Search found 546 matches

Monday, 4th August 2014, 07:24

Forum: Game Design Discussion

Topic: Make Sublimation of Blood targetable.

Replies: 14

Views: 3331

Re: Make Sublimation of Blood targetable.

I was completely unaware that monsters have wow, or that they cast dck.

You learn something new every day, I guess.

Sunday, 27th July 2014, 14:09

Forum: Game Design Discussion

Topic: Game Design History Question re:Identify

Replies: 13

Views: 3513

Re: Game Design History Question re:Identify

It works in Brogue because Brogue has a pretty tight food clock. Well, if you have an alternative, by all means propose it (Do note though that in Brogue, N is not randomized, which is why I took care to specify that N is randomized -- it would encourage scummy behaviour otherwise). I agree with Te...

Sunday, 27th July 2014, 04:29

Forum: Game Design Discussion

Topic: Game Design History Question re:Identify

Replies: 13

Views: 3513

Re: Game Design History Question re:Identify

I do think the ID minigame does have some value in the case of scrolls/potions because it increases combat tension, at least early on. Whether luck-based tension is a good thing is another question, but the time cost of dying in early game is low, though streakers probably loathe it. I also think r...

Wednesday, 23rd July 2014, 11:30

Forum: Crazy Yiuf's Corner

Topic: lukey the intelligent ogre shapeshifter

Replies: 5

Views: 1769

Re: lukey the intelligent ogre shapeshifter

What we really need is an ogre whose intelligence shapeshifts.

Tuesday, 22nd July 2014, 11:56

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 10467

Re: Proposal: Skill Training Expansion

It used to be an entry in learndb containing 160-odd bad/stupid/terrible advice/proposals found on the forum, but badlearndb happened.

Tuesday, 22nd July 2014, 06:08

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 10467

Re: Proposal: Skill Training Expansion

But especially the trend lately seems to have been about streamlining the game. Enemies don’t even drop chunks anymore. This is not yet true. The chunkless branch continues development, and I guess it will be merged in the future, but for now, you can still chop chunks off corpses and eat them (and...

Tuesday, 22nd July 2014, 05:35

Forum: Dungeon Crawling Advice

Topic: optimal skill management misconception

Replies: 16

Views: 4480

Re: optimal skill management misconception

In Crawl, short-term benefits are way more important than long-term planning, because you aren't going to have a future unless you survive the present. Having Venom Bolt up and running when it helps you kill yaks you're otherwise struggling with is way better than having another three levels of Fir...

Tuesday, 22nd July 2014, 05:24

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 257434

Re: Proposal: Ru, god of balance and sacrifice

Question: Is this branch available from git? I'd love to try Ru out but CSZO is too laggy for me.. All branches are available from git. Git knows all, sees all.. More seriously, all webtiles experimental builds are built from branches that are in public git . In this case, the branch name is 'iasho...

Saturday, 19th July 2014, 09:31

Forum: Crazy Yiuf's Corner

Topic: Semi-useless post: remove rotten chunks

Replies: 10

Views: 2707

Re: Semi-useless post: remove rotten chunks

I don't get the point of rotten chunks. Sublimation of Blood is a very good and reliable level-2-spell to restore MP. It restores more MP than a staff of channeling, isn't as risky as a crystal ball and doesn't need as many XP as high invo skill with Sif Muna. And yes, it works with all kind of chu...

Friday, 18th July 2014, 05:36

Forum: Game Design Discussion

Topic: Rapid Evolution Race, Mutalites

Replies: 15

Views: 5046

Re: Rapid Evolution Race, Mutalites

You might wanna change the name. It's very verb-ish .. When I read it my mind went "Sub=Zero wins. MUTALITY."

Wednesday, 16th July 2014, 08:39

Forum: Crazy Yiuf's Corner

Topic: Remove extended?

Replies: 45

Views: 14303

Re: Remove extended?

IMO, extended is fun the first time you do it. And the second. Maybe even the third, but after that, as the other posters have said, going through endless Pan levels until the unique levels appear gets tedious. I don't really see why Pan level generation can't be tweaked so that a special level is ...

Sunday, 13th July 2014, 08:34

Forum: Crazy Yiuf's Corner

Topic: Stone Soup shirts!

Replies: 9

Views: 3269

Re: Stone Soup shirts!

I'm awful at it, btw. I don't think I've ever had more than three runes. "Awful".. hahaha. If you get even one rune, you are already in the top 2% of players. <tilkau> !gamesby * nrune>0 <Sequell> * (nrune>0) has played 50850 games, between 2006-12-25 17:04:22 and 2014-07-13 08:19:40, won...

Saturday, 12th July 2014, 10:50

Forum: Crazy Yiuf's Corner

Topic: total time played

Replies: 10

Views: 2863

Re: total time played

@ Tedronai: Liked the idea, didn't like the implementation. I can only encourage getting familiar with this standard tool-chain. Being familiar with the standard toolchain and the construction of one liners from hell is exactly why I'm horrified. One liners are good for one offs. The rest of the ti...

Saturday, 12th July 2014, 07:27

Forum: Crazy Yiuf's Corner

Topic: total time played

Replies: 10

Views: 2863

Re: total time played

@ Tasonir: Too lazy to be elitist, eh? For shame ;) @ Tedronai: Liked the idea, didn't like the implementation. Here's a Python version I made, which is more easily understandable and also is verified to support playtimes longer than a day. Same idea as yours, run it in the morgues directory and get...

Friday, 11th July 2014, 12:41

Forum: Game Design Discussion

Topic: Warn player when switching weapon -> barehanded with no UC

Replies: 33

Views: 9200

Warn player when switching weapon -> barehanded with no UC

In this recent yavp/postmortem , the submitter comments that The worst one was probably the high level loss just prior to my win, where my KoAK was killed because I somehow unequipped my demon blade of electrocution while searching Crypt for a source of rCorr. I tried to fight some Skeletal Warriors...

Friday, 11th July 2014, 07:14

Forum: Dungeon Crawling Advice

Topic: Best run ever, need advice

Replies: 8

Views: 3007

Re: Best run ever, need advice

On another note, how many games can I expect my first win? You will lose 99%+ of the time until you decide to play a game with all correct tactics, then you will win 90+% of the time. [simple summary of how] Good post which deserves to be read, but really needs better formatting. All the 'rules' ar...

Friday, 11th July 2014, 07:08

Forum: Dungeon Crawling Advice

Topic: Why is this unassuming spell so awesome?

Replies: 62

Views: 19199

Re: Why is this unassuming spell so awesome?

Fulminant Prism as path denial. Enemies repath as if it's a plant, so whenever there are >1 possible paths, you can force them to go around a longer way. That sounds like a bug. I don't see why. If the monster is intelligent, it probably should avoid wailing on the explody ball.. which leaves the o...

Friday, 11th July 2014, 00:41

Forum: Dungeon Crawling Advice

Topic: Why is this unassuming spell so awesome?

Replies: 62

Views: 19199

Re: Why is this unassuming spell so awesome?

Fulminant Prism as path denial. Enemies repath as if it's a plant, so whenever there are >1 possible paths, you can force them to go around a longer way.

Friday, 27th June 2014, 11:39

Forum: Game Design Discussion

Topic: Make suggested HP warning default

Replies: 34

Views: 8134

Re: Make suggested HP warning default

I think I've pressed TAB about a dozen times in >5 years of playing, so I hadn't thought of that as another culprit for YASD's. HOW?! As a melee character, not pressing tab would give me carpal tunnel after about 10 minutes of play!! Heh, I've pressed TAB about a dozen times in >15 years of playing...

Monday, 16th June 2014, 06:22

Forum: Game Design Discussion

Topic: Making resistances more fine-grained

Replies: 19

Views: 4507

Re: Making resistances more fine-grained

Just one last thought that came to my mind is, that perhaps more experienced players may easily do some branches without their corresponding resistances, the average joe might not be able to do so, and is therefore cut off from advancement with a certain adventurer. Maybe there is a way of balancin...

Sunday, 15th June 2014, 14:27

Forum: Game Design Discussion

Topic: Making resistances more fine-grained

Replies: 19

Views: 4507

Re: Making resistances more fine-grained

the pointlessly huge number of damage/resistance types is one of the very worst things about ToME. the number of stats on items in general - it is absurd how confusing it is to try to figure out what is best for a particular character/situation Ah, but crawl wouldn't show you the states anyways, so...

Sunday, 15th June 2014, 13:02

Forum: Game Design Discussion

Topic: Making resistances more fine-grained

Replies: 19

Views: 4507

Re: Making resistances more fine-grained

the pointlessly huge number of damage/resistance types is one of the very worst things about ToME. the number of stats on items in general - it is absurd how confusing it is to try to figure out what is best for a particular character/situation The same can be said for Angband.. after thinking abou...

Thursday, 29th May 2014, 06:57

Forum: Game Design Discussion

Topic: Random Name Generator

Replies: 14

Views: 6367

Re: Random Name Generator

... Before you get any further, I want to check that you understand the basic idea of Markov Chains, as they are the method usually used for this type of purpose, and this has consequences for exactly what data needs to be provided. If not: * the diagram here shows the basic idea: you write rules s...

Wednesday, 14th May 2014, 10:14

Forum: Crazy Yiuf's Corner

Topic: A completely serious response to 0.15: "SERIOUSLY?!"

Replies: 47

Views: 13829

Re: A completely serious response to 0.15: "SERIOUSLY?!"

Knight9910 wrote:I made a point of avoiding contaminated chunks at all cost... I could swear, though, that I remember eating contaminated chunks and not being able to eat anymore.


You couldn't eat chunks while nauseated. Eating permafood was fine.

Monday, 24th March 2014, 06:31

Forum: Dungeon Crawling Advice

Topic: Pooling advice for making a guide

Replies: 63

Views: 20079

Re: Pooling advice for making a guide

XL9. Not really any other option it could be.

Monday, 24th March 2014, 01:47

Forum: Dungeon Crawling Advice

Topic: Pooling advice for making a guide

Replies: 63

Views: 20079

Re: Pooling advice for making a guide

...I think you're going a bit overboard with the "authoritative" thing. It's not like I'm writing a book on medical anatomy. I'm not claiming I know everything there is to know, I'm not claiming following my guide to a T will produce the best possible character within its scope. Yes, I'm ...

Sunday, 23rd March 2014, 22:16

Forum: Dungeon Crawling Advice

Topic: Pooling advice for making a guide

Replies: 63

Views: 20079

Re: Pooling advice for making a guide

@OP: I saw the thread title on main page, and thought immediately "the only appropriate reply is 'don't'". I'll stand by that -- so far you have not demonstrated analytical skill or discernment beyond most of the writers of existing guides (most of which are poor-to-terrible). Nothing pers...

Sunday, 23rd March 2014, 08:27

Forum: Crazy Yiuf's Corner

Topic: So why are humans in the game?

Replies: 39

Views: 9568

Re: So why are humans in the game?

Affirmative action.

Friday, 21st March 2014, 01:48

Forum: Game Design Discussion

Topic: FR: Let Orange Demons Open Door

Replies: 14

Views: 3683

Re: FR: Let Orange Demons Open Door

I'm not really getting why we should care about whether orange demons can open doors. I was tempted to reply simply "FR: Let doors open orange demons.".

Monday, 17th March 2014, 13:17

Forum: Dungeon Crawling Advice

Topic: what is the use case of tornado

Replies: 21

Views: 5165

Re: what is the use case of tornado

damiac wrote: It's still true that you're not going to be spamming tornados to kill popcorn,

Except in zigs. It's pretty decent for killing stuff + playing keep-away in zigs, popcorn or not. Otherwise, yeah -- much less utility than you'd think.

Sunday, 16th March 2014, 00:45

Forum: Crazy Yiuf's Corner

Topic: Trunk Cockroach looks like Equipment

Replies: 21

Views: 4429

Re: Trunk Cockroach looks like Equipment

I guess I agree. It's realistic, but game art shouldn't prioritize realism over iconicness. Needs to be simpler (less colors, brighter colors, more exaggerated planes) in order to read as a foreground rather than background element. I remember we had a similar back-and-forth about plague shamblers a...

Friday, 14th March 2014, 14:03

Forum: Dungeon Crawling Advice

Topic: How often should DD use recharge?

Replies: 19

Views: 5941

Re: How often should DD use recharge?

^ mutation roulette being bad is something that basically every veteran manages to agree on. This might have something to do with the fact that 50/50 chance of good/bad mutation can not be classed as favorable (especially considering that some mutations classed as 'good' have downsides that may caus...

Friday, 14th March 2014, 05:48

Forum: Game Design Discussion

Topic: Pop out chat for webtiles

Replies: 9

Views: 3269

Re: Pop out chat for webtiles

^ literally pop out -- make it a separate window.

Wednesday, 12th March 2014, 21:59

Forum: Crazy Yiuf's Corner

Topic: when will local trunk be updated?

Replies: 35

Views: 10567

Re: when will local trunk be updated?

Not with crawl specifically, with automated build systems in general. Well gee, it's a good thing I was talking about crawl specifically and not automated build systems in general! This has never happened before (to my knowledge), but according to you that doesn't make it unusual because some dude ...

Wednesday, 12th March 2014, 04:00

Forum: Dungeon Crawling Advice

Topic: How to survive going down stairs as DECj?

Replies: 49

Views: 10854

Re: How to survive going down stairs as DECj?

Re: Fulminant Prism: Fulminant prism can be challenging to use correctly, but in general you can predict the enemy's movement if a) they are not batty and b) you understand how Bresenham's line algorithm works. I find that if I have a loose cluster of enemies, relatively open surrounds, and a clear ...

Tuesday, 11th March 2014, 22:35

Forum: Crazy Yiuf's Corner

Topic: when will local trunk be updated?

Replies: 35

Views: 10567

Re: when will local trunk be updated?

I, too, am outraged that I have to wait more than one or two days or (*gasp*) learn how to do something for myself, after the server admin conspiracy so selfishly transferred CDO to a new server - perhaps purely as an excuse to no longer support the local tiles players that they so despise!? I wasn...

Tuesday, 11th March 2014, 12:05

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3172742

Re: Best/Worst Artifacts

mopl wrote:
  Code:
+7,+10 mace "Buesuck" {crush, +Rage rElec rC+ Dex+4 SInv Stlth+}

Too bad it's only a mace :(


"Buesuck" huh?

Is there a learndb entry for ironically named randarts? :lol:

Tuesday, 11th March 2014, 07:49

Forum: Crazy Yiuf's Corner

Topic: when will local trunk be updated?

Replies: 35

Views: 10567

Re: when will local trunk be updated?

I notice you haven't offered a counter-argument, just stated what it is that you are used to. All that can be reasoned out from that is that a) you are disturbed by the disruption, and perhaps b) the upload schedule has changed. This kind of event happens at some time to most systems if the compilat...

Tuesday, 11th March 2014, 04:03

Forum: Crazy Yiuf's Corner

Topic: when will local trunk be updated?

Replies: 35

Views: 10567

Re: when will local trunk be updated?

That's only 13 days ago. It's very premature to ask such a question. The people who handle those builds (which BTW are not the main Crawl developers, as far as I can tell), may just be busy IRL. Or they're having trouble with their build system. 13 days is not enough of a delay to justify any worry,...

Sunday, 9th March 2014, 03:52

Forum: Dungeon Crawling Advice

Topic: How to survive going down stairs as DECj?

Replies: 49

Views: 10854

Re: How to survive going down stairs as DECj?

^ Yes ('tilkau'), but I never post, so far. I find Brogue easier to understand but significantly harder to play.

Sunday, 9th March 2014, 00:06

Forum: Dungeon Crawling Advice

Topic: How to survive going down stairs as DECj?

Replies: 49

Views: 10854

Re: How to survive going down stairs as DECj?

Well, having spectated your game (as 'kitlau'), I've gotta say it seems you have a pretty good sense of how to run a TrBe (it was nice to see an example of how well shields work for Tr), and generally solid tactics (as I expected, knowing your history with Brogue). Your approach to ID seems a little...

Saturday, 8th March 2014, 10:06

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 36086

Re: Proposal: Make monster mer* more gender-equitable

^ Please refrain from strawmen. This topic is addressed at Mer* and preserving Crawl's preexisting general gender neutrality, that's all it covers. OP could have been less preachy about it, but did not go beyond these parameters.

Saturday, 8th March 2014, 09:42

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 36086

Re: Proposal: Make monster mer* more gender-equitable

@ Siegurt: You're probably joking, but that actually sounds kind of cool, good world building. Making each element of the game more distinct is a definite positive. @Leafsnail If the element of female sexuality isn't important, then surely they needn't be maids, right? Presumably either gender could...

Saturday, 8th March 2014, 08:21

Forum: Dungeon Crawling Advice

Topic: Skill training/Priority

Replies: 12

Views: 3029

Re: Skill training/Priority

you should just wield the most damaging weapon available of the appropriate type and hit stuff with it . Historically, that has been the problem when I did that.. being unable to actually hit stuff with it (overall result -- I take longer to kill stuff and come out of fights more damaged). Has that...

Saturday, 8th March 2014, 04:23

Forum: Dungeon Crawling Advice

Topic: Skill training/Priority

Replies: 12

Views: 3029

Re: Skill training/Priority

Have you read the learndb entry? skills Here is how you train skills. First you train the skills that you use to kill dudes. Once you are killing dudes well enough, then you train the skills you use to not die to dudes. If you later run into problems killing dudes, you switch back to killdudes skill...

Saturday, 8th March 2014, 03:52

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 36086

Re: Proposal: Make monster mer* more gender-equitable

Edit: NVM, the post I was replying to seems to have been deleted. Leaving my reply's text here. in popular culture, I think you'll find they are not as well defined as that (just as, you know 'woman + fish hybrid, typically beautiful'. Associations are divided between terrible and beneficial). The o...

Thursday, 27th February 2014, 03:27

Forum: Crazy Yiuf's Corner

Topic: Felid reason

Replies: 12

Views: 3582

Re: Felid reason

<serious>Because they are actually fun</serious>.

Thursday, 27th February 2014, 01:59

Forum: Crazy Yiuf's Corner

Topic: Felid reason

Replies: 12

Views: 3582

Re: Felid reason

because that which can be destroyed by acid should be.

Wednesday, 26th February 2014, 23:50

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 102015

Re: Unable to proceed past the early game

Hopeless wrote:Lost lots hp (perm??)

Unless you got a -N% HP mutation (which is curable with potion of Cure Mutation), you were probably rotted (which doesn't cancel from the mere passing of time, but is curable, not permanent)

Wednesday, 26th February 2014, 10:26

Forum: Game Design Discussion

Topic: Sparkling fountain message timing

Replies: 36

Views: 10578

Re: Sparkling fountain message timing

I propose that we remove quaffing from fountains and replace it with quaffing fountains. Because aesthetic concerns are important too, and certain persons in this thread profess to enjoying the practice of quaffing fountains.
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.