Search found 246 matches

Thursday, 6th October 2016, 23:51

Forum: Crazy Yiuf's Corner

Topic: Spell idea: Rocket Ray

Replies: 4

Views: 1664

Spell idea: Rocket Ray

Rocket Ray: Level 6 Conj/Air/Fire When cast, gives Flying and Ray status (similar to Searing Ray). Every turn you channel it, it consumes three mana to fire a moderately powerful blast of fire and knock you backwards in the opposite direction (as if trampled). Becomes beam-targeted and more powerful...

Thursday, 6th October 2016, 20:48

Forum: Game Design Discussion

Topic: Don't disable auto-eating chunks when starving.

Replies: 7

Views: 2744

Don't disable auto-eating chunks when starving.

Seriously. Why is this a thing?

Tuesday, 4th October 2016, 03:54

Forum: Game Design Discussion

Topic: Is it odd that Inacc affects magic but +Slay doesn't?

Replies: 21

Views: 4718

Is it odd that Inacc affects magic but +Slay doesn't?

It feels kinda weird to me.

Monday, 3rd October 2016, 22:57

Forum: Game Design Discussion

Topic: Developing Ieoh Jian Council (Latest version inside)

Replies: 69

Views: 45954

Re: God Proposal: Wiruiamesh, the Blade Collector

I'm not entirely sold on a god who looks to be blatantly aping (one of two versions of) Gilgamesh. I'm also not entirely sold on the idea of the major selling point of a god being "I have 7 awesome fixedarts." Finally, the end effect of this god seems to be similar to Okawaru, with skill e...

Saturday, 1st October 2016, 11:54

Forum: Crazy Yiuf's Corner

Topic: Potion Petition replacement

Replies: 22

Views: 5726

Re: Potion Petition replacement

Feature Request: Bring back item weight, but only for Amazot shipping costs.

Friday, 23rd September 2016, 07:56

Forum: Game Design Discussion

Topic: Dream Sheep packs are annoying as hell

Replies: 2

Views: 1398

Dream Sheep packs are annoying as hell

I love Dream Sheep. It's fun, it's flavorful, and it's threatening.

But spawning packs of them with no other monsters is boring and makes tabbing through a pack of them really obnoxious considering they're still basically popcorn.

Saturday, 17th September 2016, 14:49

Forum: Game Design Discussion

Topic: Orc cities?

Replies: 14

Views: 4018

Re: Orc cities?

This seems like an unnecessary amount of grinding and backtracking for a mechanic that doesn't really fit Crawl. A better solution in the same vein might be to either improve Beogh's "grant followers" passive so you don't get crap at max level, or to make "get followers" an abili...

Monday, 5th September 2016, 22:47

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11294

Re: Vehumet reform

How would the piety spell interact with miscasts/failures? On the one hand, if you reduce/eliminate the chance of failure or negative aspects of failure, you can give extremely early access to high level spells, even by Veh's standards. Plus, that would change Vehu to be less focused on spellcasting...

Saturday, 20th August 2016, 07:02

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 53426

Re: what are some good games

I've always found it weird how people use that FF10 scene as an example of how bad the voice acting is. He's supposed to be laughing in a really fake, forced way; it isn't like Baten Kaitos, where every line legitimately was read by randoms from the street.

Sunday, 14th August 2016, 12:40

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 8922

Re: TOME worth a try?

Also Tome has the really creepy orc breeding rape dungeon thing, which is totally unnecessary. So is the one sidequest where you get a waifu tbh.

Saturday, 13th August 2016, 15:10

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 8922

Re: TOME worth a try?

Dredmore was supremely boring to me, along with how slowly it played because of the animations.

Sunday, 31st July 2016, 18:57

Forum: Crazy Yiuf's Corner

Topic: Kek, god of happenings

Replies: 11

Views: 3895

Re: Kek, god of happenings

REEEEEEE

Sunday, 24th July 2016, 17:49

Forum: Crazy Yiuf's Corner

Topic: New unique: Xonic the hedgehog

Replies: 8

Views: 2324

Re: New unique: Xonic the hedgehog

Shtopit wrote:A variably resistant opponent could be the High Priest of Quetzal (or however it's written).


I feel like this unique is more suited to being the high priest of Xom, so he can Control Chaos or something.

Friday, 15th July 2016, 03:32

Forum: Crazy Yiuf's Corner

Topic: Lair branches harder than Vaults

Replies: 18

Views: 5154

Re: Lair branches harder than Vaults

I think that Shoals 1-3 is probably harder than Vaults 1-4; Shoals 4 definitely is. On the other hand, I think that the last level of Slime is disproportionately difficult to the rest of Slime (which is mostly just super tedious and likely to mutate you and/or filler to dive), so Slime isn't really ...

Wednesday, 13th July 2016, 01:07

Forum: Crazy Yiuf's Corner

Topic: Change the 3rd tier bows title for humans

Replies: 30

Views: 7957

Re: Change the 3rd tier bows title for humans

Markshedding

Friday, 8th July 2016, 14:59

Forum: Crazy Yiuf's Corner

Topic: Most lethal monsters per xp level

Replies: 20

Views: 5112

Re: Most lethal monsters per xp level

Oh right, acid trip, that's a good point. I hadn't thought of zigs, that makes sense since I assume you're dropped right in range of them. I mean... everywhere else the game goes out of its way to prevent you from even moving into range of the damn things. Iirc Oklobzig has one tile out of range of...

Monday, 4th July 2016, 17:13

Forum: Game Design Discussion

Topic: card proposal The Torch

Replies: 23

Views: 4340

Re: card proposal The Torch

well some scrolls are similar to ?immo in that sense and should be removed too However, effects like blink and tele and enchant are simple and don't require the trickiness immo does; fog can be finnicky, but effectively reducing your LOS to 2 is a benefit that is often an easily measurable one; sum...

Thursday, 30th June 2016, 11:50

Forum: Game Design Discussion

Topic: Is Qazlal supposed to destroy your loot?

Replies: 3

Views: 1243

Is Qazlal supposed to destroy your loot?

If not, maybe reconsider making him turn most tiles within visible range+2 into lava when you use disaster area.

Thursday, 30th June 2016, 05:10

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 1077900

Re: Stupid ideas for 0.19

49. Washing Pole. An unrand +3 *Fragile, Reaching Katana. Attacks with the Washing Pole never leave blood stains and have a 25% chance of removing bloodstains from nearby tiles. Attacks with the Washing Pole have a 25% chance of briefly spawning shallow water on top of or on a random tile around the...

Tuesday, 28th June 2016, 11:38

Forum: Game Design Discussion

Topic: Remove hangedman_screamer Vault

Replies: 33

Views: 8929

Re: Remove hangedman_screamer Vault

Autoexplore goes into shallow water by default, so unless I'm misremembering you can definitely autoexplore into it without permanent flight.

Tuesday, 28th June 2016, 11:37

Forum: Crazy Yiuf's Corner

Topic: Dynast's strength meter for Gods.

Replies: 29

Views: 8932

Re: Dynast's strength meter for Gods.

What is the meaning of the red x's that are separated from the bulk of the red shape? (Like, Xom has four unconnected x's at the corners.) The chart is pretty. I think they're meant to say that the god is inconsistent in that attribute. Mahkleb is really strong at helping... provided you don't rand...

Tuesday, 28th June 2016, 03:07

Forum: Crazy Yiuf's Corner

Topic: Dynast's strength meter for Gods.

Replies: 29

Views: 8932

Re: Dynast's strength meter for Gods.

Why does Qaz have zero improve and help? I get that the big thing is disaster area, but he gives you fairly solid passive defense buffs, and both clouds and summons provide fairly strong indirect offense.

He should also probably have a much higher drawback, to be fair.

Monday, 27th June 2016, 22:25

Forum: Game Design Discussion

Topic: Remove hangedman_screamer Vault

Replies: 33

Views: 8929

Re: Remove hangedman_screamer Vault

Speaking of autoexplore trap vaults, there's a vault in Lair that has a bunch of shallow water that curves around; after you round the corner there are 3! electric eels (and behind that, more monsters). I didn't get killed by it, but I took a ton of damage despite being heavily armored; I'm pretty ...

Monday, 27th June 2016, 04:44

Forum: Game Design Discussion

Topic: Remove hangedman_screamer Vault

Replies: 33

Views: 8929

Re: Remove hangedman_screamer Vault

Speaking of autoexplore trap vaults, there's a vault in Lair that has a bunch of shallow water that curves around; after you round the corner there are 3! electric eels (and behind that, more monsters). I didn't get killed by it, but I took a ton of damage despite being heavily armored; I'm pretty s...

Friday, 17th June 2016, 05:52

Forum: Game Design Discussion

Topic: Rework or Replace Monk

Replies: 45

Views: 12264

Re: Rework or Replace Monk

How about monks start with 0 piety, and 0 in all skills. However, we'll all agree to insist they are the most powerful background, and act like it should be completely obvious why. Obviously I'll edit this post so as not to spoil the ruse. Oh gitp forums, how I missed thee and thy partially charged...

Friday, 10th June 2016, 20:03

Forum: Game Design Discussion

Topic: I had an idea about melee weapons.

Replies: 19

Views: 4023

Re: I had an idea about melee weapons.

I prefer the idea of a "charge attack": when you move adjacent to a monster from a non-adjacent square, you get a free attack. It's fine for it to be at your movement delay because you'd have to move back again to get another charge attack. There would likely need to be a damage bonus tho...

Tuesday, 7th June 2016, 03:54

Forum: Crazy Yiuf's Corner

Topic: Lugonu insulting me ?

Replies: 5

Views: 1539

Re: Lugonu insulting me ?

4Hooves2Appendages wrote:Since when do gods buy followers? Whatever happened to faith?


Alternate answer: Isn't there a Zin vault with a ton of coins you can access if you start worshiping? Or maybe those walls don't break and you have to dig them out; I've never tried it.

Tuesday, 7th June 2016, 03:53

Forum: Crazy Yiuf's Corner

Topic: Lugonu insulting me ?

Replies: 5

Views: 1539

Re: Lugonu insulting me ?

4Hooves2Appendages wrote:Since when do gods buy followers? Whatever happened to faith?


I mean the god did give faith as well.

Tuesday, 7th June 2016, 00:33

Forum: Crazy Yiuf's Corner

Topic: mutations

Replies: 34

Views: 10652

Re: mutations

it already does I don't think a Tm for example will appreciate wild magic? Or anyone with a great randart helmet getting it pushed off. edit: of course the question is should all mutations from !benemut be beneficial to all characters or just to some... Duvessa is of the opinion that slotloss mutat...

Sunday, 5th June 2016, 21:46

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10783

Re: Make Shields take 0.5 aut to put on/remove

duvessa wrote:How do you know that you will find a "superior two handed weapon who's damage output out-ways the defense a shield offers"?


Because the game gives guaranteed sources of weapons that do just that, and it seems the design for shields is to make them weak compared to a strong two-hander.

Sunday, 5th June 2016, 20:07

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10783

Re: Make Shields take 0.5 aut to put on/remove

ydeve wrote:The idea is you aren't supposed to be able to alternate between a 2h weapon and a shield in-fight.


Why?

I understand that's the point, I just do not see a design reason for it. Shields aren't good enough for that to matter, unless there is a serious issue with swapping for resistances.

Sunday, 5th June 2016, 17:17

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10783

Make Shields take 0.5 aut to put on/remove

Additionally, make equipping a two hand weapon automatically remove your shield and current weapon. As it stands it's annoying to be prompted when trying to switch weapons and shields taking long periods of time to remove doesn't offer much in terms of gameplay, since the response to "shields m...

Saturday, 4th June 2016, 21:50

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5321

Re: Supreme Bikeshedding: Kikubaoiqkdoid

Tiktacy wrote:
milski wrote:Jiyva Jabooty is really hard to remember the full name of.


what


Jiyva Jabroni always changes its last name, so I never really remember what Jiyva Jaybird's name is in game.

Saturday, 4th June 2016, 05:52

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5321

Re: Supreme Bikeshedding: Kikubaoiqkdoid

Jiyva Jabooty is really hard to remember the full name of.

Wednesday, 1st June 2016, 22:13

Forum: Game Design Discussion

Topic: Demonspawn Rework

Replies: 15

Views: 4150

Re: Demonspawn Rework

From a metagame perspective PBD is one of the worst mutations because when you're fighting enemies 1 at a time it doesn't do anything (except prevent piety decay). So most of the time it's useless. Now from a real player perspective it is indeed good, because real players don't have infinite patien...

Wednesday, 1st June 2016, 22:10

Forum: Game Design Discussion

Topic: God concept: Tuoroni, god of doors, enclosures and borders

Replies: 7

Views: 2511

Re: God concept: Tuoroni, god of doors, enclosures and borde

I'm not sure that vault warden abilities, anti-summoning, and a mediocre scrying are worth building a god around; the benefits are very marginal and frequently totally useless (e.g. most all of the lair+associated branches). Plus, being built around doors means you even more explicitly need to manag...

Monday, 30th May 2016, 21:14

Forum: Crazy Yiuf's Corner

Topic: +8 ring of slaying unrand?

Replies: 9

Views: 2157

Re: +8 ring of slaying unrand?

+8 aptitudes

Saturday, 21st May 2016, 09:45

Forum: Crazy Yiuf's Corner

Topic: Let Xom Chaos brand armour.

Replies: 3

Views: 1392

Re: Let Xom Chaos brand armour.

Well yeah, that's why I suggested just that.

Friday, 20th May 2016, 21:37

Forum: Game Design Discussion

Topic: Rework/Remove Labyrinths (or at least remove map rot)

Replies: 65

Views: 19728

Re: Rework/Remove Labyrinths (or at least remove map rot)

Just replace Labyrinths with an arena where you fight a few mythical monster uniques. The few "vaults" in Labyrinths that give loot tend to be spoilery/annoying (flight required, trapdoor spiders, etc.), and beyond that they barely cost any food to actually get through. Literally the only ...

Friday, 20th May 2016, 10:22

Forum: Crazy Yiuf's Corner

Topic: Let Xom Chaos brand armour.

Replies: 3

Views: 1392

Let Xom Chaos brand armour.

Xom should be allowed to chaos brand armour. Chaos armor has a random chance on every hit taken of gaining any armour/shield brand for a turn*, including brands that wouldn't spawn on that gear. It additionally has a random chance to apply most of the "on-hit" effects from e.g. Ru, dismiss...

Thursday, 19th May 2016, 04:18

Forum: Crazy Yiuf's Corner

Topic: Unrand: Iskenderun's Staff.

Replies: 7

Views: 2088

Unrand: Iskenderun's Staff.

Iskenderun's Staff: A staff of conjurations with an enhancement bonus equal to Conjurations/3. On hit, it has a conjuration/evocations based chance to hit the target with an Iskkenderun's Mystic Blast that always explodes. Can be evoked to fire off an evocations/conjurations dependent barrage of IMB...

Monday, 16th May 2016, 15:18

Forum: Game Design Discussion

Topic: Remove dig effect from wand of random effect

Replies: 39

Views: 7994

Re: Remove dig effect from wand of random effect

I'm not the OP, but: All other effects on the wand of random uselessness attempt to affect an enemy target (though there are a couple buffs). Having digging on random uselessness is tedious, spoilery (you may not realize it can dig for many runs), and encourages inventory clutter. It also makes digg...

Monday, 16th May 2016, 13:27

Forum: Game Design Discussion

Topic: Make runed doors translucent

Replies: 51

Views: 15468

Re: Make runed doors translucent

The runed vault filled with a shitton of animals is always a treat because it's a ton of free EXP if you have a strong early game character.

Monday, 16th May 2016, 13:25

Forum: Game Design Discussion

Topic: Revise Condensation Shield

Replies: 8

Views: 2045

Re: Revise Condensation Shield

Aren't there already similar panic buttons in Necromancy?

Additionally, getting to block 50 HP of damage whenever you have a couple mana is ridiculously OP, even if it decays very rapidly. There'd be no reason not to spam it every few turns in combat, which would be incredibly tedious.

Monday, 9th May 2016, 14:30

Forum: Game Design Discussion

Topic: more interaction with gods

Replies: 9

Views: 2498

Re: more interaction with gods

what

Tuesday, 3rd May 2016, 02:42

Forum: Game Design Discussion

Topic: Remove slotloss mutations from the BeneMut pool

Replies: 37

Views: 9141

Re: Remove slotloss mutations from the BeneMut pool

Probably meant Minotaur, not Ce. Neither mythological not Crawl Minotaurs have hooves. Minotaurs having hooves is a very, very common depiction, though. Kind of an unrelated aside, but Crawl and the (non-modern interpretations of) the minotaur of the labyrinth are probably the only minotaurs that d...

Friday, 22nd April 2016, 06:52

Forum: Game Design Discussion

Topic: Remove slotloss mutations from the BeneMut pool

Replies: 37

Views: 9141

Remove slotloss mutations from the BeneMut pool

See title. "Beneficial" mutation shouldn't give you mutations that are very likely (though not guaranteed) to weaken your character, e.g. gaining Horns 1 and losing your fancy helm. It makes it needlessly risky to quaff considering (afaik) it's supposed to be a rare way to get a strategic ...

Thursday, 14th April 2016, 04:34

Forum: Game Design Discussion

Topic: Are Caustic Shrikes (And Corr in general) too strong?

Replies: 42

Views: 9825

Re: Are Caustic Shrikes (And Corr in general) too strong?

An optional graphical interface in a genre that traditionally didn't have such and used other ways of conveying information? Edit: Lets look at traditional roguelike graphics. Which looks more dangerous to you? AFAIK, we were discussing the tile interface. If you only have opinions about ascii inte...

Sunday, 10th April 2016, 10:38

Forum: Game Design Discussion

Topic: Stairdancing nerf proposal

Replies: 28

Views: 7473

Re: Stairdancing nerf proposal

Because of the way the monster energy system works, wouldn't this just mean that you'd wind up going up multiple sets of stairs if the chance to ditch a monster was only 50% at two tiles? Plus, it seems like it'd be a hassle to communicate "Monsters will follow you up the stairs in 1 turn, are ...

Monday, 21st March 2016, 03:05

Forum: Game Design Discussion

Topic: A way to avoid accidental starvation

Replies: 24

Views: 6894

Re: A way to avoid accidental starvation

Maybe I'm crazy but the game refuses to stop informing me that im even the slightest bit hungry .... That and bright yellow/read capital letters against black are pretty darn noticeable. Maybe if you're color blind, I don't see how you could ever "accidentally" starve to death. I've accid...
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