Search found 1620 matches
Tuesday, 8th November 2016, 13:19
Forum: Suggestions & Criticism
Topic: Suggestion: Give Reasons For Moderation
Replies: 6
Views: 6225
Sunday, 6th November 2016, 23:39
Forum: Game Design Discussion
Topic: Use Orb Status Light to Indicate Zot Differences
Replies: 0
Views: 1058
Use Orb Status Light to Indicate Zot Differences
Thursday, 3rd November 2016, 18:09
Forum: Game Design Discussion
Topic: Phase Shift
Replies: 7
Views: 3094
Re: Phase Shift
Thursday, 3rd November 2016, 05:51
Forum: Game Design Discussion
Topic: Remove Mummies (Player Race)
Replies: 19
Views: 7502
Re: Remove Mummies (Player Race)
Thursday, 3rd November 2016, 04:44
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 6020
Re: Make charms into permanent buffs
Thursday, 3rd November 2016, 01:44
Forum: Game Design Discussion
Topic: Remove Mummies (Player Race)
Replies: 19
Views: 7502
Re: Remove Mummies (Player Race)
Thursday, 3rd November 2016, 01:33
Forum: Dungeon Crawling Advice
Topic: Spell Casting and Starving
Replies: 26
Views: 8632
Re: Spell Casting and Starving
Thursday, 3rd November 2016, 01:22
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 6020
Re: Make charms into permanent buffs
Thursday, 3rd November 2016, 01:11
Forum: YASD! YAVP! and characters in progress too
Topic: YAD - Charly and another hunt for 19 k
Replies: 12
Views: 4056
Re: YAD - Charly and another hunt for 19 k
Tuesday, 1st November 2016, 21:28
Forum: Crazy Yiuf's Corner
Topic: Pakellas Situation
Replies: 48
Views: 14435
Re: Pakellas Situation
dowan wrote:But, at least you didn't lock the thread after your response.
CanOfWorms isn't a mod, but I am, and I only just saw this thread. Which I've now locked.
In the future, folks, please report posts you think break the rules, including the rules about harassing or insulting other posters.
Tuesday, 1st November 2016, 20:49
Forum: Technical Support
Topic: Why on earth does the tavern stop working around 7:30 PST?
Replies: 4
Views: 2690
Re: Why on earth does the tavern stop working around 7:30 PS
Tuesday, 1st November 2016, 20:45
Forum: Crazy Yiuf's Corner
Topic: Opinions
Replies: 15
Views: 4458
Re: Opinions
Tuesday, 1st November 2016, 04:40
Forum: Crazy Yiuf's Corner
Topic: Opinions
Replies: 15
Views: 4458
Re: Opinions
Tuesday, 25th October 2016, 20:56
Forum: Technical Support
Topic: Setting window size for tiles in init.txt changes text size
Replies: 1
Views: 1725
Re: Setting window size for tiles in init.txt changes text s
Monday, 24th October 2016, 19:26
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4936
Re: Idea for a new deity - Irkzox the Smith
Monday, 24th October 2016, 11:11
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4936
Re: Idea for a new deity - Irkzox the Smith
Sunday, 23rd October 2016, 15:54
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33862
Re: Purpose of the Charms school
Friday, 21st October 2016, 18:35
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatch™: "Dismissal dismissed
Replies: 68
Views: 22359
Re: DCSS TrunkWatch™: "Dismissal dismissed
Edit: I am not kidding I will come back there!!
Thursday, 20th October 2016, 07:34
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatch™: "Dismissal dismissed
Replies: 68
Views: 22359
Re: DCSS TrunkWatch™: "Dismissal dismissed
Also, I for one encourage everyone to take all of the comments and posters on the Tavern less seriously. This isn't serious business.
Wednesday, 19th October 2016, 07:31
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Wednesday, 19th October 2016, 02:05
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Wednesday, 19th October 2016, 00:24
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33862
Re: Purpose of the Charms school
Tuesday, 18th October 2016, 23:32
Forum: Game Design Discussion
Topic: Remove Fulminant Prism from ghosts
Replies: 4
Views: 2295
Re: Remove Fulminant Prism from ghosts
Saturday, 15th October 2016, 06:59
Forum: Crazy Yiuf's Corner
Topic: The last charms reform post ever.
Replies: 19
Views: 6011
Re: The last charms reform post ever.
Saturday, 15th October 2016, 01:25
Forum: Game Design Discussion
Topic: Two more songs
Replies: 10
Views: 2955
Re: Two more songs
Saturday, 15th October 2016, 00:10
Forum: Game Design Discussion
Topic: Two more songs
Replies: 10
Views: 2955
Re: Two more songs
Thursday, 13th October 2016, 09:50
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Wednesday, 12th October 2016, 19:00
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8840
Re: Food reform AGAIN
Wednesday, 12th October 2016, 10:39
Forum: Game Design Discussion
Topic: Why was 'P'rayer removed?
Replies: 5
Views: 2402
Re: Why was 'P'rayer removed?
Wednesday, 12th October 2016, 08:33
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8233
Re: New charm idea: Double Strike
Wednesday, 12th October 2016, 08:26
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Tuesday, 11th October 2016, 21:53
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Tuesday, 11th October 2016, 21:33
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8840
Re: Food reform AGAIN
dpeg wrote:tabstorm: What's so hard to understand about "we couldn't do it like this"?
FWIW, I'm pretty sure that dpeg meant that we can't do what Brogue does in having a very tight food clock. I think we're all vigorously agreeing with one another on this issue.
Tuesday, 11th October 2016, 21:27
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 65956
Re: Proposal: Tavern Reorganization
Tuesday, 11th October 2016, 17:55
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8840
Re: Food reform AGAIN
Tuesday, 11th October 2016, 17:51
Forum: Crazy Yiuf's Corner
Topic: Crawl Kickstarter live!
Replies: 42
Views: 11773
Re: Crawl Kickstarter live!
e: $2,000 stretch goal: second video added that's just dpeg talking about how good Brogue is.
Tuesday, 11th October 2016, 17:49
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 65956
Re: Proposal: Tavern Reorganization
e: also, do you feel that making CYC into a "General Crawl Discussion" board would ruin it? Are you suggesting that, by changing it, we'll just be making the entire board useless instead of all but a corner of it?
Tuesday, 11th October 2016, 16:42
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Tuesday, 11th October 2016, 15:48
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19943
Re: defense of hidden numbers
Sunday, 9th October 2016, 00:52
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 65956
Re: Proposal: Tavern Reorganization
Saturday, 8th October 2016, 18:27
Forum: Game Design Discussion
Topic: Hex chance improvement
Replies: 13
Views: 3185
Re: Hex chance improvement
Saturday, 8th October 2016, 18:17
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Saturday, 8th October 2016, 17:50
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatchWatch™©®: An Open-Letter Cease & Desist
Replies: 4
Views: 2347
Re: DCSS TrunkWatchWatch™©®: An Open-Letter Cease & Desist
LRD wrote:Dewey, Cheatem & Howe
I was about to make fun of how this kind of NPR humor on the Tavern is a welcome change of pace, but then I found out there is a whole Wikipedia article about the use of this joke.
Friday, 7th October 2016, 21:24
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 18:35
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 17:56
Forum: Game Design Discussion
Topic: Remove hunger
Replies: 54
Views: 22050
Re: Remove hunger
Friday, 7th October 2016, 17:33
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 17:28
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66899
Re: a(n actual) conversation about dev/player relationships
Friday, 7th October 2016, 17:17
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38946
Re: Display monster AC as range
Friday, 7th October 2016, 17:04
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 66899