Search found 3598 matches

Monday, 10th January 2011, 19:57

Forum: Game Design Discussion

Topic: Item creep

Replies: 15

Views: 3653

Re: Item creep

At some point I proposed to get of fruits and pizzas and earned an overwhelming No. Consider it as impossible. (I then went on to support the plant god, so that the fruits are now good for something.) There won't be containers of any type. https://crawl.develz.org/wiki/doku.php?id=dcss:planning:wont...

Monday, 10th January 2011, 17:31

Forum: Game Design Discussion

Topic: Item creep

Replies: 15

Views: 3653

Re: Item creep

I've noticed in recent versions that there are a lot of new items in the game - scrolls of curse jewellery and amnesia, more kinds of branded ammunition, etc. If you actually use a missile weapon, and esp. if you worship Trog or Okawaru, you can end up with a lot of slots filled with projectiles, f...

Monday, 10th January 2011, 17:27

Forum: Game Design Discussion

Topic: Butchering

Replies: 19

Views: 5413

Re: Butchering

https://crawl.develz.org/mantis/view.php?id=373 Something on butcher: You don't have to carry corpses, you carry chunks instead. You butcher tactically in order to deny someone zombies or skeletons. Choice of edged vs unedged weapon matters. I believe the interface proposal above will do fine.

Monday, 10th January 2011, 12:45

Forum: Crazy Yiuf's Corner

Topic: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Replies: 25

Views: 9025

Re: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Hello all (yes that's ToME's darkgod) Congratulations to the win! It's very good to see active roguelike development. I have very little experience outside Nethack and Crawl; is it true that ToME continues along the Angband branch of the genre? (Which is very good in its own right, of course.) I'd ...

Sunday, 9th January 2011, 00:41

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74545

Re: What in Crawl isn't fun?

I've never liked labyrinths. Usually they are easy, and when they aren't easy I just feel like I got unlucky with the layout. I've never felt like my own skill was being challenged when doing a labyrinth. Labyrinths have recently been limited to one per game. If you have ideas how to make them more...

Saturday, 8th January 2011, 22:40

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74545

Re: What in Crawl isn't fun?

Searching for the abyssal rune. The abyss itself isn't so bad, but finding the rune is entirely a matter of luck or tedium, for any character powerful enough to actually want to look for it. There are ideas about making it better, but they don't address how the abyss is entirely monotonous, and how...

Saturday, 8th January 2011, 13:51

Forum: Dungeon Crawling Advice

Topic: Merfolk Ice Elementalists...which gods work best?

Replies: 4

Views: 3605

Re: Merfolk Ice Elementalists...which gods work best?

Fedhas is also fun, but he has his own kinds of sustainability issues. Wandering Mushrooms are amazing when you first get them--even better than Yredelemnul's zombies, probably--but you eventually reach a point where they die so often that you lose piety faster than you can regain it (especially si...

Friday, 7th January 2011, 19:58

Forum: Dungeon Crawling Advice

Topic: How is one to deal with sickly sirens?

Replies: 9

Views: 3944

Re: How is one to deal with sickly sirens?

KITEM: M = potion of levitation q:4 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cccc cccccccc OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ccW.cc cWW1..1c OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO cccWWW.ccccccccW..c..c OOOnnnnnnnnnnnnnJnnnnnOOOOOOOOOOOOOO c<AWWWW...1.2...1.cc.c OO...

Friday, 7th January 2011, 19:12

Forum: Game Design Discussion

Topic: Jewellery god?

Replies: 16

Views: 4756

Re: Jewellery god?

Oh, the one off effects (weapon blessing by TSO, Lugonu, Kikubaaqudgha) are not problematic.

Friday, 7th January 2011, 14:36

Forum: Dungeon Crawling Advice

Topic: How is one to deal with sickly sirens?

Replies: 9

Views: 3944

Re: How is one to deal with sickly sirens?

Grimm wrote:Funny thing was I had 5 lev potions.

You always get four potions of levitation before you encounter the siren.

Friday, 7th January 2011, 14:32

Forum: Game Design Discussion

Topic: Jewellery god?

Replies: 16

Views: 4756

Re: Jewellery god?

Could someone explain how god gifts are currently problematic? I don't see what's wrong with them and I get the feeling I'm missing something obvious. Apart from what acvar mentions, there is also this feeling of grinding "one more gift". This is most pronounced with Okawaru, who has this...

Friday, 7th January 2011, 13:58

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 923484

Re: I think we learned an important lesson today.

Never blindly hold down the 5 key to let a rat train your dodging in the lair. There is always a nine headed hydra just waiting around that corner. Always. Never. Hold down. Any key. Ever ! Someday, I'll implement that . The real issue is already with training Dodging by not fighting rats. There is...

Friday, 7th January 2011, 12:06

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

http://crawl.proboards.com/index.cgi?board=generaldev&action=display&thread=119
This is a thread in an ancient forum, for an ancient version of Crawl.

Friday, 7th January 2011, 11:42

Forum: Game Design Discussion

Topic: Corpse Throwing for Large Races

Replies: 11

Views: 3543

Re: Corpse Throwing for Large Races

I'd also like to note that further experiments have shown that Portal Projectile now does seem to let you portal a projectile anywhere within line of sight, regardless of your strength, which wasn't possible the last time I tried. I'm not sure if this is the intended behaviour or if it should be ch...

Thursday, 6th January 2011, 13:17

Forum: Game Design Discussion

Topic: Corpse Throwing for Large Races

Replies: 11

Views: 3543

Re: Corpse Throwing for Large Races

I like it, including the numbers (factors 3 and 2). If we get a patch, I'll lobby for pushing it into trunk.

Thursday, 6th January 2011, 09:14

Forum: Dungeon Crawling Advice

Topic: New labyrinth end? Highly inappropriate

Replies: 23

Views: 6090

Re: New labyrinth end? Highly inappropriate

Sigh... Posts like this make me not want to be a moderator. Should I warn / delete / reply / ignore? Each option is fraught with peril... No idea. If there are too many folks like angrykoopa around, I'll leave. My time is limited and I won't waste it on rubbish talk. Although I think it is possible...

Thursday, 6th January 2011, 09:10

Forum: Game Design Discussion

Topic: Jewellery god?

Replies: 16

Views: 4756

Re: Jewellery god?

In my opinion gifts are always problematic. You can see this with Okawaru and Trog. The books of Sif and Vehumet aren't much better (although I believe that the addition of random books has helped). Instead of adding gifting gods, I'd rather remove gifts, or at least change them.

Wednesday, 5th January 2011, 20:05

Forum: Game Design Discussion

Topic: No brainers

Replies: 10

Views: 4031

Re: No brainers

I think the main problem seems to be that some builds are so much better than others, and the choices you make with them are going to be about the same (if you're going for winning) for instance, MdFi is going to choose Oka most of the time, same as conjurer is going to pick Vehumet. I'd say that's...

Wednesday, 5th January 2011, 18:35

Forum: Game Design Discussion

Topic: No brainers

Replies: 10

Views: 4031

Re: No brainers

#1 is not an issue. Dual-schooling has been done (Ice/Fire more than Air/Earth, I guess). The point is that dual-schooling shouldn't be the no-brainer! #2 is somewhat problematic, but weapons can be switched (easier now that cross-training is clearly explained in the m screen). Sure, merfolk are hea...

Wednesday, 5th January 2011, 18:30

Forum: Game Design Discussion

Topic: Floor bonuses

Replies: 8

Views: 2439

Re: Floor bonuses

Perhaps at some time blood will have some role. But in any case, the effect should be small (and not really about battle). We don't want players to lure monsters across the map to (or away from) some type of floor.

Wednesday, 5th January 2011, 14:54

Forum: Game Design Discussion

Topic: "Bob" God of the Night

Replies: 14

Views: 4243

Re: "Bob" God of the Night

I know lots of people have had ideas like this in the past. If they do a stealth god, they should combine it with the ranged weapon god that people have also been wanting for a while. A hunter god that's all about stalking your prey and waiting until just the right moment to strike; it would make s...

Wednesday, 5th January 2011, 14:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DDCK first win.

Replies: 5

Views: 2136

Re: YAVP - DDCK first win.

Congratulations! Did you have trouble with the orbs of fire, or other Zot:5 denizens? Could you clear that level slowly? (My fighers always have trouble with this, and your AC isn't that high... although the weapon is very good!) Did you actually cast? The armour should have allowed it, but maybe yo...

Wednesday, 5th January 2011, 12:33

Forum: Game Design Discussion

Topic: Glowing / runed / cursed / branded items

Replies: 18

Views: 7834

Re: Glowing / runed / cursed / branded items

I'm bringing this up because it came up tangentially in another thread. I think the comment was that it can be somewhat "grindy" having your character try on every runed / glowing item in the dungeon in search of enchanted items. First of all, I have found items that had no special descri...

Tuesday, 4th January 2011, 16:27

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - lvl 21 TrHe, died in a zig

Replies: 7

Views: 2616

Re: YASD - lvl 21 TrHe, died in a zig

Thanks for the report! Tell us more about the ziggurat: were the first levels okay, did you get any decent loot? Have you been using those rocks? Your Throwing was only at 5. Did you ever pray? Does weapon destruction in the ziggurat yield piety? It is true that the enchantment cap on armours hurts ...

Monday, 3rd January 2011, 12:33

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 15941

Re: What species do you never play?

I've tried to like Vampires without much success. I think there are two main problems that I have with them. One is that they have a crippling 150 experience aptitude and I can't figure out what they did to deserve it. Their melee aptitudes aren't very good. Their magic aptitudes aren't very good. ...

Sunday, 2nd January 2011, 00:29

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

I mean that most everything about them is mindless (current labyrinths are rather analogous to nethack's sokoban): ⋅ the food cost is usually negligible (and entirely meaningless for mummies) ⋅ the maze is mostly wallhugging until finding a good passage into the next layer (whil...

Saturday, 1st January 2011, 22:50

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

Regarding labyrinths: We have added glass, blood, monsters (at the moment only hungry ghosts) and vaults in order to make labyrinths more interesting. If you want more vaults, draw some! It is easy, just look at them in dat/des/portal/lab.des. Do you mean by "grindy" that labyrinths are to...

Saturday, 1st January 2011, 20:40

Forum: Dungeon Crawling Advice

Topic: New labyrinth end? Highly inappropriate

Replies: 23

Views: 6090

Re: New labyrinth end? Highly inappropriate

What the OP does not show is the two potions of porridge handed out next to the door. Yes, the map is evil (which is why it only has a WEIGHT of 1), but it is just practical humour. You didn't expect me to change anything after "mind-numbing", "stupid secret-door labyrinth" and &...

Saturday, 1st January 2011, 20:24

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

On troves, while I understand that they aim to offer a good chance at good loot for a meaningful price, the price is usually (though not always) more impractical than meaningful, turning it into a grinding festival (need a robe of resistance? try on every robe. need a bunch of potions of brilliance...

Saturday, 1st January 2011, 14:51

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

Point being, if someone wants to scum and grind, they'll find a way to do it, selling or no selling. It's the player's choice whether they want to make the game "boring" or not, not the developer's. Maybe for your games. But not for ours. If the forum keeps being stupid like this, I'll wi...

Saturday, 1st January 2011, 13:39

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

troves are bad enough Do you think troves should just go? They're one more step towards power creep, we may have gone overboard. Everyone else: I don't think you tried to understand what I wrote. I assume that's the diffence between designer and player. The fact that some of you (claim to) not grin...

Saturday, 1st January 2011, 01:07

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20175

Re: Selling Stuff

I am not sure the point will come across but the fact is that just being able to sell stuff (even if at 1/20th of the price) will tempt some players to do so. This reasoning is not academic; many of us have played Nethack and experienced it first hand. The reason why Crawl will never have selling is...

Thursday, 30th December 2010, 22:05

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25907

Re: What is overpowered?

I've done all four hells with Sif Muna and no Necromutation, and in one game. People overestimate the importance of those. I don't know how I could have done it without regeneration, though. I can think of exactly two problems with the extended endgame: it's horribly biased towards certain builds, ...

Wednesday, 29th December 2010, 23:49

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25907

Re: What is overpowered?

Please remember that not everyone is an expert at this game. The game should have a few crutches, and not every decision needs to be as complex as a chess move. I know I'm not a dev, and I'm not well versed in game design, but it seems to me that whatever I consider reliable / useful gets tagged as...

Wednesday, 29th December 2010, 22:47

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25907

Re: What is overpowered?

horribly overpowered spells: abjuration (trivializes summoning monsters) blink (ridiculously good with teleport control and still great without) mephitic cloud (trivializes anything with less than 15 HD and no rPois) sticky flame (stupid kiting spell that should die painfully) summon butterflies (l...

Wednesday, 29th December 2010, 21:09

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25907

Re: What is overpowered?

Spellcasting is overpowered. It is mostly a result of the progressive experience system, but even on a flat system it would be too powerful. Almost every character no matter how they start ends up dabbling in spellcasting. This should not be the case. High level casters can demolish whole rooms ful...

Wednesday, 29th December 2010, 20:27

Forum: Crazy Yiuf's Corner

Topic: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Replies: 25

Views: 9025

Re: Make DCSS Ascii Dreams Roguelike of the Year 2010!

Well, it is obviously cheap to vote more than once. I'd be unhappy if Crawl won that way.

Wednesday, 29th December 2010, 20:26

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25907

Re: What is overpowered?

I've played Stone Soup for several years, and over the time I've noticed that there is a bit of "power creep" that is happening in development. There definitely is power creep. In my opinion (I am a developer), it is most plain to see with new spells and new monsters. However, I believe t...

Tuesday, 28th December 2010, 22:20

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 14675

Re: What new race you would like to see?

If races based on different aptitudes are desired more than races with unique gimmicks, why not create a race or two that uses the skill system uniquely? Sure, why not. Unfortunately, neither of the two ideas will work well. For example, a cursed race whose aptitudes are randomly rolled at creation...

Monday, 27th December 2010, 22:38

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 16518

Re: Things that should be more transparent

Thanks for the wiki page. I took care of the formatting.

Monday, 27th December 2010, 21:31

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 14675

Re: What new race you would like to see?

The long term goal is 27 races and 27 backgrounds! But I agree with you that there's already a lot of work with the current content and we shouldn't rush new one. And 27 gods, of course. However, that's a whimsical way of stating that we're open to adding content. As the history of DCSS shows, we h...

Friday, 24th December 2010, 23:50

Forum: Game Design Discussion

Topic: Ashenzari

Replies: 5

Views: 2590

Re: Asenzari

- Ridiculous XP boost. I heard it was a total of 40% extra experience (5% per cursed item). My troll ended up getting so much XP per floor that I had to victory dance constantly due to maxing out. I agree. And I want to get rid of that, see above. - Cursed piety boost. x6 for complete bondage is ex...

Friday, 24th December 2010, 23:45

Forum: Game Design Discussion

Topic: Ashenzari

Replies: 5

Views: 2590

Re: Asenzari

I believe people are raging about Ash because of the xp gain boost. I also believe that this mechanic, while strong, is opaque and too meta-gamey. People have told me that Ash without xp gain boost would be underpowered but I don't believe that and rather see it as a lack of fantasy :) Since this is...

Friday, 24th December 2010, 13:25

Forum: Crazy Yiuf's Corner

Topic: New Sprint Map

Replies: 2

Views: 1652

Re: New Sprint Map

What about asking adding the map to trunk asap and then having a small, informal tournament around it?

Friday, 24th December 2010, 13:21

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 15941

Re: What species do you never play?

Like galehar, I like that it's not as one-sided as it used to be. Here is what I never play: Humans (don't ask) Mummies (a scumming species for scumming players :) Demigods (not until they have worshippers) I've seen many complaints about Vampires, which is sad. We got a patch from Jarmo and tried t...

Thursday, 23rd December 2010, 21:32

Forum: Crazy Yiuf's Corner

Topic: Call for tournaments

Replies: 3

Views: 1666

Call for tournaments

This is a modified re-post of my message on the former forum: The annual Crawl tournament is a lot of fun, and will continue to exist. However, there are cool ideas for additional, less formal tournaments out there. Some examples: ⋅  open-ended tournament to achieve first victory (of a str...

Thursday, 23rd December 2010, 13:05

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 16518

Re: Things that should be more transparent

That last screen proposal by danr might actually lead to something.

Thursday, 23rd December 2010, 13:02

Forum: Game Design Discussion

Topic: New skill menu

Replies: 20

Views: 14030

Re: New skill menu

Getting rid of modality in the m screen is worth showing two numbers for each skill (aptitude and progress) for each skill.
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