Search found 502 matches
Friday, 30th January 2015, 23:48
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 45423
Friday, 30th January 2015, 20:30
Forum: Technical Support
Topic: Changing character for Trees and portals on console
Replies: 4
Views: 1457
Re: Changing character for Trees and portals on console
Wednesday, 21st January 2015, 00:47
Forum: Technical Support
Topic: Game shows up in Morgue, but not scoring page
Replies: 4
Views: 1504
Re: Game shows up in Morgue, but not scoring page
Monday, 19th January 2015, 16:41
Forum: Game Design Discussion
Topic: Skill training restrictions
Replies: 20
Views: 6363
Re: Skill training restrictions
Monday, 19th January 2015, 16:33
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44355
Re: Shadow Traps
Monday, 19th January 2015, 16:29
Forum: Game Design Discussion
Topic: Bolt bouncing aim improvement
Replies: 5
Views: 1651
Re: Bolt bouncing aim improvement
Saturday, 17th January 2015, 02:35
Forum: Game Design Discussion
Topic: Feature Request: Toggle Warnings
Replies: 5
Views: 1724
Re: Feature Request: Toggle Warnings
Thursday, 8th January 2015, 13:26
Forum: Crazy Yiuf's Corner
Topic: FooTV is not working
Replies: 4
Views: 1616
Re: FooTV is not working
Tuesday, 6th January 2015, 01:57
Forum: Game Design Discussion
Topic: Storm card/Thunder clouds ignoring rElec
Replies: 4
Views: 1810
Re: Storm card/Thunder clouds ignoring rElec
Sunday, 4th January 2015, 23:15
Forum: Game Design Discussion
Topic: Storm card/Thunder clouds ignoring rElec
Replies: 4
Views: 1810
Re: Storm card/Thunder clouds ignoring rElec
Not sure about the second part, bringing it up in ##crawl-dev.
Friday, 2nd January 2015, 23:51
Forum: Technical Support
Topic: Play Webtiles in ASCII ?
Replies: 7
Views: 3352
Re: Play Webtiles in ASCII ?
jejorda2 wrote:This did not work for me in trunk on CAO.
Should be with singular "tile". You might also try "hybrid" instead of "glyphs"; hybrid includes the glyphs but also icons for things like monster friendliness, stair visitation, etc.
Friday, 2nd January 2015, 23:45
Forum: Contributions
Topic: Integration with web
Replies: 2
Views: 2340
Re: Integration with web
Friday, 2nd January 2015, 18:55
Forum: Game Design Discussion
Topic: Make net traps not drop anything if they fail
Replies: 2
Views: 1332
Re: Make net traps not drop anything if they fail
notcluie wrote:op is a faggot
Off-topic, but could you please change your signature?
Wednesday, 31st December 2014, 03:02
Forum: Dungeon Crawling Advice
Topic: Any way to rescue this MuGl from death by moat?
Replies: 13
Views: 5431
Re: Any way to rescue this MuGl from death by moat?
Saturday, 27th December 2014, 21:58
Forum: Game Design Discussion
Topic: Issue & Proposal: YouTube and Verification
Replies: 11
Views: 4386
Re: Issue & Proposal: YouTube and Verification
Saturday, 27th December 2014, 15:43
Forum: Dungeon Crawling Advice
Topic: Any way to rescue this MuGl from death by moat?
Replies: 13
Views: 5431
Re: Any way to rescue this MuGl from death by moat?
Saturday, 27th December 2014, 09:07
Forum: Dungeon Crawling Advice
Topic: Any way to rescue this MuGl from death by moat?
Replies: 13
Views: 5431
Re: Any way to rescue this MuGl from death by moat?
le_nerd wrote:Back up is http://crawl.develz.org/saves/dumps/Sva ... 18.tar.bz2
Server is crawl.develz.org /CDO.
Thanks everyone!
I made a small tweak to your save and CDO admin Napkin replaced your save with the fixed version, so you should be able to continue your game now on CDO.
Friday, 26th December 2014, 03:38
Forum: Dungeon Crawling Advice
Topic: Any way to rescue this MuGl from death by moat?
Replies: 13
Views: 5431
Re: Any way to rescue this MuGl from death by moat?
Friday, 26th December 2014, 03:07
Forum: Dungeon Crawling Advice
Topic: Any way to rescue this MuGl from death by moat?
Replies: 13
Views: 5431
Re: Any way to rescue this MuGl from death by moat?
Tuesday, 23rd December 2014, 16:29
Forum: Game Design Discussion
Topic: dropping items improvement
Replies: 9
Views: 3060
Re: dropping items improvement
It doesn't currently show how many you will be left with: you'll have to do that arithmetic yourself.
Saturday, 20th December 2014, 20:03
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 32998
Re: Lost CAO webtiles Password
xentronium wrote:It looks like I signed up for CAO many years ago, but I can't remember my old password.
Account name: Xen
Email sent.
Monday, 15th December 2014, 21:25
Forum: Crazy Yiuf's Corner
Topic: Santaeus Claus wishes you a merry Christmas!
Replies: 7
Views: 3432
Re: Santaeus Claus wishes you a merry Christmas!
Ironfoot wrote:It would be awesome if you could implement the modified tile for a while. I'm in a festive mood.
Needs reindeer ice fiends.
Re: ASSERT_DLUA
Wednesday, 3rd December 2014, 06:58
Forum: Game Design Discussion
Topic: Don't let players waste scrolls of curse weapon
Replies: 6
Views: 2624
Re: Don't let players waste scrolls of curse weapon
Wednesday, 3rd December 2014, 06:05
Forum: Game Design Discussion
Topic: Vampire Butcher -> Bottle ability
Replies: 7
Views: 2645
Re: Vampire Butcher -> Bottle ability
Saturday, 22nd November 2014, 22:22
Forum: Technical Support
Topic: Lost webtiles password
Replies: 2
Views: 1516
Re: Lost webtiles password
Saturday, 22nd November 2014, 19:05
Forum: Technical Support
Topic: git log command
Replies: 3
Views: 1865
Re: git log command
Tuesday, 21st October 2014, 16:23
Forum: Crazy Yiuf's Corner
Topic: Proposal: armor ego that reduces spellcasting penalty
Replies: 40
Views: 9074
Re: Proposal: armor ego that reduces spellcasting penalty
Monday, 20th October 2014, 01:27
Forum: Game Design Discussion
Topic: More altar interaction
Replies: 11
Views: 3226
Re: More altar interaction
EugeneJudo wrote:One problematic thing would be altars of Longau which are overly abundant in the abyss, although they could just be excluded from this effect.
Lugonites already can't gain piety in the Abyss, so that wouldn't even be a special case.
Sunday, 19th October 2014, 13:43
Forum: Game Design Discussion
Topic: Mennas and wand of flaming
Replies: 17
Views: 4797
Re: Mennas and wand of flaming
Sunday, 12th October 2014, 21:53
Forum: Technical Support
Topic: Can't get 0.15.1 to run on my Samsung Galaxy SII. Help?
Replies: 6
Views: 3182
Re: Can't get 0.15.1 to run on my Samsung Galaxy SII. Help?
Wednesday, 17th September 2014, 21:34
Forum: Game Design Discussion
Topic: two interface suggestions
Replies: 9
Views: 2461
Re: two interface suggestions
Sunday, 7th September 2014, 15:32
Forum: Game Design Discussion
Topic: Should monsters have a fixed max hp or variable max hp?
Replies: 102
Views: 27536
Re: Should monsters have a fixed max hp or variable max hp?
Thursday, 4th September 2014, 15:39
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 32998
Re: Lost CAO webtiles Password
Sunday, 31st August 2014, 16:10
Forum: Technical Support
Topic: Running DCSS from an external storage device
Replies: 7
Views: 2628
Re: Running DCSS from an external storage device
Saturday, 30th August 2014, 17:09
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3264
Re: Blork the Orc description change
Saturday, 30th August 2014, 16:59
Forum: Game Design Discussion
Topic: Don't acquire teleport wands in sprint
Replies: 4
Views: 1897
Re: Don't acquire teleport wands in sprint
duvessa wrote:But formicids do get the haste/tele weight greatly reduced. It looks like Sprint characters don't, so this is an inconsistency.
Just fixed that, in both trunk and 0.15.
Saturday, 30th August 2014, 00:07
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 32998
Re: Lost CAO webtiles Password
RaveRadbury wrote:Hello, I am a scatterbrained person who has also lost their password.
User:RaveRadbury
Server: CAO
Thank you for your help!
New password emailed.
Thursday, 21st August 2014, 20:53
Forum: Game Design Discussion
Topic: Fire Spell Interactions
Replies: 5
Views: 2170
Re: Fire Spell Interactions
Saturday, 9th August 2014, 22:06
Forum: Technical Support
Topic: Help compiling: " fatal error: stuff.h: No such file..."
Replies: 7
Views: 3391
Re: Help compiling: " fatal error: stuff.h: No such file..."
Saturday, 9th August 2014, 15:39
Forum: Technical Support
Topic: Help compiling: " fatal error: stuff.h: No such file..."
Replies: 7
Views: 3391
Re: Help compiling: " fatal error: stuff.h: No such file..."
Friday, 8th August 2014, 13:19
Forum: Game Design Discussion
Topic: Draconians
Replies: 20
Views: 5461
Re: Draconians
Tiktacy wrote:they encourage a balance of both armour and dodging(which in my experience, tends to be optimal)
Where "balance" means "don't train Armour at all"?
Thursday, 7th August 2014, 14:29
Forum: Game Design Discussion
Topic: Searing Ray again
Replies: 10
Views: 3430
Re: Searing Ray again
(Not to say that SR working better at cardinal and 45-degree angles is great)
Tuesday, 5th August 2014, 23:21
Forum: Technical Support
Topic: Win in .15 branch isn't showing up on CAO scoring summary
Replies: 4
Views: 1525
Re: Win in .15 branch isn't showing up on CAO scoring summar
Monday, 4th August 2014, 00:29
Forum: Technical Support
Topic: Help compiling: " fatal error: stuff.h: No such file..."
Replies: 7
Views: 3391
Re: Help compiling: " fatal error: stuff.h: No such file..."
Sunday, 3rd August 2014, 17:19
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 32998
Re: Lost CAO webtiles Password
IggyPope wrote:Sigh. Due to user error (e.g. stupidity) I have also lost my password on CAO (user name IggyPope). If this is fixable, awesome, and if not, oh well, hadn't yet got my first rune on my first game. Also, thanks for the awesome game!
I sent a new password to the email address you registered with.
Friday, 1st August 2014, 23:07
Forum: Technical Support
Topic: Why are many FooTV TTYRECs failing?
Replies: 7
Views: 2307
Re: Why are many FooTV TTYRECs failing?
Kramin42 wrote:This is all a conspiracy to remove your hilarious ossuary death, isn't it?
I had forgotten that one was on CDO
Friday, 1st August 2014, 23:06
Forum: Technical Support
Topic: Why are many FooTV TTYRECs failing?
Replies: 7
Views: 2307
Re: Why are many FooTV TTYRECs failing?
Patashu wrote:neil wrote:CDO ttyrecs are lost: when the new server's disk crashed and it had to be moved back to the old server, there was not disk space for the ttyrecs.
Permanently lost or 'lost until there's more disk space in the future'?
As far as I know, permanently; you'd have to ask Napkin.
Friday, 1st August 2014, 21:29
Forum: Game Design Discussion
Topic: FR: Don't make trying to zap an empty wand take a turn
Replies: 4
Views: 2092
Re: FR: Don't make trying to zap an empty wand take a turn
TeshiAlair wrote:Trying to read a scroll of remove curse without cursed items doesn't destroy the scroll or take a turn.
Actually, it does, if you didn't know it was remove curse to begin with.
Thursday, 31st July 2014, 13:35
Forum: Technical Support
Topic: Why are many FooTV TTYRECs failing?
Replies: 7
Views: 2307