his rhythm. On some forums I have seen, If you double post (make 2 posts in a row instead of adding the content of the second to the end of the first via editing), both the moderators and other posters get extremely angry. However, I see people do this on this for...

Saturday, 13th August 2016, 15:35

Forum: Crazy Yiuf's Corner

Topic: Get some god damned better smilies

Replies: 19

Views: 4808

Re: Get some god damned better smilies

lethediver wrote:The incapability of this generation to express itself without resort to 'smilies' or 'emojis' is a sure sign of the impending collapse of our civilization.


Nah man civilization already collapsed because the interpunct fell into disuse, we are already living amongst the ruins, bro ;)

Friday, 12th August 2016, 18:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP HaHu^Oka: Strategy (now YAVP)

Replies: 13

Views: 3518

Re: CiP HaHu^Oka: Strategy

Both are quite good for this character but yeah, pretty sure quick blade is better. As Airwolf mentioned, something deceptive about comparing weapons in game is that a faster weapon might do more damage on average yet require more hits/keypresses, which makes it *feel* weaker when it is actually bet...

Friday, 12th August 2016, 15:54

Forum: Dungeon Crawling Advice

Topic: What do I do with arcane markman spells?

Replies: 65

Views: 16712

Re: What do I do with arcane markman spells?

Yeah, that is probably your best strategy. (Merge Warper + Arcane Marksman, pls. Do it. Dooooo Iiiiiiiiitttttttt.) I kind of like current AM, but yeah, I could see some bastard child of the two being more fun than either. Oh yeah, in terms of what to do. Not an expert at AM, but I focus on ranged s...

Friday, 12th August 2016, 15:51

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

I take it as curses should be removed completely then. I don't see how we can combine "Curses should not punish new players for experimentation" with "Curses should be relevant early game only" because new players die early. I agree; I think that is the conclusion that my train ...

Friday, 12th August 2016, 15:24

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

Maybe I should say a little more about why I think it is difficult to "buff" (reform) curses. Let's say we drastically lower the number of ?remove curse. To me this is a non-starter, for the simple reason that it is punishing to players who are less familiar with the mechanics of the game....

Friday, 12th August 2016, 14:40

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

Removing curses would make trying any non-artifact item completely safe so all such items would need to be fully identified while they are on the floor. This isn't true as long as distortion is still a brand. As far as I remember weapon brand is already always identified for non-artefacts. Or was i...

Friday, 12th August 2016, 14:37

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

Why do we have the ring of teleportation in the game if no good player ever uses it? Good players use it. I use it, also. That being said I think it would have to be removed or changed if curses were removed. It is redundant except for the "gotcha" of generating cursed and sticking player...

Friday, 12th August 2016, 14:18

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

Removing curses would make trying any non-artifact item completely safe so all such items would need to be fully identified while they are on the floor. This is a major interface benefit, especially if some ways to reduce item clutter are not implemented. (Incidentally, abstracting enemy equipment,...

Friday, 12th August 2016, 13:58

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

Another option is to make curses matter, for instance, remove scroll of remove curse, make scroll of identify identify scrolls/potions/wands/arefacts only and suddenly you have no way to id items except via using them. Now add "uncurse with XP" mechanic and you have interesting decisions ...

Friday, 12th August 2016, 13:18

Forum: Crazy Yiuf's Corner

Topic: Replacements for ring of loudness/teleportation

Replies: 4

Views: 1403

Replacements for ring of loudness/teleportation

I was thinking about removal of curses except for Ash while taking a shower, and thought up two ideas for rings to replace loudness and teleportation. ring of power As you gain experience while wearing it, the ring gives increasing +all stats, scaling from 0 up to +x (I'm thinking +5). As this happe...

Friday, 12th August 2016, 12:51

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

gcg's point is that cursed items still generate in and after Lair/Orc, despite generally not mattering at all during this part of the game. Eventually it simply becomes a matter of trading 1 of 52 inventory slots in order to remove the mechanic from the game, albeit with an additional annoyance from...

Thursday, 11th August 2016, 20:46

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 16056

Re: Hybridization

People are abusing the phrase "no brainer." At arbitrary levels of abstraction anything can be described as a "no brainer," that doesn't mean it is a problem. Using consumables is a "no brainer." So is worshipping a god. Removing these "no brainers" would actu...

Wednesday, 10th August 2016, 17:32

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgWz - advice required

Replies: 9

Views: 2433

Re: CIP OgWz - advice required

Yeah, thinking about statue form or haste is really putting the cart before the horse. You got a lot of HP but low AC/EV (as is often the case with ogres at least for a while). I think I'd put a little more XP into the spells you have. Even with your apts the first few levels are cheap and will give...

Wednesday, 10th August 2016, 17:16

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 16056

Re: Hybridization

Do I agree with what, exactly? It is really unclear to me what the quotation in OP means regarding "hybrid." It is optimal to use a weapon with a caster. It is optimal to use low level support spells with a melee guy. Do you agree that this is not good and it should be harder to use whip ...

Wednesday, 10th August 2016, 13:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrEE^Sif, Smitten by Beogh, with no warning

Replies: 5

Views: 1586

Re: YASD: GrEE^Sif, Smitten by Beogh, with no warning

So when the game warns about orcish idols with prompt for LRD, but not Shatter, this is... what? A "flavorful" lesson that Crawl's design is inconsistent in ways that can get you killed?


EDIT: vv Sorry if this came off as rude, ManiacJoe vv

Wednesday, 10th August 2016, 05:42

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 16056

Re: Hybridization

Do I agree with what, exactly? It is really unclear to me what the quotation in OP means regarding "hybrid."

Different players seem to have very different things in mind when they use this word; it is probably more opaque than "caster" which is saying something.

Tuesday, 9th August 2016, 03:50

Forum: Crazy Yiuf's Corner

Topic: Regen?

Replies: 13

Views: 3078

Re: Regen?

It makes resting, in general, less dangerous. When you aren't at max HP you are more vulnerable than you need to, and should, be. Regeneration helps minimize the number of turns in which you are in that vulnerable state. That's really good. The OP mentions the hunger but not the 3 MP cost which is a...

Tuesday, 9th August 2016, 02:28

Forum: YASD! YAVP! and characters in progress too

Topic: How crazy and rare is this artefact sword?

Replies: 26

Views: 6245

Re: How crazy and rare is this artefact sword?

+9 falchion of venom is very nice to find on D3, but to put it in perspective, almost any character will have a better weapon option than +9 falchion of venom by the end of Lair/Orc, so don't beat yourself up about it.
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