Search found 1620 matches
Tuesday, 31st December 2013, 09:56
Forum: Game Design Discussion
Topic: Statues coming to life
Replies: 20
Views: 4505
Wednesday, 25th December 2013, 17:08
Forum: Crazy Yiuf's Corner
Topic: Remove Haste as a spell.
Replies: 54
Views: 16055
Monday, 23rd December 2013, 19:41
Forum: Game Design Discussion
Topic: Remove mimics
Replies: 8
Views: 3361
Re: Remove mimics
Either way this is hilarious. Sorry about that BS. I'd be fine with mimics not being allowed to pretend to be a trove quite this well.
Monday, 23rd December 2013, 19:32
Forum: Game Design Discussion
Topic: Remove Tileschat Logging
Replies: 20
Views: 7663
Re: Remove Tileschat Logging
Sunday, 22nd December 2013, 17:25
Forum: Game Design Discussion
Topic: Remove Tileschat Logging
Replies: 20
Views: 7663
Re: Remove Tileschat Logging
Sunday, 22nd December 2013, 17:11
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Sunday, 22nd December 2013, 15:21
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Sunday, 22nd December 2013, 02:30
Forum: Game Design Discussion
Topic: Remove Tileschat Logging
Replies: 20
Views: 7663
Remove Tileschat Logging
Sunday, 22nd December 2013, 01:39
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Sunday, 22nd December 2013, 00:39
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Saturday, 21st December 2013, 07:29
Forum: Game Design Discussion
Topic: Proposal: potion to remove Drainedstatus
Replies: 26
Views: 7413
Re: Proposal: potion to remove Drainedstatus
Friday, 20th December 2013, 22:55
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Friday, 20th December 2013, 18:17
Forum: Game Design Discussion
Topic: Open Proposal: unrandart potions?
Replies: 21
Views: 6664
Re: Open Proposal: randart potions?
Friday, 20th December 2013, 17:16
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32451
Re: Make Haste similar to new Swiftness
Monday, 16th December 2013, 19:08
Forum: Game Design Discussion
Topic: Mimic self
Replies: 9
Views: 2408
Re: Proposal: Mimic
Tuesday, 10th December 2013, 07:36
Forum: Game Design Discussion
Topic: Species: Crystal Dwarf
Replies: 42
Views: 12439
Re: Species: Crystal Dwarf
Tuesday, 10th December 2013, 07:24
Forum: Game Design Discussion
Topic: Stop Casting ability for Ray status
Replies: 10
Views: 3484
Re: Stop Casting ability for Ray status
Tuesday, 10th December 2013, 00:18
Forum: Dungeon Crawling Advice
Topic: distortion brand still sends mobs to the abyss?
Replies: 8
Views: 2066
Re: distortion brand still sends mobs to the abyss?
Monday, 9th December 2013, 18:14
Forum: Game Design Discussion
Topic: Proposal: Gaia, god of Earth
Replies: 9
Views: 2357
Re: Proposal: Gaia, god of Earth
Monday, 9th December 2013, 17:09
Forum: Game Design Discussion
Topic: Fedhas and Treeform
Replies: 7
Views: 2058
Re: Fedhas and Treeform
Monday, 9th December 2013, 11:42
Forum: Game Design Discussion
Topic: Proposal: Okawaru does not gift branded arrows/bolts
Replies: 21
Views: 5246
Re: Proposal: Okawaru does not gift branded arrows/bolts
epsilon wrote:2) Isn't brand effects stack? I died plenty of times to flaming poison arrows.
Nessos' flaming poison arrows are the only example of this in the game, and won't work for the player even if you pick up his bow and arrows.
Sunday, 8th December 2013, 23:10
Forum: Game Design Discussion
Topic: Give TSO Attention-Grabbing Ability
Replies: 8
Views: 2816
Re: Give TSO Attention-Grabbing Ability
Sunday, 8th December 2013, 23:00
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80487
Re: New God: Seth, the Shadow King
Sunday, 8th December 2013, 15:16
Forum: Game Design Discussion
Topic: New God/Artefact - Scepter of the Lich King
Replies: 45
Views: 13918
Re: New God/Artefact - Scepter of the Lich King
Sunday, 8th December 2013, 15:10
Forum: Game Design Discussion
Topic: Janasort, the God of Gates
Replies: 4
Views: 2918
Re: Janasort, the God of Gates
Sunday, 8th December 2013, 05:23
Forum: Game Design Discussion
Topic: Give TSO Attention-Grabbing Ability
Replies: 8
Views: 2816
Give TSO Attention-Grabbing Ability
Saturday, 7th December 2013, 19:41
Forum: Game Design Discussion
Topic: What are manuals for?
Replies: 28
Views: 8739
Re: What are manuals for?
Saturday, 7th December 2013, 19:36
Forum: Game Design Discussion
Topic: Starting Evocables/Assassin Background?
Replies: 18
Views: 4882
Re: Starting Evocables/Assassin Background?
Saturday, 7th December 2013, 00:25
Forum: Game Design Discussion
Topic: What are manuals for?
Replies: 28
Views: 8739
Re: What are manuals for?
galehar wrote:No I meant the skill training investment obviously.
Sorry, I see what you mean now.
Friday, 6th December 2013, 23:08
Forum: Game Design Discussion
Topic: What are manuals for?
Replies: 28
Views: 8739
Re: What are manuals for?
Friday, 6th December 2013, 22:39
Forum: Game Design Discussion
Topic: Species: Crystal Dwarf
Replies: 42
Views: 12439
Re: Species: Crystal Dwarf
Friday, 6th December 2013, 04:15
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
Thursday, 5th December 2013, 20:47
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
Thursday, 5th December 2013, 02:32
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
Tuesday, 3rd December 2013, 15:34
Forum: Crazy Yiuf's Corner
Topic: Item destruction reform
Replies: 8
Views: 2331
Re: Item destruction reform
Tuesday, 3rd December 2013, 15:29
Forum: Game Design Discussion
Topic: CK starting weapons.
Replies: 45
Views: 11624
Re: CK starting weapons.
Tuesday, 3rd December 2013, 15:12
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34025
Re: Purge the devil: Remove item destruction
Monday, 2nd December 2013, 10:29
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67423
Re: Rune lock
Monday, 2nd December 2013, 08:57
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34025
Re: Purge the devil: Remove item destruction
Saturday, 30th November 2013, 08:45
Forum: Game Design Discussion
Topic: Mutation: Slayer
Replies: 6
Views: 2364
Re: Mutation: Slayer
Wednesday, 27th November 2013, 23:19
Forum: Technical Support
Topic: 0.14 - OS X
Replies: 4
Views: 1483
Re: 0.14 - OS X
Wednesday, 27th November 2013, 22:50
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100102
Re: Formicids (Was: Dwants)
Tuesday, 26th November 2013, 06:02
Forum: Game Design Discussion
Topic: Proposal: Okawaru Passive
Replies: 27
Views: 7375
Re: Proposal: Okawaru Passive
Sandman25 wrote:Okawaru allows spells and hates allies dying, it makes quite a difference.
He doesn't mind the allies dying thing anymore.
Monday, 25th November 2013, 19:09
Forum: Game Design Discussion
Topic: Change "Staff" to "Rod" for Trog Acquirement
Replies: 11
Views: 3704
Re: Change "Staff" to "Rod" for Trog Acquirement
Monday, 25th November 2013, 18:44
Forum: Game Design Discussion
Topic: Change "Staff" to "Rod" for Trog Acquirement
Replies: 11
Views: 3704
Change "Staff" to "Rod" for Trog Acquirement
Sunday, 24th November 2013, 22:28
Forum: Game Design Discussion
Topic: Make Shadow Creatures level 6-7
Replies: 4
Views: 1961
Re: Make Shadow Creatures level 6-7
Friday, 22nd November 2013, 21:50
Forum: Game Design Discussion
Topic: New evokable: jar of reversal
Replies: 23
Views: 6221
Re: New evokable: jar of reversal
Friday, 22nd November 2013, 18:04
Forum: Game Design Discussion
Topic: Opinions on lava orcs?
Replies: 33
Views: 9435
Re: Opinions on lava orcs?
Friday, 22nd November 2013, 14:52
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112856
Re: DCSS Text Improvement Taskforce
Friday, 22nd November 2013, 14:07
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112856