Search found 176 matches

Thursday, 4th October 2012, 16:27

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

I still dislike how one of the main difficulties of elf is getting banished though. I had my current guy get banished while wearing 3 MR items tonight :( . Usually it means I wait until level 20+ when I have a reliable abyss kit to do elf, and by that point it is really a trivial and unfun branch t...

Thursday, 4th October 2012, 05:39

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

I really like how elf is 3 levels now, I hope the other branches get the same treatment in the future. The only downside is lesser chance of a portal but tough luck, it`s worth it. I still dislike how one of the main difficulties of elf is getting banished though. I had my current guy get banished w...

Thursday, 4th October 2012, 04:55

Forum: Game Design Discussion

Topic: The Fighter Background

Replies: 165

Views: 39285

Re: The Fighter Background

... The point is that playing crawl is more about having fun than about winning. Hybrids are about middle difficulty in terms of achieving a win below the easier combos and above the harder ones, with wizards being one of the better starting points for hybrids since unlocking the full potential of ...

Wednesday, 3rd October 2012, 16:34

Forum: Game Design Discussion

Topic: The Fighter Background

Replies: 165

Views: 39285

Re: The Fighter Background

I'm criticizing your HOWz build and not your personal character. If anything as someone who's ascended multiple times I hold you in high regard and just... I don't know... expect MORE from you. I mean you level conj too? How many skills are you putting XP into exactly? And HO isn't exactly known fo...

Wednesday, 3rd October 2012, 05:02

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Hi! Tonight I met an orc knight with regular darts. He was doing 15-20 damage per dart through 7 AC. Is that normal? I don`t remember doing that kind of damage with darts, so I wanted to check since it seemed odd (and also it really hurt!). edit: also someone on webtiles said that flight had been ch...

Sunday, 30th September 2012, 05:41

Forum: Game Design Discussion

Topic: The Fighter Background

Replies: 165

Views: 39285

Re: The Fighter Background

Would be nice if fighter was 2h weapon + armor background, but there arent too many of the current 2h weapons that would work for this. Or a bit more on the silly side, have all their points be in fighting and have them start with one of each weapon :D

Friday, 28th September 2012, 12:47

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Baldu: I am not convinced. Those "oh shit" moments lead to fewer deaths than you might expect and force players to exert themselves. By Lair, everyone will have some resources available. Ok, noted! Another thing is trapdoor spiders interact weirdly with flame clouds, here`s what happens w...

Friday, 28th September 2012, 07:48

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Hey, I saw one of the meanest vaults i`ve ever seen tonight on webtiles. It was on L2, was i believe 6 oklobs surrounding 4 paralyzing eyes. The guy happened to be a summoner so he cleared it with minimal damage but i cant imagine a not summoner clearing this until late game. I guess that`s ok to ha...

Thursday, 27th September 2012, 07:46

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Also going back to rods, I completed a 3rune this week-end, I had 13 rods at the end. Rods rods rods rods rods. Rods. I'm repeating myself, but I'm finding so many rods, my win rate has gone up tremendously. Well, this has been confirmed. It's not intentional, we're looking for the bug (seems to ha...

Wednesday, 26th September 2012, 11:18

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

That unique dude that can spawn early with a big beam wand... I though that was changed. But he 1 shot me when i got off the stairs going down to D3. I hadn't cleared everything in D1 and D2, so if I had and had 1 more level I think I would have survived, but just wanted to mention it in case it was...

Friday, 21st September 2012, 07:27

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21271

Re: Cleave

I played a minotaur axe guy of okawaru tonight and i withdraw what i said yesterday about only cleaving chaff. This time oka gave me good stuff form the get go and i cleaved my way through everything, death yak packs and all. I only got to vault before having to stop for now but on a well equipped g...

Friday, 21st September 2012, 01:46

Forum: Game Design Discussion

Topic: Removing acquirement regret

Replies: 28

Views: 6985

Re: Removing acquirement regret

I hadn't though of cats and squids (haven't played them yet!), so that`s another type of acquirement that`s ok to good in some cases. Just book and misc acquirements that I`m not convinced can be ok to good in any case yet. Anyone at all that have a positive thing to say about those?

Friday, 21st September 2012, 01:24

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8445

Re: Power indication for spells.

I would prefer if the spell screen was something like this: Name == Success == Accuracy == Damage == Range == Duration Throw Flame == 99% == 90% == 2-20 == 8 == N/A Conjure Flame == 80% == 100% == 3-15 == 4 == 2-8 Repel Missiles == 90% == 100% == N/A == N/A == 10-30 but my coding skills arent good e...

Thursday, 20th September 2012, 06:50

Forum: Game Design Discussion

Topic: Removing acquirement regret

Replies: 28

Views: 6985

Re: Removing acquirement regret

Anyone ever get something good out of book acquirement? It seems to reliably give manuals when I used it without magic skills but neither manuals nor books seemed to have much relation to my skills. Only tried about 10 times so far, mostly early game when all my XP was in very few skills, but no luc...

Thursday, 20th September 2012, 05:28

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21271

Re: Cleave

Seems pretty fun from the short try i gave it, and very unique too! Really felt super strong in some rare situations but mostly it helped clear chaff faster, vs the real threats I found myself going back in corridors as usual. If you`re looking for suggestions for other weapon abilities after reach ...

Thursday, 20th September 2012, 01:31

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

I'm wondering if there are diminishing returns on petrification. Tonight I lost 1 guy to a gnoll shaman and 1 guy to a catlebopas (??) , both got petrified at 100% health and never got a turn again before dying. The message log is messy in both cases since I had summons, but both tried to petrify me...

Wednesday, 19th September 2012, 03:03

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

I found my very first shaft trap on D1 earlier. Was instant death considering I hadn't picked up a single item yet and fell in a corridor between 2 monsters. Shaft on D1 feels a little much, maybe put them on D2+ only?

Tuesday, 18th September 2012, 07:30

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

The new mystic blast seems really much much stronger than it used to be. I`d say it`s even much stronger than sticky flame now, and on vehumet it`s even better. Really feels like a massive power increase for a spell that was already really good. I've found it less useful than before, personally. It...

Monday, 17th September 2012, 21:41

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Also looks likes out of depth monsters are a lot more frequent than used to be Also, I just want to say I really like how rods seem to be found significantly more often then before It's funny how we get comments like that on a regular basis while monster and item generations have barely been tweake...

Monday, 17th September 2012, 19:40

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

Something that isn't just a comment but possibly a bug, is that elec weapons ask for confirmation if attacking something in water with allies in water, but they don't for reaching polearms with elec. I guess it would be ok if I always attacked with V but tabbing does it too and I keep destroying my...

Monday, 17th September 2012, 19:07

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 83366

Re: Feedback on Trunk deployment (.11)

The new mystic blast seems really much much stronger than it used to be. I`d say it`s even much stronger than sticky flame now, and on vehumet it`s even better. Really feels like a massive power increase for a spell that was already really good. Also looks likes out of depth monsters are a lot more ...

Saturday, 15th September 2012, 21:57

Forum: Game Design Discussion

Topic: Sword of Cerebov -> triple sword

Replies: 19

Views: 4087

Re: Sword of Cerebov -> triple sword

Honestly, I think each of the major demon lords should drop something that's useful to some characters. It gives you a reason to kill the lord instead of just stealing the rune. I 100% agree with this quote and this thread. I used to gather all the cool stuff in the dungeon and make a museum, but n...

Saturday, 15th September 2012, 01:48

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 22724

Re: Demigods feedback and help wanted!

I promise to dust off mumra's abstract followers patch. That will add demigod content without upsetting balance. I can`t wait, I love playing demigods, I find they are almost perfect, they are just missing a little something. The guaranteed something from the gods is usually very strong and interes...

Friday, 14th September 2012, 05:32

Forum: Game Design Discussion

Topic: AK Starting Abyss

Replies: 39

Views: 9266

Re: AK Starting Abyss

There was a guy on webtiles doing something like this late last year. He was taking a troll however, and instead of escaping when there was trouble he would quit and retry. On average it took him 20-30 minutes to get a level 10+ troll out of the abyss and then he would tab through the first half of ...

Friday, 14th September 2012, 03:31

Forum: Game Design Discussion

Topic: More message on starvation

Replies: 5

Views: 1578

Re: More message on starvation

i was power pressing direction keys BlackSheep's solution will work, but I'd actually advocate not doing it. If you're mashing keys enough to starve to death while carrying a bunch of food, monsters are gonna kill you. It was a labyrinth, so no monsters, and I only used numpad keys, i was running t...

Thursday, 13th September 2012, 23:33

Forum: Game Design Discussion

Topic: More message on starvation

Replies: 5

Views: 1578

More message on starvation

Hey, I just had a super extra powerful guy die from hunger in a labyrinth after not noticing I was starving. Looking back on the message log i even passed out but nothing forced a more message, and since i was power pressing direction keys my way through i though i had walked in a trap or smoething ...
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