Search found 502 matches

Friday, 30th January 2015, 23:48

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 45423

Re: Changes to make Crawl harder

I don't get this idea that you're supposed to be able to sit alone in a dark dorm room staring at a terminal emulator and learn a moderately complex game well enough to win it purely through trial and error. Where else is this a realistic model for learning anything worthwhile? Eh, that's how I lea...

Friday, 30th January 2015, 20:30

Forum: Technical Support

Topic: Changing character for Trees and portals on console

Replies: 4

Views: 1457

Re: Changing character for Trees and portals on console

You probably want char_set = ascii I still advice getting a SSH client which can handle unicode characters. That's not the problem (or they wouldn't show up as arches/clubs at all). The problem is that, in his font, those are double-width glyphs. Crawl has no way of knowing that, though: libc claim...

Wednesday, 21st January 2015, 00:47

Forum: Technical Support

Topic: Game shows up in Morgue, but not scoring page

Replies: 4

Views: 1504

Re: Game shows up in Morgue, but not scoring page

The scoring script got stuck again. It's running through the past three days' updates now.

Monday, 19th January 2015, 16:41

Forum: Game Design Discussion

Topic: Skill training restrictions

Replies: 20

Views: 6363

Re: Skill training restrictions

One implementation detail would be figuring out what to do about the m screen hotkeys when toggling * mode. Should the default * mode skip some letters so that the hotkeys will stay the same when switching to show-all; or should the hotkeys change when toggling *. There is also the case where you ha...

Monday, 19th January 2015, 16:33

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44355

Re: Shadow Traps

This thread inspired me to make a branch " city-connection ", where you paint the floor tiles you step on. Travel/explore doesn't prefer painted tiles but should---that probably wouldn't be terrible to implement. No builds or online experimental branch because it's silly, but you can compi...

Monday, 19th January 2015, 16:29

Forum: Game Design Discussion

Topic: Bolt bouncing aim improvement

Replies: 5

Views: 1651

Re: Bolt bouncing aim improvement

Also, that should be backtick (`). Tilde (~) is for editing macros but maybe we'll make that a clua console at some point since macros are also on ctrl-d (or vice versa)

Saturday, 17th January 2015, 02:35

Forum: Game Design Discussion

Topic: Feature Request: Toggle Warnings

Replies: 5

Views: 1724

Re: Feature Request: Toggle Warnings

I am in favour of an implementable. We have a wizmode-only way to disable confirmations, but there is no granularity and it misses some things. If you search for DIS_CONFIRMATIONS that will at least give you a place to start. I think this information (which things are disabled) should be stored in O...

Thursday, 8th January 2015, 13:26

Forum: Crazy Yiuf's Corner

Topic: FooTV is not working

Replies: 4

Views: 1616

Re: FooTV is not working

You can play something on a different channel without cancelling the current TV: !lm perunasaurus rune=slimy 42 -tv:<T46800:>T47899:x4:channel=RuTV It will be assigned a different letter (starting with c) at the termcast.develz.org front screen. The channel will go away after something like 90 secon...

Tuesday, 6th January 2015, 01:57

Forum: Game Design Discussion

Topic: Storm card/Thunder clouds ignoring rElec

Replies: 4

Views: 1810

Re: Storm card/Thunder clouds ignoring rElec

Thanks Neil. For future reference, if I suspect a bug should I just post it to Mantis even if it turns out to be working as designed? The worst that happens is that we close it as "not a bug" and move on. I mean, use common sense of course: "mummy start is too hard" wouldn't be ...

Sunday, 4th January 2015, 23:15

Forum: Game Design Discussion

Topic: Storm card/Thunder clouds ignoring rElec

Replies: 4

Views: 1810

Re: Storm card/Thunder clouds ignoring rElec

Ignoring rElec is fixed in trunk, thanks! For future reference, bug reports (and that part was definitely a bug) should in general go on Mantis.

Not sure about the second part, bringing it up in ##crawl-dev.

Friday, 2nd January 2015, 23:51

Forum: Technical Support

Topic: Play Webtiles in ASCII ?

Replies: 7

Views: 3352

Re: Play Webtiles in ASCII ?

jejorda2 wrote:This did not work for me in trunk on CAO.


Should be
  Code:
tile_display_mode = glyphs
with singular "tile". You might also try "hybrid" instead of "glyphs"; hybrid includes the glyphs but also icons for things like monster friendliness, stair visitation, etc.

Friday, 2nd January 2015, 23:45

Forum: Contributions

Topic: Integration with web

Replies: 2

Views: 2340

Re: Integration with web

Hi! My name is Alex and I'm a developer ;) I'm want to join the team of roguelike project as a web developer to write custom server and integrate game with it. Greetings, Alex! As Arrythmia points out, we have most of this already for people who play online. Webtiles (https://crawl.s-z.org/ and oth...

Friday, 2nd January 2015, 18:55

Forum: Game Design Discussion

Topic: Make net traps not drop anything if they fail

Replies: 2

Views: 1332

Re: Make net traps not drop anything if they fail

notcluie wrote:op is a faggot


Off-topic, but could you please change your signature?

Wednesday, 31st December 2014, 03:02

Forum: Dungeon Crawling Advice

Topic: Any way to rescue this MuGl from death by moat?

Replies: 13

Views: 5431

Re: Any way to rescue this MuGl from death by moat?

I do still get that message. But I also do get a "you want to update?"- updates have never worked for me. (at least on this server.) Eg. I prompt Y, it runs trough the motions, but afterwards the same bugs etc are crashing my games and anytime I log in I get the same prompt. That's very s...

Saturday, 27th December 2014, 21:58

Forum: Game Design Discussion

Topic: Issue & Proposal: YouTube and Verification

Replies: 11

Views: 4386

Re: Issue & Proposal: YouTube and Verification

Crawl is under the GPL Speaking for myself only, not all the copyright holders: This means that either: ⋅  Let's Play videos are not derived works of Crawl, and you don't need any permission. ⋅  Let's Play videos are derived works, in which case they can be distributed the terms...

Saturday, 27th December 2014, 15:43

Forum: Dungeon Crawling Advice

Topic: Any way to rescue this MuGl from death by moat?

Replies: 13

Views: 5431

Re: Any way to rescue this MuGl from death by moat?

Thank you, neil. There is just the small problem that I am getting this: Level file is invalid. Minor version mismatch: 125 (want <= 124). The save is from a newer version. Which prevents me from playing anyway. Is it possible to fix this new problem? Do you still get that now that CDO has updated?...

Saturday, 27th December 2014, 09:07

Forum: Dungeon Crawling Advice

Topic: Any way to rescue this MuGl from death by moat?

Replies: 13

Views: 5431

Re: Any way to rescue this MuGl from death by moat?

le_nerd wrote:Back up is http://crawl.develz.org/saves/dumps/Sva ... 18.tar.bz2
Server is crawl.develz.org /CDO.
Thanks everyone!


I made a small tweak to your save and CDO admin Napkin replaced your save with the fixed version, so you should be able to continue your game now on CDO.

Friday, 26th December 2014, 03:38

Forum: Dungeon Crawling Advice

Topic: Any way to rescue this MuGl from death by moat?

Replies: 13

Views: 5431

Re: Any way to rescue this MuGl from death by moat?

Is this online or local? If the online, which server (and can you connect with ssh to take a save backup, (A)dvanced -> (B)ackup -> (N)ormal then copy the URL and post here)? If local, can you upload your save somewhere?

Friday, 26th December 2014, 03:07

Forum: Dungeon Crawling Advice

Topic: Any way to rescue this MuGl from death by moat?

Replies: 13

Views: 5431

Re: Any way to rescue this MuGl from death by moat?

I fixed the vault so it won't happen again. In general if you fly or controlled blink into a closet it is your own responsibility to find a way out; however, this could also have trapped people who randomly teleported, and we try to avoid that.

Tuesday, 23rd December 2014, 16:29

Forum: Game Design Discussion

Topic: dropping items improvement

Replies: 9

Views: 3060

Re: dropping items improvement

Okay (also in the pickup menu).

It doesn't currently show how many you will be left with: you'll have to do that arithmetic yourself.

Saturday, 20th December 2014, 20:03

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 32998

Re: Lost CAO webtiles Password

xentronium wrote:It looks like I signed up for CAO many years ago, but I can't remember my old password.

Account name: Xen


Email sent.

Monday, 15th December 2014, 21:25

Forum: Crazy Yiuf's Corner

Topic: Santaeus Claus wishes you a merry Christmas!

Replies: 7

Views: 3432

Re: Santaeus Claus wishes you a merry Christmas!

Ironfoot wrote:It would be awesome if you could implement the modified tile for a while. I'm in a festive mood.


Needs reindeer ice fiends.

Thursday, 11th December 2014, 17:55

Forum: Coding

Topic: ASSERT_DLUA

Replies: 2

Views: 1864

Re: ASSERT_DLUA

Insead of is_cursed() you want cursed(). is_cursed() is dlua-only because it tells you about unidentified curses. I'm not sure why base_type() is dlua-only, but clua has a similar .class(). It takes an optional boolean to indicate terse mode. In terse mode, the strings are *almost* what base_type re...

Wednesday, 3rd December 2014, 06:58

Forum: Game Design Discussion

Topic: Don't let players waste scrolls of curse weapon

Replies: 6

Views: 2624

Re: Don't let players waste scrolls of curse weapon

Curse Armour and Curse Jewellery already prevent casting when there are no cursables, so only Curse Weapon needs to be fixed. It wouldn't be quite the same implementation, though, since those two have item-selection menus where Curse Weapon does not. IMO the inconsistency with the other two curse sc...

Wednesday, 3rd December 2014, 06:05

Forum: Game Design Discussion

Topic: Vampire Butcher -> Bottle ability

Replies: 7

Views: 2645

Re: Vampire Butcher -> Bottle ability

Am I mistaken, or are potions of blood no longer automatically picked up after bottling? I seem to recall the ability only leaving them on the floor if there were monsters in sight, but now whenever I bottle a corpse, I have to manually (or through greedy auto-explore) pickup the resulting potions....

Saturday, 22nd November 2014, 22:22

Forum: Technical Support

Topic: Lost webtiles password

Replies: 2

Views: 1516

Re: Lost webtiles password

Any chance of getting some help with this? I sent a message to TZer0, administrator of crawl.lantea.net (which seems to be the server you're playing on). Account passwords aren't synced between the servers, so until he gets back to you, you can register with the same name and play on one of the oth...

Saturday, 22nd November 2014, 19:05

Forum: Technical Support

Topic: git log command

Replies: 3

Views: 1865

Re: git log command

I want to have commitlog textfile but i don't know about git log command (except git log > log.txt ...) It's giving you a Unix-format text file. Windows uses different line endings by default; wordpad knows how to read unix-format files, but notepad does not. You can try: git log | sed -e 's/$/\r/'...

Tuesday, 21st October 2014, 16:23

Forum: Crazy Yiuf's Corner

Topic: Proposal: armor ego that reduces spellcasting penalty

Replies: 40

Views: 9074

Re: Proposal: armor ego that reduces spellcasting penalty

The glass in your mind is full of probability density functions. The glass in the real world contains no probability density functions. One could argue that Bell's theorem shows that whatever is "really" in the glass must behave rather more like probability density functions than like obj...

Monday, 20th October 2014, 01:27

Forum: Game Design Discussion

Topic: More altar interaction

Replies: 11

Views: 3226

Re: More altar interaction

EugeneJudo wrote:One problematic thing would be altars of Longau which are overly abundant in the abyss, although they could just be excluded from this effect.


Lugonites already can't gain piety in the Abyss, so that wouldn't even be a special case.

Sunday, 19th October 2014, 13:43

Forum: Game Design Discussion

Topic: Mennas and wand of flaming

Replies: 17

Views: 4797

Re: Mennas and wand of flaming

Removing them from early game is good when monsters use them, because I think they're too strong in monster hands. Oh Ijyb had a wand of fire, my fault for not immediately excluding him until I have 80+ hp. Oh this random orc has the ability to repeatedly hit me for 25+ damage from range. Being abl...

Sunday, 12th October 2014, 21:53

Forum: Technical Support

Topic: Can't get 0.15.1 to run on my Samsung Galaxy SII. Help?

Replies: 6

Views: 3182

Re: Can't get 0.15.1 to run on my Samsung Galaxy SII. Help?

Would you mind filling out a bug report on Mantis? I don't know enough about Android to know what questions to ask or where crash logs might be, but someone else might.

Wednesday, 17th September 2014, 21:34

Forum: Game Design Discussion

Topic: two interface suggestions

Replies: 9

Views: 2461

Re: two interface suggestions

checking the glyph sheet it looks like necromancers are light grey already, and that no human glyph uses dark grey. Light grey and white are very similar in console. Most terminals, in their preferences, let you independently set all 16 of the ANSI colours. In Putty it's under "Window" gr...

Sunday, 7th September 2014, 15:32

Forum: Game Design Discussion

Topic: Should monsters have a fixed max hp or variable max hp?

Replies: 102

Views: 27536

Re: Should monsters have a fixed max hp or variable max hp?

Would it make the entire game more fun if every monster had a small chance to do quadruple damage with no warning? Think of how cool it would be when a stone giant one hits your 150 HP character! That's hard and fun! Since now we're using hyperbole to argue for changes to the game: Would it make th...

Thursday, 4th September 2014, 15:39

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 32998

Re: Lost CAO webtiles Password

And we have another person who forgot their password, this time it's me. http://crawl.akrasiac.org/scoring/players/astranger.html User:AStranger Server:CAO Many thanks in advance. Just sent via private message. There seems to be no email address associated with an account; you can change that by co...

Sunday, 31st August 2014, 16:10

Forum: Technical Support

Topic: Running DCSS from an external storage device

Replies: 7

Views: 2628

Re: Running DCSS from an external storage device

In particular, look for the "Windows Zips" line at the downloads page on crawl.develz.org.

Saturday, 30th August 2014, 17:09

Forum: Game Design Discussion

Topic: Blork the Orc description change

Replies: 9

Views: 3264

Re: Blork the Orc description change

I'd also like to get rid of the "fat and ugly", as well as the similar text for Wiglaf (and ogres and orcs etc etc).

Saturday, 30th August 2014, 16:59

Forum: Game Design Discussion

Topic: Don't acquire teleport wands in sprint

Replies: 4

Views: 1897

Re: Don't acquire teleport wands in sprint

duvessa wrote:But formicids do get the haste/tele weight greatly reduced. It looks like Sprint characters don't, so this is an inconsistency.



Just fixed that, in both trunk and 0.15.

Saturday, 30th August 2014, 00:07

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 32998

Re: Lost CAO webtiles Password

RaveRadbury wrote:Hello, I am a scatterbrained person who has also lost their password.

User:RaveRadbury
Server: CAO

Thank you for your help!


New password emailed.

Thursday, 21st August 2014, 20:53

Forum: Game Design Discussion

Topic: Fire Spell Interactions

Replies: 5

Views: 2170

Re: Fire Spell Interactions

What kind of monster was it? I don't see anything that would produce a "charred corpse". There is no cooking in Crawl, even if you firestorm a rat.

Saturday, 9th August 2014, 22:06

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 3391

Re: Help compiling: " fatal error: stuff.h: No such file..."

Thanks much, that did the trick! For my own education, what does installing bison and flex do for this problem? Bison is a parser generator and flex a lexical analyzer generator (the GNU versions of yacc and lex, respectively). They take the parser specification in util/levcomp.ypp and the lexer sp...

Saturday, 9th August 2014, 15:39

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 3391

Re: Help compiling: " fatal error: stuff.h: No such file..."

I'm having this problem, too. Make clean didn't fix it, and nothing else I tried worked either so I nuked the directory and set up a new clone of the repository. I even cleared my ccache cache. I'm still getting the error listed above. Hi again, btw. :) I finally got a job and am looking to get bac...

Friday, 8th August 2014, 13:19

Forum: Game Design Discussion

Topic: Draconians

Replies: 20

Views: 5461

Re: Draconians

Tiktacy wrote:they encourage a balance of both armour and dodging(which in my experience, tends to be optimal)


Where "balance" means "don't train Armour at all"?

Thursday, 7th August 2014, 14:29

Forum: Game Design Discussion

Topic: Searing Ray again

Replies: 10

Views: 3430

Re: Searing Ray again

I think one problem here is that you can predict which square the snake will use to reach you.

(Not to say that SR working better at cardinal and 45-degree angles is great)

Tuesday, 5th August 2014, 23:21

Forum: Technical Support

Topic: Win in .15 branch isn't showing up on CAO scoring summary

Replies: 4

Views: 1525

Re: Win in .15 branch isn't showing up on CAO scoring summar

Should be back to normal now.

Monday, 4th August 2014, 00:29

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 3391

Re: Help compiling: " fatal error: stuff.h: No such file..."

levcomp.ypp:11:19: fatal error: stuff.h: No such file or directory OS is Ubuntu and I'm using git to pull the source files. I believe I have all the necessary dependencies. I've read INSTALL.txt and tried Google for answers, but I have had no luck. Try doing either "rm *.d */*.d" or, simp...

Sunday, 3rd August 2014, 17:19

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 32998

Re: Lost CAO webtiles Password

IggyPope wrote:Sigh. Due to user error (e.g. stupidity) I have also lost my password on CAO (user name IggyPope). If this is fixable, awesome, and if not, oh well, hadn't yet got my first rune on my first game. Also, thanks for the awesome game!


I sent a new password to the email address you registered with.

Friday, 1st August 2014, 23:07

Forum: Technical Support

Topic: Why are many FooTV TTYRECs failing?

Replies: 7

Views: 2307

Re: Why are many FooTV TTYRECs failing?

Kramin42 wrote:This is all a conspiracy to remove your hilarious ossuary death, isn't it? :lol:


I had forgotten that one was on CDO :(

Friday, 1st August 2014, 23:06

Forum: Technical Support

Topic: Why are many FooTV TTYRECs failing?

Replies: 7

Views: 2307

Re: Why are many FooTV TTYRECs failing?

Patashu wrote:
neil wrote:CDO ttyrecs are lost: when the new server's disk crashed and it had to be moved back to the old server, there was not disk space for the ttyrecs.

Permanently lost or 'lost until there's more disk space in the future'?


As far as I know, permanently; you'd have to ask Napkin.

Friday, 1st August 2014, 21:29

Forum: Game Design Discussion

Topic: FR: Don't make trying to zap an empty wand take a turn

Replies: 4

Views: 2092

Re: FR: Don't make trying to zap an empty wand take a turn

TeshiAlair wrote:Trying to read a scroll of remove curse without cursed items doesn't destroy the scroll or take a turn.


Actually, it does, if you didn't know it was remove curse to begin with.

Thursday, 31st July 2014, 13:35

Forum: Technical Support

Topic: Why are many FooTV TTYRECs failing?

Replies: 7

Views: 2307

Re: Why are many FooTV TTYRECs failing?

CDO ttyrecs are lost: when the new server's disk crashed and it had to be moved back to the old server, there was not disk space for the ttyrecs.
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