Search found 300 matches
Wednesday, 27th May 2015, 06:03
Forum: Crazy Yiuf's Corner
Topic: Are game graphics licensed for commercial use?
Replies: 10
Views: 3561
Tuesday, 26th May 2015, 14:09
Forum: Game Design Discussion
Topic: Inventory Management Overview
Replies: 109
Views: 25897
Re: Inventory Management Overview
dpeg wrote:I think it'd be best if items disappear when left on the ground for a while (artefacts exempted, of course).
Wouldn't this encourage players to pick up all strategic items, drop them, then pick them up again before the disappearance clock ran out? In that case, management becomes a lot worse.
Wednesday, 20th May 2015, 20:42
Forum: Dungeon Crawling Advice
Topic: Killer Klowns
Replies: 15
Views: 4094
Wednesday, 20th May 2015, 15:03
Forum: Game Design Discussion
Topic: Lair and Swamp/Spider/Shoals/Snake is too long and grindy
Replies: 8
Views: 3028
Re: Lair and Swamp/Spider/Shoals/Snake is too long and grind
Tuesday, 19th May 2015, 17:06
Forum: Crazy Yiuf's Corner
Topic: Why double swords and triple swords?
Replies: 63
Views: 14795
Re: Why double swords and triple swords?
Tuesday, 19th May 2015, 14:15
Forum: Game Design Discussion
Topic: Prevent AD when no corpses visible
Replies: 7
Views: 2164
Prevent AD when no corpses visible
Monday, 18th May 2015, 21:28
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Saturday, 16th May 2015, 01:07
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Friday, 15th May 2015, 19:33
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Friday, 15th May 2015, 16:50
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Friday, 15th May 2015, 15:08
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Friday, 15th May 2015, 13:47
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Friday, 15th May 2015, 04:21
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Thursday, 14th May 2015, 23:30
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Thursday, 14th May 2015, 17:34
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Thursday, 14th May 2015, 17:28
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27232
Re: Make all stats useful for all chars
Wednesday, 13th May 2015, 13:28
Forum: Crazy Yiuf's Corner
Topic: FR: Speed 11+ branch
Replies: 25
Views: 4865
Wednesday, 13th May 2015, 03:00
Forum: Crazy Yiuf's Corner
Topic: Common crawl problems
Replies: 151
Views: 34058
Re: Common crawl problems
Tuesday, 12th May 2015, 15:30
Forum: Game Design Discussion
Topic: Lair subbranches with 4 floors feedback
Replies: 43
Views: 10366
Re: Lair subbranches with 4 floors feedback
Tuesday, 12th May 2015, 01:03
Forum: Crazy Yiuf's Corner
Topic: Common crawl problems
Replies: 151
Views: 34058
Re: Common crawl problems
Sunday, 10th May 2015, 14:14
Forum: Game Design Discussion
Topic: Lair subbranches with 4 floors feedback
Replies: 43
Views: 10366
Re: Lair subbranches with 4 floors feedback
Saturday, 9th May 2015, 12:27
Forum: Game Design Discussion
Topic: Lair subbranches with 4 floors feedback
Replies: 43
Views: 10366
Re: Lair subbranches with 4 floors feedback
S's: 3 (ahem, I also support only having to complete 1 of these)
Zot: 3
Saturday, 9th May 2015, 01:54
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Friday, 8th May 2015, 22:41
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Friday, 8th May 2015, 15:25
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Friday, 8th May 2015, 12:31
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Friday, 8th May 2015, 02:03
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Thursday, 7th May 2015, 18:18
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Thursday, 7th May 2015, 12:14
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
Re: 2 Runes for Zot
Rast wrote:It's been suggested that lair drop down to one S-branch per game..
I not only like this idea, I've proposed a version of it myself! It's linked in the OP. It got a lot of feedback, and this proposal is meant to address the concerns people had.
Thursday, 7th May 2015, 11:38
Forum: Game Design Discussion
Topic: 2 Runes for Zot
Replies: 33
Views: 8003
2 Runes for Zot
Sunday, 3rd May 2015, 19:59
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42099
Re: A multi-character outline to help people diversify build
Sunday, 3rd May 2015, 11:55
Forum: Crazy Yiuf's Corner
Topic: seeing species in 4 categories
Replies: 21
Views: 5311
Re: seeing species in 4 categories
Friday, 1st May 2015, 15:47
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42099
Re: A multi-character outline to help people diversify build
Sunday, 26th April 2015, 21:47
Forum: Crazy Yiuf's Corner
Topic: Crawl Abridged
Replies: 26
Views: 6652
Re: Crawl Abridged
mps wrote:1 non-slime lair branch instead of 2
Dpeg has twice said he's intrigued by this idea... other devs?
Sunday, 26th April 2015, 21:42
Forum: Crazy Yiuf's Corner
Topic: How would you sex the gods?
Replies: 51
Views: 17866
Re: How would you sex the gods?
inappropriate pronouns for crawl gods: ones you imagine refer to an actual gender the god has.
Saturday, 14th March 2015, 02:03
Forum: The Dart Board
Topic: 0.16 Tournament Clans?
Replies: 52
Views: 17671
Re: 0.16 Tournament Clans?
Tuesday, 3rd March 2015, 19:24
Forum: Crazy Yiuf's Corner
Topic: Balanced Berserker
Replies: 91
Views: 22848
Re: Balanced Berserker
Berder wrote:data > anecdotes
Until you can statistically prove statistics are better than other forms of argument without making any (non-statistical) recourse to those forms of argument, I refuse to accept your claim here as valid.
Tuesday, 24th February 2015, 04:21
Forum: Crazy Yiuf's Corner
Topic: Give Dg rMut
Replies: 38
Views: 10077
Re: Give Dg rMut
berder wrote:what else would you call a race that can worship itself?
humanity?
Saturday, 24th January 2015, 05:08
Forum: Crazy Yiuf's Corner
Topic: POLL: Permanent allies
Replies: 28
Views: 5983
Re: POLL: Permanent allies
Thursday, 22nd January 2015, 04:46
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Thursday, 22nd January 2015, 01:39
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 21st January 2015, 04:23
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 21st January 2015, 03:53
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 21st January 2015, 03:42
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 21st January 2015, 00:31
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Re: Proposal: Only generate one (non-slime) S branch per gam
Tuesday, 20th January 2015, 17:30
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13005
Proposal: Only generate one (non-slime) S branch per game
Saturday, 20th December 2014, 21:03
Forum: Dungeon Crawling Advice
Topic: Can hunger from divine abilities be reduced?
Replies: 3
Views: 1452
Re: Can hunger from divine abilities be reduced?
Saturday, 20th December 2014, 15:02
Forum: Game Design Discussion
Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)
Replies: 52
Views: 22152
Re: New God: Wulndraste the Wayfarer (God of No Backtracking
Friday, 19th December 2014, 19:53
Forum: Game Design Discussion
Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)
Replies: 52
Views: 22152
Re: New God: Wulndraste the Wayfarer (God of No Backtracking
Thursday, 11th December 2014, 19:44
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 282050