Search found 393 matches

Monday, 25th July 2016, 18:38

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10192

Re: replace health bar

As I said, I am against green-red combos because they aren't visible to everyone (like, 8% of men would see them wrong or not perceive the difference at all). If you really want to use a red-green scheme, make sure the red and the green have a strong difference in brightness. This isn't much of an ...

Monday, 25th July 2016, 08:09

Forum: Dungeon Crawling Advice

Topic: Good weapon to brand with distortion?

Replies: 19

Views: 4949

Re: Good weapon to brand with distortion?

. Using distortion to banish magic immune/high mr monsters is not very reliable, but it works okay and you'll at least teleport things you can't kill. This is not correct, banishment by distortion weapon can't be resisted in any way I thing what he meant was "Using distortion to banish monster...

Sunday, 24th July 2016, 20:42

Forum: Crazy Yiuf's Corner

Topic: New Reaper Unique

Replies: 25

Views: 5533

Re: New Reaper Unique

also, of course i wasn't talking about kiting the unique, i was just considering the difficulty of winning a fight against an enemy who starts off by making you invulnerable. it seems like something of a handicap in the player's favor! Make his DDoor a shorter than usual duration. Also, when the pl...

Sunday, 24th July 2016, 01:25

Forum: Dungeon Crawling Advice

Topic: Stabbing (split from GDD)

Replies: 18

Views: 3854

Re: Assassin is a bad stabber background

Is it really? Is that how players play enchanters? "im gonna train fighting, sblades, dodging, armor, shields, stealth, spellcasting, hexes and then im gonna branch into something else." Yeah, sorry i dont see new players doing that, i dont see experienced players doing that either. Sorry...

Sunday, 24th July 2016, 00:28

Forum: Dungeon Crawling Advice

Topic: Stabbing (split from GDD)

Replies: 18

Views: 3854

Re: Assassin is a bad stabber background

My principal complaint is that the stealth skill and dagger fools new players into thinking As is a stabber start. What if i told you that the Hexes skill fools new players into thinking En is a stabber start? Most of the players who play enchanter stabbers eventually hit the brick wall of "i ...

Saturday, 23rd July 2016, 22:08

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5104

Re: Assassin is a bad stabber background

It seems like the OP is saying "assassin is a bad stabber background, so it should either be changed to be better at stabbing, or lose stealth skill", while dynast is saying "it's not supposed to be a stabbing background and that's not why it has stealth". Having stealth skill i...

Saturday, 23rd July 2016, 19:30

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8331

Re: Bruh (tstbtto)

At least there are no more treeform ghosts that get to float very un-tree-ily around the dungeon while keeping their infinite armor.

Saturday, 23rd July 2016, 18:11

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8331

Re: Bruh (tstbtto)

instead of drac ghosts make SpVM^chei ghosts and forget everything except OTR and meph

when you become spooky you get to keep cheistats but lose cheispeed

Saturday, 23rd July 2016, 18:08

Forum: Dungeon Crawling Advice

Topic: RC File Edits for Skill Advancement

Replies: 1

Views: 861

Re: RC File Edits for Skill Advancement

Personally I use Gammafunk's target_skill script. You can set a desired skill level and the game will interrupt you and automatically open the skill menu once you hit it.

https://github.com/gammafunk/dcss-rc

Saturday, 23rd July 2016, 07:04

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40130

Re: Terrible design choice and service

2) If the shaft thing only works when the player hasn't yet seen all 3 stairs then it won't usually affect anyone other than speedrunners. If you hit O until the floor is explored like most players, you will almost always see all 3 staircases before you take one. 3) If it's already on the staircase ...

Saturday, 23rd July 2016, 06:25

Forum: Dungeon Crawling Advice

Topic: Great player and Greater player

Replies: 57

Views: 38135

Re: Great player and Greater player

goodcoolguy wrote:MiWz is an above average combo.


Does the Wz part add anything there, or is it above average because Mi is Mi and you're allowed to drop your spellbook on turn 1 to go worship trog/oka.

Saturday, 23rd July 2016, 02:17

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5104

Re: Assassin is a bad stabber background

The common advice on the forum is that assassin is really just a "gladiator + blowgun". Bad, incoherent advice, seems legit. Is it really that incoherent? The point is that you should play them like a gladiator: a regular non-shortblades-using melee character who starts with a small suppl...

Friday, 22nd July 2016, 23:55

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40130

Re: Terrible design choice and service

Here's a weird suggestion to solve the "memorizing trapless tiles" problem: Instead of random traps, shafts have a chance to trigger when using a staircase. Whenever you use a downstair to access an unexplored level, there's a random chance for "that staircase had a shaft trap in it!&...

Friday, 22nd July 2016, 23:43

Forum: Crazy Yiuf's Corner

Topic: What if enemy teleport other was like *tele

Replies: 8

Views: 1893

What if enemy teleport other was like *tele

Instead of annoying you by moving you to a random spot on the level it could annoy and threaten you by moving you to a random enemy on the level.

Maybe tele traps should do so too.

Friday, 22nd July 2016, 23:37

Forum: Game Design Discussion

Topic: Just nine wands

Replies: 14

Views: 3730

Re: Just nine wands

Better idea: Spawn generic wands with no spells. Enchant wands with spells you have learned. one charge = spell level in mana. max charge = player level. Max number of wands = 1. Wand slot now created. yay another ability effect! Have gods charge wands with spells based on their choosing. Under thi...

Friday, 22nd July 2016, 23:29

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5104

Assassin is a bad stabber background

The common advice on the forum is that assassin is really just a "gladiator + blowgun". But the fact that they start with stealth skill and a dagger fools new players into thinking they should be played as a stabber character, even though stealth is too unreliable to be used as a player's ...

Friday, 22nd July 2016, 19:03

Forum: Game Design Discussion

Topic: Killing TRJ makes runed doors to access Slime 6 vaults

Replies: 15

Views: 3641

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Speaking of jelly eating, it's been a very long time since I've actually had that happen. I remember the horrors of seeing "You hear a slurping noise" and imagining all the awesome loot that was being destroyed, but it's been a long time since that's happened... maybe clustering illusion....

Friday, 22nd July 2016, 10:00

Forum: Game Design Discussion

Topic: Killing TRJ makes runed doors to access Slime 6 vaults

Replies: 15

Views: 3641

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Other option: make the walls fall down, like what already happens for 6* Jiyva worshippers. Big buff to TRJ and his friends, but I think he can take it. And then the surviving jellies on the level eat all the loot? I think the current state of affairs is better. If you're not a Jiyva worshipper sli...

Friday, 22nd July 2016, 06:33

Forum: Crazy Yiuf's Corner

Topic: Give Formicids their giant clubs back [ART]

Replies: 25

Views: 4762

Re: Give Formicids their giant clubs back [ART]

Dungeoneer wrote:
Shard1697 wrote:I thought the dude under the table was a demigod, but maybe I'm projecting based on how my demigod games tend to go

i think its sigmund
or vampire hiding from light idk

If it's not Sigmund, it's a human who killed him and stole his "robe" (which is actually a shirt and pants?)

Friday, 22nd July 2016, 04:10

Forum: Crazy Yiuf's Corner

Topic: Fix Deep Dwarves

Replies: 42

Views: 12941

Re: Fix Deep Dwarves

it's not mahk or mak

it's makh

Friday, 22nd July 2016, 04:07

Forum: Game Design Discussion

Topic: Eating should always be a single-turn action

Replies: 13

Views: 3298

Re: Eating should always be a single-turn action

Oh. My. Pakellas. How incredibly obvious! It's a literal food "clock" (counter). IT IS THE PROMISED ONE! THE SOLUTION TO ALL FOOD DEBATES! ...unless there's a problem with it and I missed something. Is it as good as I make it seem? Just having a counter that goes up whenever you find food...

Friday, 22nd July 2016, 03:52

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14192

Re: Rename Crystal Plate Armour to Iron Dragon Armour

duvessa wrote:Why would I wear GDA over and into's hypothetical iron dragon armour?


You found the rings of robustness and shaolin and don't want to remove them to wear resistance jewelry.

Thursday, 21st July 2016, 22:17

Forum: Game Design Discussion

Topic: Gozag gold drop streamlining

Replies: 10

Views: 2260

Re: Gozag gold drop streamlining

Rast wrote:Gozag FR: Gold piles (that are no longer "active") teleport instantly to inventory when in LOS.

What about when you use the stairs?

Thursday, 21st July 2016, 21:17

Forum: Game Design Discussion

Topic: Make /digging temporary

Replies: 60

Views: 14452

Re: Make /digging temporary

It doesn't have to be a cone, but something more different-y than a line or 3x3 ball. Since it's a wand, it should probably be directed in some way, so not simply radiating outward from the player. Given those criteria and the fact that we do use shotgun targetters, I'm inclined to use one here. A ...

Thursday, 21st July 2016, 19:38

Forum: Game Design Discussion

Topic: Cursed non-glowing items

Replies: 2

Views: 1251

Cursed non-glowing items

Normally, it's only glowing/runed/dying/etc items that can be branded, enchanted, or cursed. But very rarely, a regular, non-glowing item will have a curse as well. The problem with this is that it's too rare -- I barely ever actually wear one of these non-glowing cursed items. They're so uncommon t...

Thursday, 21st July 2016, 19:33

Forum: Dungeon Crawling Advice

Topic: Auto-pickup settings

Replies: 10

Views: 2985

Re: Auto-pickup settings

: if you.god() == "Trog" then autopickup_exceptions += >brilliance : end this requires restarting the game after you take Trog and still does not provide what Laraso actually asked for : a way to change autopickup for unidentified items without restarting the game Yes if you switch to tro...

Thursday, 21st July 2016, 02:19

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10192

Re: replace health bar

Yes, OP didn't meet the guidelines of GDD, buuuut then there's this: I don't actually think it's that bad of an idea. There's been more than a few times I've thought the enemy is fully alive because I couldn't see his health bar, but then notice that he's nearly dead. How often do people have this ...

Thursday, 21st July 2016, 02:16

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 9806

Re: Allow all characters to pick up items on deep water tile

The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water. Do you ever do the little dance with water monsters to get them into shallow water, so you can eat them after? Given that at least 90% of the situations...

Thursday, 21st July 2016, 02:05

Forum: Dungeon Crawling Advice

Topic: Auto-pickup settings

Replies: 10

Views: 2985

Re: Auto-pickup settings

Also RC doesn't handle exceptions. For example, when I play a Be, I'd like to just go into the autopickup menu at the start of the game, switch to the un-ided item screen, and turn off brilliance (you can't do that with the rc without having it default to being turned off for all characters) : if y...

Thursday, 21st July 2016, 01:56

Forum: Game Design Discussion

Topic: DD Replacement - Crystal Dwarf

Replies: 11

Views: 3101

Re: DD Replacement - Crystal Dwarf

This is a really interesting idea, but I think there are some important things to consider; how MUCH extra HP, exactly, how much gets taken out of maximum, what kind of effects do they get to resist in trade for this, etc. You take a metric cat-ton of damage playing crawl. Having it always chip at ...

Wednesday, 20th July 2016, 20:18

Forum: Game Design Discussion

Topic: New Mutation: Powered by Blood

Replies: 7

Views: 1808

Re: New Mutation: Powered by Blood

Airwolf wrote:Isn't Powered by Pain really similar?

Powered by Pain just requires you to take damage rather than requiring you to stay at low HP.

Wednesday, 20th July 2016, 20:15

Forum: Crazy Yiuf's Corner

Topic: Theoretical Unavoidable Death?

Replies: 30

Views: 7564

Re: Theoretical Unavoidable Death?

Howabout "randlord summons eyeballs, a shining eye gives you blurry vision 3, randlord blinks into range and chaos-melees you before you finish reading your own ?blink"

Wednesday, 20th July 2016, 20:05

Forum: Crazy Yiuf's Corner

Topic: Fix Deep Dwarves

Replies: 42

Views: 12941

Re: Fix Deep Dwarves

And do you have a good rebuttal of my "blinkelf" comparison? Sometimes you just want a defensive melee guy, not a weird crystaldorf. How many species are similar to dwarves, anyway? Well as I mentioned before, I pick races more for their gameplay effect than their flavor. So if I really l...

Wednesday, 20th July 2016, 03:08

Forum: Game Design Discussion

Topic: mild alt to abstracting weapons

Replies: 91

Views: 23786

Re: mild alt to abstracting weapons

You're right. We're currently in a limbo where monsters are kind of like players, but not really. Let's fix it by making them more like players! And fine, a goblin with a dagger is pretty much the same as a goblin with a club. But what about tougher monsters? Warlord with club vs warlord with great...

Wednesday, 20th July 2016, 02:40

Forum: Crazy Yiuf's Corner

Topic: Fix Deep Dwarves

Replies: 42

Views: 12941

Re: Fix Deep Dwarves

dwarfs When they talk about MD not being interesting they mean "has gameplay that is different from other races in a meaningful and interesting way". Yeah "squishy elf who is good at magic" is not very interesting in a world-building sense, but it still means that playing DE fee...

Tuesday, 19th July 2016, 18:49

Forum: Crazy Yiuf's Corner

Topic: So are slings definitely better than throwing now?

Replies: 10

Views: 2197

Re: So are slings definitely better than throwing now?

MainiacJoe wrote:Edit: I tried to find this commit, I really did. What's new?


They use the same delay calculations as melee weapons now. Large rocks get 2.0 base delay and now take 26 skill to get mindelay

Tuesday, 19th July 2016, 08:59

Forum: Game Design Discussion

Topic: Species Proposal: Spectre

Replies: 16

Views: 4142

Re: Species Proposal: Spectre

(I originally had them immune to silence, but wasn't sure about balance implications) Unless you're doing a ziggurat, Tartarus, or fighting Mennas, being immune to silence is basically completely irrelevant. Even less relevant than rot immunity. On a different race, being immune to silence would ba...

Tuesday, 19th July 2016, 08:36

Forum: Dungeon Crawling Advice

Topic: GSC and GC as Ogre?

Replies: 31

Views: 6345

Re: GSC and GC as Ogre?

I didn't think the number of monsters adjacent to the player had any impact on player damage. (Unless they are wielding an axe of course.) However it does have a pretty significant impact on player health. I guess the idea is that a GC gives you less opportunity to suddenly find yourself missing al...

Tuesday, 19th July 2016, 08:33

Forum: Dungeon Crawling Advice

Topic: Demonspawn Hellfire?

Replies: 3

Views: 1260

Re: Demonspawn Hellfire?

arandomperson12 wrote:Does hurling it permanently remove 15% of max hp, or just damage you for that much?


It just damages you.

The only thing that permanently costs maxhp is Borgnjor's Revivification (a level 9 necro spell that fully heals you)

Tuesday, 19th July 2016, 08:30

Forum: The Dart Board

Topic: The Conjurer Challenge

Replies: 10

Views: 4808

Re: The Conjurer Challenge

Put automagic_enable = true in your rc file.
Now tab will automatically cast the spell on 'a'.

Or you could just macro tab to "z a f" for the same effect i guess.

Monday, 18th July 2016, 19:29

Forum: Dungeon Crawling Advice

Topic: Dealing with hydras (was: Hydra head chopping (was: Riposte))

Replies: 47

Views: 9110

Re: Dealing with hydras (was: Hydra head chopping (was: Ripo

if Im playing HOGl with axes I have plan (plan which is not just walking away) same as when Im playing cheinaga; Im playing cheinagas and I must say that hydraes are not such big threat as people on this thread claim to be You have a plan, but even a bad player who does not have a plan can survive ...

Monday, 18th July 2016, 07:48

Forum: Game Design Discussion

Topic: Make /digging temporary

Replies: 60

Views: 14452

Re: Make /digging temporary

Almost no one predigs the orb run. You do not need to pre dig the orb run. I have died zero times on the orb run in years of playing, and I never pre-dig, and most of the time I don't even bother to zap wands of digging on the orb run, I just hit GD1 until I have reached D:1. The probability of pre...

Monday, 18th July 2016, 07:22

Forum: Crazy Yiuf's Corner

Topic: Lair branches harder than Vaults

Replies: 18

Views: 5117

Re: Lair branches harder than Vaults

Someone has to arena merfolk javeliner vs yaktaur and merfolk impaler vs all sorts of vault stuff. For me, the most threatening stuff in vaults are elf packs. Even with much lower stats Merfolk would be scarier than Yaks because Shoals doesn't have corridors and doorways, and they all have ranged o...

Monday, 18th July 2016, 07:14

Forum: Dungeon Crawling Advice

Topic: Ghoul Casters

Replies: 46

Views: 10089

Re: Ghoul Casters

Mummies at least have decent Spell points. PLUS I have the lowest magic points of any species, tied with minotaurs and trolls. one extra magic point a level -1 magic a level and they have the lowest magic points along with trolls and minotaurs. It's literally only -1 mana point at level 1. Early on...

Monday, 18th July 2016, 06:58

Forum: Dungeon Crawling Advice

Topic: Great player and Greater player

Replies: 57

Views: 38135

Re: Great player and Greater player

Arrhythmia wrote:good - 10 wins
greaterest - all available background/race combinations won, as well as one race/background combo unavailable in a stable release


Are there any accounts other than comborobin with this?

Monday, 18th July 2016, 06:08

Forum: Dungeon Crawling Advice

Topic: Dealing with hydras (was: Hydra head chopping (was: Riposte))

Replies: 47

Views: 9110

Re: Hydra head chopping (was: Riposte)

I agree that it's a big threat for cheinagas. head chopping is not big threat for cheinagas because you will not chop their heads off Head chopping is a threat for cheinagas because it forces them to have a plan to deal with it, not because it forces them to actually hit the hydra with their sword....

Monday, 18th July 2016, 05:54

Forum: Dungeon Crawling Advice

Topic: Ripose seems really dumb

Replies: 24

Views: 7019

Re: Ripose seems really dumb

What's the word on great swords on heavy armour users? "Avoid at all costs" or "it's meh, but okay if you have nothing better"? As such, I'd say it's rather "Avoid axes at any point because it is bad to fight in a wrong spot". But that's just me. It doesn't matter what...

Monday, 18th July 2016, 02:51

Forum: Crazy Yiuf's Corner

Topic: Sword of Cerebov on the wiki

Replies: 5

Views: 1603

Re: Sword of Cerebov on the wiki

Heh, I know, but occasionally someone who maintains the wiki will see a post like this and fix it. :| I don't really maintain the wiki, I only occasionally change something. Cerebov's sword lowers rF temporarily by one for all sources of fire damage, not only for itself. And flaming brand damage is...

Monday, 18th July 2016, 02:04

Forum: Crazy Yiuf's Corner

Topic: Formicid Gloves

Replies: 10

Views: 2749

Re: Formicid Gloves

i wasn't even thinking of toes and dicks, just, even if they were pretty fat rings i'm pretty sure i could cram at least 20 onto one hand But then you'd take like -5 to dexterity. Also if you can wear a ring on a finger as a necklace why can't you just stick all the extra rings on chains and wear t...

Monday, 18th July 2016, 02:00

Forum: Crazy Yiuf's Corner

Topic: Good weaknesses for a player race.

Replies: 16

Views: 4075

Re: Good weaknesses for a player race.

Hate to start off with bikeshedding, but "android" just strikes me as being really out of step with Crawl's aesthetic. Are you married to that aspect of the flavor, or would rebranding it as some sort of golem-hybrid or something be ok? One idea would be to make them magic immune, which w...
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