Search found 726 matches

Friday, 1st November 2013, 17:26

Forum: Game Design Discussion

Topic: Spell Proposal: Warding

Replies: 28

Views: 6962

Re: Spell Proposal: Warding

I was asking about the warding effect, not the amulet. But since you said that the amulet is only useful in very very limited situations, this shows what I wanted to point out - how is the spell any better? It's not that the effect can't be useful, it's that gaining the effect currently costs you a...

Friday, 1st November 2013, 15:02

Forum: Game Design Discussion

Topic: Why is the orb apportable?

Replies: 20

Views: 6118

Re: Why is the orb apportable?

if you've already cleared the level. doing this is very dangerous; you are voluntarily fighting twice as many enemies as you have to in the most difficult vault in the game! Sometimes I would rather voluntarily fight a very dangerous monster under conditions I have partial control over than worry a...

Friday, 25th October 2013, 14:43

Forum: Game Design Discussion

Topic: Poll: fixing mid-game redundancy through rune-locking

Replies: 51

Views: 31734

Re: Poll: fixing mid-game redundancy through rune-locking

I think I like the idea of Vaults being locked best. It still counts as optional, but most players go there early enough that the bait is tempting. Besides, it makes thematic sense for a "Vault" to be locked; the entrance already looks like the door to a safe.

Saturday, 19th October 2013, 03:28

Forum: Dungeon Crawling Advice

Topic: Unable to progress...

Replies: 22

Views: 5075

Re: Unable to progress...

Klown wrote:I'm also unable to progress. :p
Spoiler: show
Image


That's rough. The only possible solution I can think of is to abandon Nemelex and hope his wrath does something that forces a teleport.

Friday, 4th October 2013, 14:26

Forum: Game Design Discussion

Topic: Chaos Brand for Armour

Replies: 26

Views: 7548

Re: Chaos Brand for Armour

A similar proposal would be adding a chaos-branded shield, which causes chaos effects to you or your attacker when you block an attack. Instead of sometimes mimicking weapon brands it mimics shield brands where appropriate.

Thursday, 3rd October 2013, 19:50

Forum: Dungeon Crawling Advice

Topic: Nemelex in the early game

Replies: 25

Views: 6934

Re: Nemelex in the early game

Keep in mind that you may experience some deaths that make you scream "BULLSHIT!". My last one was me, as an SpEn of Nem (obviously), going into the shoals. Because I got a Feast card (Full satiation) from a depleted deck, I stashed my food incase of harpies. Then I run into a group of en...

Tuesday, 24th September 2013, 13:08

Forum: Dungeon Crawling Advice

Topic: Why isn't MuFE recommended?

Replies: 28

Views: 8961

Re: Why isn't MuFE recommended?

In fact, a MuFE has the bonus advantage that the ring of fire corrects one of the mummy's weaknesses -- the ring of ice, on the other hand, would make a mummy's fire vulnerability problem even worse. The second part of your statement is wrong. There is absolutely no difference between rF- and rF---...

Saturday, 21st September 2013, 00:50

Forum: Game Design Discussion

Topic: Banish Demons from the Abyss

Replies: 48

Views: 14676

Re: Banish Demons from the Abyss

Necrotic worm (best name I could come up with) fast and does good damage. However, it never attacks on its own; instead, it seeks out another non-holy/demonic monster and fuses with it. This creates a chimera with good speed and attacks. The catch is it drains the health of the monster it's fused wi...

Friday, 20th September 2013, 15:40

Forum: Game Design Discussion

Topic: Noisy shouldn't be an interface screw

Replies: 3

Views: 1366

Re: Noisy shouldn't be an interface screw

Agreed.
Somewhat related - unless there is an init option to automatically stop you whenever you're rotting that I am not aware of, "You smell decay" is both a useless flavor message and a sign that you're rotting. I want to use force_more on the latter, without being stopped by the former.

Wednesday, 18th September 2013, 13:27

Forum: Game Design Discussion

Topic: Condense Fruits

Replies: 17

Views: 5518

Re: Condense Fruits

That doesn't help Fedhas worshipers.

I would just have a large fruit slot, a medium fruit slot, etc. Then, you can still find an Orange, Banana, and a Lemon, but they just go into the same slot. Keep the flavor (and the art diversity), remove the UI annoyance.

Monday, 16th September 2013, 13:19

Forum: Game Design Discussion

Topic: Sunlight vs. vampires

Replies: 18

Views: 4776

Re: Sunlight vs. vampires

The sunlight ability is used to dry up pools of water. Water elementals are made of water. It's a bit weird I admit, but the connection is there. Somewhat OT: Now that I think about it, it'd be kind of cool for sunray to be available to players, via fixedart, god power (random gods anyone?), or misc...

Monday, 16th September 2013, 13:12

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 16481

Re: Did DracoOmega really quit because someone was mean?

If this is true, it's such a shame. I don't think crawl needs to be more closed; one of my favorite things about crawl is the ability to discuss things and actually have them changed. However, the community can be hostile at times, and I think sometimes the mods let some things go that I wouldn't. I...

Monday, 16th September 2013, 12:53

Forum: Game Design Discussion

Topic: Sunlight vs. vampires

Replies: 18

Views: 4776

Re: Sunlight vs. vampires

Jory can be kind of nasty too, especially if you get mesmerized.
It would actually be pretty easy to code too. Just do like they've done for making fire elementals vulnerable to water attacks and add a light-vulnerable tag. Then just give the tag to vampires, water elementals, and shadows too I think.

Friday, 13th September 2013, 23:13

Forum: Game Design Discussion

Topic: spear of the botono

Replies: 8

Views: 2321

Re: spear of the botono

trying to last hit with the spear for zombies was super unfun. Then you'll be happy to know it hasn't worked that way for exactly 2 years. From http://crawl.develz.org/trunk/changes.txt -------------------------------------------------------------------------------- ef8f590 | Adam Borowski | 2011-0...

Wednesday, 11th September 2013, 17:36

Forum: Dungeon Crawling Advice

Topic: Duplicate Unrands?

Replies: 7

Views: 2492

Re: Duplicate Unrands?

No and yes (There are 8 possible types that can generate, and each type can only generate once).

Friday, 6th September 2013, 12:53

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32326

Re: Sethygir: Sea God and Water Addition

No floundering at 0; swimming (like ice beast) at *; fully aquatic (like merfolk/octopode) at *** --- this progression is mostly for flavour (you become more at one with the god's element). By the way, unlike with Beogh, with this god you should never drown from loss of piety. Are you stating that ...

Saturday, 31st August 2013, 21:30

Forum: Dungeon Crawling Advice

Topic: Extended?

Replies: 11

Views: 3282

Re: Extended?

It is exactly like trying to get more than 3 runes. Most players tend to either get 3, 5 (so they go for abyss and slime, but not tomb, pan, or hells) , or all 15 of the runes. I try to go for 15, because I'm a completionist.

Saturday, 31st August 2013, 20:13

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 926828

Re: I think we learned an important lesson today.

Xom is known to trade your beloved weapon with a salamander's to keep you from getting it back, but he can accomplish the same thing by switching it with a monster and then polymorphing that monster into a brown ooze. That vampiric battleaxe served me well, but at least I had a freezing executioner'...

Monday, 26th August 2013, 12:53

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9441

Re: Remove oklob vault (img)

I'm amazed that nobody else has pointed out that you can use hatches to avoid the vault entirely, at the cost of not being able to easily retreat back upstairs.

Friday, 23rd August 2013, 14:09

Forum: Game Design Discussion

Topic: Ice Magic Aptitudes

Replies: 31

Views: 8326

Re: Ice Magic Aptitudes

I don't really see the harm in a new ice-themed race, provided the idea is good.The Simulacri thread https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8357 had some ideas worth salvaging even if I wasn't sold on the final product (I liked the idea of fire weakness counterbalanced by creating s...

Friday, 16th August 2013, 23:12

Forum: Dungeon Crawling Advice

Topic: does inner flame ever wear off?

Replies: 13

Views: 3563

Re: does inner flame ever wear off?

Amnesiac wrote:Oh and isn't it a good idea to cast inner flame on a giant spore(when it's about to hit you)?

I tried that in wiz mode at one time for possible Fedhas hijinks, but the inner flame explosion didn't occur (just the regular spore explosion).

Friday, 16th August 2013, 12:51

Forum: Dungeon Crawling Advice

Topic: does inner flame ever wear off?

Replies: 13

Views: 3563

Re: does inner flame ever wear off?

It can take a long time to wear off if Xom uses it, but yeah, it wears off. It's actually one of my favorite spells savageorange. Up to 60 damage + flame clouds is really powerful for a level 3 spell. Hint: Many of the more powerful orcs are accompanied by popcorn orcs. Just don't use it anything fa...

Wednesday, 14th August 2013, 12:47

Forum: Game Design Discussion

Topic: Jiangshi, sixfirhies and boulder beetles.

Replies: 6

Views: 2089

Re: Jiangshi, sixfirhies and boulder beetles.

KennySheep wrote:I've never seen a death drake outside of the ones summoned in zot. Do they even spawn anywhere else?

They're HD 9, so polymorph has a decent chance of producing them.

Tuesday, 13th August 2013, 14:15

Forum: Game Design Discussion

Topic: New Unrand Boots

Replies: 49

Views: 13933

Re: New Unrand Boots

While a golubria-based artifact sounds good, I think it should follow the pun-precedence of Lehudib's Crystal Spear in being a cloak. But the whole point of this thread was to finally add some decent unrandart boots! There are already some amazing unrandart cloaks out there... Fine then. +3 Boots o...

Tuesday, 13th August 2013, 13:03

Forum: Game Design Discussion

Topic: New Unrand Boots

Replies: 49

Views: 13933

Re: New Unrand Boots

While a golubria-based artifact sounds good, I think it should follow the pun-precedence of Lehudib's Crystal Spear in being a cloak. I had an idea of my own for a movement mechanic that I am going to add here before I forget it (it can be for boots, maybe). Boots of fury: gives a significant reduct...

Wednesday, 7th August 2013, 01:21

Forum: Crazy Yiuf's Corner

Topic: Thread of Crazy Spell Brainstorming

Replies: 70

Views: 18820

Re: Thread of Crazy Spell Brainstorming

Soul Fletcher (level 4 Necromancy): Loosely based on the idea of using magic for arrows. This grants you a buff similar to and incompatible with Death Channel. Whenever you kill a living, non-demonic/holy creature, an arrow appears in your inventory or on the ground. This arrow is the transformed so...

Monday, 5th August 2013, 19:57

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 27380

Re: Remove the haste spell

I agree that just reducing the effect of haste won't really balance it. I just think the spell needs a real downside. Contamination means nothing until yellow status, so it only really makes people think twice about using it in quick succession. If you really have to do that you've done something wr...

Monday, 5th August 2013, 19:41

Forum: Dungeon Crawling Advice

Topic: Shatter and Tornado

Replies: 30

Views: 9579

Re: Shatter and Tornado

If you can cast Shatter, you can cast statue form, and that will help some with torment. Spamming Shatter in Tomb 3 still hurts pretty bad though.

Tuesday, 30th July 2013, 19:53

Forum: YASD! YAVP! and characters in progress too

Topic: Ascend a Demonspawn

Replies: 130

Views: 35044

Re: Ascend a Demonspawn

Invisibility very much helps you stab, so go for it. Invisibility is kind of like a weaker mass confusion.You have good stealth too, so pretty much enter line of sight with something sleeping, take a step back, evoke, and either go for the stab or take it at range.

Monday, 29th July 2013, 18:31

Forum: Game Design Discussion

Topic: Proposal: Revise Negative Aptitudes

Replies: 9

Views: 2941

Re: Proposal: Revise Negative Aptitudes

If the root problem is that players don't understand that negative aptitudes don't mean "Don't Train This", perhaps the solution is to educate the player. By that logic, a new player would start a mummy and think they shouldn't train anything at all. Changing the number to be more feel goo...

Thursday, 25th July 2013, 13:12

Forum: Crazy Yiuf's Corner

Topic: Forest or Crypt?

Replies: 22

Views: 6272

Re: Forest or Crypt?

I have yet to play newcrypt, but my main complaint with Forest is all the things that summon but aren't really dangerous. Spirit wolves, elemental wellsprings, spirit wolves, ents, spirit wolves, etc. Also, someone thought it was a good idea to take a rock worm and give it spells. P.S. Spirit wolves...

Wednesday, 24th July 2013, 13:18

Forum: Dungeon Crawling Advice

Topic: Chaos Knights

Replies: 19

Views: 4730

Re: Chaos Knights

If you find an early ring of teleportation, get enough evocation to make it reliable. That way, when you get a mass summon, you can teleport away without fear. Blink is great too. Carry a spare weapon as said, though note that Xom no longer animates your weapon against you. Start by pumping up your ...

Friday, 19th July 2013, 13:00

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 62417

Re: Proposal: Rework Item Destruction

... Anyway these are all just my random ideas. If they help any of the devs out, no need to credit me, but feel free to pay me in coffee. Because coffee is God. Umm, Schwa, from the first page: Just for the sake of discussion, here are some variants of the proposal: Full prohibition (Brendan's orig...

Wednesday, 17th July 2013, 13:22

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 62417

Re: Proposal: Rework Item Destruction

If anything, the argument that the new mechanic is bad because it allows people to bring more stuff into pan really just shows how much room for improvement the current system has. Let's look at it this way: the idea of more enemies like Maurice that steal items has been vetoed because having your i...

Monday, 15th July 2013, 17:26

Forum: Dungeon Crawling Advice

Topic: First Spellcaster?

Replies: 60

Views: 15895

Re: First Spellcaster?

Thanks, I have got the hang of that now, the problem I find though is even though I can often stop a monster being able to attack me with movement, I am often unable to gain any ground on it either, so I cannot really run away from it, I can just run in circles with it chasing me. Thats fine, until...

Monday, 15th July 2013, 17:10

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7474

Re: Brainstorm: bringing the Stalker back!

The latest version has clinging removed for Gargoyles, players in spider form, and all monsters that had clinging. I'm sad to see spider clinging go. Apparently someone didn't like the message you got when you opened a door while clinging to it. What message? At any case, if these sources of clingi...

Sunday, 14th July 2013, 16:18

Forum: Game Design Discussion

Topic: Make hostile summons capable of using stairs

Replies: 12

Views: 3889

Re: Make hostile summons capable of using stairs

I disagree. While summoning makes the summon er more dangerous, summons themselves are annoying because there's absolutely nothing to be gained by fighting them, but plenty to lose. I do understand though that it makes stairs even more powerful, and they're already useful enough. Perhaps a compromis...

Friday, 12th July 2013, 01:25

Forum: Dungeon Crawling Advice

Topic: First Spellcaster?

Replies: 60

Views: 15895

Re: First Spellcaster?

Seriously? How will the poor wizards survive with only a ranged attack, a simple way to gain distance from enemies, a poor man's haste, protection from ranged attacks, an effective means of area confusion, a spell that can be used to deal constant fire damage, and only three imps?! I've skipped call...

Wednesday, 10th July 2013, 16:44

Forum: Game Design Discussion

Topic: Curses

Replies: 109

Views: 30337

Re: Curses

If we're still brainstorming curse effects, how about this angle: cursed = unlucky I was just thinking how much of the dungeon is randomly generated. So if a player is cursed, then floor items generated can be weaker or fewer, monsters are stronger or more, and maybe they drop corpses less often. H...

Tuesday, 9th July 2013, 22:10

Forum: Game Design Discussion

Topic: Curses

Replies: 109

Views: 30337

Re: Curses

The idea behind providing a small upside is that rather than the curse being *inflicted* on you, the curse is trying to *tempt* you into using it (Anyone see the old Friday the 13th show from the 80s? (Not related to the movies) where there were trying to recover cursed items before the possessor u...

Tuesday, 9th July 2013, 12:58

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 44991

Re: Potion of beneficial mutation

Separately, I'd like to propose that potions of random mutation give at least 1 mutation each from the good list and bad list. I think this makes them truly double edged (with current !mut, it's possible to get all good or all bad mutations depending on how lucky or unlucky you are). Since you're n...

Tuesday, 9th July 2013, 11:45

Forum: Game Design Discussion

Topic: Invisibility Quirks

Replies: 6

Views: 1717

Re: Invisibility Quirks

Well, this thread is a great excuse for an issue I had. I had an unseen horror and a sack of spiders. I tried to use the webs from that like a scroll of fog, but apparently the "thrashing against the web" does not leak the monster's location like fog does. I would think it would, because y...

Monday, 8th July 2013, 20:11

Forum: Dungeon Crawling Advice

Topic: Unknown Wand {tried by monster}

Replies: 11

Views: 3585

Re: Unknown Wand {tried by monster}

{tried by monster} is inscribed when a monster tries to do something to you that is resisted. A monster won't try to heal you, won't try to heal itself at full life, and will never resist being healed, so the answer is no. I personally consider wands a lower priority for ID, mostly because I like to...

Monday, 8th July 2013, 15:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DrCK Tree Form + Mara

Replies: 8

Views: 2266

Re: YASD DrCK Tree Form + Mara

I would have polymorphed myself again. The other forms are pretty awful too but at least they can move. rMut (even in mutation form) does nothing against polymorph; another reason MR is by far the most important resistance in the game. I will definitely have to remember that strategy. And yeah, I a...

Sunday, 7th July 2013, 03:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DrCK Tree Form + Mara

Replies: 8

Views: 2266

YASD DrCK Tree Form + Mara

Dungeon Crawl Stone Soup version 0.13-a0-2071-gf7884f7 (tiles) character file. 310518 Caiman the Executioner (level 21, 0/264 HPs) Began as a Pale Draconian Chaos Knight on June 24, 2013. Was a Favourite Plaything of Xom. Slain by Mara ... wielding a +2,+0 demon whip of venom (3 damage) ... on Leve...

Saturday, 6th July 2013, 23:18

Forum: Dungeon Crawling Advice

Topic: New Crawler, Assistance Needed

Replies: 11

Views: 2627

Re: New Crawler, Assistance Needed

I read in a review that the game has been getting many additions in recent years that simplify gameplay, if I want the core/true experience without any handholding via mechanics, what do I need to add or disable when I download the game? The changes aren't meant to make the game easier, they're mea...

Wednesday, 3rd July 2013, 20:46

Forum: Game Design Discussion

Topic: High level Transmutation spell ideas/reworking dragon form

Replies: 58

Views: 14450

Re: High level Transmutation spell: Crystalline Form?

I'd prefer for dragon from to work like draconians for everybody - roll draconian color at the start of the game for each character, then make you turn into your respective dragon whenever you cast it. It might be bit weird flavorwise, but I'd be easy to explain that it transforms you based on your...

Wednesday, 3rd July 2013, 14:45

Forum: Game Design Discussion

Topic: Suggestion: slightly more enemy variety in lower dungeon

Replies: 93

Views: 26014

Re: Suggestion: slightly more enemy variety in lower dungeon

I think it would be fun to have a (very occasional) "arena" type monster. Like say a Fire Giant that could summon a ring of fire around LoS so you'd either have to risk a lot of damage going through the cloud or slay them. There's a holy monster with a similar mechanic called an Ophan whi...

Tuesday, 2nd July 2013, 14:48

Forum: Dungeon Crawling Advice

Topic: Elven Halls Area

Replies: 30

Views: 7446

Re: Elven Halls Area

My strategy for elven halls (around level 17-20): Lure enemies outside the vault or into corridors (remember you can shout). Use conjure flame multiple times. Hide behind a corner and let them walk through it chasing you. Hints and things that might be useful: Swiftness Repel Missiles Summon butterf...

Monday, 1st July 2013, 15:38

Forum: Dungeon Crawling Advice

Topic: Help with TrBe

Replies: 19

Views: 4592

Re: Help with TrBe

You can't go straight into melee without unwielding (trying to hit them *with* the bow is not recommended), but changing weapons only takes a half a turn, and there's no penalty for just continuing to fire the bow in melee range.
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