Search found 246 matches
Thursday, 6th October 2016, 23:51
Forum: Crazy Yiuf's Corner
Topic: Spell idea: Rocket Ray
Replies: 4
Views: 1664
Thursday, 6th October 2016, 20:48
Forum: Game Design Discussion
Topic: Don't disable auto-eating chunks when starving.
Replies: 7
Views: 2744
Tuesday, 4th October 2016, 03:54
Forum: Game Design Discussion
Topic: Is it odd that Inacc affects magic but +Slay doesn't?
Replies: 21
Views: 4718
Monday, 3rd October 2016, 22:57
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45954
Re: God Proposal: Wiruiamesh, the Blade Collector
Saturday, 1st October 2016, 11:54
Forum: Crazy Yiuf's Corner
Topic: Potion Petition replacement
Replies: 22
Views: 5726
Re: Potion Petition replacement
Friday, 23rd September 2016, 07:56
Forum: Game Design Discussion
Topic: Dream Sheep packs are annoying as hell
Replies: 2
Views: 1398
Dream Sheep packs are annoying as hell
But spawning packs of them with no other monsters is boring and makes tabbing through a pack of them really obnoxious considering they're still basically popcorn.
Saturday, 17th September 2016, 14:49
Forum: Game Design Discussion
Topic: Orc cities?
Replies: 14
Views: 4018
Re: Orc cities?
Monday, 5th September 2016, 22:47
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11294
Re: Vehumet reform
Saturday, 20th August 2016, 07:02
Forum: Crazy Yiuf's Corner
Topic: what are some good games
Replies: 117
Views: 53426
Re: what are some good games
Sunday, 14th August 2016, 12:40
Forum: Crazy Yiuf's Corner
Topic: TOME worth a try?
Replies: 33
Views: 8922
Re: TOME worth a try?
Saturday, 13th August 2016, 15:10
Forum: Crazy Yiuf's Corner
Topic: TOME worth a try?
Replies: 33
Views: 8922
Re: TOME worth a try?
Sunday, 31st July 2016, 18:57
Forum: Crazy Yiuf's Corner
Topic: Kek, god of happenings
Replies: 11
Views: 3895
Sunday, 24th July 2016, 17:49
Forum: Crazy Yiuf's Corner
Topic: New unique: Xonic the hedgehog
Replies: 8
Views: 2324
Re: New unique: Xonic the hedgehog
Shtopit wrote:A variably resistant opponent could be the High Priest of Quetzal (or however it's written).
I feel like this unique is more suited to being the high priest of Xom, so he can Control Chaos or something.
Friday, 15th July 2016, 03:32
Forum: Crazy Yiuf's Corner
Topic: Lair branches harder than Vaults
Replies: 18
Views: 5154
Re: Lair branches harder than Vaults
Wednesday, 13th July 2016, 01:07
Forum: Crazy Yiuf's Corner
Topic: Change the 3rd tier bows title for humans
Replies: 30
Views: 7957
Friday, 8th July 2016, 14:59
Forum: Crazy Yiuf's Corner
Topic: Most lethal monsters per xp level
Replies: 20
Views: 5112
Re: Most lethal monsters per xp level
Monday, 4th July 2016, 17:13
Forum: Game Design Discussion
Topic: card proposal The Torch
Replies: 23
Views: 4340
Re: card proposal The Torch
Thursday, 30th June 2016, 11:50
Forum: Game Design Discussion
Topic: Is Qazlal supposed to destroy your loot?
Replies: 3
Views: 1243
Is Qazlal supposed to destroy your loot?
Thursday, 30th June 2016, 05:10
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1077900
Re: Stupid ideas for 0.19
Tuesday, 28th June 2016, 11:38
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 8929
Re: Remove hangedman_screamer Vault
Tuesday, 28th June 2016, 11:37
Forum: Crazy Yiuf's Corner
Topic: Dynast's strength meter for Gods.
Replies: 29
Views: 8932
Re: Dynast's strength meter for Gods.
Tuesday, 28th June 2016, 03:07
Forum: Crazy Yiuf's Corner
Topic: Dynast's strength meter for Gods.
Replies: 29
Views: 8932
Re: Dynast's strength meter for Gods.
He should also probably have a much higher drawback, to be fair.
Monday, 27th June 2016, 22:25
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 8929
Re: Remove hangedman_screamer Vault
Monday, 27th June 2016, 04:44
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 8929
Re: Remove hangedman_screamer Vault
Friday, 17th June 2016, 05:52
Forum: Game Design Discussion
Topic: Rework or Replace Monk
Replies: 45
Views: 12264
Re: Rework or Replace Monk
Friday, 10th June 2016, 20:03
Forum: Game Design Discussion
Topic: I had an idea about melee weapons.
Replies: 19
Views: 4023
Re: I had an idea about melee weapons.
Tuesday, 7th June 2016, 03:54
Forum: Crazy Yiuf's Corner
Topic: Lugonu insulting me ?
Replies: 5
Views: 1539
Re: Lugonu insulting me ?
4Hooves2Appendages wrote:Since when do gods buy followers? Whatever happened to faith?
Alternate answer: Isn't there a Zin vault with a ton of coins you can access if you start worshiping? Or maybe those walls don't break and you have to dig them out; I've never tried it.
Tuesday, 7th June 2016, 03:53
Forum: Crazy Yiuf's Corner
Topic: Lugonu insulting me ?
Replies: 5
Views: 1539
Re: Lugonu insulting me ?
4Hooves2Appendages wrote:Since when do gods buy followers? Whatever happened to faith?
I mean the god did give faith as well.
Re: mutations
Sunday, 5th June 2016, 21:46
Forum: Game Design Discussion
Topic: Make Shields take 0.5 aut to put on/remove
Replies: 35
Views: 10783
Re: Make Shields take 0.5 aut to put on/remove
duvessa wrote:How do you know that you will find a "superior two handed weapon who's damage output out-ways the defense a shield offers"?
Because the game gives guaranteed sources of weapons that do just that, and it seems the design for shields is to make them weak compared to a strong two-hander.
Sunday, 5th June 2016, 20:07
Forum: Game Design Discussion
Topic: Make Shields take 0.5 aut to put on/remove
Replies: 35
Views: 10783
Re: Make Shields take 0.5 aut to put on/remove
ydeve wrote:The idea is you aren't supposed to be able to alternate between a 2h weapon and a shield in-fight.
Why?
I understand that's the point, I just do not see a design reason for it. Shields aren't good enough for that to matter, unless there is a serious issue with swapping for resistances.
Sunday, 5th June 2016, 17:17
Forum: Game Design Discussion
Topic: Make Shields take 0.5 aut to put on/remove
Replies: 35
Views: 10783
Make Shields take 0.5 aut to put on/remove
Saturday, 4th June 2016, 21:50
Forum: Game Design Discussion
Topic: Supreme Bikeshedding: Kikubaoiqkdoid
Replies: 20
Views: 5321
Re: Supreme Bikeshedding: Kikubaoiqkdoid
Tiktacy wrote:milski wrote:Jiyva Jabooty is really hard to remember the full name of.
what
Jiyva Jabroni always changes its last name, so I never really remember what Jiyva Jaybird's name is in game.
Saturday, 4th June 2016, 05:52
Forum: Game Design Discussion
Topic: Supreme Bikeshedding: Kikubaoiqkdoid
Replies: 20
Views: 5321
Re: Supreme Bikeshedding: Kikubaoiqkdoid
Wednesday, 1st June 2016, 22:13
Forum: Game Design Discussion
Topic: Demonspawn Rework
Replies: 15
Views: 4150
Re: Demonspawn Rework
Wednesday, 1st June 2016, 22:10
Forum: Game Design Discussion
Topic: God concept: Tuoroni, god of doors, enclosures and borders
Replies: 7
Views: 2511
Re: God concept: Tuoroni, god of doors, enclosures and borde
Monday, 30th May 2016, 21:14
Forum: Crazy Yiuf's Corner
Topic: +8 ring of slaying unrand?
Replies: 9
Views: 2157
Saturday, 21st May 2016, 09:45
Forum: Crazy Yiuf's Corner
Topic: Let Xom Chaos brand armour.
Replies: 3
Views: 1392
Friday, 20th May 2016, 21:37
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 19728
Re: Rework/Remove Labyrinths (or at least remove map rot)
Friday, 20th May 2016, 10:22
Forum: Crazy Yiuf's Corner
Topic: Let Xom Chaos brand armour.
Replies: 3
Views: 1392
Let Xom Chaos brand armour.
Thursday, 19th May 2016, 04:18
Forum: Crazy Yiuf's Corner
Topic: Unrand: Iskenderun's Staff.
Replies: 7
Views: 2088
Unrand: Iskenderun's Staff.
Monday, 16th May 2016, 15:18
Forum: Game Design Discussion
Topic: Remove dig effect from wand of random effect
Replies: 39
Views: 7994
Re: Remove dig effect from wand of random effect
Monday, 16th May 2016, 13:27
Forum: Game Design Discussion
Topic: Make runed doors translucent
Replies: 51
Views: 15468
Re: Make runed doors translucent
Monday, 16th May 2016, 13:25
Forum: Game Design Discussion
Topic: Revise Condensation Shield
Replies: 8
Views: 2045
Re: Revise Condensation Shield
Additionally, getting to block 50 HP of damage whenever you have a couple mana is ridiculously OP, even if it decays very rapidly. There'd be no reason not to spam it every few turns in combat, which would be incredibly tedious.
Monday, 9th May 2016, 14:30
Forum: Game Design Discussion
Topic: more interaction with gods
Replies: 9
Views: 2498
Tuesday, 3rd May 2016, 02:42
Forum: Game Design Discussion
Topic: Remove slotloss mutations from the BeneMut pool
Replies: 37
Views: 9141
Re: Remove slotloss mutations from the BeneMut pool
Friday, 22nd April 2016, 06:52
Forum: Game Design Discussion
Topic: Remove slotloss mutations from the BeneMut pool
Replies: 37
Views: 9141
Remove slotloss mutations from the BeneMut pool
Thursday, 14th April 2016, 04:34
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 9825
Re: Are Caustic Shrikes (And Corr in general) too strong?
Sunday, 10th April 2016, 10:38
Forum: Game Design Discussion
Topic: Stairdancing nerf proposal
Replies: 28
Views: 7473
Re: Stairdancing nerf proposal
Monday, 21st March 2016, 03:05
Forum: Game Design Discussion
Topic: A way to avoid accidental starvation
Replies: 24
Views: 6894
Re: A way to avoid accidental starvation
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