Search found 1746 matches

Sunday, 2nd July 2017, 00:20

Forum: Game Design Discussion

Topic: Remove Food Shop Only Bazaar

Replies: 13

Views: 4414

Remove Food Shop Only Bazaar

they might as well have no shops in them at all. what a disappointing waste of time

Saturday, 1st July 2017, 19:35

Forum: Crazy Yiuf's Corner

Topic: These Should Not Be Inventory Items

Replies: 34

Views: 9002

Re: These Should Not Be Inventory Items

I'm still waiting for a definition of "makes for bad gameplay" apart from "I personally don't like having to bother with this so no one else should." Everyone thinks something that someone else sees a purpose for is "bad gameplay." At which point the whole thing degene...

Saturday, 1st July 2017, 09:53

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 7353

Re: Remove rPois

Poison being something which cuts HP by a percentage could be interesting. Being its own school with that idea wouldn't be justified, of course, but what else is new.

Friday, 30th June 2017, 22:59

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 7353

Re: Remove rPois

Well, a lot fewer are immune now than used to be after the demon change.

Friday, 30th June 2017, 20:41

Forum: Crazy Yiuf's Corner

Topic: New God: Wuancena

Replies: 2

Views: 1206

Re: New God: Wuancena

tasonir wrote:I'm not sure if invis really fits the theme.

Image

Friday, 30th June 2017, 20:32

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3578

Re: jorgrun you absolute jobber

professional wrestling is really good and also fucking terrible at the same time and for mostly the same reasons

Friday, 30th June 2017, 20:31

Forum: Game Design Discussion

Topic: Remove rPois

Replies: 17

Views: 7353

Re: Remove rPois

Maybe if rPois gave you tarantulla immunity(which would also make them not really really obnoxious to mummies)

Friday, 30th June 2017, 05:44

Forum: Game Design Discussion

Topic: The used wands store

Replies: 22

Views: 6985

Re: The used wands store

I don't know how much damage any wand does on average. that doesn't mean they confuse me. I just have a general feeling borne of playing lots of games about what can and cannot get killed by different things. ex, scattershot shreds most anything without much AC. and that's something that doesn't tak...

Friday, 30th June 2017, 03:47

Forum: Game Design Discussion

Topic: The used wands store

Replies: 22

Views: 6985

Re: The used wands store

why is it confusing that something would shoot out multiple projectiles in a scatter

everyone who plays videogames is familiar with shotgun spread

Thursday, 29th June 2017, 22:48

Forum: Game Design Discussion

Topic: Allies and accessibility in tiles

Replies: 11

Views: 3978

Re: Allies and accessibility in tiles

Very little difference to freezing wraith and green death.

Thursday, 29th June 2017, 05:12

Forum: Game Design Discussion

Topic: make natasha grow more powerful with each death

Replies: 5

Views: 2115

make natasha grow more powerful with each death

see title as it is if natasha scares your character when they first encounter her, she will be less and less scary each time you face her because you will get XP from her(and other monsters) each time you murder her as well as finding items in between each encounter. I sometimes experience this, whe...

Thursday, 29th June 2017, 05:08

Forum: Game Design Discussion

Topic: The used wands store

Replies: 22

Views: 6985

Re: The used wands store

instead of removing wands remove wand identification mechanic and make wands stack

Thursday, 29th June 2017, 05:08

Forum: Crazy Yiuf's Corner

Topic: Lets Play Videos

Replies: 6

Views: 2586

Re: Lets Play Videos

you have an asmr voice and a mic that sounds like it's being scrambled by a 50s movie alien

Thursday, 29th June 2017, 01:20

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3578

Re: jorgrun you absolute jobber

gammafunk wrote:What the hell is a jobber?

https://en.wikipedia.org/wiki/Job_(professional_wrestling)

Wednesday, 28th June 2017, 21:23

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3578

jorgrun you absolute jobber

Image
you petrified me, proceeded to cast LRD instead of shatter, blew up a wall instead of me, blew up a wall that you were also next to, did no damage to me and died in the splash
Image

Wednesday, 28th June 2017, 20:16

Forum: Game Design Discussion

Topic: Allies and accessibility in tiles

Replies: 11

Views: 3978

Re: Allies and accessibility in tiles

might be a case where it would be best to change some monster tiles(wraith,dragon simulacra) and remove holiness halo from holy monsters.

Monday, 26th June 2017, 01:39

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 69540

Re: duvessa's unironic tier lists

Dragon scales are nowhere near as good as zombies. They're not even normally worth using because you're likely to find like, +3 chain or something before you get dragon scales... and then the dragon scales will be +0 once you eventually do find them. WRT shop RNG, it's true, but strongest aspect of ...

Friday, 23rd June 2017, 21:37

Forum: Game Design Discussion

Topic: Fedhas Rework Suggestion Thread

Replies: 16

Views: 5993

Re: Fedhas Rework Suggestion Thread

To me it still feels like it would be cause for a whole lot of luring. Maybe if the 'turrets' had a timer... but then would you have time to set up any sort of clever pattern?

Thursday, 22nd June 2017, 05:55

Forum: Game Design Discussion

Topic: Fedhas Rework Suggestion Thread

Replies: 16

Views: 5993

Re: Fedhas Rework Suggestion Thread

even ignoring everything else wandering mushrooms being allies you get at *..... which hit for 20(with upside) is just outrageous and I'm surprised it's not been nerfed into the ground

Wednesday, 21st June 2017, 21:23

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

watertreatmentRL wrote:So you're real mad at the suggestion that there was no reason given for the changes? Because, buddy, what's being said is that the reasoning sucked.
That's definitely not what the original post we are talking about implied!

Wednesday, 21st June 2017, 19:28

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

@Lasty: Someone expresses their frank opinion about the reasoning of some change made by your team and you come at them with "Is that a way of attempting to delegitimize reasons you dislike?" I would say my characterization was actually charitable. The "frank opinion" was to pre...

Tuesday, 20th June 2017, 21:50

Forum: Crazy Yiuf's Corner

Topic: My 9yo Son Want To Play! How To Not Screw This Up?

Replies: 42

Views: 13184

Re: My 9yo Son Want To Play! How To Not Screw This Up?

there's no way you are getting anywhere near enough of a difference in amount of finger movement for it to actually be more efficient you've also ignored how with my proposed scheme the "wait one turn" key, which is a very important key that you use all the time in this game, is in a much ...

Tuesday, 20th June 2017, 17:57

Forum: Crazy Yiuf's Corner

Topic: My 9yo Son Want To Play! How To Not Screw This Up?

Replies: 42

Views: 13184

Re: My 9yo Son Want To Play! How To Not Screw This Up?

You can have a control scheme where your hand is on homerow but make it better than vi keys via making the direction keys move you in actually be relative to their position to each other. vi keys is only sort of like this for some reason. http://i.imgur.com/6T9eJtR.png here's vi keys. it's ok, but u...

Monday, 19th June 2017, 17:40

Forum: Crazy Yiuf's Corner

Topic: Simpler Names

Replies: 13

Views: 4332

Re: Simpler Names

Hellmonk wrote:Tzitzimitl -> Shadow Fiend
please

Monday, 19th June 2017, 06:21

Forum: Game Design Discussion

Topic: Strangeness with monsters following through stairs

Replies: 4

Views: 1584

Re: Strangeness with monsters following through stairs

Wouldn't monsters being able to follow you up stairs if they can get next to you during any point of the climb time also fix this? IIRC with a GSC ogres attack at either 1.4 or 1.5 aut, while climbing takes 1.5 aut. So right now, if ogre swings, you step to stairs, ogre is still recovering for 0.4 o...

Monday, 19th June 2017, 06:07

Forum: Game Design Discussion

Topic: Strangeness with monsters following through stairs

Replies: 4

Views: 1584

Strangeness with monsters following through stairs

if monsters are not next to you when you start climbing stairs, even if they reach you before you finish climbing stairs, they cannot follow you. unless I am severely confused this happens even if you are currently getting petrified, start climbing stairs, become fully petrified while climbing-then ...

Friday, 16th June 2017, 17:18

Forum: Crazy Yiuf's Corner

Topic: Refused and Rejected Concepts which should be implemented

Replies: 52

Views: 12162

Re: Refused and Rejected Concepts which should be implemente

running on scarves would be fine but scarves should just be cloak brands imo

Wednesday, 14th June 2017, 23:38

Forum: Crazy Yiuf's Corner

Topic: Refused and Rejected Concepts which should be implemented

Replies: 52

Views: 12162

Re: Refused and Rejected Concepts which should be implemente

I don't honestly agree about boots of running past fairly early on.

Tuesday, 13th June 2017, 00:09

Forum: Game Design Discussion

Topic: replace riposte with chance to ignore ac

Replies: 3

Views: 1447

Re: replace riposte with chance to ignore ac

I would prefer the already suggested change of merging long and short blades into 'blades' and giving them all stab bonus(and then removing some so there isn't a huge amount of weapons in one class).

Tuesday, 13th June 2017, 00:08

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

I have no idea what "Poisonous Vapours", "Electric eel transporter vault", or "Higher wand power" means. Poisonous Vapours is a spell which is very good early on. Higher wand power means exactly what it sounds like. I'm not familiar with the transporter vault in questi...

Monday, 12th June 2017, 16:01

Forum: Crazy Yiuf's Corner

Topic: Embodiment of a God

Replies: 22

Views: 7978

Re: Embodiment of a God

the first is because of how jontron went on a debate stream and basically revealed that he's a white supremacist(and beogh is the "racist" god(putting that in-quotes because referring to crawl species as "races" still makes no sense to me))

Saturday, 10th June 2017, 17:55

Forum: Game Design Discussion

Topic: The state of throwing skill and weaponry

Replies: 20

Views: 8678

Re: The state of throwing skill and weaponry

For what it's worth, it would be great if all ranged weapons worked like throwing in that you don't have to switch to launchers. Some RLs like Caves of Qud have launchers on a separate equip slot you can use freely which is basically like this.

Saturday, 10th June 2017, 17:48

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 439324

Re: [proclick] new fork, hellcrawl

Remove tengu, replace with something else. Tengu are less interesting versions of gargoyles, without much to distinguish them. Alternately change them around: Never stop flying (time penalty to picking up objects?), poorly fitting armor, fragile, bonuses to movement speed and evasion as they level....

Thursday, 8th June 2017, 21:50

Forum: Crazy Yiuf's Corner

Topic: Embodiment of a God

Replies: 22

Views: 7978

Re: Embodiment of a God

you're one to talk tbqh

Thursday, 8th June 2017, 14:43

Forum: Crazy Yiuf's Corner

Topic: Embodiment of a God

Replies: 22

Views: 7978

Re: Embodiment of a God

jiyva's whole deal is being shapeless tho

Wednesday, 7th June 2017, 19:33

Forum: Game Design Discussion

Topic: Beetle enemy idea

Replies: 10

Views: 3436

Re: Beetle enemy idea

Well, what if you have a slightly better spear or a trident? Still means you just kite it a lot.

Just make it normal speed when moving on ground.

Wednesday, 7th June 2017, 19:32

Forum: Game Design Discussion

Topic: Halfling's can use demon blades 1H but not double swords?

Replies: 8

Views: 2672

Re: Halfling's can use demon blades 1H but not double swords

I agree wholeheartedly, one handed weapons should either all be wieldable 1H by all small races, or all wieldable 2H by all small races.

Tuesday, 6th June 2017, 23:07

Forum: Crazy Yiuf's Corner

Topic: fighting/spellcasting only advance via crosstraining

Replies: 12

Views: 4228

Re: fighting/spellcasting only advance via crosstraining

I think a lot of people have different definitions of "pure" caster, since I would consider someone who trains a bit of a weapon just to use on chaff while all scary things are still nuked with spells a pure caster. see also: the numerous arguments I have gotten into over what defines a hy...

Tuesday, 6th June 2017, 18:53

Forum: Game Design Discussion

Topic: This paralysis stuff is getting pretty stupid

Replies: 60

Views: 20112

Re: This paralysis stuff is getting pretty stupid

Flayed Ghost? Great, you need invisibility or fog. Even after teleportation you will have your HP reduced. Or you just murder it or retreat until flay wears off Tormentor? Great, again you need invisibility or fog. Or go around a corner and let it come to you, which is often possible, or just demol...

Tuesday, 6th June 2017, 18:49

Forum: Game Design Discussion

Topic: Idea: Distinguish stairs

Replies: 27

Views: 11099

Re: Idea: Distinguish stairs

yellow stairs would be really easy to confuse for lair entrance

Tuesday, 6th June 2017, 14:07

Forum: Crazy Yiuf's Corner

Topic: Castamour, God of Battlemages

Replies: 6

Views: 2219

Re: Castamour, God of Battlemages

If there's no cost for changing a vessel weapon and you can do it more than once, why have only one weapon enabled for this behavior at once? Seems like more hassle whenever you wanna switch weapons for not much reason.

Monday, 5th June 2017, 22:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

Yes. I know duvessa does not think so but they've never really explained why they think the possibility of getting teleported anywhere on the current floor where there are monsters, at any time, randomly, is not dangerous

Monday, 5th June 2017, 21:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

portal vaults are fun actually

Monday, 5th June 2017, 20:21

Forum: Crazy Yiuf's Corner

Topic: Castamour, God of Battlemages

Replies: 6

Views: 2219

Re: Castamour, God of Battlemages

I think I would be more interested in having casting which ignores encumbrance apply to all spells as a passive rather than only some levels. Could be something like removing 20% of armor penalty each * of piety, so at *****. or above encumbrance does not affect you. Other things which I think would...

Monday, 5th June 2017, 02:59

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

A build is more than god choice.

And again, you are ignoring my actual point-I have done extended with a wide variety of gods, and do not think it is challenging as any of them.

Monday, 5th June 2017, 02:50

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

I don't think I've ever done extended with a "hyper optimal build"-you do not need anything remotely optimized for extended to be pretty easy with how much XP is available. Many of my 15 rune wins are with Ash, some are with Lugonu, Okawaru, Cheibriados, Ru, Sif Muna, Fedhas... 5 of them ...

Monday, 5th June 2017, 02:10

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

Extended is scary though. You just need to not be using one of the hyper optimal builds that's built to stomp it. It doesn't need to be harder, it needs to have the chaff cut out. Then the focus can be on the actual fun and challenging parts. For example, the final floors of each Hell pose a challe...

Sunday, 4th June 2017, 22:50

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

I don't really see how it's a move in the wrong direction to take optional content(tomb) that wasn't hard, but was very tedious, and make it less tedious but much harder. It's purely optional like all of extended so if you think it's too dangerous for your character you can just not do it, and if yo...

Sunday, 4th June 2017, 18:44

Forum: Game Design Discussion

Topic: net trap ossuary

Replies: 5

Views: 1883

Re: net trap ossuary

Why not just have some command like ^T to deliberately set off the trap? I mean, there's no <em>logical</em> reason why your character shouldn't be able to do it, and net traps are serious enough risks (and rewards) that taking them out is a loss. Because "traps" which give you valuable c...

Sunday, 4th June 2017, 18:43

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 58527

Re: 0.20 is so hard that crawl is no fun any longer

You're basically saying you want to play versions where you can eventually get so much escape consumables(via wands and recharge) that you will realistically never run out, and survive playing sloppily in the lategame repeatedly... the whole point of consumables is that they are powerful, but limite...
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