Search found 387 matches

Tuesday, 4th November 2014, 21:19

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Re: Strategies for Surviving Vaults 5

Yes, so either it was a monster or a wall tile within the 4x5 area I was 'porting to. Just bad luck. And yes, you have to evoke cTele. But the second teleport kicked in before I could to that. I don't know if the Tele status has a minimum before it results in a teleport. Or maybe a random teleport f...

Tuesday, 4th November 2014, 17:04

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Re: Strategies for Surviving Vaults 5

I got the rune! Thank you all, very much! Even if I should die in Zot now, I feel like I made a major breakthrough. I haven't been able to get the third rune for ages. Also, don't forget Zin's powers, recite can be useful here (Yeah, it's loud as shouting, but then, all these vault guards are going ...

Tuesday, 4th November 2014, 15:25

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Re: Strategies for Surviving Vaults 5

With the HuFi in question, do you have a rCorr amulet? If yes, I definitely recommend Slime. No rCorr in this game, unfortunately. But thank you, I'll keep that in mind for the future. So I buffed myself and went down. Here's a "screenshot": ◦◦◦◦◦░◦◦◦◦◦◦◦◦◦▒··◦◦░░◦◦◦◦◦◦◦◦◦◦░ Utis the Tort...

Tuesday, 4th November 2014, 11:53

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Re: Strategies for Surviving Vaults 5

A solid Vaults 5 tactic to consider is to go get the Rune from Slime, Abyss, or Tomb instead. I'm very willing to consider that. (I suppose if Vaults: 5 after the change a couple of versions ago has become difficult enough that the other runes are valid options, that's actually an improvement in ga...

Tuesday, 4th November 2014, 11:01

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Re: Strategies for Surviving Vaults 5

Thank you for all the input. The last attempts at Vault 5 that I distinctly remember all died in one of the corners. In particular the very last one got into a corner, succesfully dealt with the first foes. But didn't get to rest up HP in the now cleared small area then, but instead was reduced bit ...

Monday, 3rd November 2014, 11:41

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 18379

Strategies for Surviving Vaults 5

I think I there was thread a while ago where this was discussed. I cannot find it. With my last serious melee character recently I tried the old "teleport to one corner" tactics. And died soon, because I didn't have enough breathing space to rest. Stair dancing is obviously out, too. So ho...

Sunday, 20th July 2014, 10:41

Forum: Dungeon Crawling Advice

Topic: When do I teach a melee guy some magic?

Replies: 15

Views: 4977

Re: When do I teach a melee guy some magic?

(Not commenting on the char in the OP, but this was raised as a general question. And one that also interests me.) So, nobody objected to the idea that conjurations are useless on a melee guy? Do better players never* build melee focussed characters with support conjurations? I'm thinking of spells ...

Saturday, 12th July 2014, 12:52

Forum: Dungeon Crawling Advice

Topic: Why is this unassuming spell so awesome?

Replies: 62

Views: 19324

Re: Why is this unassuming spell so awesome?

Static Discharge. It ignores armour.

Tuesday, 17th June 2014, 12:12

Forum: Dungeon Crawling Advice

Topic: Invisibility as a support spell for non-stabbers

Replies: 4

Views: 1516

Invisibility as a support spell for non-stabbers

I've read in this forum experienced players ephasise the value of the invisibility spell. But that was, IIRC, mostly in the context of enchanters. Would you consider it also for non-stabbers? Getting it castable, e.g., for a mid-level spellcasting Sif-Muna worshipper in light armour isn't too much o...

Tuesday, 10th June 2014, 14:41

Forum: Dungeon Crawling Advice

Topic: Which Armour: AC vs. EV vs. +Dam

Replies: 6

Views: 2234

Which Armour: AC vs. EV vs. +Dam

Sometimes I find it hard to decide on the relative advantages of weapons or armour, even if I compare stuff in wiz mode. I have: ⋅  a +0 pearl dragon armour (in a shop) ⋅  a +2 crystal plate armour ⋅  the +4 scale mail of the Forgotten Wonders (worn) {rC+ Dam+6} Armour ...

Wednesday, 12th March 2014, 12:14

Forum: Game Design Discussion

Topic: Rewards for uniques

Replies: 61

Views: 24895

Re: Rewards for uniques

This is a very interesting discussion on whose main course I have nothing to contribute, but there's a side point on which I'd like to throw my two cents in: It was mentioned that the amount of uniques could be reduced. I think that would be a pity. There a two reasons why uniques are good, even if ...

Wednesday, 12th March 2014, 09:13

Forum: Game Design Discussion

Topic: Monsters you are not allowed to melee

Replies: 54

Views: 21771

Re: Monsters you are not allowed to melee

With regard to the role of positioning: I also find this one of the most interesting aspects of crawl. And the relative predictability of monster movement is a most important part of it. Long before I played crawl, I played some DROD: http://drod.caravelgames.com/ Now, crawl isn't a puzzle game, but...

Wednesday, 26th February 2014, 14:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: TeAE of SIf Muna

Replies: 13

Views: 2874

CIP, now YASD: TeAE of SIf Muna

Aaaaaaand dead. Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4 (console) character file. 571239 Utis the Anemomancer (level 27, -9/174 HPs) Began as a Tengu Air Elementalist on Feb 22, 2014. Was the Champion of Sif Muna. Killed from afar by a shadow dragon (27 damage) ... with a bolt of nega...

Wednesday, 26th February 2014, 08:50

Forum: Game Design Discussion

Topic: No poison outside combat

Replies: 21

Views: 9619

Re: No poison outside combat

Resting is also interrupted when buffs run out. Having to press two keys for poison could be almost as annoying as the current state. After thinking about it some more while playing, I think I don't necessarily need an ingame option. What I would like to see is an option in the rc file, so I can spe...

Tuesday, 25th February 2014, 11:04

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 49611

Re: Sif Muna revamp

****-- "Divine Incantation" You may select a spell you currently have memorized to become a "favored incantation of Sif Muna." In addition to casting this spell in the usual way, you may also cast the favored incantation through the (a)bilities menu; when this is done, your invo...

Monday, 24th February 2014, 13:27

Forum: Game Design Discussion

Topic: No poison outside combat

Replies: 21

Views: 9619

Re: No poison outside combat

Personally, I think there wouldn't be any problem with poison the way it is, if it weren't for the nuissance of having to rest it away after combat: "5 ... 5 ... 5 ... 5 ... DAMN IT! ... 5 ... 5 ... 5 ..." So, rather than fiddling with the mechanics of poison, I'd prefer an interface chang...

Monday, 24th February 2014, 10:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: TeAE of SIf Muna

Replies: 13

Views: 2874

Re: CIP: TeAE of SIf Muna

The game tempts me with a highly desired item and I just ignore it. I feel so mature. Thank you very much for the feedback. I keep on forgetting about Passage. But I think I should make it a habit to cast it before going into any situation that could become dangerous: As a prepared quick retreat. I'...

Sunday, 23rd February 2014, 10:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: TeAE of SIf Muna

Replies: 13

Views: 2874

CIP: TeAE of SIf Muna

My main questions at this point are: Spell selection ⋅ I already found a lot of books and with Sif I will eventually get everything, I suppose. Is there anything that I specificially want for the end game? ⋅ I haven't got Tornado yet, I suppose that would fit to that character. O...

Thursday, 20th February 2014, 18:32

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 49611

Re: Sif Muna revamp

My main issue with any kind of diversity based spell power buff is that it actually removes planning and decision making. It makes Sif Muna go from "I want a variety of spells to choose from" to "I can do all of the spells I want" which while thematic is more boring than current...

Thursday, 20th February 2014, 16:18

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 49611

Re: Sif Muna revamp

Making spells more powerful is stepping on Ash's and Chei's toes, they already do that. If you want Sif to be less similar to other gods, that doesn't seem to solve anything, to me. A while after posting my proposal, I realized what I liked best about my own proposal is making lower level conjurati...

Thursday, 20th February 2014, 15:22

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 49611

Re: Sif Muna revamp

I've realized what my core problem with a lot of the proposals is - Sif should reward you learning more about magic. This is the problem with spell success/power boosts - they just make it so you don't have to put as much XP into magic. I agree. On the other hand, it would be nice, if Sif Muna woul...

Thursday, 20th February 2014, 12:33

Forum: Dungeon Crawling Advice

Topic: Early Hybridization for Elementalists?

Replies: 10

Views: 2633

Re: Early Hybridization for Elementalists?

Well, the second type might exist, but I guess most armoured hybrids use small utility spells instead. Repel missiles, swiftness, flight, animate skeleton, apportation, blink etc are all insanely good. And when you have enough xp for a big spell, haste is the best of the best. [...] I'd rather call...

Thursday, 20th February 2014, 09:08

Forum: Dungeon Crawling Advice

Topic: Early Hybridization for Elementalists?

Replies: 10

Views: 2633

Re: Early Hybridization for Elementalists?

Thanks for all the input. The idea is indeed to have a melee-focussed character that uses decent conjurations to soften up tougher monsters or to kill something quickly at range where taking cover is not possible. I suppose another option is to start with a fighter, gladiator or assassin and either ...

Saturday, 15th February 2014, 09:24

Forum: Dungeon Crawling Advice

Topic: Early Hybridization for Elementalists?

Replies: 10

Views: 2633

Early Hybridization for Elementalists?

Usually, when I play elementalists (mostly AE, so far), I get most or all of the spells in the starter spellbook "online" before I branch into a weapon skill. This is typically around early Lair. While this is okay in terms of survival, it means that until then, with the exception of rats ...

Wednesday, 27th November 2013, 18:44

Forum: Dungeon Crawling Advice

Topic: Skill development with Tengu?

Replies: 25

Views: 6616

Re: Skill development with Tengu?

Besides the t-shape at the end of corridors, and the bouncing against a wall that Volteccer_Jack mentioned, there's a third pattern that is a little bit more obscure but comes up quite frequently when a melee foe is approaching you: @ # # <- aim at wall tile #o# I think you can also do it from one ...

Monday, 25th November 2013, 23:24

Forum: Dungeon Crawling Advice

Topic: Skill development with Tengu?

Replies: 25

Views: 6616

Re: Skill development with Tengu?

Besides the t-shape at the end of corridors, and the bouncing against a wall that Volteccer_Jack mentioned, there's a third pattern that is a little bit more obscure but comes up quite frequently when a melee foe is approaching you:

  Code:
  @           
  # # <- aim at wall tile
  #o#

Friday, 20th September 2013, 11:44

Forum: Game Design Discussion

Topic: Bring the fantasy to "fantasy" theme = more original lore

Replies: 25

Views: 6704

Re: Bring the fantasy to "fantasy" theme = more original lor

Yes, the implicit storytelling is something that I think crawl does very, very well. I'm not so convinced, though, that storytelling really does (or should take) a backseat behind game mechanics. Rather, I think that crawl has a particular way of combining game mechanics with storytelling that I, pe...

Wednesday, 18th September 2013, 18:20

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 7822

Re: Using Conjure Ball Lightning

I'd love to wait and see. A drop from lvl 7 to lvl 6 means that the spell becomes available much earlier. And thus the damage is relatively even more devastating. If it is possible -- with extreme precaution and strategic planning -- to use the spell safely at all ... that might actually be interest...

Wednesday, 18th September 2013, 11:40

Forum: Game Design Discussion

Topic: Bring the fantasy to "fantasy" theme = more original lore

Replies: 25

Views: 6704

Re: Bring the fantasy to "fantasy" theme = more original lor

It should be noted, though, that some of the thematic fantasy elements are implicit in the game mechanics. Orcs, for example, are not your typical standard fantasy fare, but obviously a caste of religious warriors, disciplined and pious (high invocation). Rather crawl's Klingons than Tolkienesque or...

Monday, 16th September 2013, 16:01

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 7822

Re: Using Conjure Ball Lightning

Am I missing something? Conjure Ball Lighting is fun. That's something. It is usually not, all things considered, a very good use of 7 spell slots. But it is a very fun spell to fart around with. Alright, nothing wrong with that. After all, people do enjoy Xom. It's not something for me, though. Fo...

Monday, 16th September 2013, 15:51

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

Re: CiP: TeAE of Vehumet

Thanks a lot! That is really very helpful to me, not just for this char, but also in general. The questions "How much xp do I need to make something usable? How much can I reasonably get before the end game?" and "How much must my character be developed to be able to tackle Zot?"...

Monday, 16th September 2013, 12:25

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

Re: CiP: TeAE of Vehumet

I don't get it. I mean, I'm not debating that this is possible -- you guys are far better at the game than I am. I just don't understand it. If I have my major damage dealer at a high hunger cost (more than four "####"), I will inevitably run into a situation where I have to cast it repeat...

Monday, 16th September 2013, 02:52

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

Re: CiP: TeAE of Vehumet

In general, if there are less than 8 hashes of hunger, you shouldn't worry about it. Seriouly? I have much too learn about nutrition management, then. I mean, four hashes are okay for me. But at six or so, I'm getting hungry too fast; and as a rule, the RNG sends only non-edible foes for a while, w...

Sunday, 15th September 2013, 21:18

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

Re: CiP: TeAE of Vehumet

Uh, okay, well, it's not too late, but ... Aren't my skills already starting to get spread somewhat thinly? I figured, I'd be better off making pArrow stronger, reducing the hunger cost of my spells, so I can ditch "Gourmand, raising fighting, dodging and hopefully armour, and maybe working tow...

Sunday, 15th September 2013, 18:20

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

Re: CiP: TeAE of Vehumet

Yes, having progressed a little further, I'm noticing the difference. Airstrike is nice against flying targets, Dazzling Spray is nice before going into melee or as a finisher to pArrow. Melee is okayish even with my crappy +2 quarter staff of freezing. Groups I kill by filling the dungeon with Pois...

Sunday, 15th September 2013, 13:56

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 7822

Re: Using Conjure Ball Lightning

I think you're underestimating the offensive utility, but your assessment is basically correct: the spell is too dangerous to be useful the majority of the time. Inner Flame has very similar problems. Thank you for confirming! Yes, I can easily imagine that I'm underestimating CBL's damage potentia...

Sunday, 15th September 2013, 13:51

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeAE of Vehumet

Replies: 14

Views: 3354

CiP: TeAE of Vehumet

I'm infatuated with Tengu and TeAE in particular. I'm killing them in the hundreds, probably. The thing is: I really enjoy their early game and it feels very controlled to me -- in 99% of all cases I know with any death before Lair that it was my fault and I know what was my fault. But at around the...

Sunday, 15th September 2013, 10:54

Forum: Dungeon Crawling Advice

Topic: Using Conjure Ball Lightning

Replies: 24

Views: 7822

Using Conjure Ball Lightning

I have experimented with it in wizmode and, for the life of me, I can't figure out how and when to use it effectively and efficiently. It looks absolutely great on paper: It looks like a spell requiring unsual tactics with a strong emphasis on positioning and it fits very well into the theme of the ...

Friday, 6th September 2013, 18:03

Forum: Game Design Discussion

Topic: Minor suggestion: Give Te permaflight at XL 12

Replies: 0

Views: 903

Minor suggestion: Give Te permaflight at XL 12

I like Tengu a lot. One minor improvement that I could see is having them gain permanent flight a little earlier. For the most part of the early game the mechanic with flying and the 20% EV boost is quite nice. But at some point around early Lair, mana is so plenty that you activate the flying abili...

Friday, 12th July 2013, 15:21

Forum: Dungeon Crawling Advice

Topic: TrBe - To Labyrinth or not to Labyrinth

Replies: 21

Views: 5684

Re: TrBe - To Labyrinth or not to Labyrinth

There can be player ghosts in a labyrinth. And in a labyrinth you effectively can not retreat, if it is too strong.

If I'm at least half pleased with my equipment, I stay away from it.

Wednesday, 10th July 2013, 20:07

Forum: Dungeon Crawling Advice

Topic: What does stone skin do exactly?

Replies: 15

Views: 4440

Re: What does stone skin do exactly?

What GDR really makes a difference in is the "Max damage" column, you'll note the difference there is 39 vs. 28 Now that will happen VERY infrequently, but I think the point is just once at the wrong moment is the one that could kill you. Personally, I'm of the school of thought that at 5...

Wednesday, 10th July 2013, 19:27

Forum: Dungeon Crawling Advice

Topic: What does stone skin do exactly?

Replies: 15

Views: 4440

Re: What does stone skin do exactly?

Well, this GDR thing ... I'm curious and so I've created two HuFi in Wizmode. Both of them with 20 Armour skill and 0 Dodging, both with gloves, boots, helmet and cloak enchanted to +2. One with (unenchanted) plate, the other one wearing +3 leather. The plate one has AC 34 and EV 6, the leather one ...

Monday, 8th July 2013, 08:49

Forum: Dungeon Crawling Advice

Topic: Amour question

Replies: 5

Views: 1484

Re: Amour question

new unique: Louis L'Amour. Tengu. If he is generated on a level, he might refuse to show up. I was thinking: new lvl 0 spell: Summon L'Amour (Summoning/Fire/Hexes). Casting this spell has no effect. But if you have it memorized, then once in a while L'Amour will show up randomly, and precisely in t...

Sunday, 7th July 2013, 18:15

Forum: Dungeon Crawling Advice

Topic: Amour question

Replies: 5

Views: 1484

Re: Amour question

Grimm wrote:crawl is no place for amour


Amour has its place everywhere.

https://www.youtube.com/watch?v=3rjOrOt6wFw

L'Amour is a rebellious bird
that nobody can tame,
and you call him quite in vain
if it suits him not to come.


Sounds like a summoner style to me.

Saturday, 6th July 2013, 23:08

Forum: Dungeon Crawling Advice

Topic: New Crawler, Assistance Needed

Replies: 11

Views: 2717

Re: New Crawler, Assistance Needed

I don't understand what you mean with "handholding via mechanics", but in respect to the other points, I'd recommend to just play online via telnet or ssh (or webtiles, if that's your thing). I think the two most important pieces of advice for new players are: - In the beginning put all yo...

Saturday, 6th July 2013, 09:47

Forum: Game Design Discussion

Topic: Battlesphere is overpowered

Replies: 40

Views: 12606

Re: Battlesphere is overpowered

I don't get it. It's strong yes. But strong is not the same as overpowered, unless one is using hyperbole by habit. Alright, Cj is a strong background; does that mean it would, by an insurmountable margin, be your first choice, if you want to maximize your chance of getting to Lair? And why is it su...

Saturday, 6th July 2013, 09:21

Forum: Dungeon Crawling Advice

Topic: How to play AE?

Replies: 34

Views: 8800

Re: How to play AE?

I've been splatting a few dozen TeAE's now. Some getting through the Lair and some even getting to the Vault. In my opinion, they are incredibly fragile the whole way. In the early game you only have shock which misses a lot and doesnt do enough damage. It has a long range and can hit multiple targ...

Wednesday, 3rd July 2013, 18:53

Forum: Game Design Discussion

Topic: High level Transmutation spell ideas/reworking dragon form

Replies: 58

Views: 14738

Re: High level Transmutation spell: Crystalline Form?

also make it tmut/fire for draconians again. Or make the secondary school match the draconian's color. ie for white draconians it's tmut/ice. this is dumb special casing which is another thing that I would like to see removed from dragon form It's flavour. Flavour shouldn't go before game mechanics...

Wednesday, 3rd July 2013, 18:36

Forum: Dungeon Crawling Advice

Topic: How to play AE?

Replies: 34

Views: 8800

Re: How to play AE?

rebthor wrote:If you really want to play Te, I'd personally go TeCj over TeAE because AE is fiddly and Te are fragile.


Thanks, but what I really wanted to try is TeAE. :)
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