Re: Current development branch random thoughts
The lack of such items is my major complaint.
That and titanic slimes shouldn't kill me. They should just give big slimy hugs.
Saturday, 8th October 2011, 07:32
Forum: Crazy Yiuf's Corner
Topic: Current development branch random thoughts
Replies: 28
Views: 6768
Saturday, 8th October 2011, 07:08
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
Saturday, 8th October 2011, 07:02
Forum: Game Design Discussion
Topic: Armour reduced item destruction
Replies: 23
Views: 4364
Thursday, 6th October 2011, 20:16
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
Thursday, 6th October 2011, 20:14
Forum: Game Design Discussion
Topic: Abyssal rune idea
Replies: 18
Views: 4014
Thursday, 6th October 2011, 20:11
Forum: Game Design Discussion
Topic: Armour reduced item destruction
Replies: 23
Views: 4364
Thursday, 6th October 2011, 18:51
Forum: Game Design Discussion
Topic: Armour reduced item destruction
Replies: 23
Views: 4364
Thursday, 6th October 2011, 17:01
Forum: Dungeon Crawling Advice
Topic: Advice: what to ask using an acquisition scroll
Replies: 51
Views: 16857
Thursday, 6th October 2011, 16:57
Forum: Game Design Discussion
Topic: Armour reduced item destruction
Replies: 23
Views: 4364
Thursday, 6th October 2011, 16:51
Forum: Game Design Discussion
Topic: Food reform
Replies: 164
Views: 44441
Wednesday, 5th October 2011, 03:25
Forum: Game Design Discussion
Topic: Food reform
Replies: 164
Views: 44441
Tuesday, 4th October 2011, 21:37
Forum: Game Design Discussion
Topic: Voting on implementables! [Updated]
Replies: 98
Views: 102491
Wensleydale wrote:Permabuffs (my personal favorite hurry, galehar!)
Tuesday, 4th October 2011, 21:34
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
jejorda2 wrote:I think that if all traps were noisy, so you had to fend off the enemies who come to investigate while you heal from the axe wound or struggle with the net, then they would be more interesting.
Sunday, 2nd October 2011, 04:54
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 287023
Grimm wrote:The poorly designed doors are the reason the animals are all running loose in the first place.
Sunday, 2nd October 2011, 04:51
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3177202
Sunday, 2nd October 2011, 04:50
Forum: Game Design Discussion
Topic: Vehumet spell gifts
Replies: 47
Views: 14348
Sunday, 2nd October 2011, 02:33
Forum: Game Design Discussion
Topic: Vehumet spell gifts
Replies: 47
Views: 14348
Sunday, 2nd October 2011, 00:42
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14976
Sunday, 2nd October 2011, 00:38
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
Sunday, 2nd October 2011, 00:30
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Saturday, 1st October 2011, 23:58
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
Saturday, 1st October 2011, 21:11
Forum: Game Design Discussion
Topic: Improve Condensation Shield
Replies: 12
Views: 3737
Saturday, 1st October 2011, 20:58
Forum: Game Design Discussion
Topic: Vehumet spell gifts
Replies: 47
Views: 14348
Saturday, 1st October 2011, 19:38
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22114
Saturday, 1st October 2011, 16:04
Forum: Dungeon Crawling Advice
Topic: Reaching tricks
Replies: 24
Views: 6505
Friday, 30th September 2011, 16:06
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Thursday, 29th September 2011, 20:01
Forum: Dungeon Crawling Advice
Topic: Reaching tricks
Replies: 24
Views: 6505
Thursday, 29th September 2011, 19:51
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14976
Thursday, 29th September 2011, 18:17
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14976
Thursday, 29th September 2011, 17:23
Forum: Crazy Yiuf's Corner
Topic: Current development branch random thoughts
Replies: 28
Views: 6768
Thursday, 29th September 2011, 16:30
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14976
Thursday, 29th September 2011, 15:12
Forum: Game Design Discussion
Topic: Thought on the apts screen & stats
Replies: 3
Views: 1047
Wednesday, 28th September 2011, 21:02
Forum: Game Design Discussion
Topic: Vault 8 Pattern
Replies: 15
Views: 3560
Wednesday, 28th September 2011, 20:56
Forum: Crazy Yiuf's Corner
Topic: Current development branch random thoughts
Replies: 28
Views: 6768
Wednesday, 28th September 2011, 20:18
Forum: Game Design Discussion
Topic: Artificers too weak?
Replies: 10
Views: 2363
Monday, 26th September 2011, 00:30
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Monday, 26th September 2011, 00:18
Forum: Dungeon Crawling Advice
Topic: The 'Questions too small to need their own thread' thread
Replies: 3005
Views: 779959
Sunday, 25th September 2011, 22:41
Forum: Dungeon Crawling Advice
Topic: The 'Questions too small to need their own thread' thread
Replies: 3005
Views: 779959
Sunday, 25th September 2011, 19:31
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Sunday, 25th September 2011, 19:22
Forum: Game Design Discussion
Topic: New Race: Golem
Replies: 153
Views: 42562
Saturday, 24th September 2011, 22:28
Forum: Game Design Discussion
Topic: New Race: Golem
Replies: 153
Views: 42562
Saturday, 24th September 2011, 21:59
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Saturday, 24th September 2011, 19:42
Forum: Game Design Discussion
Topic: Subsequent Trog gifts strictly worse than previous ones
Replies: 54
Views: 14304
Saturday, 24th September 2011, 11:07
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 287023
Friday, 23rd September 2011, 22:45
Forum: YASD! YAVP! and characters in progress too
Topic: CiP: Further DrWz Adventures
Replies: 11
Views: 2481
Friday, 23rd September 2011, 22:40
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 683751
ekolis wrote:Axe of the Apostates - An axe that can only be wielded by worshippers of Zin. It is sentient and will recite verses (just like the Zin ability) automatically every 100+d100 turns.
Friday, 23rd September 2011, 22:36
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.10)
Replies: 48
Views: 13708
Wednesday, 21st September 2011, 23:51
Forum: Game Design Discussion
Topic: Mephitic Cloud and Evaporate
Replies: 23
Views: 5091
Monday, 12th September 2011, 18:32
Forum: Game Design Discussion
Topic: Proposed L1/2 transformation: Aspect of Demon
Replies: 58
Views: 14976
Sunday, 11th September 2011, 20:11
Forum: Game Design Discussion
Topic: Improve the early game
Replies: 112
Views: 23161