Search found 678 matches

Wednesday, 18th July 2018, 23:36

Forum: Dungeon Crawling Advice

Topic: SpEN of Makleb, not sure what to do next

Replies: 7

Views: 2402

Re: SpEN of Makleb, not sure what to do next

My armor choice on this character would be, in order of preference, robe of archmagi, steam dragon scales, or any other ego robe. You should memorize cause fear. Assuming that those books are the only books you have, I would probably train for summon lightning spire next, which means turning off eve...

Wednesday, 18th July 2018, 03:40

Forum: Crazy Yiuf's Corner

Topic: Make stabbers great again!

Replies: 15

Views: 4731

Re: Make stabbers great again!

#StabbersWereNeverGreat

Wednesday, 18th July 2018, 01:45

Forum: Game Design Discussion

Topic: remove Leda's Liquefaction

Replies: 20

Views: 6626

Re: remove Leda's Liquefaction

That strategy is, imo, not good. re: Leda's, it is an extremely niche, awkward, complicated spell that is almost always inferior to the level 4 single school spell in the AM starting book and is unlikely to be worth the investment for anyone else even if they find it early. There is probably room fo...

Tuesday, 10th July 2018, 04:28

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 3958

Re: CiP: FoAK with unused Obsidian Axe

This character is spread pretty thin. I think I would probably turn off everything except crossbows until like 12+ crossbows skill (arbalest of speed is really good) and pick up pproj, looking for either heavier armor or to find ozos eventually. I can see an argument for just mindelaying the trident...

Tuesday, 10th July 2018, 01:42

Forum: Game Design Discussion

Topic: BVC needs further nerf(s) before the tournament

Replies: 15

Views: 4840

Re: BVC needs further nerf(s) before the tournament

T O X I C T E N D R I L S
just kidding, remove poison magic

Friday, 6th July 2018, 21:44

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435481

Re: [proclick] new fork, hellcrawl

There was an attempt to fix another bug that caused that, but I replaced that fix with a better one. Should fix on server update, ie tonight or tomorrow.

Thursday, 5th July 2018, 21:53

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435481

Re: [proclick] new fork, hellcrawl

Silence was, imo, a relatively bad spell at level 5, so I moved it to level 4 to make it a little more attractive.

Saturday, 30th June 2018, 22:27

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7399

Re: Make spiny frogs actually spiny or rename them

Retaliation effects on monsters are mostly a way of giving them hidden extra melee damage. Porcupine spiny can sometimes change your tactics, but it does so in a dumb way (let me swap to my unskilled shortbow to kill it so I take less damage than using my 12 skill flail!). Torturous demonspawn and h...

Saturday, 30th June 2018, 22:00

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 12927

Re: ogre magic testing

The species plays almost nothing like gnoll though.

Friday, 29th June 2018, 16:16

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7399

Re: Make spiny frogs actually spiny or rename them

Remove monster spiny.

Friday, 22nd June 2018, 23:24

Forum: Crazy Yiuf's Corner

Topic: Remove Hell

Replies: 4

Views: 1974

Re: Remove Hell

The usual complaint against hell is that it's too long and repetitive. There are various ways to address this including shortening the hell branches, rotating hell branches like lair branches, making hell floors smaller, or rotating hell with pan. Extended reform should definitely happen; my underst...

Friday, 22nd June 2018, 23:17

Forum: Crazy Yiuf's Corner

Topic: [proclick] X-Crawl Fork (With Standalone server!)

Replies: 17

Views: 7887

Re: X-Crawl Fork (With Standalone server!)

I told you man, you gotta put proclick in the title.

e: nm you're good

Thursday, 21st June 2018, 02:38

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435481

Re: [proclick] new fork, hellcrawl

Hot fresh content: ⋅ Species stuff: ⋅ Hill Orc is removed. ⋅ "new species": Mountain Dwarf. Sturdy frame, increasing levels of wild magic as they level up. Normal HP. Otherwise similar to HO. ⋅ Tengu no longer get fast movement while flying. ⋅&n...

Thursday, 21st June 2018, 01:33

Forum: Game Design Discussion

Topic: Dungeon Crawl: Mage Book

Replies: 16

Views: 5661

Re: Dungeon Crawl: Mage Book

The premise is interesting, though I don't agree w/ the strategy talk outlined by the op. You need to do a big overhaul of crawl's magic system from the ground up to get it to work imo. I'm thinking something along the lines of pubby ogre magic everywhere- a very reduced set of spell schools or stra...

Sunday, 17th June 2018, 22:29

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 12927

Re: ogre magic testing

Finally finished another game, hill orc this time. It feels much better now. The discord/cblink combo I got this game was really fun to play around with, and so was getting dcall in zot. Maybe the power/success formulas could get tweaked a little more so that a level in spellcasting "feels"...

Wednesday, 13th June 2018, 23:37

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17520

Re: Remove the xp penalty for summon damage

Very curious to know if bel would support a "ranged weapons exp penalty" to encourage hybridizing out of longbows.

Wednesday, 13th June 2018, 23:18

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 13341

Re: Inner Flame

While the premises of the op are wrong, the conclusion is correct. The point of comparison for FE is conjure flame, which trivializes every enemy that you would want to consider blowing up with inner flame. None of the orc band examples in this thread are convincing at all; dealing with them using c...

Monday, 11th June 2018, 03:55

Forum: Dungeon Crawling Advice

Topic: New to late game

Replies: 5

Views: 2391

Re: New to late game

If you haven't won before, you should just go win.

Saturday, 9th June 2018, 22:58

Forum: Game Design Discussion

Topic: chain lightning megathread

Replies: 1

Views: 1657

chain lightning megathread

Here is the function for chain spells in spl-damage.cc spret_type cast_chain_spell(spell_type spell_cast, int pow, const actor *caster, bool fail) { fail_check(); bolt beam; // initialise beam structure switch (spell_cast) { case SPELL_CHAIN_LIGHTNING: beam.name = "lightning arc"; beam.aux...

Wednesday, 6th June 2018, 02:51

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 4743

cat poll

what do we do about cats

Tuesday, 5th June 2018, 04:03

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17520

Remove the xp penalty for summon damage

The exp penalty for damaging things with summons either decreases your ability to win or doesn't decrease your ability to win. If it decreases your ability to win, it is optimal to tell any existing summons to stop attacking and use 0 skill melee/ranged for full damage against every trivial enemy fo...

Monday, 4th June 2018, 23:41

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 4710

Re: Make digging as rare as scattershot/clouds

Agree that there is too much digging. There's also too much para and enslavement and acid, and probably too much of all the other wands. A widespread wand charge reduction would be good. Increase the power scaling again if you really want to compensate for it (please don't). A different digging shap...

Monday, 4th June 2018, 22:45

Forum: Game Design Discussion

Topic: Why is Ilsuiw guaranteed to appear in shoals?

Replies: 3

Views: 1890

Why is Ilsuiw guaranteed to appear in shoals?

Serious question. I think it might be good for variety if Ilsuiw didn't show up in shoals every game. Maybe rotate her with some other uniques if you want a very high chance of a unique in the shoals ending; could do one of Ilsuiw/Polyphemus/random non-shoals-exclusive unique.

Monday, 4th June 2018, 00:03

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 12927

Re: ogre magic testing

Played a full game OgFE of Vehumet. I like the general concept but the implementation has a couple problems. There is a bug in the current version where if you get a level up spell while Vehumet is gifting you the same spell, Vehumet won't gift you any more spells until you memorize that one. IMO Ve...

Sunday, 3rd June 2018, 03:41

Forum: Crazy Yiuf's Corner

Topic: List of gods that need major mechanical overhauls

Replies: 3

Views: 1947

List of gods that need major mechanical overhauls

Ash, Beogh, Elyvilon, Fedhas, Jiyva, the corpse rot and animate skeleton spells, Nemelex, Xom, Yred

Saturday, 2nd June 2018, 23:21

Forum: Game Design Discussion

Topic: Obligatory nerf Nemelex thread

Replies: 8

Views: 3171

Re: Obligatory nerf Nemelex thread

Nemelex is much like Fedhas in that the high power level is coupled to severe mechanical/interface problems, in this case the inventory management involved in lugging around dozens of decks. There is also a very high burden of knowledge to the god, since you need to at least sort of know what card e...

Saturday, 2nd June 2018, 03:51

Forum: Game Design Discussion

Topic: Reveal the map boundary

Replies: 2

Views: 1773

Reveal the map boundary

One potential issue with this change is that the passwall targeter can reveal map bounds, because the ray won't render. I'm not sure there's anything to be done about this, though, and this is far from the only thing that does (e.g. setting exclusions on out of bounds positions). Sometimes I want t...

Saturday, 2nd June 2018, 00:51

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6506

Re: Vehumet's early gifts are really weak

While I agree that Vehumet is not very strong compared to other gods, remember that this is partly because gods are very strong these days. Giving Vehumet an early buff would be a bit of power creep for gods in general. Not that this is automatically a bad thing — I can't speak to whether the devs ...

Friday, 1st June 2018, 23:28

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 12927

Re: ogre magic testing

I think this species should have no spell hunger.

Thursday, 31st May 2018, 22:02

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6506

Re: Vehumet's early gifts are really weak

Kiku's first book guarantees at least one very useful spell. Vehumet is not guaranteed to give you anything worth casting before lair.

Thursday, 31st May 2018, 03:29

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6506

Vehumet's early gifts are really weak

You get a level 1 spell and then a level 1 or 2 spell and then a level 2 or 3 spell. Level 1 or 2 spell gifts are almost always useless because you have a book and are casting spells of another school with more power and at a higher level. At level 3 you can at least get something that has utility l...

Tuesday, 29th May 2018, 23:50

Forum: Game Design Discussion

Topic: Proposal: Gnoll should be "simple" race

Replies: 18

Views: 6898

Re: Proposal: Gnoll should be "simple" race

I have Gn as the 5th best species in the game fwiw

Tuesday, 29th May 2018, 18:46

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 2226

Re: my first win's spell list

my first win did the swift fly meme. I don't remember what else it had other than IOOD and freezing cloud, whatever was in the old wz book probably.

Sunday, 27th May 2018, 04:19

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD!] HuHu, "Yaks no Like Hunter!"

Replies: 7

Views: 2508

Re: [YASD!] HuHu, "Yaks no Like Hunter!"

Imo this character should not have trained the following skills: short blades, slings, stealth, spellcasting, conjurations, summonings, fire magic. It should have worn heavier armor and definitely should have picked a god.The biggest problem is still tactical though. Don't get surrounded.

Sunday, 27th May 2018, 01:57

Forum: Game Design Discussion

Topic: The player gargoyle / shatter interaction is bad

Replies: 4

Views: 2069

The player gargoyle / shatter interaction is bad

When shatter got tweaked, the interaction changed so that player gargoyles take extra damage even if they're flying. The damage is high enough that Jorgrun can oneshot you if you ever spend a turn in his los. Seems silly to have a unique with a spell that instakills a single player speices and is no...

Sunday, 20th May 2018, 21:51

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 5755

Change the spellpower display

[16:27] <Xiongnu> Pips are log curved. That's like, 45% max power, not 70%. [16:27] <eb> also you probably don't need any more spellcasting skill ever [16:27] <collin38> oh.... I thought they were linear [16:27] <Sequell> spell power[4/5]: Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, ...

Sunday, 20th May 2018, 18:26

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 6054

Re: Give the player a message when death is imminent

The previous changes to display monster spell sets, monster max melee damage, etc. were good. Showing monster max spell damage seems like an obvious extension of this process (though again, probably not easy to implement). You shouldn't have to consult the learndb to look this info up, imo.

Sunday, 20th May 2018, 13:54

Forum: Dungeon Crawling Advice

Topic: fans n lamps n boxes oh my!

Replies: 2

Views: 1471

Re: fans n lamps n boxes oh my!

Boxes don't become inert. There is no reason to carry multiple of the others.

Saturday, 19th May 2018, 19:55

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 6054

Re: Give the player a message when death is imminent

Lol, also showing monster max spell damage seems good but iirc it's nontrivial to implement.

Saturday, 19th May 2018, 17:03

Forum: Game Design Discussion

Topic: Suggestion: Vault Dwarf

Replies: 3

Views: 1859

Re: Suggestion: Vault Dwarf

Thought this was going to be a species proposal. Imo stone arrow won't do enough to differentiate it from the other melee armor guys in vaults and there are already a lot of those. Remove spell hunger.

Friday, 18th May 2018, 23:10

Forum: Crazy Yiuf's Corner

Topic: cool new dwarf species

Replies: 3

Views: 1834

Re: cool new dwarf species

yeah, that fork was going to be my dank april fool's day prank but it ended up not getting on the servers. feel free to steal anything you want from it though

Friday, 18th May 2018, 22:33

Forum: Crazy Yiuf's Corner

Topic: cool new dwarf species

Replies: 3

Views: 1834

cool new dwarf species

Heck, I even liked the shared HP/MP mechanic on Dj before it got buried in special cases. Metal Dwarves, or MD for short, are cool new dwarves that don't have magic but can cast from hp. The gimmick: MD always have 0 mp. Things that have mp costs (spells, god abilities, a couple evocable effects) c...

Monday, 14th May 2018, 20:40

Forum: Dungeon Crawling Advice

Topic: Gnolls and gods

Replies: 27

Views: 11042

Re: Gnolls and gods

When you get a god gift, you get some amount of "gift timeout", which is often thought of as negating a certain amount of future piety gain. But it's not quite that simple. With all gods except Ru, when you would gain a point of piety: 1. If you have gift timeout, it is decremented, and 7...

Friday, 11th May 2018, 20:11

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 435481

Re: [proclick] new fork, hellcrawl

I'm not dead but I'm moving for a new job. Probably going to be a few weeks before I can start work on hellcrawl again.

Tuesday, 1st May 2018, 22:50

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 23995

Re: Gooncrawl [fork]

Hit me up if you want the permabuff code but its kind of bad so you can prob write a better version for me to steal, thanks in advance.

Tuesday, 1st May 2018, 22:45

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10101

Re: How does the amulet of the acrobat work in trunk?

DCSS could use amulet reform 2.0. This one has weird design space ("Running away is very powerful in Crawl and this makes it more powerful." is not something to encourage imo) and apparently a weird interface problem, Harm's design allows a really annoying version of amulet swapping, gourm...

Tuesday, 1st May 2018, 20:28

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 9359

Remove spell hunger

Spell hunger is rarely of strategic importance. You have to argue from ""blaster caster" of Gozag / Firestorm Spriggan / 0 spellcasting shatter rush" or some improbable food luck scenario for starvation to be a legitimate threat. You can play 100k turncount 3 rune "blaster c...

Tuesday, 1st May 2018, 02:49

Forum: Crazy Yiuf's Corner

Topic: New background, Uncle

Replies: 2

Views: 1525

New background, Uncle

Starts with Confusing Touch and Pain memorized, no armour.

Monday, 30th April 2018, 23:53

Forum: Game Design Discussion

Topic: Goldify manuals

Replies: 17

Views: 4942

Re: Goldify manuals

Eliminating ID for consumables is a good idea anyway. Crawl's ID game is pretty bad.
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