Search found 102 matches
Thursday, 26th April 2018, 05:50
Forum: Game Design Discussion
Topic: Demigod Reform
Replies: 29
Views: 10038
Saturday, 21st April 2018, 22:18
Forum: Game Design Discussion
Topic: make DD healing cost 1 max HP
Replies: 13
Views: 4026
Re: make DD healing cost 1 max HP
Saturday, 21st April 2018, 06:30
Forum: Game Design Discussion
Topic: make DD healing cost 1 max HP
Replies: 13
Views: 4026
make DD healing cost 1 max HP
Thursday, 19th April 2018, 04:14
Forum: Game Design Discussion
Topic: Shorten Hell Branches
Replies: 22
Views: 6161
Re: Shorten Hell Branches
Tuesday, 17th April 2018, 18:51
Forum: Game Design Discussion
Topic: replace riposte with a SH bonus
Replies: 12
Views: 4509
Re: replace riposte with a SH bonus
Plantissue wrote:I don't see how it would be a niche for characters in heavy armour. Extra SH doesn't make different armours any more, or any less useful.
Heavy armor means lower EV, and low EV makes SH more valuable because both EV and SH are checked against to-hit.
Tuesday, 17th April 2018, 17:24
Forum: Game Design Discussion
Topic: replace riposte with a SH bonus
Replies: 12
Views: 4509
replace riposte with a SH bonus
Saturday, 14th April 2018, 14:33
Forum: Game Design Discussion
Topic: Riposte: Check EV after a block
Replies: 19
Views: 5340
Re: Riposte: Check EV after a block
duvessa wrote:a good gimmick for long blades
+SH on all long blades
Monday, 9th April 2018, 08:45
Forum: Game Design Discussion
Topic: Simplify/Rework Shroud of Golubria
Replies: 13
Views: 4154
Re: Simplify/Rework Shroud of Golubria
VeryAngryFelid wrote:Remove the spell.
Replace with Ozo's Armour in the Skald spellbook?
Monday, 9th April 2018, 08:44
Forum: Game Design Discussion
Topic: replace wrath timers with rune offerings
Replies: 27
Views: 7255
Re: replace wrath timers with rune offerings
Monday, 9th April 2018, 04:57
Forum: Game Design Discussion
Topic: replace wrath timers with rune offerings
Replies: 27
Views: 7255
Re: replace wrath timers with rune offerings
chequers wrote:I guess you mean god wrath lasts until you pick up a rune?
This would unfortunately be very gameable. You could clear a rune floor but not pick up the rune, for example.
No, you have to give a rune to the god. Then you don't have the rune anymore.
Monday, 9th April 2018, 04:26
Forum: Game Design Discussion
Topic: replace wrath timers with rune offerings
Replies: 27
Views: 7255
replace wrath timers with rune offerings
Sunday, 8th April 2018, 07:24
Forum: Game Design Discussion
Topic: Demigod Reform
Replies: 29
Views: 10038
Re: Demigod Reform
If you wanted Demigods to be as good as Humans you'd probably need to raise their base stats to 20/20/20.
Saturday, 7th April 2018, 03:26
Forum: Game Design Discussion
Topic: Human redesign proposal
Replies: 10
Views: 3079
Re: Human redesign proposal
Saturday, 7th April 2018, 03:22
Forum: Game Design Discussion
Topic: Merge Minotaur and Hill Orc into Mountain Dwarf
Replies: 17
Views: 6298
Re: Merge Minotaur and Hill Orc into Mountain Dwarf
Friday, 6th April 2018, 00:37
Forum: Game Design Discussion
Topic: Human redesign proposal
Replies: 10
Views: 3079
Re: Human redesign proposal
Friday, 6th April 2018, 00:24
Forum: Game Design Discussion
Topic: Human redesign proposal
Replies: 10
Views: 3079
Re: Human redesign proposal
Implojin wrote:Being able to pick up and use whatever you find, without bonuses or penalties pushing you one way or another is what roguelikes, on some level, are supposed to be about. Stone Soup needs a species like that.
Have you played a Gnoll?
Friday, 6th April 2018, 00:17
Forum: Game Design Discussion
Topic: Human redesign proposal
Replies: 10
Views: 3079
Human redesign proposal
Thursday, 5th April 2018, 11:01
Forum: Game Design Discussion
Topic: Cleansing fire upon species list
Replies: 32
Views: 9974
Re: Cleansing fire upon species list
Thursday, 5th April 2018, 03:41
Forum: Game Design Discussion
Topic: Glaciate
Replies: 23
Views: 8043
Re: Glaciate
Sunday, 1st April 2018, 23:02
Forum: Game Design Discussion
Topic: Vampires suck/vampire rework thread
Replies: 28
Views: 9090
Re: Vampires suck/vampire rework thread
Wednesday, 28th March 2018, 23:10
Forum: Game Design Discussion
Topic: Ozo's Armour change discussion
Replies: 22
Views: 7665
Re: Ozo's Armour change discussion
Monday, 26th March 2018, 16:03
Forum: Game Design Discussion
Topic: Ozo's Armour change discussion
Replies: 22
Views: 7665
Ozo's Armour change discussion
So, any comments?
Sunday, 25th March 2018, 20:03
Forum: Game Design Discussion
Topic: replace Polymorph with Malmutate
Replies: 14
Views: 4505
Re: replace Polymorph with Malmutate
Sunday, 25th March 2018, 17:24
Forum: Game Design Discussion
Topic: replace Polymorph with Malmutate
Replies: 14
Views: 4505
Re: replace Polymorph with Malmutate
svendre wrote:Ugh.... and then you stumble into a kobold wielding one on D:3.
Probably better than a kobold with a wand of acid.
Sunday, 25th March 2018, 16:15
Forum: Game Design Discussion
Topic: replace Polymorph with Malmutate
Replies: 14
Views: 4505
replace Polymorph with Malmutate
Friday, 23rd March 2018, 07:08
Forum: Game Design Discussion
Topic: Gell's Gravitas rebalance
Replies: 8
Views: 2836
Re: Gell's Gravitas rebalance
Friday, 23rd March 2018, 06:26
Forum: Game Design Discussion
Topic: Gell's Gravitas rebalance
Replies: 8
Views: 2836
Gell's Gravitas rebalance
Monday, 19th March 2018, 04:16
Forum: Game Design Discussion
Topic: add a key for "rest then explore"
Replies: 7
Views: 2480
Re: add a key for "rest then explore"
Monday, 19th March 2018, 04:08
Forum: Game Design Discussion
Topic: Fedhas rework (again)
Replies: 15
Views: 6188
Re: Fedhas rework (again)
Monday, 19th March 2018, 04:03
Forum: Game Design Discussion
Topic: add a key for "rest then explore"
Replies: 7
Views: 2480
add a key for "rest then explore"
Why not have a key that (with default settings) rests until HP and MP are full, then autoexplores?
Wednesday, 14th March 2018, 20:46
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 65986
Re: Species Proposal - Faerie Dragon
Monday, 12th March 2018, 02:45
Forum: Game Design Discussion
Topic: Race Suggestion: Muet
Replies: 5
Views: 2207
Re: Race Suggestion: Muet
Wednesday, 7th March 2018, 17:02
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
Re: make armor multiply spell difficulty, not add
Wednesday, 7th March 2018, 11:46
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
Re: make armor multiply spell difficulty, not add
Wednesday, 7th March 2018, 11:11
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
Re: make armor multiply spell difficulty, not add
VeryAngryFelid wrote:Oh, so your intent is to make getting low level spells easier while not changing high levels spells, right?
Right, pretty much.
Wednesday, 7th March 2018, 08:25
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
Re: make armor multiply spell difficulty, not add
VeryAngryFelid wrote:They already can do it. For instance, my last winner was Na of Okawaru with 3 runes in plate mail
1) You would still need about that much skill for Animate Dead, but Passwall would be cheaper.
2) What % of that game did you use spells for?
Wednesday, 7th March 2018, 07:29
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
Re: make armor multiply spell difficulty, not add
Tuesday, 6th March 2018, 14:13
Forum: Game Design Discussion
Topic: make armor multiply spell difficulty, not add
Replies: 16
Views: 4186
make armor multiply spell difficulty, not add
Saturday, 3rd March 2018, 12:11
Forum: Game Design Discussion
Topic: Player Ghosts, revisted
Replies: 13
Views: 4059
Re: Player Ghosts, revisted
Thursday, 1st March 2018, 20:55
Forum: Game Design Discussion
Topic: start monks with Wu Jian
Replies: 3
Views: 2090
start monks with Wu Jian
Thursday, 22nd February 2018, 18:20
Forum: Game Design Discussion
Topic: buff Kiku
Replies: 9
Views: 2981
buff Kiku
Saturday, 17th February 2018, 03:38
Forum: Game Design Discussion
Topic: Merchant, a Gozag zealot background
Replies: 9
Views: 3815
Merchant, a Gozag zealot background
Sunday, 14th January 2018, 23:15
Forum: Game Design Discussion
Topic: remove mummies and vampires (or let them starve)
Replies: 62
Views: 26295
Re: remove mummies and vampires (or let them starve)
Saturday, 6th January 2018, 01:19
Forum: Game Design Discussion
Topic: Make Passage of Golubria useless for Formicid
Replies: 7
Views: 2390
Re: Make Passage of Golubria useless for Formicid
Wednesday, 13th December 2017, 04:09
Forum: Game Design Discussion
Topic: Make Ce normal speed (was: Drop rates still need a some tweaking
Replies: 15
Views: 4222
Re: Make Ce normal speed (was: Drop rates still need a some
Sunday, 10th December 2017, 07:29
Forum: Game Design Discussion
Topic: Mummy Adjustments
Replies: 48
Views: 11506
Re: Mummy Adjustments
Saturday, 9th December 2017, 10:41
Forum: Game Design Discussion
Topic: give Octopodes normal health
Replies: 4
Views: 1646
give Octopodes normal health
Saturday, 2nd December 2017, 16:42
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 97616
Re: Bultungin/Gnoll Feedback
Monday, 27th November 2017, 04:36
Forum: Game Design Discussion
Topic: Automatically extend transformations with low failure rate?
Replies: 8
Views: 2546
Re: Automatically extend transformations with low failure ra
Sunday, 26th November 2017, 08:07
Forum: Game Design Discussion
Topic: Automatically extend transformations with low failure rate?
Replies: 8
Views: 2546
Automatically extend transformations with low failure rate?
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