Search found 726 matches

Tuesday, 20th November 2012, 18:37

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19251

Re: Hell Effect Paralysis

minmay wrote:Confusion without potions is a lot more likely to kill most characters than paralysis is.


Because the devs know how cheap paralysis can be sometimes, and limit the number of sources. However, with a confusion death, you either took the risk of playing a mummy, or likely managed your potions poorly.

Tuesday, 20th November 2012, 16:37

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19251

Re: Hell Effect Paralysis

#1: An amulet of stasis is not a guaranteed loot item. Furthermore, Crawl philosophy is generally opposed to having one specific loot item be part of a mandatory kit that you need to progress through the game. No other resistance periodically prevents random, unavoidable death at any point in the g...

Sunday, 18th November 2012, 20:06

Forum: Crazy Yiuf's Corner

Topic: How do YOU "walk off" your YASDs?

Replies: 16

Views: 4271

Re: How do YOU "walk off" your YASDs?

"Well... crap." *Rolls new character or goes and does something else* I think I stopped raging at my deaths after I could clearly see my mistakes that led to them. And when, after my 15-rune win, I started playing sub-optimal builds rather than the norm. It certainly takes the edge off wh...

Sunday, 18th November 2012, 16:52

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3224367

Re: I love it when...

On D:2, my MuCK is given a +8, +6 quick blade by Xom, and finds a book of Maledictions (sure blade) and a buckler.

Edit: and then your extremely successful mummy with great item drops will go from full health to dead in one bout of confusion.

Sunday, 18th November 2012, 01:27

Forum: Game Design Discussion

Topic: Unique Proposal - Belial

Replies: 9

Views: 3118

Re: Unique Proposal - Belial

Hnmm, interesting idea. Would Blasphemy have opposite effectiveness as opposed to Recite? Recite is awesome against Chaotic stuff and weakest against ordinary atheists, so perhaps Blasphemy could be the reverse (although perhaps harming Zin followers the most). Could be interesting if, in turn, Rec...

Saturday, 17th November 2012, 18:56

Forum: Game Design Discussion

Topic: Unique Proposal - Belial

Replies: 9

Views: 3118

Re: Unique Proposal - Belial

There's enough enemies and uniques that use straight-up necromancy or other things that are resisted by rN that I didn't want to go that route. Note that I never said that *this* profane servitor actually follows Yred, and even if he did I'd see it more as an arrangement of convenience due to their ...

Saturday, 17th November 2012, 17:19

Forum: Game Design Discussion

Topic: Unique Proposal - Belial

Replies: 9

Views: 3118

Unique Proposal - Belial

This is a unique propane servitor that appears late in the game. His weapon is usually a demon weapon, and it always has a brand that Zin hates. "Once a favored angel of Zin, he grew so prideful that he began to see himself as greater than even Zin, and was cast down as a result. Driven by his ...

Friday, 16th November 2012, 19:53

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 17061

Re: Question on Haste

Assuming that Haste is just about a requirement for doing the extended end-game, Haste is really, really good, but it's not even close to a requirement. Even when I get haste, I tend to under-use it. Heck, I've killed all the Hell/Pan Lords with a Naga of Chei and no Necromutation or Storm spell. H...

Friday, 16th November 2012, 18:55

Forum: Dungeon Crawling Advice

Topic: Dungeon Sprint

Replies: 14

Views: 4939

Re: Dungeon Sprint

As my recent YASD can attest to, yes. Using it in the bailey with the polearm-wielding warriors on an island was a great idea, until the ones who actually could chase me showed up.

Friday, 16th November 2012, 16:37

Forum: Game Design Discussion

Topic: Curse/Trap/and possibly Ash reform

Replies: 40

Views: 12361

Re: Curse/Trap/and possibly Ash reform

An idea I had a while back, and am not sure if I posted it before: enchanter traps. If a monster steps on it, it gives a random positive status effect, or Inner flame (because it has the same potential for a very bad day). Stronger effects are rarer. If the player or ally steps on it, it gives a ran...

Thursday, 8th November 2012, 01:09

Forum: Dungeon Crawling Advice

Topic: How exactly does one use 'Beserk?'

Replies: 11

Views: 2477

Re: How exactly does one use 'Beserk?'

The very last part of that post is only true for the very, very early game. Because a bit later, you can just invoke Trog's Hand (a+b). Which gives you regeneration and magic resistance. (And thus negates all but the worst poison damage. But red poison is rare around this point.) Not that it's not ...

Wednesday, 7th November 2012, 23:06

Forum: Dungeon Crawling Advice

Topic: How exactly does one use 'Beserk?'

Replies: 11

Views: 2477

Re: How exactly does one use 'Beserk?'

Berserk gives you Might + Haste, + bonus HP. It obviously does not stack with the previous two, but does stack with potions of agility (which works quite well). I sort of disagree with tasonir in that berserk can work quite well against groups, if you plan carefully and have a backup. Use it at the ...

Friday, 2nd November 2012, 19:12

Forum: Game Design Discussion

Topic: God gifts and acquirement items should go into inventory

Replies: 19

Views: 4172

Re: God gifts and acquirement items should go into inventory

Better yet, make it a fully identified item that sounds quite good (and don't gift over deep water if the player has some way to swim). So, imagine it more like this... Xom yells, "THINK FAST!" The +10, +10 Executioner's Axe of Xom's Might (speed, rF++, +4 STR, rMut, Clarity) appears in f...

Wednesday, 31st October 2012, 21:03

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19251

Re: Hell Effect Paralysis

Paralysis from an eyeball that you can separate from other monsters and/or kill immediately is fundamentally different than a sourceless effect that simply slaps you down at an arbitrary time regardless of preparations made to avoid it. It is not a reasonable expectation for the player to keep stas...

Wednesday, 31st October 2012, 20:57

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21614

Re: Cleave

It can also be useful for brand effects. You can poison a bunch of monsters at once, you can create multiple electric arcs in water, you can apply the anti-magic effect for monsters, etc. I personally would've preferred cleaving be an evocable effect with a downside, but the current option does allo...

Wednesday, 31st October 2012, 13:59

Forum: Game Design Discussion

Topic: temporary mutations

Replies: 22

Views: 6362

Re: temporary mutations

I think this also has potential for Xom effects (particularly in combat). An extreme version might even take away Xom's normal mutations and have him use these constantly.

Sunday, 14th October 2012, 15:28

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12055

Re: Stash Storage Service Network

I'd rather avoid the whole AAA game vs. indie game debate, because it'd really just end up some off-topic rant about how BS it is that people need to segregate the two and hate on things that other people enjoy. All I'll say is that developers do and should try to make their games more enjoyable for...

Saturday, 13th October 2012, 14:16

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12055

Re: Stash Storage Service Network

You, of course, are free to care about scores all you want. It won't mean a thing to me if you say something about the game shouldn't be changed just because of points though. But we're not designing the game just for you, are we? Score is a game feature, and some players care about it. We're not i...

Saturday, 13th October 2012, 03:37

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12055

Re: Stash Storage Service Network

I and many others don't care all that much about turn count either, so your downsides are utterly irrelevant to many. Which means that I don't care if choosing to stash lowers my own personal score . You made the statement that stashing has a downside in the form of a lower score, and I am saying t...

Saturday, 13th October 2012, 02:16

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12055

Re: Stash Storage Service Network

So you don't care about score therefore nobody should. Considering that you just scolded inkydood for making a left turn, I don't even know how you managed to go that far off track. I said absolutely nothing like that. But if you want to go in that direction, fine. The devs have made numerous chang...

Friday, 12th October 2012, 22:15

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12055

Re: Stash Storage Service Network

Your argument was fine right up until the end when it took a quick left. If you want a guaranteed safe place to drop items, use the existing Temple or L:2. If you want to reduce the amount of real time it takes to get to your stash and back, set travel_delay = -1. You'll still be able to blink back...

Friday, 12th October 2012, 20:16

Forum: Game Design Discussion

Topic: Stalking?

Replies: 42

Views: 10855

Re: Stalking?

You can just worship Jiyva if you like mutations. I actually do play Xom a lot. But does it do any harm to restore the mutagenic corpse drops, since the scumminess factor has been removed? Besides, not everyone likes mutations enough to take up a valuable god slot, and demigods can't in the first p...

Friday, 12th October 2012, 10:52

Forum: Game Design Discussion

Topic: Stalking?

Replies: 42

Views: 10855

Re: Stalking?

You can still eat the corpses directly, though that's more risky than having a stash of 20 where you can keep trying to get rid of bad muts. That reminds me: Mutagenic corpse drops were reduced to make that strategy harder, but now that fulsome is gone is the corpse drop rate going to be restored? O...

Thursday, 11th October 2012, 21:51

Forum: Game Design Discussion

Topic: Stalking?

Replies: 42

Views: 10855

Re: Stalking?

nicolae wrote:IIRC, weren't a couple Earth spells changed to Earth/Tmut to make them fit better for Stalkers?


I dunno, but I've always thought that petrify makes more sense thematically as a Hexes/Earth spell than a Earth/Transmutation spell. I do understand why it is the way it is though.

Saturday, 6th October 2012, 15:11

Forum: Contributions

Topic: More lines for Donald!

Replies: 14

Views: 4250

Re: More lines for Donald!

The idea of commenting on nearby monsters is cool, but many of the uniques you have lines for only appear in different parts of the dungeon. Donald will never appear besides Sigmund unless you lead Sigmund down several sets of stairs. More suggestions: Do you come with an off switch? (worshiping TSO...

Wednesday, 3rd October 2012, 00:41

Forum: Game Design Discussion

Topic: New Monster: Drider

Replies: 4

Views: 1534

Re: New Monster: Drider

First of all, a lot of games borrow heavily from D&D, which makes some sense because it defined a genre. But even so, this is a good bit too close. Second of all, even if such a monster made it into the game I'd rather it be uncommon, because otherwise it'd be way too similar to its counterpart,...

Tuesday, 25th September 2012, 02:38

Forum: Game Design Discussion

Topic: New unrandarts

Replies: 76

Views: 20346

Re: New unrandarts

The +4 Large Shield "Stalwart" {ponderous, HP+20, AC+5, rN+, MR} Also prevents teleports in the same way the Abyss does. Stasis and Regen are also possible, but I thought that might be treading too close to Maxwell's Armour and the Ring of Vitality. Might need rebalancing, but I like the i...

Tuesday, 25th September 2012, 01:37

Forum: Game Design Discussion

Topic: Ability Acquirement Mutation or Species

Replies: 10

Views: 2447

Re: Ability Acquirement Mutation or Species

Somehow I see the devs rejecting this, even if what Jabberwocky said wasn't true. Vampires used to gain magic from drinking elf blood, but was removed as spoilery.

Here I was thinking that the thread was about using scrolls of acquirement to gain beneficial mutations.

Saturday, 22nd September 2012, 15:07

Forum: Game Design Discussion

Topic: Dex fighters, out of the hallway

Replies: 7

Views: 1577

Re: Dex fighters, out of the hallway

I've once thought of a similar idea, but rather than making the player move, I though that EV should get a penalty if there were a lot of walls nearby, but a bonus in the open. This would distinguish it from shields more, and actually introduce a downside to being in halls. It still might be annoyin...

Saturday, 22nd September 2012, 14:55

Forum: Game Design Discussion

Topic: Revisions to boring or redundant monsters

Replies: 80

Views: 21001

Re: Revisions to boring or redundant monsters

Porcupines already have a gimmick; it's just that they're way too weak by the time you see them for it to matter. Buffing them and/or making them appear earlier is called for. There are a couple of problems with the green rat cloud idea. For one thing, they have no poison resistance, and won't go th...

Thursday, 20th September 2012, 22:19

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.12)

Replies: 96

Views: 25804

Re: Feedback on Trunk deployment (.12)

You hit level 27 by mid vaults if you clear everything. I think there's enough experience in a 3 rune game to get level 27 twice over... so a few cuts won't hurt. I think the lair and main dungeon need cuts but that's just me. :lol: Unless you clear the game in a completely different order than me,...

Wednesday, 19th September 2012, 01:08

Forum: Dungeon Crawling Advice

Topic: How to break in to Xom vault?

Replies: 18

Views: 5542

Re: How to break in to Xom vault?

Players didn't actually keep getting in but we figured out ways that they could have done in theory, involving some way of getting a monster to appear inside the vault (Lugonu corruption, evaporating water with Fedhas until a plant spawns) plus the Swap card. The actual issue is really still Swap w...

Tuesday, 18th September 2012, 11:27

Forum: Game Design Discussion

Topic: Jewelry

Replies: 6

Views: 2032

Re: Jewelry

5. If curses aren't changed there should probably be a contamination ring or amulet. Wouldn't it only add a silly requirement to have at least one ?RC before trying jewellery? Contamination is outright bad (which is ok) and easily noticable (which is not ok), so one should remove it the next turn t...

Tuesday, 18th September 2012, 01:40

Forum: YASD! YAVP! and characters in progress too

Topic: OgBe: which armour for extended?

Replies: 14

Views: 3250

Re: OgBe: should i use an awesome Vamp GSC?

If you're really feeling crazy, you could try intentionally mutating yourself hoping for claws, or I think talons as well. Then you could wield the weapon and butcher! BADFORUM. I did not say it was a good idea, only that there is a way he could have his chunks and eat them too. Of course, I like p...

Monday, 17th September 2012, 23:20

Forum: YASD! YAVP! and characters in progress too

Topic: OgBe: which armour for extended?

Replies: 14

Views: 3250

Re: OgBe: should i use an awesome Vamp GSC?

If you're really feeling crazy, you could try intentionally mutating yourself hoping for claws, or I think talons as well. Then you could wield the weapon and butcher!

Monday, 17th September 2012, 23:15

Forum: Dungeon Crawling Advice

Topic: Do you like dispersal? (spell)

Replies: 6

Views: 1948

Re: Do you like dispersal? (spell)

It can be useful in the right circumstances, but it doesn't seem worth 6 spell slots when there may or may not come a time when you ever need it. I really think it could at least use a drop to level 5 (though even that may or not be enough to make it worthwhile).

Monday, 17th September 2012, 23:08

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8606

Re: Power indication for spells.

As has been explained to you several times, the power bar isn't meant to be used to compare spells but to show if a specific spell can be improved by training skills or using an enhancer. And given this purpose, the logarithmic scale works well.. Unless you're at the final #, in which case who know...

Sunday, 16th September 2012, 20:25

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3224367

Re: I love it when...

I love it when a tree set on fire + berserk with kill extensions allows me to take out much of the swamp dragon/hydra swamp ending with a single berserk and over half a dozen kills. I hate it when Boris is hanging out with them, and makes zombies out of all of the ones I just killed while I'm slowed...

Saturday, 15th September 2012, 14:57

Forum: Dungeon Crawling Advice

Topic: Hexes

Replies: 4

Views: 1318

Re: Hexes

I don't really know when to stop putting points into the skill, but I will say that a dedicated Hexer will be powerful for much longer than just lair. You really have to know what works on what enemies (or rely heavily on the learndb), but it can be good until extended endgame. I've made short work ...

Saturday, 15th September 2012, 14:43

Forum: Game Design Discussion

Topic: The trouble with Staff of Channeling

Replies: 20

Views: 3954

Re: The trouble with Staff of Channeling

I pretty much think of the staff as a safer crystal ball. It's much better for DD, since the stat loss the ball can inflict is worse for them. A lich form DD can really rock the staff. As for increased MP regeneration, I'd personally rather see that on the staff of power, because it fits and that st...

Wednesday, 12th September 2012, 02:52

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205743

Re: Official android port

I'm not really a potential user of the android version, but I have to ask: if space is that much of an issue, why even show the base stats and AC/EV/SH all the time? It's not like it really changes very often.

Wednesday, 12th September 2012, 01:50

Forum: Game Design Discussion

Topic: Why are there two keys for stair travel?

Replies: 29

Views: 6404

Re: Why are there two keys for stair travel?

I wouldn't consider it "severely" reducing map functionality when several people have just posted that they've never once used some of these commands, but we're not even trying to get rid of them. Why should functionality be reduced because some people can't be arsed to learn the commands...

Tuesday, 11th September 2012, 22:08

Forum: Game Design Discussion

Topic: Why are there two keys for stair travel?

Replies: 29

Views: 6404

Re: Why are there two keys for stair travel?

Anyone who finds learning the second key too mentally taxing is should probably be doing their gaming at pbskids.org. And the key is not needed for anything else. It's not that it's hard; it's just that one of the biggest barriers to entry for roguelikes is a horrible user interface, including key ...

Tuesday, 11th September 2012, 11:30

Forum: Dungeon Crawling Advice

Topic: Enter Treasure Trove early

Replies: 13

Views: 4801

Re: Enter Treasure Trove early

I don't think your skills affect it it all. It only really cares about what you CAN use, not what you WANT to use. I see absolutely no reason to hold off, and in the unlikely event that you die you're going to kick yourself for not entering it. Just remember to leave room to pick up everything.

Monday, 10th September 2012, 22:16

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6308

Re: In Everquest, they called it Tashani

It's not just that nobody wants to code it. Coding might actually be the easy part. It's more that beyond the basic idea, nobody's quite sure how to balance it. Making it an effect of getting hit by a staff of enchantment might work. It's one of the few magic staves left that doesn't have an on-hit ...

Monday, 10th September 2012, 21:58

Forum: Game Design Discussion

Topic: Why are there two keys for stair travel?

Replies: 29

Views: 6404

Re: Why are there two keys for stair travel?

3. Where the distinction was pointless, it has been removed (e.g. shops accept both < and >). So how about we compromise, and make it so you can use any stairs with < or > ? The distinction is pointless everywhere, but this way the people who just have to have it stay the same can continue to use t...

Friday, 7th September 2012, 15:51

Forum: Dungeon Crawling Advice

Topic: Silly question...

Replies: 3

Views: 1181

Re: Silly question...

It means your HP has been rotted. 179 is your current max HP, but it should be 267. When you see the Rot status, drink a potion of curing immediately. You can drink curing or heal wounds at full health to regain a bit of that max HP, but that's way too much rot to get all of it. If you see the rot s...

Friday, 7th September 2012, 15:46

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 928200

Re: I think we learned an important lesson today.

Does the speed brand on a launcher stack with an elemental brand on the ammo? (e.g. Bow of Speed + Arrows of Frost)? No. The only exception is a unique who has this as a special ability. I'm not so sure about this. Poison + fire won't work, but velocity stacks with ammo brands, and I thought speed ...

Friday, 7th September 2012, 13:52

Forum: Game Design Discussion

Topic: AK Starting Abyss

Replies: 39

Views: 9387

Re: AK Starting Abyss

Aww. while water/lava is too common, Abyss is one of the few places where levitation/swimming is actually tactically useful. Removing spears from starting AK seems like the easiest solution; scumming with risk is just an optional challenge, scumming with little/no risk is just cheesing.

Friday, 7th September 2012, 01:01

Forum: Game Design Discussion

Topic: Rod of Ricochet

Replies: 0

Views: 535

Rod of Ricochet

This is just a silly idea I came up with when brainstorming how to make a rod of striking more interesting, but it seemed different enough to consider it a separate thing. Anyway, this item fires a bolt similar to lightning in that it bounces off walls; the differences is, it bounces off enemies too...
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